Witam, wykonałem sobie ostatnio model zbroi, niestety po aplikacji modelu do Gothica wywala mi grę. Sprawdziłem za pomocą zSpy co jest nie tak. Z tego co wyczytałem wynika że jakiś polygon jest "zepsuty?". Znacie jakiś sposób który pozwoli mi go wyszukać w programie graficznym za pomocą tych współrzędnych? Oczywiście nie mam pewności czy dobrze zdiagnozowałem istotę problemu, także dorzucam log z zSpy.
Spoiler
[....2000...]
04:26 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:26 Info: 9 U: Cleared EM : oCNpc:GRD_8003_SERGIO .... <zEventMan.cpp,#439>
04:26 Info: 8 U: EM: oCNpc:GRD_8006_STRAZNIK ---[oCMobMsg:EV_STARTINTERACTION]---> oCMobInter:BENCH_1_OC .... <zEventMan.cpp,#199>
04:26 Info: 8 U: EM: oCNpc:GRD_8002_THOMAS ---[oCMobMsg:EV_STARTINTERACTION]---> oCMobInter:BENCH_1_OC .... <zEventMan.cpp,#199>
04:26 Info: 8 U: EM: NULL ---[oCMsgManipulate:EV_USEMOB(Job)]---> oCNpc:GRD_8003_SERGIO .... <zEventMan.cpp,#199>
04:26 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:26 Info: 8 U: EM: oCNpc:GRD_8001_ARNI ---[oCMsgMovement:EV_ROBUSTTRACE(Job)]---> oCNpc:GRD_8001_ARNI .... <zEventMan.cpp,#199>
04:26 Info: 8 U: EM: oCNpc:GRD_8005_STRAZNIK ---[oCMsgMovement:EV_ROBUSTTRACE(Job)]---> oCNpc:GRD_8005_STRAZNIK .... <zEventMan.cpp,#199>
04:26 Info: 8 U: EM: oCNpc:PC_THIEF ---[oCMsgMovement:EV_ROBUSTTRACE(Job)]---> oCNpc:PC_THIEF .... <zEventMan.cpp,#199>
04:26 Info: 8 U: EM: NULL ---[oCMsgMovement:EV_GOTOPOS(Job)]---> oCNpc:GRD_8003_SERGIO .... <zEventMan.cpp,#199>
04:26 Info: 8 U: EM: oCNpc:GRD_8004_STRAZNIK ---[oCMsgMovement:EV_ROBUSTTRACE(Job)]---> oCNpc:GRD_8004_STRAZNIK .... <zEventMan.cpp,#199>
04:26 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:26 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:26 Info: 8 C: zCSndFX_MSS :: LoadResourceData() for TURN_UNDEF .... <zSndMSS.cpp,#2429>
04:26 Info: 8 C: zCSndFX_MSS :: LoadResourceData() for TURN_METAL .... <zSndMSS.cpp,#2429>
04:26 Info: 8 C: zCSndFX_MSS :: LoadResourceData() for TURN_STONE .... <zSndMSS.cpp,#2429>
04:26 Info: 8 C: zCSndFX_MSS :: LoadResourceData() for TURN_WOOD .... <zSndMSS.cpp,#2429>
04:26 Info: 8 C: zCSndFX_MSS :: LoadResourceData() for TURN_EARTH .... <zSndMSS.cpp,#2429>
04:26 Info: 8 C: zCSndFX_MSS :: LoadResourceData() for TURN_WATER .... <zSndMSS.cpp,#2429>
04:26 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:26 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:26 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:26 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:26 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:26 Info: 8 U: EM: NULL ---[oCMobMsg:EV_STARTSTATECHANGE]---> oCMobInter:BENCH_1_OC .... <zEventMan.cpp,#199>
04:26 Info: 8 U: EM: NULL ---[oCMobMsg:EV_STARTSTATECHANGE]---> oCMobInter:BENCH_1_OC .... <zEventMan.cpp,#199>
04:26 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:26 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:26 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:26 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:26 Info: 8 U: EM: oCNpc:PC_THIEF ---[oCMsgState:EV_WAIT(Job)]---> oCNpc:PC_THIEF .... <zEventMan.cpp,#199>
04:26 Info: 8 U: EM: oCNpc:PC_THIEF ---[oCMsgConversation:EV_LOOKAT(Job)]---> oCNpc:PC_THIEF .... <zEventMan.cpp,#199>
04:26 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:26 Info: 8 C: zCSndFX_MSS :: LoadResourceData() for RUN_UNDEF .... <zSndMSS.cpp,#2429>
