Otóż robiłem swojego pierwszego NPC do gry gothic2NK wszystko ładnie się włącza aż tu nagle wyłącza się wszystko i piszę: Linne55, A to skrypt tego NPC.
Instance Mil_7110_Bezek (Npc_Default)
{
//------NSC------
name = "Bezek"
guild = GIL_MIL;
id = 7110
voice = 13;
flags = 2
npctype = NPCTYPE_MAIN;
// ------ Attribute ------
B_SetAttributesToChapter (self, 3);
// ------ Kampf-Taktik ------
fight_tactic = FAI_HUMAN_STRONG;
// ------ Equippte Waffen ------
EquipItem (self, ItMw_1h_Mil_Sword);
// ------ Inventory ------
B_CreateAmbientInv (self);
// ------ visuals ------
B_SetNpcVisual (self, MALE, "Hum_Head_Bald", Face_P_Normal01, BodyTex_P, ITAR_SMITH);
Mdl_SetModelFatness (self,0);
Mdl_ApplyOverlayMds (self, "Humans_Militia.mds");
// ------ NSC-relevante Talente vergeben ------
B_GiveNpcTalents (self);
// ------ Kampf-Talente ------
B_SetFightSkills (self, 55);
// ------ TA anmelden ------
daily_routine = Rtn_Start_314;
};
FUNC VOID Rtn_Start_7110 ()
{
TA_Smith_Fire (07,00,07,10,"NW_CITY_KASERN_ARMORY_FIRE");
TA_Smith_Anvil (07,10,07,20,"NW_CITY_KASERN_ARMORY_ANVIL");
TA_Smith_Fire (07,20,07,30,"NW_CITY_KASERN_ARMORY_FIRE");
TA_Smith_Anvil (07,30,07,40,"NW_CITY_KASERN_ARMORY_ANVIL");
TA_Smith_Cool (07,40,07,50,"NW_CITY_KASERN_ARMORY_COOL");
TA_Smith_Anvil (07,50,08,00,"NW_CITY_KASERN_ARMORY_ANVIL");
TA_Smith_Fire (08,00,08,10,"NW_CITY_KASERN_ARMORY_FIRE");
TA_Smith_Anvil (08,10,08,20,"NW_CITY_KASERN_ARMORY_ANVIL");
TA_Smith_Fire (08,20,08,30,"NW_CITY_KASERN_ARMORY_FIRE");
TA_Smith_Anvil (08,30,08,40,"NW_CITY_KASERN_ARMORY_ANVIL");
TA_Smith_Cool (08,40,08,50,"NW_CITY_KASERN_ARMORY_COOL");
TA_Smith_Anvil (08,50,09,00,"NW_CITY_KASERN_ARMORY_ANVIL");
TA_Smith_Fire (09,00,09,10,"NW_CITY_KASERN_ARMORY_FIRE");
TA_Smith_Anvil (09,10,09,20,"NW_CITY_KASERN_ARMORY_ANVIL");
TA_Smith_Fire (09,20,09,30,"NW_CITY_KASERN_ARMORY_FIRE");
TA_Smith_Anvil (09,30,09,40,"NW_CITY_KASERN_ARMORY_ANVIL");
TA_Smith_Cool (09,40,09,50,"NW_CITY_KASERN_ARMORY_COOL");
TA_Smith_Anvil (09,50,10,00,"NW_CITY_KASERN_ARMORY_ANVIL");
TA_Smith_Fire (10,00,10,10,"NW_CITY_KASERN_ARMORY_FIRE");
TA_Smith_Anvil (10,10,10,20,"NW_CITY_KASERN_ARMORY_ANVIL");
TA_Smith_Fire (10,20,10,30,"NW_CITY_KASERN_ARMORY_FIRE");
TA_Smith_Anvil (10,30,10,40,"NW_CITY_KASERN_ARMORY_ANVIL");
TA_Smith_Cool (10,40,10,50,"NW_CITY_KASERN_ARMORY_COOL");
TA_Smith_Anvil (10,50,11,00,"NW_CITY_KASERN_ARMORY_ANVIL");
TA_Smith_Fire (11,00,11,10,"NW_CITY_KASERN_ARMORY_FIRE");
TA_Smith_Anvil (11,10,11,20,"NW_CITY_KASERN_ARMORY_ANVIL");
TA_Smith_Fire (11,20,11,30,"NW_CITY_KASERN_ARMORY_FIRE");
TA_Smith_Anvil (11,30,11,40,"NW_CITY_KASERN_ARMORY_ANVIL");
TA_Smith_Cool (11,40,11,50,"NW_CITY_KASERN_ARMORY_COOL");
