INSTANCE ItMw_mun (C_Item)
{
name = "Ostrze Bogów";
mainflag = ITEM_KAT_NF;
flags = ITEM_AXE;
material = MAT_METAL;
value = 300;
wear = WEAR_EFFECT;
effect = "SPELLFX_CROSSBOW";
damageTotal = 200;
damagetype = DAM_EDGE;
range = Range_ElBastardo;
cond_atr[2] = ATR_DEXTERITY;
cond_value[2] = 120;
visual = "mun.3ds";
description = name;
TEXT[2] = NAME_Damage; COUNT[2] = damageTotal;
TEXT[3] = NAME_Dex_needed; COUNT[3] = cond_value[2];
TEXT[4] = NAME_OneHanded;
TEXT[5] = NAME_Value; COUNT[5] = value;
};
FUNC VOID Use_mun()
{
Wld_PlayEffect("spellFX_Geyser_FOUNTAIN", self, self, 0, 0, 0, FALSE );
Wld_PlayEffect("FX_EarthQuake", self, self, 0, 0, 0, FALSE );
AI_PlayAni (self,"T_STAND_2_GREENTENTACLEB_VICTIM");
AI_StandUp (self);
Snd_Play ("FX_SummonSkeleton");
};
O to skrypt, co w nim jest źle?