04:26 Info: 8 C: zCSndFX_MSS :: LoadResourceData() for RUN_METAL .... <zSndMSS.cpp,#2429>
04:26 Info: 8 C: zCSndFX_MSS :: LoadResourceData() for RUN_STONE .... <zSndMSS.cpp,#2429>
04:26 Info: 8 C: zCSndFX_MSS :: LoadResourceData() for RUN_WOOD .... <zSndMSS.cpp,#2429>
04:26 Info: 8 C: zCSndFX_MSS :: LoadResourceData() for RUN_EARTH .... <zSndMSS.cpp,#2429>
04:26 Info: 8 C: zCSndFX_MSS :: LoadResourceData() for RUN_WATER .... <zSndMSS.cpp,#2429>
04:26 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:26 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:26 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:26 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:26 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:26 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:26 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:26 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:26 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:26 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:26 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:26 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:26 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:26 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:26 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:26 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:26 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:26 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:26 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:26 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:27 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:27 Info: 5 C: Creating Sound DrawSound_WO.wav (single) .... <zSndMSS.cpp,#1037>
04:27 Info: 8 C: zCSndFX_MSS :: LoadResourceData() for %DRAWSOUND_WO.WAV .... <zSndMSS.cpp,#2429>
04:27 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:27 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:27 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:27 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:27 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:27 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:27 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:27 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:27 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:27 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:27 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:27 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:27 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:27 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:27 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK2 triggered -> TICK_TOCK2 .... <oTrigger.cpp,#167>
04:27 Info: 2 U: PAR: Adressing an empty Instance : C_NPC.ID .... <zParser_Symbol.cpp,#365>
04:27 Info: 2 U: PAR: Adressing an empty Instance : C_NPC.NAME .... <zParser_Symbol.cpp,#365>
04:27 Info: 2 U: PAR: Adressing an empty Instance : C_NPC.ID .... <zParser_Symbol.cpp,#365>
04:27 Info: 2 U: PAR: Adressing an empty Instance : C_NPC.NAME .... <zParser_Symbol.cpp,#365>
04:27 Info: 2 U: PAR: Adressing an empty Instance : C_NPC.ID .... <zParser_Symbol.cpp,#365>
04:27 Info: 2 U: PAR: Adressing an empty Instance : C_NPC.NAME .... <zParser_Symbol.cpp,#365>
04:27 Info: 2 U: PAR: Adressing an empty Instance : C_NPC.ID .... <zParser_Symbol.cpp,#365>
