Albo zwiększyć rozmiar granic świata c:
const int frontierNW_adr = 9232152;
const int frontierDI_adr = 9232012;
const int frontierAW_adr = 9231928;
func void IncreaseWorldBorders (var int multiplier)
{
var int position;
var int i; var int j;
repeat (i, 32);
//NewWorld.zen
position = MEM_ReadIntArray (frontierNW_adr, i);
MEM_WriteIntArray (frontierNW_adr, i, mulf (position, mkf (multiplier)));
repeat (j, 7);
//DragonIsland.zen
position = MEM_ReadIntArray (frontierDI_adr, j);
MEM_WriteIntArray (frontierDI_adr, j, mulf (position, mkf (multiplier)));
//AddonWorld.zen
position = MEM_ReadIntArray (frontierAW_adr, j);
MEM_WriteIntArray (frontierAW_adr, j, mulf (position, mkf (multiplier)));
end;
end;
};