Mój plik B_InitMonsterAttitudes.d wygląda tak:
HUMANS:
//-------- HUMAN --------
// SN: alle Menschen auf ATT_HOSTILE gegenüber allen Monstern gesetzt, um die Reaktionszeit
// nach dem Besiegen des einen und dem Bekämpfen des nächsten Monsters zu
// beschleunigen. (Npc_IsNextTargetAvailable springt bei ATT_ANGRY nicht an!)
//
B_SetGuildAttitude (GIL_SEPERATOR_HUM, ATT_HOSTILE, GIL_WARAN );
B_SetGuildAttitude (GIL_SEPERATOR_HUM, ATT_HOSTILE, GIL_SLF );
B_SetGuildAttitude (GIL_SEPERATOR_HUM, ATT_HOSTILE, GIL_GOBBO );
B_SetGuildAttitude (GIL_SEPERATOR_HUM, ATT_HOSTILE, GIL_TROLL );
B_SetGuildAttitude (GIL_SEPERATOR_HUM, ATT_HOSTILE, GIL_SNAPPER );
B_SetGuildAttitude (GIL_SEPERATOR_HUM, ATT_HOSTILE, GIL_MINECRAWLER );
B_SetGuildAttitude (GIL_SEPERATOR_HUM, ATT_HOSTILE, GIL_MEATBUG );
B_SetGuildAttitude (GIL_SEPERATOR_HUM, ATT_HOSTILE, GIL_SCAVENGER );
B_SetGuildAttitude (GIL_SEPERATOR_HUM, ATT_HOSTILE, GIL_DEMON );
B_SetGuildAttitude (GIL_SEPERATOR_HUM, ATT_HOSTILE, GIL_WOLF );
B_SetGuildAttitude (GIL_SEPERATOR_HUM, ATT_HOSTILE, GIL_SHADOWBEAST );
B_SetGuildAttitude (GIL_SEPERATOR_HUM, ATT_HOSTILE, GIL_BLOODFLY );
B_SetGuildAttitude (GIL_SEPERATOR_HUM, ATT_HOSTILE, GIL_SWAMPSHARK );
B_SetGuildAttitude (GIL_SEPERATOR_HUM, ATT_HOSTILE, GIL_ZOMBIE );
B_SetGuildAttitude (GIL_SEPERATOR_HUM, ATT_HOSTILE, GIL_UNDEADORC );
B_SetGuildAttitude (GIL_SEPERATOR_HUM, ATT_HOSTILE, GIL_SKELETON );
B_SetGuildAttitude (GIL_SEPERATOR_HUM, ATT_HOSTILE, GIL_ORCDOG );
B_SetGuildAttitude (GIL_SEPERATOR_HUM, ATT_HOSTILE, GIL_MOLERAT );
B_SetGuildAttitude (GIL_SEPERATOR_HUM, ATT_HOSTILE, GIL_GOLEM );
B_SetGuildAttitude (GIL_SEPERATOR_HUM, ATT_HOSTILE, GIL_LURKER );
B_SetGuildAttitude (GIL_SEPERATOR_HUM, ATT_HOSTILE, GIL_ORCSHAMAN );
B_SetGuildAttitude (GIL_SEPERATOR_HUM, ATT_HOSTILE, GIL_ORCWARRIOR );
B_SetGuildAttitude (GIL_SEPERATOR_HUM, ATT_HOSTILE, GIL_ORCSCOUT );
B_SetGuildAttitude (GIL_SEPERATOR_HUM, ATT_FRIENDLY, GIL_ORCSLAVE );
ORCS:
//-------- ORKS --------
B_SetGuildAttitude (GIL_ORCSHAMAN , ATT_HOSTILE, GIL_SEPERATOR_HUM );
B_SetGuildAttitude (GIL_ORCSHAMAN , ATT_FRIENDLY, GIL_ORCDOG );
B_SetGuildAttitude (GIL_ORCWARRIOR , ATT_HOSTILE, GIL_SEPERATOR_HUM );
B_SetGuildAttitude (GIL_ORCWARRIOR , ATT_FRIENDLY, GIL_ORCDOG );
B_SetGuildAttitude (GIL_ORCSCOUT , ATT_HOSTILE, GIL_SEPERATOR_HUM );
B_SetGuildAttitude (GIL_ORCSCOUT , ATT_FRIENDLY, GIL_ORCDOG );
//-------- ORK-Sklaven --------
B_SetGuildAttitude (GIL_GRD , ATT_FRIENDLY, GIL_ORCSLAVE );
B_SetGuildAttitude (GIL_STT , ATT_FRIENDLY, GIL_ORCSLAVE );
B_SetGuildAttitude (GIL_TPL , ATT_FRIENDLY, GIL_ORCSLAVE );
//-------- Orks untereinander --------
B_SetGuildAttitude (GIL_ORCSHAMAN , ATT_FRIENDLY, GIL_ORCSHAMAN );
B_SetGuildAttitude (GIL_ORCSHAMAN , ATT_FRIENDLY, GIL_ORCWARRIOR );
B_SetGuildAttitude (GIL_ORCSHAMAN , ATT_FRIENDLY, GIL_ORCSCOUT );
B_SetGuildAttitude (GIL_ORCSHAMAN , ATT_FRIENDLY, GIL_ORCSLAVE );
B_SetGuildAttitude (GIL_ORCWARRIOR , ATT_FRIENDLY, GIL_ORCSHAMAN );
B_SetGuildAttitude (GIL_ORCWARRIOR , ATT_FRIENDLY, GIL_ORCWARRIOR );
B_SetGuildAttitude (GIL_ORCWARRIOR , ATT_FRIENDLY, GIL_ORCSCOUT );
B_SetGuildAttitude (GIL_ORCWARRIOR , ATT_FRIENDLY, GIL_ORCSLAVE );
B_SetGuildAttitude (GIL_ORCSCOUT , ATT_FRIENDLY, GIL_ORCSHAMAN );
B_SetGuildAttitude (GIL_ORCSCOUT , ATT_FRIENDLY, GIL_ORCWARRIOR );
B_SetGuildAttitude (GIL_ORCSCOUT , ATT_FRIENDLY, GIL_ORCSCOUT );
B_SetGuildAttitude (GIL_ORCSCOUT , ATT_FRIENDLY, GIL_ORCSLAVE );
B_SetGuildAttitude (GIL_ORCSLAVE , ATT_FRIENDLY, GIL_ORCSHAMAN );
B_SetGuildAttitude (GIL_ORCSLAVE , ATT_FRIENDLY, GIL_ORCWARRIOR );
B_SetGuildAttitude (GIL_ORCSLAVE , ATT_FRIENDLY, GIL_ORCSCOUT );
B_SetGuildAttitude (GIL_ORCSLAVE , ATT_FRIENDLY, GIL_ORCSLAVE );
};
Dobrze zmieniłem?
PS. Robienie nowego wątku mija się z celem, więc piszę tu - Jak zrobić, by NPC z gildią ORK dało się otwierać ekwipunek?