04:27 Info: 2 U: PAR: Adressing an empty Instance : C_NPC.NAME .... <zParser_Symbol.cpp,#365>
04:27 Info: 2 U: PAR: Adressing an empty Instance : C_NPC.ID .... <zParser_Symbol.cpp,#365>
04:27 Info: 2 U: PAR: Adressing an empty Instance : C_NPC.NAME .... <zParser_Symbol.cpp,#365>
04:27 Info: 2 U: PAR: Adressing an empty Instance : C_NPC.ID .... <zParser_Symbol.cpp,#365>
04:27 Info: 2 U: PAR: Adressing an empty Instance : C_NPC.NAME .... <zParser_Symbol.cpp,#365>
04:27 Info: 9 U: Cleared EM : oCNpc:PC_HERO .... <zEventMan.cpp,#439>
04:27 Info: 8 U: EM: oCNpc:PC_HERO ---[oCMsgMovement:EV_STANDUP(Job)]---> oCNpc:PC_HERO .... <zEventMan.cpp,#199>
04:27 Info: 9 U: Cleared EM : oCNpc:PC_THIEF .... <zEventMan.cpp,#439>
04:27 Info: 8 U: EM: oCNpc:PC_THIEF ---[oCMsgMovement:EV_STANDUP(Job)]---> oCNpc:PC_THIEF .... <zEventMan.cpp,#199>
04:27 Info: 8 U: EM: oCNpc:PC_THIEF ---[oCMsgState:EV_STARTSTATE(Job)]---> oCNpc:PC_THIEF .... <zEventMan.cpp,#199>
04:27 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:27 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:27 Info: 9 U: Cleared EM : oCNpc:PC_THIEF .... <zEventMan.cpp,#439>
04:27 Info: 9 U: Cleared EM : oCNpc:PC_THIEF .... <zEventMan.cpp,#439>
04:27 Info: 8 U: EM: oCNpc:PC_THIEF ---[oCMsgConversation:EV_STOPLOOKAT(Job)]---> oCNpc:PC_THIEF .... <zEventMan.cpp,#199>
04:27 Info: 8 U: EM: oCNpc:PC_THIEF ---[oCMsgMovement:EV_STANDUP(Job)]---> oCNpc:PC_THIEF .... <zEventMan.cpp,#199>
04:27 Info: 8 U: EM: oCNpc:PC_THIEF ---[oCMsgMovement:EV_TURNTOVOB(Job)]---> oCNpc:PC_THIEF .... <zEventMan.cpp,#199>
04:27 Info: 9 U: Cleared EM : oCNpc:PC_HERO .... <zEventMan.cpp,#439>
04:27 Info: 8 U: EM: oCNpc:PC_HERO ---[oCMsgMovement:EV_STANDUP(Job)]---> oCNpc:PC_HERO .... <zEventMan.cpp,#199>
04:27 Info: 8 U: EM: oCNpc:PC_HERO ---[oCMsgMovement:EV_TURNTOVOB(Job)]---> oCNpc:PC_HERO .... <zEventMan.cpp,#199>
04:27 Info: 8 U: EM: oCNpc:PC_HERO ---[oCMsgConversation:EV_PROCESSINFOS(Job)]---> oCNpc:PC_THIEF .... <zEventMan.cpp,#199>
04:27 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:27 Info: 9 C: CAMAI: StartDialogCam started first time .... <zAICamera_Dialog.cpp,#113>
04:27 Info: 5 D: ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#462>
04:27 Info: 5 D: ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#462>
04:27 Info: 5 D: ARC: .. Closing (8 objects) .... <zError.cpp,#462>
04:27 Info: 5 D: ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#462>
04:27 Info: 5 D: ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#462>
04:27 Info: 5 D: ARC: .. Closing (8 objects) .... <zError.cpp,#462>
04:27 Info: 5 D: ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#462>
04:27 Info: 5 D: ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#462>
04:27 Info: 5 D: ARC: .. Closing (8 objects) .... <zError.cpp,#462>
04:27 Info: 5 D: ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#462>
04:27 Info: 5 D: ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#462>
04:27 Info: 5 D: ARC: .. Closing (8 objects) .... <zError.cpp,#462>
04:27 Info: 5 D: ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#462>
04:27 Info: 5 D: ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#462>
04:27 Info: 5 D: ARC: .. Closing (8 objects) .... <zError.cpp,#462>
04:27 Info: 5 D: ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#462>
04:27 Info: 5 D: ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#462>
