Wszystko ładnie, pięknie tylko nie mogę zreparsować skryptów, bo wyskakuje mi ciągle ten sam błąd, który podałem wyżej.
Później dam loga z zSpy.
Oto obiecywany log.
Spoiler
-4- 00:00 Info: 0 B: ERR: SetFilterAuthors ABCDEFGHIJKLMNOPQRSTUVWXYZ .... <zError.cpp,#493>
-4- 00:00 Info: 5 B: ZERR: Spy found. .... <zError.cpp,#462>
-4- 00:00 ++++++++++++++ Start by ++++++++++++++
-4- 00:04 Info: 3 B: VP: Initialize zBinkPlayer .... <zbinkplayer.cpp,#29>
-4- 00:04 Info: 3 B: GMAN: Initialize GameManager .... <oGameManager.cpp,#494>
-4- 00:04 Info: 2 B: zOPT: Initialize configurations .... <zoption.cpp,#743>
-4- 00:04 Info: 3 B: zOPT: Found file paths.d .... <zoption.cpp,#769>
-4- 00:04 Info: 5 B: zOPT: Initialising Parser .... <zoption.cpp,#773>
-4- 00:04 Info: 5 B: zOPT: Parsing paths.d ... .... <zoption.cpp,#776>
-4- 00:04 Info: 5 U: PAR: paths.d : Parse... .... <zError.cpp,#462>
-4- 00:04 Info: 5 B: zOPT: Analysing paths.d ... .... <zoption.cpp,#779>
-3- 00:04 Warn: 0 B: GOTHIC: Start of gothic failed before. .... <Zzbert.cpp,#89>
-3- 00:04 Warn: 0 B: GOTHIC: Abnormal exit of gothic detected. .... <Zzbert.cpp,#93>
-4- 00:04 Info: 2 B: zDSK: InitFileSystem .... <Zdisk.cpp,#1629>
-4- 00:04 Info: 1 B: VFILE: Initializing filesystem (VDFS) ... .... <Zdisk_vdfs.cpp,#535>
-4- 00:04 Info: 2 B: VFILE: Loading VDFs ... .... <Zdisk_vdfs.cpp,#545>
-4- 00:10 Info: 2 B: VFILE: VDFS successfully initialized: 2 drives, 0 found. .... <Zdisk_vdfs.cpp,#553>
-4- 00:10 Info: 3 D: RESMAN: Classes registered: zCSoundFX zCTexture .... <zResource.cpp,#362>
-4- 00:10 ---------------
-4- 00:10 Info: 0 D: *** ZenGin v1.00 - developed 1997-2001 Mad Scientists .... <zEngine.cpp,#134>
-4- 00:10 Info: 0 D: *** Mad Scientists: Hildebrandt, Wohlers, Speckels .... <zEngine.cpp,#135>
-4- 00:10 Info: 0 D: *** compiled: Apr 30 2002, release-build .... <zEngine.cpp,#142>
-4- 00:10 Info: 0 D: *** zEngine-Init ... .... <zEngine.cpp,#143>
-4- 00:10 Info: 5 D: RENDERER: no renderer specified, trying D3D (dev0) .... <zError.cpp,#462>
-4- 00:10 Info: 2 X: RND_D3D: Initializing Direct3D ... .... <zRndD3D_Render.cpp,#144>
-4- 00:10 Info: 5 X: [RND3D-Constructor]: D3DXInitialize done .... <zRndD3D_Render.cpp,#147>
-4- 00:11 Info: 5 X: Store Device: DirectDraw HAL .... <zError.cpp,#462>
-4- 00:23 Info: 5 X: Vid_SetDevice: No changes ... .... <zRndD3D_Vid.cpp,#355>
-4- 00:23 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#548>
-4- 00:23 Info: 4 X: RND_D3D: SetMode .. .... <zRndD3D_Vid.cpp,#500>
-3- 00:23 Warn: 0 X: Failed to open window with x: 1440 y: 900 .... <zRndD3D_Init.cpp,#1265>
-4- 00:23 Info: 5 X: Store Device: DirectDraw HAL .... <zError.cpp,#462>
-4- 00:35 Info: 5 X: zCDXTCCache_D3D :: ClearCache: Surfaces to clear - 0 .... <zError.cpp,#462>
-4- 00:35 Info: 5 X: XD3D_InitPort: 1440 x 900 x 16(device:0 mode:1) .... <zError.cpp,#462>
-4- 00:35 Info: 5 X: XD3D_InitPerDX: D3DXInitialize done .... <zError.cpp,#462>
-4- 00:47 Info: 5 X: XD3D_InitPerDX: Found DirectDraw HAL \ WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D .... <zError.cpp,#462>
-4- 00:47 Info: 5 X: XD3D_InitPerDX: Switching to DirectDraw HAL \ WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D .... <zError.cpp,#462>
-4- 00:47 Info: 5 X: XD3D_InitPerDX: Hardware TnL supported. .... <zError.cpp,#462>
-4- 00:48 Info: 5 X: XD3D_TestCapabilities: Device has passed capability tests. .... <zError.cpp,#462>
-4- 00:48 Info: 5 X: D3D Device-Info: szDriver=display .... <zError.cpp,#462>
-4- 00:48 Info: 5 X: D3D Device-Info: szDescription=DirectDraw HAL .... <zError.cpp,#462>
-4- 00:48 Info: 5 X: D3D Device-Info: wProduct=1 .... <zError.cpp,#462>
-4- 00:48 Info: 5 X: D3D Device-Info: wVersion=1 .... <zError.cpp,#462>
-4- 00:48 Info: 5 X: D3D Device-Info: wSubVersion=1 .... <zError.cpp,#462>
-4- 00:48 Info: 5 X: D3D Device-Info: wBuild=1 .... <zError.cpp,#462>
-4- 00:48 Info: 5 X: D3D Device-Info: dwVendorId=0 .... <zError.cpp,#462>
-4- 00:48 Info: 5 X: D3D Device-Info: dwDeviceId=0 .... <zError.cpp,#462>
-4- 00:48 Info: 5 X: D3D Device-Info: dwSubSysId=0 .... <zError.cpp,#462>
-4- 00:48 Info: 5 X: D3D Device-Info: dwRevision=0 .... <zError.cpp,#462>
-4- 00:48 Info: 5 X: XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#462>
