Jak mam zmienić w startup.d? Możesz bardziej wytłumaczyć? Tam gdzie jest Nek, to nazwa świata to Surface, zmienić to na moją nazwę świata?
I jeszcze jedno co jest źle w tych skryptach?
instance EBR_8000_Lumbermil (Npc_Default)
{
//Generated by Gothic NPC Maker
//----------Info ogolne----------
name = "Lumbermil";
Npctype = Npctype_Main;
guild = GIL_EBR;
level = 50;
voice = 12;
id = 8000;
//----------Statystyki----------
attribute[ATR_STRENGTH] = 130;
attribute[ATR_DEXTERITY] = 130;
attribute[ATR_MANA_MAX] = 0;
attribute[ATR_MANA] = 0;
attribute[ATR_HITPOINTS_MAX] = 1000;
attribute[ATR_HITPOINTS] = 1000;
//----------Wyglad----------
Mdl_SetVisual (self,"HUMANS.MDS");
Mdl_ApplyOverlayMds (self,"Humans_Arogance.mds");
Mdl_SetVisualBody (self,"hum_body_naked0",0, 1,"Hum_Head_Pony",36, 1,EBR_ARMOR_H);
B_Scale (self);
Mdl_SetModelFatness(self,0);
//----------Umiejetnasci----------
Npc_SetTalentSkill (self, NPC_TALENT_1H,2);
Npc_SetTalentSkill (self, NPC_TALENT_2H,2);
Npc_SetTalentSkill (self, NPC_TALENT_BOW,2);
//----------Ekwipunek----------
EquipItem (self, ItMw_2H_Sword_Light_03);
CreateInvItems (self,ItFoLoaf,1);
CreateInvItems (self,ItFoMutton,1);
CreateInvItems (self,ItFo_Potion_Health_03,12);
CreateInvItems (self,ItKeKey3,1);
CreateInvItems (self,ItKeKey4,1);
CreateInvItems (self,ItMijoint_2,1);
CreateInvItems (self,ItMiNugget,23);
//----------Pozostale----------
fight_tactic = FAI_HUMAN_Master;
daily_routine = Rtn_start_8000;
//Generated by Gothic NPC Maker
};
FUNC VOID Rtn_start_8000 ()
{
TA_Ebr_HangAround (07,00,22,00,"EBR_THRONE");
TA_Ebr_HangAround (22,00,07,00,"EBR_THRONE");
};
instance GRD_8001_Skrzypek (Npc_Default)
{
//Generated by Gothic NPC Maker
//----------Info ogolne----------
name = "Skrzypek";
Npctype = Npctype_Main;
guild = GIL_GRD;
level = 30;
voice = 7;
id = 8001;
//----------Statystyki----------
attribute[ATR_STRENGTH] = 120;
attribute[ATR_DEXTERITY] = 120;
attribute[ATR_MANA_MAX] = 0;
attribute[ATR_MANA] = 0;
attribute[ATR_HITPOINTS_MAX] = 500;
attribute[ATR_HITPOINTS] = 500;
//----------Wyglad----------
Mdl_SetVisual (self,"HUMANS.MDS");
Mdl_ApplyOverlayMds (self,"Humans_Militia.mds");
Mdl_SetVisualBody (self,"hum_body_naked0",0, 3,"Hum_Head_Fighter",4, 3,GRD_ARMOR_I);
B_Scale (self);
Mdl_SetModelFatness(self,1);
//----------Umiejetnasci----------
Npc_SetTalentSkill (self, NPC_TALENT_1H,2);
Npc_SetTalentSkill (self, NPC_TALENT_2H,1);
//----------Ekwipunek----------
EquipItem (self, ItMw_1H_Sword_Long_02);
CreateInvItems (self,ItFoApple,1);
CreateInvItems (self,ItFoMuttonRaw,1);
CreateInvItems (self,ItFocheese,1);
CreateInvItems (self,ItFo_Potion_Health_03,1);
//----------Pozostale----------
fight_tactic = FAI_HUMAN_Strong;
daily_routine = Rtn_start_8001;
//Generated by Gothic NPC Maker
};
FUNC VOID Rtn_start_8001 ()
{
TA_Boss (07,00,22,00,"OC_GUARD_PALISSADE");
TA_Boss (22,00,07,00,"OC_GUARD_PALISSADE");
};
instance GRD_8002_Patrick (Npc_Default)
{
//Generated by Gothic NPC Maker
//----------Info ogolne----------
name = "Patrick";
Npctype = Npctype_Main;
guild = GIL_GRD;
level = 25;
voice = 3;
id = 8002;
//----------Statystyki----------
attribute[ATR_STRENGTH] = 110;
attribute[ATR_DEXTERITY] = 110;
attribute[ATR_MANA_MAX] = 0;
attribute[ATR_MANA] = 0;
attribute[ATR_HITPOINTS_MAX] = 450;
attribute[ATR_HITPOINTS] = 450;
//----------Wyglad----------
Mdl_SetVisual (self,"HUMANS.MDS");
Mdl_ApplyOverlayMds (self,"Humans_Militia.mds");
Mdl_SetVisualBody (self,"hum_body_naked0",0, 2,"Hum_Head_Psionic",12, 0,GRD_ARMOR_I);