04:27 Info: 5 D: ARC: .. Closing (8 objects) .... <zError.cpp,#462>
04:27 Info: 5 D: ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#462>
04:27 Info: 5 D: ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#462>
04:27 Info: 5 D: ARC: .. Closing (8 objects) .... <zError.cpp,#462>
04:27 Info: 5 D: ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#462>
04:27 Info: 5 D: ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#462>
04:27 Info: 5 D: ARC: .. Closing (8 objects) .... <zError.cpp,#462>
04:27 Info: 10 U: (oCWorld::AddVobAsChild) DIALOGCAM_AR (1) .... <oWorld.cpp,#466>
04:27 Info: 9 C: zCCSCamera :: EV_Play() .... <zCSCamera.cpp,#873>
04:27 Info: 6 C: < Switched Cam - CAMMODDIALOG >
.... <zAICamera.cpp,#439>
04:27 Info: 9 U: Mark Conversationmessage for deletion .... <oNPC.cpp,#10213>
04:27 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:27 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:27 Info: 9 U: Mark Conversationmessage for deletion .... <oNPC.cpp,#10213>
04:27 Info: 9 U: Mark Conversationmessage for deletion .... <oNPC.cpp,#10213>
04:27 Info: 8 U: EM: oCNpc:GRD_8004_STRAZNIK ---[oCMsgMovement:EV_ALIGNTOFP(Job)]---> oCNpc:GRD_8004_STRAZNIK .... <zEventMan.cpp,#199>
04:27 Info: 8 U: EM: oCNpc:GRD_8004_STRAZNIK ---[oCMsgState:EV_WAIT(Job)]---> oCNpc:GRD_8004_STRAZNIK .... <zEventMan.cpp,#199>
04:27 Info: 8 U: EM: oCNpc:GRD_8005_STRAZNIK ---[oCMsgMovement:EV_ALIGNTOFP(Job)]---> oCNpc:GRD_8005_STRAZNIK .... <zEventMan.cpp,#199>
04:27 Info: 8 U: EM: oCNpc:GRD_8005_STRAZNIK ---[oCMsgState:EV_WAIT(Job)]---> oCNpc:GRD_8005_STRAZNIK .... <zEventMan.cpp,#199>
04:27 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:27 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:27 Info: 8 U: EM: oCNpc:PC_THIEF ---[oCMsgConversation:EV_OUTPUT(Job)]---> oCNpc:PC_THIEF .... <zEventMan.cpp,#199>
04:27 Info: 8 U: EM: oCNpc:PC_HERO ---[oCMsgConversation:EV_WAITTILLEND(Job)]---> oCNpc:PC_HERO .... <zEventMan.cpp,#199>
04:27 Info: 8 U: EM: oCNpc:PC_HERO ---[oCMsgConversation:EV_OUTPUT(Job)]---> oCNpc:PC_HERO .... <zEventMan.cpp,#199>
04:27 Info: 8 U: EM: oCNpc:PC_HERO ---[oCMsgConversation:EV_WAITTILLEND(Job)]---> oCNpc:PC_THIEF .... <zEventMan.cpp,#199>
04:27 Info: 8 U: EM: oCNpc:PC_THIEF ---[oCMsgConversation:EV_WAITTILLEND(Job)]---> oCNpc:PC_THIEF .... <zEventMan.cpp,#199>
04:27 Info: 8 U: EM: oCNpc:PC_THIEF ---[oCMsgConversation:EV_OUTPUT(Job)]---> oCNpc:PC_THIEF .... <zEventMan.cpp,#199>
04:27 Info: 8 U: EM: oCNpc:PC_THIEF ---[oCMsgConversation:EV_WAITTILLEND(Job)]---> oCNpc:PC_HERO .... <zEventMan.cpp,#199>
04:27 Info: 8 U: EM: oCNpc:PC_THIEF ---[oCMsgConversation:EV_WAITTILLEND(Job)]---> oCNpc:PC_THIEF .... <zEventMan.cpp,#199>
04:27 Info: 8 U: EM: oCNpc:PC_THIEF ---[oCMsgConversation:EV_OUTPUT(Job)]---> oCNpc:PC_THIEF .... <zEventMan.cpp,#199>
04:27 Info: 8 U: EM: oCNpc:PC_THIEF ---[oCMsgConversation:EV_WAITTILLEND(Job)]---> oCNpc:PC_HERO .... <zEventMan.cpp,#199>
04:27 Info: 10 U: (oCWorld::CreateVob) 11711 .... <oWorld.cpp,#315>
04:27 Info: 10 U: (oCWorld::RemoveVob) ITKELOCKPICK (1) .... <oWorld.cpp,#475>
04:27 Info: 10 U: (oCWorld::CreateVob) 11589 .... <oWorld.cpp,#315>
04:27 Info: 10 U: (oCWorld::RemoveVob) ITMW_1H_SWORD_01 (1) .... <oWorld.cpp,#475>
04:27 Info: 10 U: (oCWorld::CreateVob) 11590 .... <oWorld.cpp,#315>
04:27 Info: 10 U: (oCWorld::RemoveVob) ITMW_1H_SWORD_02 (1) .... <oWorld.cpp,#475>
