zrobiłem skrypt z wywoływanie wszystkich efektów po kolei w odstępach 5 sekund całą pętle dodałem do startup.d i nie działa
Spoiler
func void efffekt()
{
AI_Wait (hero, 1);
PrintScreen ("FIREGOLEM_FIRE", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("FIREGOLEM_FIRE",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("FIREGOLEM_DEADSMOKE", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("FIREGOLEM_DEADSMOKE",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("ICEGOLEM_GLITTER", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("ICEGOLEM_GLITTER",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("ICEGOLEM_DEADSMOKE", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("ICEGOLEM_DEADSMOKE",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("LAVAOUTBURST", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("LAVAOUTBURST",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("SNOW", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("SNOW",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("CPFX_IAI_METAL", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("CPFX_IAI_METAL",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("BFX_PRESET1", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("BFX_PRESET1",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("BFX_PRESET2", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("BFX_PRESET2",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("BFX_GOLEM", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("BFX_GOLEM",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("BFX_DEMON", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("BFX_DEMON",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("BFX_SKELETON", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("BFX_SKELETON",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("BFX_ZOMBIE", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("BFX_ZOMBIE",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("BFX_PRESET1_DEAD", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("BFX_PRESET1_DEAD",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("BFX_PRESET2_DEAD", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("BFX_PRESET2_DEAD",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("BFX_DEMON_DEAD", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("BFX_DEMON_DEAD",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("BFX_ZOMBIE_DEAD", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("BFX_ZOMBIE_DEAD",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("DEMON_ATTACK", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("DEMON_ATTACK",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("FIREFLOOR", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("FIREFLOOR",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("CS_FOKUS1", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("CS_FOKUS1",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("CS_FOKUS2", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("CS_FOKUS2",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("CS_FOKUS3", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("CS_FOKUS3",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("CS_WATERSPLASH", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("CS_WATERSPLASH",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("BARRIEREWARNING_BOX", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("BARRIEREWARNING_BOX",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("BARRIERE", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("BARRIERE",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("MAGICCOULDRON", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("MAGICCOULDRON",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("LIGHTNINGS", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("LIGHTNINGS",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("CAULDRON_BUBBLES", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("CAULDRON_BUBBLES",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("MINE_BRICKS", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("MINE_BRICKS",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("MINE_DUST", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("MINE_DUST",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("SOAPFOAM", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("SOAPFOAM",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("PICKORE", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("PICKORE",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("COALGLOW", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("COALGLOW",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("THROWDRUGS", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("THROWDRUGS",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("PSILAB_DROPS", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("PSILAB_DROPS",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("PSILAB_GLOW", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("PSILAB_GLOW",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("PSILAB_SMOKE", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("PSILAB_SMOKE",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("ORE_HIGHLIGHT", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("ORE_HIGHLIGHT",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("ORE_GLOW", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("ORE_GLOW",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("FLAMETHROWER", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("FLAMETHROWER",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("DEMON_FLAMETHROWER", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("DEMON_FLAMETHROWER",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("CRW_GREENSMOKE", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("CRW_GREENSMOKE",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("CRW_GLIBBER", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("CRW_GLIBBER",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("RESURRECTION", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("RESURRECTION",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("TELEKINESE", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("TELEKINESE",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("ORGANICFOG", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("ORGANICFOG",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("ELECTRIC", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("ELECTRIC",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("TeleSturm", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("TeleSturm",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("STOMPERDUST", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("STOMPERDUST",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("GOLEMDUST", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("GOLEMDUST",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("SWAMPSHARKSLIME", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("SWAMPSHARKSLIME",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("FIRE", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("FIRE",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("FIRE_MEDIUM", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("FIRE_MEDIUM",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("FIRE_HOT", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("FIRE_HOT",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("FIRE_SWAMP", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("FIRE_SWAMP",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("Fire_Sparks", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("Fire_Sparks",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("ANVIL_SPARKS", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("ANVIL_SPARKS",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("SHARPSTONE_SPARKS", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("SHARPSTONE_SPARKS",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("FIRE_SMOKE", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("FIRE_SMOKE",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("TORCH", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("TORCH",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("TORCH_SMOKE", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("TORCH_SMOKE",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("GreenSmoke", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("GreenSmoke",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("AMBIENTFOG", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("AMBIENTFOG",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("LAVAFOG_NS", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("LAVAFOG_NS",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("LAVAFOG_OW", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("LAVAFOG_OW",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("LAVAFOG_BIG", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("LAVAFOG_BIG",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("GROUNDFOG", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("GROUNDFOG",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("CS_MILTENFOG", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("CS_MILTENFOG",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("WATERVAPOUR", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("WATERVAPOUR",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("LightSmok", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("LightSmok",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("MAGICPOTIONSMOKE", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("MAGICPOTIONSMOKE",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("Waterfall1", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("Waterfall1",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("WaterfallComplete", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("WaterfallComplete",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("WATERFALL2", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("WATERFALL2",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("WATERSPLASH", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("WATERSPLASH",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("HUMAN_WASHSELF1", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("HUMAN_WASHSELF1",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("HUMAN_WASHSELF2", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("HUMAN_WASHSELF2",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("BloodWater", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("BloodWater",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("CPFX_STONE", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("CPFX_STONE",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("CPFX_Wood", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("CPFX_Wood",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("WASTEOUTLET", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("WASTEOUTLET",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("WATEROUTLET", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("WATEROUTLET",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("WASTEOUTLET_BOTTOM", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("WASTEOUTLET_BOTTOM",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("WAVERINGS ", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("WAVERINGS ",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("Bubbles", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("Bubbles",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("FLIES", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("FLIES",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("BIRDFLY", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("BIRDFLY",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("GLOWWORMS", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("GLOWWORMS",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("GLOWWORMS_SMALL", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("GLOWWORMS_SMALL",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("LEAVES", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("LEAVES",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("GREENWASTE", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("GREENWASTE",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("FIRE_MENU", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("FIRE_MENU",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("SPIT", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("SPIT",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("PEE", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("PEE",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("FOUNTAIN", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("FOUNTAIN",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("ACID", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("ACID",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("PFX_BLOOD", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("PFX_BLOOD",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("PFX_DUST", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("PFX_DUST",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("PFX_Metalsparks", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("PFX_Metalsparks",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("PFX_MOBDESTROY", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("PFX_MOBDESTROY",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("DS_WO", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("DS_WO",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("DS_ST", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("DS_ST",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("DS_ME", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("DS_ME",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("DS_LE", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("DS_LE",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("DS_CL", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("DS_CL",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("DS_GL", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("DS_GL",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("SS_UD", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("SS_UD",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("GESCHOSS", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("GESCHOSS",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("Effect01", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("Effect01",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("Effect02 ", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("Effect02",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("Effect03", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("Effect03",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("EinleitungTeleport", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("EinleitungTeleport",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("Teleporter/teleport", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("Teleporter/teleport",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("PORTAL", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("PORTAL",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("WindfistProgress", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("WindfistProgress",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("MENU_CURSOR", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("MENU_CURSOR",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("MENU_SELECT_ITE", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("MENU_SELECT_ITE",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("FIRE_MENU_OL", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("FIRE_MENU_OL",hero,hero,0,0,0,FALSE);
AI_Wait (hero, 5);
PrintScreen ("MAGICGLOW", -1,-1,"font_old_20_white.tga",5);
Wld_PlayEffect("MAGICGLOW",hero,hero,0,0,0,FALSE);
};