[quote author=damdan#msg date=1335444775t
+ The hero doesn#msg1031210t put away his staff or torch anymore when eating fruit, meat, fish, or bread.
Items
+ For modders: Two new commands "ShowGameMessage" and "AddQuestLog" added to the script array of item templates.
+ For modders: New property "FullBody" included in Item_PS.
NPC placements
- NPCs don#msg1031210t stand inside other NPCs while having a smalltalk conversation.
NPC navigation
- The hero can#msg1031210t swim underneath water lily leaves anymore.
- Removed invisible barricades from the stairs of the tower above Faring.
- More possible causes for sliding NPCs removed.
Combat
- The hero#msg1031210s companions won#msg1031210t be injured by his area spells.
+ Arena combatants will wake up from unconsciousness sooner than other NPCs.
- Bug resolved where the hero could be attacked by animals after he enchanted them with the spell "Summon animals".
- Ice golems now use the spell "ice lance" on long distances.
- Dead NPCs can#msg1031210t be reanimated by using the "Attack" command in Info files.
+ Mummies now hit slightly earlier, faster and more often than before.
- No "machine gun"-like attacks from Ogres and "Temple guards" anymore.
+ NPCs who watch fights will occasionally give remarks now when the hero hits his opponent.
Unconsciousness and death
- Effect of the console commands "Kill" and "Defeat" on animals and monsters corrected.
- Burning or poisoned NPCs only die from fire or poison when they are hostile to the hero.
NPC behaviour
+ If the hero opens a chest with the proper key, NPCs don#msg1031210t care about the looting.
- NPCs with PAL_Pirate now react on aggressive animals and monsters.
Companions
- Animal companions don#msg1031210t take part in combats of other NPCs anymore.
- Companion won#msg1031210t slide around after being dismissed while waiting.
Skills and magic
- The spell "Banish evil" can#msg1031210t be waisted on inappropriate enemies anymore.
+ For modders: The description of the HP, SP and MP gain at shrines now results from the TeachAttribValue of the corresponding info file.
Interactive objects
- The hero isn#msg1031210t able to go to sleep, open chests, sit down, sharpen any weapons or use other interactive objects while being under attack.
+ If the hero can#msg1031210t use an interactive object, a scroll message will inform about the necessary item.
+ If the hero sits down on a chair or a bench, he slowly regenerates life energy.
+ For modders: There#msg1031210s a new attribute KeyAmount in the Lock-PS of chests. If the hero should need several (identical!) keys to open a chest, here#msg1031210s the place to name the amount.
+ For modders: It#msg1031210s now possible to set a GameEvent when the hero opens a chest (Interaction.ScriptUseFunc). This event will be set every time the hero uses the object. The same applies when using anvils, whetstones, cooking pots, campfires, alchemy tables, prospecting veins, tree trunks (saws), orc drums, water barrels, thrones, stools, benches, waterpipes, and lecterns.
+ For modders: The attribute increase when reading smithing bookshelves ist now connected to the AB switch as well.
Camera related topics
+ First person mode camera has been moved up.
Controls
- Default key for "take all" while looting changed from "Z" to "U".
- The hero doesn#msg1031210t re-enter sneak mode automatically after being forced into conversation with an NPC.
- Problem resolved where the hero carried out an action after the player clicked on the "Ok" Button of a tutorial.
- It#msg1031210s not possible anymore to switch back to the main menu during a conversation.
+ Unconscious or dead NPCs and unlocked chests can now be looted by rightclicking them.
Only with AI switch turned on:
+ Arena combatants fight with a higher attack frequency.
+ With difficulty "hard", the attacks moves of arena combatants are slightly faster.
- Fixed bug where animal groups could use sprint attacks when difficulty "easy" was activated.[/spoiler]
[/quote]
Patch wczoraj wyszedł i nie dodali takich bajerów, które i tak były by tylko zbędne