04:27 Info: 10 U: (oCWorld::CreateVob) 11591 .... <oWorld.cpp,#315>
04:27 Info: 10 U: (oCWorld::RemoveVob) ITMW_1H_SWORD_03 (1) .... <oWorld.cpp,#475>
04:27 Info: 10 U: (oCWorld::CreateVob) 11592 .... <oWorld.cpp,#315>
04:27 Info: 10 U: (oCWorld::RemoveVob) ITMW_1H_SWORD_04 (1) .... <oWorld.cpp,#475>
04:27 Info: 10 U: (oCWorld::CreateVob) 11592 .... <oWorld.cpp,#315>
04:27 Info: 10 U: (oCWorld::RemoveVob) ITMW_1H_SWORD_04 (1) .... <oWorld.cpp,#475>
04:27 Info: 10 U: (oCWorld::CreateVob) 11737 .... <oWorld.cpp,#315>
04:27 Info: 10 U: (oCWorld::RemoveVob) ITMINUGGET (1) .... <oWorld.cpp,#475>
04:27 Info: 10 U: (oCWorld::CreateVob) 12147 .... <oWorld.cpp,#315>
04:27 Info: 10 U: (oCWorld::RemoveVob) ITAMARROW (1) .... <oWorld.cpp,#475>
04:27 Info: 10 U: (oCWorld::CreateVob) 12142 .... <oWorld.cpp,#315>
04:27 Info: 10 U: (oCWorld::RemoveVob) ITAMBOLT (1) .... <oWorld.cpp,#475>
04:27 Info: 1 B: Introducing chapter: Rozdział 1 (6000ms) .... <oGameExternal.cpp,#5968>
04:27 Info: 1 B: Introducing chapter ended. .... <oGameExternal.cpp,#5972>
04:27 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:27 Info: 7 B: CS "6859": Starting new output-unit now .... <zCCSPlayer.cpp,#262>
04:27 Info: 8 B: CS: Cutscene constructed. .... <zCCSCutscene.cpp,#752>
04:28 Info: 8 B: CS: Cutscene-Context constructed (*). .... <zCCSContext.cpp,#197>
04:28 Info: 8 B: CS: Adding cutscene to playlist: "6859" (refCtr:1) .... <zCCSPlayer.cpp,#346>
04:28 Info: 7 B: CS "6859": Adding vob "PC_THIEF" (refCtr before is 10) to outputunit .... <zCCSCutscene.cpp,#951>
04:28 Info: 7 B: CS "6859": Added vob "PC_THIEF" (refCtr after is 12) to outputunit .... <zCCSCutscene.cpp,#966>
04:28 Info: 8 B: CS: Cutscene resetted. .... <zCCSCutscene.cpp,#1324>
04:28 Info: 8 U: EM: NULL ---[zCEvMsgCutscene:EV_CS_STARTPLAY]---> oCNpc:PC_THIEF .... <zEventMan.cpp,#199>
04:28 Info: 8 U: NPC: "Diego" received message EV_CS_STARTPLAY from Cutscene "6859" .... <oNPC.cpp,#10032>
04:28 Info: 5 D: ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#462>
04:28 Info: 5 D: ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#462>
04:28 Info: 5 D: ARC: .. Closing (1 objects) .... <zError.cpp,#462>
04:28 Info: 8 U: EM: NULL ---[oCMsgConversation:EV_PLAYANISOUND(Job)]---> oCNpc:PC_THIEF .... <zEventMan.cpp,#199>
04:28 Info: 5 B: CS "6859": Start playing ... .... <zCCSContext.cpp,#419>
04:28 Info: 8 B: CS: New Outputunit created and started .... <zCCSPlayer.cpp,#280>
04:28 Info: 9 U: Mark Conversationmessage for deletion .... <oNPC.cpp,#10213>
04:28 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:28 Info: 5 C: Creating Sound INFO_DIEGO_GAMESTART_11_00.WAV (single) .... <zSndMSS.cpp,#1037>
04:28 Info: 8 C: zCSndFX_MSS :: LoadResourceData() for %INFO_DIEGO_GAMESTART_11_00.WAV .... <zSndMSS.cpp,#2429>
04:28 Info: 9 C: zCWaveData::CacheIn(): decompressing ADPCM Wave: INFO_DIEGO_GAMESTART_11_00.WAV .... <zSndMSS.cpp,#3611>
04:28 Info: 6 U: NPC "Diego": PlaySound to "Ich": Nazywam się Diego. .... <oNPC.cpp,#13265>
[w] 04:28 Warn: 0 U: VIE: Window was still closing while trying to open ... .... <zview.cpp,#806>
04:28 Info: 9 C: CAMAI: StartDialogCam started .... <zAICamera_Dialog.cpp,#114>
04:28 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:28 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:28 Info: 5 U: MI:Set State to 1 .... <zError.cpp,#462>
04:28 Info: 7 B: MobInter Trigger from BENCH_1_OC .... <oMobInter.cpp,#1075>
