O temacie
Autor DarkMage
Zaczęty 29.01.2017 roku
Wyświetleń 4207
Odpowiedzi 8
DarkMage
instance Grd_1_Vema (Npc_Default){ //-------- primary data -------- name = "Vema"; npctype = NPCTYPE_FRIEND; guild = GIL_GRD; level = 50; voice = 1; id = 1; flags = NPC_FLAG_IMMORTAL; //-------- abilities -------- attribute[ATR_STRENGTH] = 100; attribute[ATR_DEXTERITY] = 80; attribute[ATR_MANA_MAX] = 0; attribute[ATR_MANA] = 0; attribute[ATR_HITPOINTS_MAX]= 280; attribute[ATR_HITPOINTS] = 280; //-------- visuals -------- // animations Mdl_SetVisual (self,"HUMANS.MDS"); Mdl_ApplyOverlayMds (self,"Humans_Militia.mds"); // body mesh ,bdytex,skin,head mesh ,headtex,teethtex,ruestung Mdl_SetVisualBody (self,"hum_body_Naked0", 0, 3,"Hum_Head_Fighter", 12, 0, GRD_ARMOR_H); B_Scale (self); Mdl_SetModelFatness(self,0); self.aivar[AIV_IMPORTANT] = TRUE; fight_tactic = FAI_HUMAN_STRONG; //-------- Talente -------- Npc_SetTalentSkill (self,NPC_TALENT_1H,2); Npc_SetTalentSkill (self,NPC_TALENT_2H,2); Npc_SetTalentSkill (self,NPC_TALENT_CROSSBOW,1); //-------- inventory -------- EquipItem (self, Thorus_Schwert); EquipItem (self, ItRw_Crossbow_01); CreateInvItems (self, ItAmBolt, 30); CreateInvItems (self, ItMiNugget,200); CreateInvItem (self, ItFo_Potion_Health_02); CreateInvItem (self, ItLsTorch); //-------------Daily Routine------------- daily_routine = Rtn_Start_1;};FUNC VOID Rtn_Start_1 (){ TA_Boss (08,00,23,00,"OCR_THORUS"); TA_Sleep (23,00,08,00,"OCC_BARONS_UPPER_RIGHT_ROOM_BED1");};
Adanos Administrator
Cruc
Zucklov Quest Pack Team
inż. Avallach Administrator
Aż dziwne, że nie wywaliło błędu przy kompilacji.
Mark56 Moderator
Bo skoro PC_Hero ma ID 1, to są dwie postaci używające tego samego numeru.
Halicor