Przy kompilowaniu skryptu w spacerze wyskakują mi błedy (zaczynają sie od linijki 61) .... mógłby mi ktoś wskazać błąd będe bardzo wdzieczny
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//*********************************************************************
// Info EXIT
//*********************************************************************
INSTANCE DIA_SLD_888_Koks_EXIT (C_INFO)
{
npc = SLD_888_Koks;
nr = 999;
condition = DIA_SLD_888_Koks_EXIT_Condition;
information = DIA_SLD_888_Koks_EXIT_Info;
permanent = TRUE;
description = DIALOG_ENDE;
};
FUNC INT DIA_SLD_888_Koks_EXIT_Condition()
{
return TRUE;
};
FUNC VOID DIA_SLD_888_Koks_EXIT_Info()
{
AI_StopProcessInfos (self);
};
//*********************************************************************
// Info Hello
//*********************************************************************
INSTANCE DIA_SLD_888_Koks_siema (C_INFO)
{
npc = SLD_888_Koks;
nr = 1;
condition = DIA_SLD_888_Koks_siema_Condition;
information = DIA_SLD_888_Koks_siema_Info;
permanent = FALSE;
description = "Co słychać?";
};
FUNC INT DIA_SLD_888_Koks_siema_Condition()
{
return TRUE;
};
FUNC VOID DIA_SLD_888_Koks_siema_Info()
{
AI_Output (other,self ," DIA_SLD_888_Koks_siema_15_00"); //Siemanoza! Jak leci?
AI_Output (self ,other ," DIA_SLD_888_Koks_siema_55_01"); //A to ty! Eloza ! Umieram....
};
//*********************************************************************
// Zadanie
//*********************************************************************
INSTANCE DIA_SLD_888_Koks_zadanie (C_INFO)
{
npc = SLD_888_Koks;
nr = 1;
condition = DIA_SLD_888_Koks_zadanie_Condition;
information = DIA_SLD_888_Koks_zadanie_Info;
permanent = FALSE;
description = "Umieram??!!?!?;
};
FUNC INT DIA_SLD_888_Koks_zadanie_Condition()
{
if (Npc_KnowsInfo(other,DIA_SLD_SLD_888_Koks_siema))
{
return TRUE;
};
};
FUNC VOID DIA_SLD_888_Koks_zadanie_Info()
{
AI_Output (other,self ," DIA_SLD_888_Koks_zadanie_15_00"); //Co??? Dlaczego??
AI_Output (self ,other ," DIA_SLD_888_Koks_zadanie_55_01"); //Bo poszedłem w nie tę strone i nie mam alkocholu...
AI_Output (self ,other ," DIA_SLD_888_Koks_zadanie_55_02"); //Przyniesiesz mi jakiegoś bronka ??
Log_CreateTopic (Topic_Alko, Log_MISSION);
Log_SetTopicStatus (TOPIC_Alko Log_RUNNING);
B_LogEnry (Topic_Alko,"Koks potrzebuje Piwka .... domyślam sie, że to wiśnia .... ");
};
//*********************************************************************
// Zadanie-Koniec
//*********************************************************************
INSTANCE DIA_SLD_888_Koks_alko (C_INFO)
{
npc = SLD_888_Koks;
nr = 1;
condition = DIA_SLD_888_Koks_alko_Condition;
information = DIA_SLD_888_Koks_alko_Info;
permanent = FALSE;
description = "Mam alko;
};
FUNC INT DIA_SLD_888_Koks_alko_Condition()
{
if (Npc_KnowsInfo(other,DIA_SLD_SLD_888_Koks_zadanie))
&& (Npc_hasitems (other, itfo_beer) >= 1)
{
return TRUE;
};
};
FUNC VOID DIA_SLD_888_Koks_alko_Info()
{
AI_Output (other,self ," DIA_SLD_888_Koks_alko_15_00"); //Mam bronka!
AI_Output (self ,other ," DIA_SLD_888_Koks_alko_55_01"); //Bożesz ty mój ratujesz mi życie!
AI_Output (self ,other ," DIA_SLD_888_Koks_alko_55_02"); //Tera moge se chlupnąć!Masz troszke hajsa!
B_giveinvitems (other, self, itfo_beer, 1);
Createinvitems (self, itmi_gold, 450);
B_giveinvitems (self, other, itmi_gold, 450);
B_LogEnry (Topic_Alko,"Koks ma swoje piwo....Dużo hajsu dał!");
Log_SetTopicStatus (TOPIC_Alko Log_SUCCESS);
};
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