-4- 00:48 Info: 5 X: XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#462>
-4- 00:48 Info: 5 X: XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#462>
-4- 00:48 Info: 5 X: XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#462>
-4- 00:48 Info: 5 X: XD3D_EnumTextureCallback: Store Paletted Format .... <zError.cpp,#462>
-4- 00:48 Info: 5 X: XD3D_EnumTextureCallback: Device supports DXT1 .... <zError.cpp,#462>
-4- 00:48 Info: 5 X: XD3D_EnumTextureCallback: Device supports DXT3 .... <zError.cpp,#462>
-4- 00:48 Info: 5 X: XD3D_EnumTextureCallback: Device supports DXT5 .... <zError.cpp,#462>
-4- 00:48 Info: 5 X: XD3D_InitPort: Palette format supported .... <zError.cpp,#462>
-4- 00:48 Info: 5 X: XD3D_InitPort: Maximal texture width -> 16384 .... <zError.cpp,#462>
-4- 00:48 Info: 5 X: XD3D_InitPort: Maximal texture height -> 16384 .... <zError.cpp,#462>
-4- 00:48 Info: 5 X: XD3D_InitPort: Alpha testing supported .... <zError.cpp,#462>
-4- 00:48 Info: 5 X: XD3D_InitPort: no w-buffering .... <zError.cpp,#462>
-4- 00:48 Info: 5 X: XD3D_InitPort: Color-Buffer depth:16 .... <zError.cpp,#462>
-4- 00:48 Info: 5 X: XD3D_InitPort: Z-Buffer depth:32 .... <zError.cpp,#462>
-4- 00:48 Info: 5 X: XD3D_InitPort: caps - windowed mode possible .... <zError.cpp,#462>
-4- 00:48 Info: 5 X: XD3D_InitPort: caps - gamma correction enabled .... <zRndD3D_Init.cpp,#785>
-4- 00:48 Info: 5 X: XD3D_InitPort: caps - total videomem:67108864 .... <zRndD3D_Init.cpp,#804>
-4- 00:48 Info: 5 X: XD3D_InitPort: caps - free videomem:53886720 .... <zRndD3D_Init.cpp,#805>
-4- 00:48 Info: 5 X: XD3D_InitPort: caps - w-based fog supported .... <zError.cpp,#462>
-4- 00:48 Info: 5 X: XD3D_InitPort: Start to rebuild vertexbuffers ... .... <zError.cpp,#462>
-4- 00:48 Info: 5 X: XD3D_InitPort: Vertexbuffers rebuild done. .... <zError.cpp,#462>
-4- 00:48 Info: 5 X: Start to rebuild saved textures (lightmaps) ... .... <zError.cpp,#462>
-4- 00:48 Info: 5 X: Number of rebuild textures:0 .... <zError.cpp,#462>
-4- 00:48 Info: 3 D: TEX: texMaxSize: 16384, texScaleSize: 4, texScaleBPP: -1 .... <zTexture.cpp,#556>
-4- 00:48 Info: 4 X: RND_D3D: SetMode .. .... <zRndD3D_Vid.cpp,#500>
-4- 00:48 Info: 5 X: Vid_SetMode: No changes ... .... <zRndD3D_Vid.cpp,#508>
-4- 00:48 Info: 5 U: FNT: Loading Font: font_default.tga .... <zFonts.cpp,#196>
-4- 00:48 Info: 4 B: FONT: Loading Font-Data: \_WORK\DATA\TEXTURES\_COMPILED\FONT_DEFAULT.FNT .... <zFonts.cpp,#361>
-4- 00:48 Info: 3 C: MUS: Loading file 'system\music.src or .dat' .... <zMusic_DM.cpp,#371>
-4- 00:48 Info: 5 U: PAR: SYSTEM\_INTERN\MUSIC.D : Parse... .... <zError.cpp,#462>
-4- 00:48 Info: 5 U: PAR: SYSTEM\MUSIC\MUSICINST.D : Parse... .... <zError.cpp,#462>
-4- 00:48 Info: 5 U: PAR: Linking ... .... <zError.cpp,#462>
-4- 00:48 Info: 5 U: PAR: Symbols : 285 .... <zError.cpp,#462>
-4- 00:48 Info: 5 U: PAR: Code Size : 2872 bytes. .... <zError.cpp,#462>
-4- 00:48 Info: 5 U: PAR: Linking ok (0.001s). .... <zError.cpp,#462>
-4- 00:48 Info: 5 U: PAR: Saving MUSIC.DAT .... <zError.cpp,#462>
-4- 00:50 Info: 5 C: *** Miles Sound System implementation v 0.1 .... <zSndMSS.cpp,#485>
-4- 00:50 Info: 3 C: SND: Loading file 'system\sfx.src or .dat' .... <zSndMSS.cpp,#508>
-4- 00:50 Info: 5 U: PAR: SYSTEM\_INTERN\SFX.D : Parse... .... <zError.cpp,#462>
-4- 00:50 Info: 5 U: PAR: SYSTEM\SFX\SFXINST.D : Parse... .... <zError.cpp,#462>
-4- 00:50 Info: 5 U: PAR: SYSTEM\SFX\SFXINSTSPEECH.D : Parse... .... <zError.cpp,#462>
-4- 00:50 Info: 5 U: PAR: Linking ... .... <zError.cpp,#462>
-4- 00:50 Info: 5 U: PAR: Symbols : 2465 .... <zError.cpp,#462>
-4- 00:50 Info: 5 U: PAR: Code Size : 32771 bytes. .... <zError.cpp,#462>
-4- 00:50 Info: 5 U: PAR: Linking ok (0.01s). .... <zError.cpp,#462>
-4- 00:50 Info: 5 U: PAR: Saving SFX.DAT .... <zError.cpp,#462>
-4- 00:50 Info: 5 C: *** mss.dll version 6.1c .... <zSndMSS.cpp,#634>
-4- 00:50 Info: 5 C: success :Device: DirectSound - MSS Mixer .... <zSndMSS.cpp,#685>
-4- 00:50 Info: 5 C: found 3d sound provider: Miles Fast 2D Positional Audio .... <zSndMSS.cpp,#2165>
-4- 00:50 Info: 5 C: used 3d sound provider: Miles Fast 2D Positional Audio .... <zSndMSS.cpp,#2184>
-4- 00:50 Info: 5 C: found filter: Autopan Filter .... <zSndMSS.cpp,#701>