B_Scale (self);
Mdl_SetModelFatness(self,1);
//----------Umiejetnasci----------
Npc_SetTalentSkill (self, NPC_TALENT_1H,1);
Npc_SetTalentSkill (self, NPC_TALENT_2H,1);
//----------Ekwipunek----------
EquipItem (self, ItMw_1H_Sword_03);
CreateInvItems (self,ItFoMutton,1);
CreateInvItems (self,ItFoBeer,1);
CreateInvItems (self,ItFo_Potion_Mana_03,1);
CreateInvItems (self,ItFo_Potion_Health_02,1);
//----------Pozostale----------
fight_tactic = FAI_HUMAN_Strong;
daily_routine = Rtn_start_8002;
//Generated by Gothic NPC Maker
};
FUNC VOID Rtn_start_8002 ()
{
TA_SitAround (07,00,11,00,"GUARD_HOUSE");
TA_Stand (11,00,13,00,"GUARD_HOUSE");
TA_SitAround (13,00,20,00,"GUARD_HOUSE");
TA_Stand (20,00,22,00,"GUARD_HOUSE");
TA_Sleep (22,00,07,00,"GUARD_HOUSE");
};
instance GRD_8003_Bob (Npc_Default)
{
//Generated by Gothic NPC Maker
//----------Info ogolne----------
name = "Bob";
Npctype = Npctype_Main;
guild = GIL_GRD;
level = 24;
voice = 10;
id = 8003;
//----------Statystyki----------
attribute[ATR_STRENGTH] = 105;
attribute[ATR_DEXTERITY] = 105;
attribute[ATR_MANA_MAX] = 0;
attribute[ATR_MANA] = 0;
attribute[ATR_HITPOINTS_MAX] = 440;
attribute[ATR_HITPOINTS] = 440;
//----------Wyglad----------
Mdl_SetVisual (self,"HUMANS.MDS");
Mdl_ApplyOverlayMds (self,"Humans_Militia.mds");
Mdl_SetVisualBody (self,"hum_body_naked0",0, 2,"Hum_Head_FatBald",1, 2,GRD_ARMOR_I);
B_Scale (self);
Mdl_SetModelFatness(self,1);
//----------Umiejetnasci----------
Npc_SetTalentSkill (self, NPC_TALENT_1H,1);
Npc_SetTalentSkill (self, NPC_TALENT_CROSSBOW,2);
//----------Ekwipunek----------
EquipItem (self, ItMw_1H_Sword_Long_04);
EquipItem (self, ItRw_Crossbow_02);
CreateInvItems (self,ItAt_Meatbug_01,1);
CreateInvItems (self,ItFoMutton_01,1);
CreateInvItems (self,ItFo_Potion_Health_01,10);
CreateInvItems (self,ItAmBolt_01,30,1);
//----------Pozostale----------
fight_tactic = FAI_HUMAN_Strong;
daily_routine = Rtn_start_8003;
//Generated by Gothic NPC Maker
};
FUNC VOID Rtn_start_8003 ()
{
TA_SitAround (07,00,11,00,"BENCH2_OC");
TA_Stand (11,00,22,00,"SIT_1_OC");
TA_SitAround (22,00,07,00,"SIT_1_OC");
};
instance GRD_8004_Wonderius (Npc_Default)
{
//Generated by Gothic NPC Maker
//----------Info ogolne----------
name = "Wonderius";
Npctype = Npctype_Main;
guild = GIL_GRD;
level = 40;
voice = 5;
id = 8004;
//----------Statystyki----------
attribute[ATR_STRENGTH] = 135;
attribute[ATR_DEXTERITY] = 135;
attribute[ATR_MANA_MAX] = 0;
attribute[ATR_MANA] = 0;
attribute[ATR_HITPOINTS_MAX] = 880;
attribute[ATR_HITPOINTS] = 880;
//----------Wyglad----------
Mdl_SetVisual (self,"HUMANS.MDS");
Mdl_ApplyOverlayMds (self,"Humans_Militia.mds");
Mdl_SetVisualBody (self,"hum_body_naked0",0, 2,"Hum_Head_Pony",8, 2,GRD_ARMOR_I);
B_Scale (self);
Mdl_SetModelFatness(self,0);
//----------Umiejetnasci----------
Npc_SetTalentSkill (self, NPC_TALENT_1H,2);
Npc_SetTalentSkill (self, NPC_TALENT_2H,2);
//----------Ekwipunek----------
EquipItem (self, ItMw_1H_Sword_Broad_04);
CreateInvItems (self,ItFo_wineberrys_01,2);
CreateInvItems (self,ItFoMutton21);
CreateInvItems (self,ItFocheese,1);
CreateInvItems (self,ItFo_Potion_Health_03,20);
CreateInvItems (self,ItMijoint_2,1);
CreateInvItems (self,ItMijoint_3,1);
//----------Pozostale----------
fight_tactic = FAI_HUMAN_Master;
daily_routine = Rtn_start_8004;
//Generated by Gothic NPC Maker
};
FUNC VOID Rtn_start_8004 ()
{
TA_Stand (07,00,22,00,"SIT_2_OC");
TA_SitCampfire (22,00,07,00,"SIT_2_OC");
};