04:28 Info: 5 U: MI:Set State to 1 .... <zError.cpp,#462>
04:28 Info: 7 B: MobInter Trigger from BENCH_1_OC .... <oMobInter.cpp,#1075>
04:28 Info: 10 B: CS "6859": playing cutscene: 1 .... <zCCSContext.cpp,#692>
04:28 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:28 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:28 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:28 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:28 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:28 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:28 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:28 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:28 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:28 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:28 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:28 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:28 Info: 8 U: EM: oCNpc:GRD_8004_STRAZNIK ---[oCMsgMovement:EV_ALIGNTOFP(Job)]---> oCNpc:GRD_8004_STRAZNIK .... <zEventMan.cpp,#199>
04:28 Info: 8 U: EM: oCNpc:GRD_8004_STRAZNIK ---[oCMsgState:EV_WAIT(Job)]---> oCNpc:GRD_8004_STRAZNIK .... <zEventMan.cpp,#199>
04:28 Info: 8 U: EM: oCNpc:GRD_8005_STRAZNIK ---[oCMsgMovement:EV_ALIGNTOFP(Job)]---> oCNpc:GRD_8005_STRAZNIK .... <zEventMan.cpp,#199>
04:28 Info: 8 U: EM: oCNpc:GRD_8005_STRAZNIK ---[oCMsgConversation:EV_PLAYANI_NOOVERLAY(Job)]---> oCNpc:GRD_8005_STRAZNIK .... <zEventMan.cpp,#199>
04:28 Info: 8 U: EM: oCNpc:GRD_8005_STRAZNIK ---[oCMsgState:EV_WAIT(Job)]---> oCNpc:GRD_8005_STRAZNIK .... <zEventMan.cpp,#199>
04:28 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:28 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:28 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:28 Info: 10 B: CS "6859": playing cutscene: 1 .... <zCCSContext.cpp,#692>
04:28 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:28 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK2 triggered -> TICK_TOCK2 .... <oTrigger.cpp,#167>
04:28 Info: 2 U: PAR: Adressing an empty Instance : C_NPC.ID .... <zParser_Symbol.cpp,#365>
04:28 Info: 2 U: PAR: Adressing an empty Instance : C_NPC.NAME .... <zParser_Symbol.cpp,#365>
04:28 Info: 2 U: PAR: Adressing an empty Instance : C_NPC.ID .... <zParser_Symbol.cpp,#365>
04:28 Info: 2 U: PAR: Adressing an empty Instance : C_NPC.NAME .... <zParser_Symbol.cpp,#365>
04:28 Info: 2 U: PAR: Adressing an empty Instance : C_NPC.ID .... <zParser_Symbol.cpp,#365>
04:28 Info: 2 U: PAR: Adressing an empty Instance : C_NPC.NAME .... <zParser_Symbol.cpp,#365>
04:28 Info: 2 U: PAR: Adressing an empty Instance : C_NPC.ID .... <zParser_Symbol.cpp,#365>
04:28 Info: 2 U: PAR: Adressing an empty Instance : C_NPC.NAME .... <zParser_Symbol.cpp,#365>
04:28 Info: 2 U: PAR: Adressing an empty Instance : C_NPC.ID .... <zParser_Symbol.cpp,#365>
04:28 Info: 2 U: PAR: Adressing an empty Instance : C_NPC.NAME .... <zParser_Symbol.cpp,#365>
04:28 Info: 2 U: PAR: Adressing an empty Instance : C_NPC.ID .... <zParser_Symbol.cpp,#365>
04:28 Info: 2 U: PAR: Adressing an empty Instance : C_NPC.NAME .... <zParser_Symbol.cpp,#365>
04:28 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:28 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:28 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>
04:28 Info: 8 B: TRIGGER: oCTriggerScript TICK_TOCK1 triggered -> TICK_TOCK1 .... <oTrigger.cpp,#167>