-4- 00:50 Info: 5 C: found filter: Capture Filter .... <zSndMSS.cpp,#701>
-4- 00:50 Info: 5 C: found filter: Chorus Filter .... <zSndMSS.cpp,#701>
-4- 00:50 Info: 5 C: found filter: Compressor Filter .... <zSndMSS.cpp,#701>
-4- 00:50 Info: 5 C: found filter: Flange Filter .... <zSndMSS.cpp,#701>
-4- 00:50 Info: 5 C: found filter: HighPass Filter .... <zSndMSS.cpp,#701>
-4- 00:50 Info: 5 C: found filter: Lagrangian Interpolator .... <zSndMSS.cpp,#701>
-4- 00:50 Info: 5 C: found filter: LowPass Filter .... <zSndMSS.cpp,#701>
-4- 00:50 Info: 5 C: found filter: Mono Delay Filter .... <zSndMSS.cpp,#701>
-4- 00:50 Info: 5 C: found filter: Parametric EQ Filter .... <zSndMSS.cpp,#701>
-4- 00:50 Info: 5 C: found filter: Reverb1 Filter .... <zSndMSS.cpp,#701>
-4- 00:50 Info: 5 C: found filter: Reverb2 Filter .... <zSndMSS.cpp,#701>
-4- 00:50 Info: 5 C: found filter: Reverb3 Filter .... <zSndMSS.cpp,#701>
-4- 00:50 Info: 5 C: found filter: Stereo Delay Filter .... <zSndMSS.cpp,#701>
-4- 00:50 Info: 5 C: found filter: ShelvingEQ Filter .... <zSndMSS.cpp,#701>
-4- 00:50 Info: 4 C: opening reverb3 filter processor .... <zSndMSS.cpp,#712>
-4- 00:50 Info: 5 D: zCSoundManager: script sounds registered: 80 .... <zError.cpp,#462>
-4- 00:50 Info: 3 D: MSH: Loading Mesh: GROUNDSHADOW.MSH .... <zMesh.cpp,#3168>
-3- 00:50 Warn: 0 D: expected entry not found: rangeMax .... <zArchiverGeneric.cpp,#1354>
-3- 00:50 Warn: 0 D: expected entry not found: rangeMax .... <zArchiverGeneric.cpp,#1354>
-3- 00:50 Warn: 0 D: expected entry not found: rangeMax .... <zArchiverGeneric.cpp,#1354>
-3- 00:50 Warn: 0 D: expected entry not found: rangeMax .... <zArchiverGeneric.cpp,#1354>
-3- 00:50 Warn: 0 D: expected entry not found: rangeMax .... <zArchiverGeneric.cpp,#1354>
-3- 00:50 Warn: 0 D: expected entry not found: rangeMax .... <zArchiverGeneric.cpp,#1354>
-3- 00:50 Warn: 0 D: expected entry not found: rangeMax .... <zArchiverGeneric.cpp,#1354>
-3- 00:50 Warn: 0 D: expected entry not found: rangeMax .... <zArchiverGeneric.cpp,#1354>
-3- 00:50 Warn: 0 D: expected entry not found: rangeMax .... <zArchiverGeneric.cpp,#1354>
-3- 00:50 Warn: 0 D: expected entry not found: rangeMax .... <zArchiverGeneric.cpp,#1354>
-4- 00:50 Info: 5 D: Loading lensflare-script 'lensflare.zen' (7 fx). .... <zError.cpp,#462>
-4- 00:50 Info: 5 D: ARC: .. Closing (1 objects) .... <zError.cpp,#462>
-4- 00:50 Info: 5 D: ARC: .. Closing (15 objects) .... <zError.cpp,#462>
-4- 00:50 Info: 3 D: PFX: Loading pfx-script ... .... <zParticle.cpp,#249>
-4- 00:50 Info: 3 D: PFX: Loading file 'system\particlefx.src or .dat' .... <zParticle.cpp,#253>
-4- 00:50 Info: 5 U: PAR: SYSTEM\_INTERN\PARTICLEFXDEF.D : Parse... .... <zError.cpp,#462>
-4- 00:50 Info: 5 U: PAR: SYSTEM\PFX\PARTICLEFXENGINE.D : Parse... .... <zError.cpp,#462>
-4- 00:50 Info: 5 U: PAR: SYSTEM\PFX\PFX.D : Parse... .... <zError.cpp,#462>
-4- 00:50 Info: 5 U: PAR: SYSTEM\PFX\PFXMAGIC.D : Parse... .... <zError.cpp,#462>
-4- 00:51 Info: 5 U: PAR: Linking ... .... <zError.cpp,#462>
-4- 00:51 Info: 5 U: PAR: Symbols : 4586 .... <zError.cpp,#462>
-4- 00:51 Info: 5 U: PAR: Code Size : 95004 bytes. .... <zError.cpp,#462>
-4- 00:51 Info: 5 U: PAR: Linking ok (0.032s). .... <zError.cpp,#462>
-4- 00:51 Info: 5 U: PAR: Saving PARTICLEFX.DAT .... <zError.cpp,#462>
-4- 00:51 Info: 3 D: MSH: Loading Mesh: DEMON_DIE.MSH .... <zMesh.cpp,#3168>
-4- 00:51 Info: 3 D: MSH: Loading Mesh: COLDUMMY.MSH .... <zMesh.cpp,#3168>
-3- 00:51 Warn: 0 D: z3d(zCMesh::Load): Could not load Mesh: healbody.3ds .... <zMesh.cpp,#429>
-4- 00:51 Info: 3 D: MSH: Loading Mesh: ITMI_RING_01.MSH .... <zMesh.cpp,#3168>
-3- 00:51 Warn: 0 D: z3d(zCMesh::Load): Could not load Mesh: HEALBODY.3DS .... <zMesh.cpp,#429>
-4- 00:51 Info: 3 D: MSH: Loading Mesh: TELEPORT_AURA.MSH .... <zMesh.cpp,#3168>
-4- 00:51 Info: 3 D: MSH: Loading Mesh: NC_OREHEAP_PFX.MSH .... <zMesh.cpp,#3168>
-3- 00:51 Warn: 0 D: z3d(zCMesh::Load): Could not load Mesh: Healbody.3DS .... <zMesh.cpp,#429>
-4- 00:51 Info: 3 D: PFX: Num ParticleFX: 280 .... <zParticle.cpp,#299>
-4- 00:51 Info: 4 D: INPUT: Initializing DirectInput .. .... <zInput_Win32.cpp,#377>
