// *********
// OldWorld - Ostatni Bastion
// *********
func void STARTUP_OldWorld ()
{
Wld_InsertNpc (RAV_888_NAJEMNIK,"STO_01"); //// Pomiędzy { i }; dajemy takie linijki, a w nich instancje NPC i waypoint z naszego świata, co do robienia NPC i waypointów są odpowiednie tutki
};
func void INIT_SUB_OldWorld ()
{
};
Tak ?
Post połączony: 2019-01-23, 17:25
Tak jak mam normalnie to jest w poradniku ->
https://themodders.org/index.php?topic=73i tak też robili sami twórcy :
//------------------------------------------------------------
// Addon World GOLDMINE
//------------------------------------------------------------
func void STARTUP_ADDON_PART_GOLDMINE_01 ()
{
//----------------------Humans----------------------------
Wld_InsertNpc (STRF_1118_Addon_Patrick, "ADDON_GOLDMINE");
Wld_InsertNpc (STRF_1119_Addon_Monty, "ADDON_GOLDMINE");
Wld_InsertNpc (STRF_1120_Addon_Tonak, "ADDON_GOLDMINE");
Wld_InsertNpc (STRF_1121_Addon_Telbor, "ADDON_GOLDMINE");
Wld_InsertNpc (STRF_1122_Addon_Pardos, "ADDON_GOLDMINE");
Wld_InsertNpc (BDT_1095_Addon_Crimson, "ADDON_GOLDMINE");
Wld_InsertNpc (BDT_10023_Addon_Wache, "ADDON_GOLDMINE");
Wld_InsertNpc (BDT_10024_Addon_Garaz, "ADDON_GOLDMINE");
//----------------tote Sklaven--------------------
Wld_InsertNpc (STRF_1131_Addon_Sklave, "ADW_MINE_SKLAVENTOD_01");
Wld_InsertNpc (STRF_1132_Addon_Sklave, "ADW_MINE_SKLAVENTOD_01");
Wld_InsertNpc (STRF_1133_Addon_Sklave, "ADW_MINE_SKLAVENTOD_01");
Wld_InsertNpc (STRF_1134_Addon_Sklave, "ADW_MINE_SKLAVENTOD_01");
Wld_InsertNpc (STRF_1135_Addon_Sklave, "ADW_MINE_SKLAVENTOD_01");
//----------------Plus Buddler, Wachen, Sklaven--------------------
Wld_InsertNpc (STRF_1128_Addon_Sklave, "ADDON_GOLDMINE");
Wld_InsertNpc (STRF_1129_Addon_Sklave, "ADDON_GOLDMINE");
Wld_InsertNpc (STRF_1130_Addon_Sklave, "ADDON_GOLDMINE");
Wld_InsertNpc (STRF_1136_Addon_Sklave, "ADDON_GOLDMINE");
Wld_InsertNpc (STRF_1137_Addon_Sklave, "ADDON_GOLDMINE");
Wld_InsertNpc (STRF_1138_Addon_Sklave, "ADDON_GOLDMINE");
Wld_InsertNpc (STRF_1139_Addon_Sklave, "ADDON_GOLDMINE");
Wld_InsertNpc (STRF_1140_Addon_Sklave, "ADDON_GOLDMINE");
Wld_InsertNpc (BDT_10025_Addon_Wache, "ADDON_GOLDMINE");
Wld_InsertNpc (BDT_10026_Addon_Wache, "ADDON_GOLDMINE");
Wld_InsertNpc (BDT_10027_Addon_Buddler, "ADDON_GOLDMINE");
Wld_InsertNpc (BDT_10028_Addon_Buddler, "ADDON_GOLDMINE");
Wld_InsertNpc (BDT_10029_Addon_Buddler, "ADDON_GOLDMINE");
Wld_InsertNpc (BDT_10030_Addon_Buddler, "ADDON_GOLDMINE");
//------------ Monster ANZAHL (10) WICHTIG für Garaz (FIXME_FILLER) ----------------------------
Wld_InsertNpc (GoldMinecrawler, "ADW_MINE_MC_04");
Wld_InsertNpc (GoldMinecrawler, "ADW_MINE_MC_04");
Wld_InsertNpc (GoldMinecrawler, "ADW_MINE_MC_03");
Wld_InsertNpc (GoldMinecrawler, "ADW_MINE_MC_03");
Wld_InsertNpc (GoldMinecrawler, "ADW_MINE_MC_08");
Wld_InsertNpc (GoldMinecrawler, "ADW_MINE_MC_08");
Wld_InsertNpc (GoldMinecrawler, "ADW_MINE_MC_07");
Wld_InsertNpc (GoldMinecrawler, "ADW_MINE_MC_07");
Wld_InsertNpc (GoldMinecrawler, "ADW_MINE_MC_02");
Wld_InsertNpc (GoldMinecrawler, "ADW_MINE_MC_02");
Wld_InsertNpc (Meatbug, "ADW_MINE_LAGER_08");
Wld_InsertNpc (Meatbug, "ADW_MINE_LAGER_09");
Wld_InsertNpc (Meatbug, "ADW_MINE_LAGER_05");
Wld_InsertNpc (Meatbug, "ADW_MINE_LAGER_SIDE_04");
Wld_InsertNpc (Stoneguardian_MineDead1, "ADW_GRUFT_01");
Wld_InsertNpc (Stoneguardian_MineDead2, "ADW_GRUFT_02");
Wld_InsertNpc (Stoneguardian_MineDead3, "ADW_MINE_TO_GRUFT_05");
Wld_InsertNpc (Stoneguardian_MineDead4, "ADW_MINE_TO_GRUFT_06");
};
func void INIT_SUB_ADDON_PART_GOLDMINE_01 ()
{
};
func void INIT_ADDON_PART_GOLDMINE_01 ()
{
B_InitMonsterAttitudes ();
B_InitGuildAttitudes();
B_InitNpcGlobals ();
INIT_SUB_ADDON_PART_GOLDMINE_01();
};