Podmień to:
Mdl_SetVisual (self,"HUMANS.MDS");
// Body-Mesh Body-Tex Skin-Color Head-MMS Head-Tex Teeth-Tex Armor-Tex
Mdl_SetVisualBody (self,"hum_body_Naked0", 4, 1, "Hum_Head_Pony", 9, 0, -1);
na to:
Mdl_SetVisual (self,"BABE.MDS");
// Body-Mesh Body-Tex Skin-Color Head-MMS Head-Tex Teeth-Tex ARMOR
Mdl_SetVisualBody (self, "Bab_body_Naked0", 0, 1, "Bab_Head_Hair1", 0, DEFAULT, -1);