-4- 00:51 Info: 4 D: INPUT: keyboard initialized .... <zInput_Win32.cpp,#388>
-4- 00:51 Info: 4 D: INPUT: mouse initialized. .... <zInput_Win32.cpp,#395>
-4- 00:51 Info: 0 D: *** zEngine-Init ... Done ! .... <zEngine.cpp,#156>
-4- 00:51 ---------------
-4- 00:51 Info: 3 B: VP: Start opening video "\_WORK\DATA\VIDEO\logo1.bik" .... <obinkplayer.cpp,#146>
-4- 00:51 Info: 4 B: VP: Open Videofile: "LOGO1.BIK" .... <zbinkplayer.cpp,#62>
-4- 00:51 Info: 4 B: VP: Filesize: 5.4e+003 kb .... <zbinkplayer.cpp,#89>
-4- 00:51 Info: 4 B: VP: Resolution: 400x320 .... <zbinkplayer.cpp,#90>
-4- 00:51 Info: 4 B: VP: Framecount: 397 .... <zbinkplayer.cpp,#91>
-4- 00:51 Info: 4 B: VP: Framerate: 25 fps .... <zbinkplayer.cpp,#92>
-4- 00:51 Info: 4 B: VP: Trackcount (Sound): 1 .... <zbinkplayer.cpp,#93>
-4- 00:51 Info: 4 B: VP: Open Videofile finished .... <zbinkplayer.cpp,#99>
-4- 00:51 ---------------
-4- 00:51 Info: 3 B: VP: Initialize Videoplay: "D:\PROGRAM FILES (X86)\PIRANHA BYTES\GOTHIC\_WORK\DATA\VIDEO\LOGO1.BIK" .... <zbinkplayer.cpp,#123>
-4- 00:51 Info: 4 B: VP: Pixelformat: 10 .... <zbinkplayer.cpp,#154>
-4- 00:51 Info: 4 B: VP: Scale-Factor: 2.8 .... <zbinkplayer.cpp,#205>
-4- 00:51 Info: 4 B: VP: Video-Offset: 157/0 .... <zbinkplayer.cpp,#206>
-4- 00:51 Info: 3 B: VP: Initialize Videoplay finished .... <zbinkplayer.cpp,#236>
-4- 00:57 Info: 3 B: VP: Deinitialize Videoplay: "D:\PROGRAM FILES (X86)\PIRANHA BYTES\GOTHIC\_WORK\DATA\VIDEO\LOGO1.BIK" .... <zbinkplayer.cpp,#242>
-4- 00:57 Info: 4 B: VP: Frames played: 142 .... <zbinkplayer.cpp,#246>
-4- 00:57 Info: 4 B: VP: Skipped blits: 0 .... <zbinkplayer.cpp,#247>
-4- 00:57 Info: 4 B: VP: Soundbuffer-Size: 138240 bytes .... <zbinkplayer.cpp,#248>
-4- 00:57 Info: 4 B: VP: Memory used: 1e+003 kb .... <zbinkplayer.cpp,#249>
-4- 00:57 Info: 4 B: VP: Time open: 0sec. .... <zbinkplayer.cpp,#250>
-4- 00:57 Info: 4 B: VP: Time blit: 0sec. .... <zbinkplayer.cpp,#251>
-4- 00:57 Info: 3 B: VP: Deinitialize Videoplay finished .... <zbinkplayer.cpp,#258>
-4- 00:57 ---------------
-4- 00:57 Info: 4 B: VP: Closing Videofile: "D:\PROGRAM FILES (X86)\PIRANHA BYTES\GOTHIC\_WORK\DATA\VIDEO\LOGO1.BIK" .... <zbinkplayer.cpp,#108>
-4- 00:57 Info: 4 B: VP: Closing Videofile finished .... <zbinkplayer.cpp,#114>
-4- 00:57 Info: 3 B: VP: Start opening video "\_WORK\DATA\VIDEO\logo2.bik" .... <obinkplayer.cpp,#146>
-4- 00:57 Info: 4 B: VP: Open Videofile: "LOGO2.BIK" .... <zbinkplayer.cpp,#62>
-4- 00:57 Info: 4 B: VP: Filesize: 4.5e+003 kb .... <zbinkplayer.cpp,#89>
-4- 00:57 Info: 4 B: VP: Resolution: 800x450 .... <zbinkplayer.cpp,#90>
-4- 00:57 Info: 4 B: VP: Framecount: 366 .... <zbinkplayer.cpp,#91>
-4- 00:57 Info: 4 B: VP: Framerate: 30000 fps .... <zbinkplayer.cpp,#92>
-4- 00:57 Info: 4 B: VP: Trackcount (Sound): 1 .... <zbinkplayer.cpp,#93>
-4- 00:57 Info: 4 B: VP: Open Videofile finished .... <zbinkplayer.cpp,#99>
-4- 00:57 ---------------
-4- 00:57 Info: 3 B: VP: Initialize Videoplay: "D:\PROGRAM FILES (X86)\PIRANHA BYTES\GOTHIC\_WORK\DATA\VIDEO\LOGO2.BIK" .... <zbinkplayer.cpp,#123>
-4- 00:57 Info: 4 B: VP: Pixelformat: 10 .... <zbinkplayer.cpp,#154>
-4- 00:57 Info: 4 B: VP: Scale-Factor: 1.8 .... <zbinkplayer.cpp,#205>
-4- 00:57 Info: 4 B: VP: Video-Offset: 0/45 .... <zbinkplayer.cpp,#206>
-4- 00:57 Info: 3 B: VP: Initialize Videoplay finished .... <zbinkplayer.cpp,#236>
-4- 00:57 Info: 3 B: VP: Deinitialize Videoplay: "D:\PROGRAM FILES (X86)\PIRANHA BYTES\GOTHIC\_WORK\DATA\VIDEO\LOGO2.BIK" .... <zbinkplayer.cpp,#242>
-4- 00:57 Info: 4 B: VP: Frames played: 12 .... <zbinkplayer.cpp,#246>
-4- 00:57 Info: 4 B: VP: Skipped blits: 0 .... <zbinkplayer.cpp,#247>
-4- 00:57 Info: 4 B: VP: Soundbuffer-Size: 145920 bytes .... <zbinkplayer.cpp,#248>
-4- 00:57 Info: 4 B: VP: Memory used: 2e+003 kb .... <zbinkplayer.cpp,#249>
-4- 00:57 Info: 4 B: VP: Time open: 0sec. .... <zbinkplayer.cpp,#250>
-4- 00:57 Info: 4 B: VP: Time blit: 0sec. .... <zbinkplayer.cpp,#251>
-4- 00:57 Info: 3 B: VP: Deinitialize Videoplay finished .... <zbinkplayer.cpp,#258>
-4- 00:57 ---------------
-4- 00:57 Info: 4 B: VP: Closing Videofile: "D:\PROGRAM FILES (X86)\PIRANHA BYTES\GOTHIC\_WORK\DATA\VIDEO\LOGO2.BIK" .... <zbinkplayer.cpp,#108>
-4- 00:57 Info: 4 B: VP: Closing Videofile finished .... <zbinkplayer.cpp,#114>
-4- 00:57 Info: 4 B: GMAN: Open InitScreen .... <oGameManager.cpp,#741>
-4- 00:58 Info: 5 C: *** Visual FX Implementation v0.5 .... <zError.cpp,#462>
-4- 00:58 Info: 3 C: VFX: Loading file 'system\visualfx.src or .dat' .... <oVisFX.cpp,#751>
-4- 00:58 Info: 5 U: PAR: SYSTEM\_INTERN\VISUALFX.D : Parse... .... <zError.cpp,#462>
-4- 00:58 Info: 5 U: PAR: SYSTEM\VISUALFX\VISUALFXINST.D : Parse... .... <zError.cpp,#462>
-4- 00:58 Info: 5 U: PAR: Linking ... .... <zError.cpp,#462>
-4- 00:58 Info: 5 U: PAR: Symbols : 1170 .... <zError.cpp,#462>
-4- 00:58 Info: 5 U: PAR: Code Size : 14713 bytes. .... <zError.cpp,#462>
-4- 00:58 Info: 5 U: PAR: Linking ok (0.005s). .... <zError.cpp,#462>
-4- 00:58 Info: 5 U: PAR: Saving VISUALFX.DAT .... <zError.cpp,#462>
-4- 00:58 Info: 3 B: SG: Initializing savegame-manager ... .... <osavegame.cpp,#244>
-4- 00:58 Info: 5 B: BS: Savegame 1 found: ">>>Stary Oboz<<<<<<<<<<" .... <osavegame.cpp,#275>
-4- 00:58 Info: 5 B: BS: Savegame 2 found: ">>>Nowy Oboz<<<<<<<<<<" .... <osavegame.cpp,#275>
-4- 00:58 Info: 5 B: BS: Savegame 3 found: ">>>Sekty Oboz<<<<<<<<<<" .... <osavegame.cpp,#275>
-4- 00:58 Info: 5 B: BS: Savegame 4 found: ">>>Polowania<<<<<<<<<<<" .... <osavegame.cpp,#275>
-4- 00:58 Info: 5 B: BS: Savegame 5 found: ">>>Bitka<<<<<<<<<<<<<<<" .... <osavegame.cpp,#275>
-4- 00:58 Info: 5 B: BS: Savegame 6 found: ">>>Wlamy<<<<<<<<<<<<<<" .... <osavegame.cpp,#275>
-4- 00:58 Info: 5 B: BS: Savegame 7 found: ">>>Oboz Przed Kopalnia<<" .... <osavegame.cpp,#275>
-4- 00:58 Info: 5 B: BS: Savegame 8 found: ">>>Oboz Przemytnikow<<<" .... <osavegame.cpp,#275>
-4- 00:58 Info: 5 B: BS: Savegame 9 found: ">>>Stara Kopalnia<<<<<<<" .... <osavegame.cpp,#275>
-4- 00:58 Info: 5 B: BS: Savegame 10 found: ">>>Ziemie Orkow<<<<<<<<" .... <osavegame.cpp,#275>
-4- 00:58 Info: 5 B: BS: Savegame 11 found: ">>>Oboz Fanatykow<<<<<<" .... <osavegame.cpp,#275>
-4- 00:58 Info: 3 C: VFX: Loading file 'system\visualfx.src or .dat' .... <oVisFX.cpp,#751>
-4- 00:58 Info: 5 U: PAR: SYSTEM\_INTERN\VISUALFX.D : Parse... .... <zError.cpp,#462>
-4- 00:58 Info: 5 U: PAR: SYSTEM\VISUALFX\VISUALFXINST.D : Parse... .... <zError.cpp,#462>
-4- 00:58 Info: 5 U: PAR: Linking ... .... <zError.cpp,#462>
-4- 00:58 Info: 5 U: PAR: Symbols : 1170 .... <zError.cpp,#462>
-4- 00:58 Info: 5 U: PAR: Code Size : 14713 bytes. .... <zError.cpp,#462>
-4- 00:58 Info: 5 U: PAR: Linking ok (0.004s). .... <zError.cpp,#462>
-4- 00:58 Info: 5 U: PAR: Saving VISUALFX.DAT .... <zError.cpp,#462>
-4- 00:58 Info: 5 B: SPC: Loading binary output-library 'OU.BIN' ... .... <zCCSManager.cpp,#384>
-4- 00:58 Info: 3 B: CSLib: loading library ... .... <zCCSLib.cpp,#33>
-4- 00:58 Info: 3 B: CSLib: Number of items: 14932 (UnArc) .... <zCCSLib.cpp,#39>
-4- 01:05 Info: 3 B: CSLib: Sorting library ... .... <zCCSLib.cpp,#57>
-4- 01:05 Info: 3 B: CSLib: finished loading library .... <zCCSLib.cpp,#64>
-4- 01:05 Info: 3 D: MSH: Loading Mesh: MAGICFRONTIER_OUT.MSH .... <zMesh.cpp,#3168>
-4- 01:05 Info: 3 B: GAME: Loading file 'content\gothic.src or .dat' .... <oGame.cpp,#716>
-4- 01:05 Info: 5 U: PAR: CONTENT\_INTERN\CONSTANTS.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\_INTERN\CLASSES.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\_INTERN\MAGIC_INTERN.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\AI\AI_INTERN\BODYSTATES.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\AI\AI_INTERN\PRINTDEBUG.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\AI\AI_INTERN\AI_CONSTANTS.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\AI\AI_INTERN\AI_MM_CONSTANTS.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\AI\AI_INTERN\PERCEPTION.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\AI\AI_INTERN\C_FUNCTIONS.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\AI\AI_INTERN\B_FUNCTIONS.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\AI\AI_INTERN\PRINTATTITUDES.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\AI\AI_INTERN\BALANCING.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\STORY_GLOBALS.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\LOG_CONSTANTS.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_CLEARFMC.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_CHECKDEADMISSIONNPCS.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\AI\B_MONSTER\B_SETGUILDATTITUDE.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\AI\B_MONSTER\B_INITMONSTERATTITUDES.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_GIVE_BAALCADARCHAPTERRUNE.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_GIVE_CAVALORNCHAPTERWEAPONS.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_GIVE_CRONOSCHAPTERRUNE.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_GIVE_DARRIONCHAPTERWEAPONS.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_GIVE_FISKCHAPTERWEAPONS.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_GIVE_RIORDIANCHAPTERPOTIONS.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_GIVE_SCORPIOCHAPTERWEAPONS.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_GIVE_SERVINSTUFF.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_GIVE_SHARKYCHAPTERWEAPONS.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_GIVE_SKIPCHAPTERWEAPONS.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_GIVE_TORREZCHAPTERRUNES.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_GIVE_WOLFCHAPTERWEAPONS.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_GIVE_XARDASCHAPTERRUNE.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_GIVEXP.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_MAGICHURTNPC.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_INEXTREMO.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_RAISEATTRIBUTE.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\CHAPTERS\B_STORY_ACCESSTOXARDAS.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\CHAPTERS\B_STORY_BACKFROMORCGRAVEYARD.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\CHAPTERS\B_STORY_BEN.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\CHAPTERS\B_STORY_BRINGFIRSTFOCUS.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\CHAPTERS\B_STORY_BRINGFOCI.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\CHAPTERS\B_STORY_BROUGHTFOCI.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\CHAPTERS\B_STORY_CANCELFINDXARDAS.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\CHAPTERS\B_STORY_CORDSPOST.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\CHAPTERS\B_STORY_CUREDORC.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\CHAPTERS\B_STORY_ENCOUNTEREDHIGHPRIEST.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\CHAPTERS\B_STORY_ENTEREDTEMPLE.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\CHAPTERS\B_STORY_EXPLORESUNKENTOWER.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\CHAPTERS\B_STORY_FEUERAUFNAHME.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\CHAPTERS\B_STORY_FINDORCSHAMAN.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\CHAPTERS\B_STORY_FINDXARDAS.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\CHAPTERS\B_STORY_FMTAKEN.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\CHAPTERS\B_STORY_FOUNDORCSLAVE.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\CHAPTERS\B_STORY_FOUNDURIZIEL.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\CHAPTERS\B_STORY_FOUNDURSHAK.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\CHAPTERS\B_STORY_FRIENDOFURSHAK.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\CHAPTERS\B_STORY_GORNJOINS.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\CHAPTERS\B_STORY_GOTOORCGRAVEYARD.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\CHAPTERS\B_STORY_GOTULUMULU.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\CHAPTERS\B_STORY_JACKALFIGHT.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\CHAPTERS\B_STORY_K.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\CHAPTERS\B_STORY_KLATKA.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\CHAPTERS\B_STORY_KRADZIEZ.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\CHAPTERS\B_STORY_LEFTFM.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\CHAPTERS\B_STORY_LOADSWORD.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\CHAPTERS\B_STORY_ODWRÓT.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\CHAPTERS\B_STORY_PREPARERITUAL.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\CHAPTERS\B_STORY_PREPARESHOWDOWN.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\CHAPTERS\B_STORY_REKRUT.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\CHAPTERS\B_STORY_RESPAWNOW.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\CHAPTERS\B_STORY_RETURNEDFROMURSHAK.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\CHAPTERS\B_STORY_SENTTONC.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\CHAPTERS\B_STORY_SHOWEDURIZIELTOXARDAS.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\CHAPTERS\B_STORY_URIZIELLOADED.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\CHAPTERS\B_STORY_ZEBRANIE.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\CHAPTERS\B_KAPITELWECHSEL.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_POINTATNPC.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_ASSIGNFINDNPC_NC.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_ASSIGNFINDNPC_OC.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_ASSIGNFINDNPC_ST.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_ASSIGNAMBIENTINFOS_BAU_2.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_ASSIGNAMBIENTINFOS_BAU_4.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_ASSIGNAMBIENTINFOS_BAU_9.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_ASSIGNAMBIENTINFOS_DMB_14.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_ASSIGNAMBIENTINFOS_DMB_7.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_ASSIGNAMBIENTINFOS_GRD_13.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_ASSIGNAMBIENTINFOS_GRD_6.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_ASSIGNAMBIENTINFOS_GRD_7.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_ASSIGNAMBIENTINFOS_MINE_GRD_13.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_ASSIGNAMBIENTINFOS_MINE_GRD_6.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_ASSIGNAMBIENTINFOS_MINE_GRD_7.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_ASSIGNAMBIENTINFOS_MINE_ORG_13.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_ASSIGNAMBIENTINFOS_MINE_ORG_6.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_ASSIGNAMBIENTINFOS_MINE_ORG_7.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_ASSIGNAMBIENTINFOS_MINE_SLD_11.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_ASSIGNAMBIENTINFOS_MINE_SLD_8.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_ASSIGNAMBIENTINFOS_MINE_VLK_1.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_ASSIGNAMBIENTINFOS_MINE_VLK_2.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_ASSIGNAMBIENTINFOS_MINE_VLK_3.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_ASSIGNAMBIENTINFOS_MINE_VLK_4.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_ASSIGNAMBIENTINFOS_NONE_1.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_ASSIGNAMBIENTINFOS_NONE_15.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_ASSIGNAMBIENTINFOS_NON_11.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_ASSIGNAMBIENTINFOS_NOV_10.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_ASSIGNAMBIENTINFOS_NOV_2.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_ASSIGNAMBIENTINFOS_NOV_3.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_ASSIGNAMBIENTINFOS_NOV_5.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_ASSIGNAMBIENTINFOS_ORG_13.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_ASSIGNAMBIENTINFOS_ORG_6.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_ASSIGNAMBIENTINFOS_ORG_7.D : Parse... .... <zError.cpp,#462>
-4- 01:05 Info: 5 U: PAR: CONTENT\STORY\B\B_ASSIGNAMBIENTINFOS_PARTYMEMBER.D : Parse... .... <zError.cpp,#462>
-1- 01:05 Fatal:-1 U: PAR: Unknown identifier : PARTY_WEAPONGIVE ( line 217 ) .... <zParser.cpp,#599>
-4- 01:05 Info: 5 X: Store Device: DirectDraw HAL .... <zError.cpp,#462>
-4- 01:18 Info: 5 X: XD3D_SetDevice: Switching to windowed on same device ... .... <zError.cpp,#462>
-4- 01:18 Info: 5 X: XD3D_ClearDevice: Releasing old mode ... .... <zError.cpp,#462>
-4- 01:18 Info: 5 X: Start to save textures (lightmaps) ... .... <zError.cpp,#462>
-4- 01:18 Info: 5 X: Number of saved textures:0 .... <zError.cpp,#462>
-4- 01:18 Info: 5 X: zCDXTCCache_D3D :: ClearCache: Surfaces to clear - 0 .... <zError.cpp,#462>
-4- 01:18 Info: 5 X: Destroy all vertexbuffers. .... <zError.cpp,#462>
-4- 01:18 Info: 5 X: zCDXTCCache_D3D :: ClearCache: Surfaces to clear - 0 .... <zError.cpp,#462>
-4- 01:18 Info: 5 X: XD3D_InitPort: 1440 x 900 x 16(device:0 mode:0) .... <zError.cpp,#462>
-4- 01:18 Info: 5 X: XD3D_InitPerDX: D3DXInitialize done .... <zError.cpp,#462>
-4- 01:18 Info: 5 X: XD3D_InitPerDX: Found DirectDraw HAL \ WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D .... <zError.cpp,#462>
-4- 01:18 Info: 5 X: XD3D_InitPerDX: Switching to DirectDraw HAL \ WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D .... <zError.cpp,#462>
-4- 01:18 Info: 5 X: XD3D_InitPerDX: Hardware TnL supported. .... <zError.cpp,#462>
-4- 01:18 Info: 5 X: XD3D_TestCapabilities: Device has passed capability tests. .... <zError.cpp,#462>
-4- 01:18 Info: 5 X: D3D Device-Info: szDriver=display .... <zError.cpp,#462>
-4- 01:18 Info: 5 X: D3D Device-Info: szDescription=DirectDraw HAL .... <zError.cpp,#462>
-4- 01:18 Info: 5 X: D3D Device-Info: wProduct=1 .... <zError.cpp,#462>
-4- 01:18 Info: 5 X: D3D Device-Info: wVersion=1 .... <zError.cpp,#462>
-4- 01:18 Info: 5 X: D3D Device-Info: wSubVersion=1 .... <zError.cpp,#462>
-4- 01:18 Info: 5 X: D3D Device-Info: wBuild=1 .... <zError.cpp,#462>
-4- 01:18 Info: 5 X: D3D Device-Info: dwVendorId=0 .... <zError.cpp,#462>
-4- 01:18 Info: 5 X: D3D Device-Info: dwDeviceId=0 .... <zError.cpp,#462>
-4- 01:18 Info: 5 X: D3D Device-Info: dwSubSysId=0 .... <zError.cpp,#462>
-4- 01:18 Info: 5 X: D3D Device-Info: dwRevision=0 .... <zError.cpp,#462>
-4- 01:18 Info: 5 X: XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#462>
-4- 01:18 Info: 5 X: XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#462>
-4- 01:18 Info: 5 X: XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#462>
-4- 01:18 Info: 5 X: XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#462>
-4- 01:18 Info: 5 X: XD3D_EnumTextureCallback: Store Paletted Format .... <zError.cpp,#462>
-4- 01:18 Info: 5 X: XD3D_EnumTextureCallback: Device supports DXT1 .... <zError.cpp,#462>
-4- 01:18 Info: 5 X: XD3D_EnumTextureCallback: Device supports DXT3 .... <zError.cpp,#462>
-4- 01:18 Info: 5 X: XD3D_EnumTextureCallback: Device supports DXT5 .... <zError.cpp,#462>
-4- 01:18 Info: 5 X: XD3D_InitPort: Palette format supported .... <zError.cpp,#462>
-4- 01:18 Info: 5 X: XD3D_InitPort: Maximal texture width -> 16384 .... <zError.cpp,#462>
-4- 01:18 Info: 5 X: XD3D_InitPort: Maximal texture height -> 16384 .... <zError.cpp,#462>
-4- 01:18 Info: 5 X: XD3D_InitPort: Alpha testing supported .... <zError.cpp,#462>
-4- 01:18 Info: 5 X: XD3D_InitPort: no w-buffering .... <zError.cpp,#462>
-4- 01:18 Info: 5 X: XD3D_InitPort: Color-Buffer depth:16 .... <zError.cpp,#462>
-4- 01:18 Info: 5 X: XD3D_InitPort: Z-Buffer depth:32 .... <zError.cpp,#462>
-4- 01:18 Info: 5 X: XD3D_InitPort: caps - windowed mode possible .... <zError.cpp,#462>
-4- 01:18 Info: 5 X: XD3D_InitPort: caps - gamma correction enabled .... <zRndD3D_Init.cpp,#785>
-4- 01:18 Info: 5 X: XD3D_InitPort: caps - total videomem:67108864 .... <zRndD3D_Init.cpp,#804>
-4- 01:18 Info: 5 X: XD3D_InitPort: caps - free videomem:48702720 .... <zRndD3D_Init.cpp,#805>
-4- 01:18 Info: 5 X: XD3D_InitPort: caps - w-based fog supported .... <zError.cpp,#462>
-4- 01:18 Info: 5 X: XD3D_InitPort: Start to rebuild vertexbuffers ... .... <zError.cpp,#462>
-4- 01:18 Info: 5 X: XD3D_InitPort: Vertexbuffers rebuild done. .... <zError.cpp,#462>
-4- 01:18 Info: 5 X: Start to rebuild saved textures (lightmaps) ... .... <zError.cpp,#462>
-4- 01:18 Info: 5 X: Number of rebuild textures:0 .... <zError.cpp,#462>
-4- 01:18 Info: 5 X: Vid_SetScreenMode: Switched to windowed mode ... .... <zRndD3D_Vid.cpp,#568>
-4- 01:18 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#548>
-4- 01:25 Info: 5 C: Shutting down MSS .... <zSndMSS.cpp,#554>
-4- 01:25 Info: 5 X: EmergencyExit: Releasing all DirectX-Objects ... .... <zRndD3D_Render.cpp,#266>
-4- 01:25 Info: 5 X: EmergencyExit: D3DXUninitialize done .... <zRndD3D_Render.cpp,#284>
-3- 01:25 Warn: 0 X: [RND3D-Destructor]: Can't uninitialize D3DX Utility Library ! Error: D3DXERR_D3DXNOTSTARTEDYET .... <zRndD3D.h,#124>
-4- 01:25 Info: 5 X: [RND3D-Destructor]: D3DXUninitialize done .... <zRndD3D_Render.cpp,#292>