TA_Smith_Anvil (11,50,12,00,"NW_CITY_KASERN_ARMORY_ANVIL");
TA_Smith_Fire (12,00,12,10,"NW_CITY_KASERN_ARMORY_FIRE");
TA_Smith_Anvil (12,10,12,20,"NW_CITY_KASERN_ARMORY_ANVIL");
TA_Smith_Fire (12,20,12,30,"NW_CITY_KASERN_ARMORY_FIRE");
TA_Smith_Anvil (12,30,12,40,"NW_CITY_KASERN_ARMORY_ANVIL");
TA_Smith_Cool (12,40,12,50,"NW_CITY_KASERN_ARMORY_COOL");
TA_Smith_Anvil (12,50,13,00,"NW_CITY_KASERN_ARMORY_ANVIL");
TA_Smith_Fire (13,00,13,10,"NW_CITY_KASERN_ARMORY_FIRE");
TA_Smith_Anvil (13,10,13,20,"NW_CITY_KASERN_ARMORY_ANVIL");
TA_Smith_Fire (13,20,13,30,"NW_CITY_KASERN_ARMORY_FIRE");
TA_Smith_Anvil (13,30,13,40,"NW_CITY_KASERN_ARMORY_ANVIL");
TA_Smith_Cool (13,40,13,50,"NW_CITY_KASERN_ARMORY_COOL");
TA_Smith_Anvil (13,50,14,00,"NW_CITY_KASERN_ARMORY_ANVIL");
TA_Smith_Fire (14,00,14,10,"NW_CITY_KASERN_ARMORY_FIRE");
TA_Smith_Anvil (14,10,14,20,"NW_CITY_KASERN_ARMORY_ANVIL");
TA_Smith_Fire (14,20,14,30,"NW_CITY_KASERN_ARMORY_FIRE");
TA_Smith_Anvil (14,30,14,40,"NW_CITY_KASERN_ARMORY_ANVIL");
TA_Smith_Cool (14,40,14,50,"NW_CITY_KASERN_ARMORY_COOL");
TA_Smith_Anvil (14,50,15,00,"NW_CITY_KASERN_ARMORY_ANVIL");
TA_Smith_Fire (15,00,15,10,"NW_CITY_KASERN_ARMORY_FIRE");
TA_Smith_Anvil (15,10,15,20,"NW_CITY_KASERN_ARMORY_ANVIL");
TA_Smith_Fire (15,20,15,30,"NW_CITY_KASERN_ARMORY_FIRE");
TA_Smith_Anvil (15,30,15,40,"NW_CITY_KASERN_ARMORY_ANVIL");
TA_Smith_Cool (15,40,15,50,"NW_CITY_KASERN_ARMORY_COOL");
TA_Smith_Anvil (15,50,16,00,"NW_CITY_KASERN_ARMORY_ANVIL");
TA_Smith_Fire (16,00,16,10,"NW_CITY_KASERN_ARMORY_FIRE");
TA_Smith_Anvil (16,10,16,20,"NW_CITY_KASERN_ARMORY_ANVIL");
TA_Smith_Fire (16,20,16,30,"NW_CITY_KASERN_ARMORY_FIRE");
TA_Smith_Anvil (16,30,16,40,"NW_CITY_KASERN_ARMORY_ANVIL");
TA_Smith_Cool (16,40,16,50,"NW_CITY_KASERN_ARMORY_COOL");
TA_Smith_Anvil (16,50,17,00,"NW_CITY_KASERN_ARMORY_ANVIL");
TA_Smith_Fire (17,00,17,10,"NW_CITY_KASERN_ARMORY_FIRE");
TA_Smith_Anvil (17,10,17,20,"NW_CITY_KASERN_ARMORY_ANVIL");
TA_Smith_Fire (17,20,17,30,"NW_CITY_KASERN_ARMORY_FIRE");
TA_Smith_Anvil (17,30,17,40,"NW_CITY_KASERN_ARMORY_ANVIL");
TA_Smith_Cool (17,40,17,50,"NW_CITY_KASERN_ARMORY_COOL");
TA_Smith_Anvil (17,50,18,00,"NW_CITY_KASERN_ARMORY_ANVIL");
TA_Smith_Fire (18,00,18,10,"NW_CITY_KASERN_ARMORY_FIRE");
TA_Smith_Anvil (18,10,18,20,"NW_CITY_KASERN_ARMORY_ANVIL");
TA_Smith_Fire (18,20,18,30,"NW_CITY_KASERN_ARMORY_FIRE");
TA_Smith_Anvil (18,30,18,40,"NW_CITY_KASERN_ARMORY_ANVIL");
TA_Smith_Cool (18,40,18,50,"NW_CITY_KASERN_ARMORY_COOL");
TA_Smith_Anvil (18,50,19,00,"NW_CITY_KASERN_ARMORY_ANVIL");
TA_Smith_Fire (19,00,19,10,"NW_CITY_KASERN_ARMORY_FIRE");
TA_Smith_Anvil (19,10,19,20,"NW_CITY_KASERN_ARMORY_ANVIL");
TA_Smith_Fire (19,20,19,30,"NW_CITY_KASERN_ARMORY_FIRE");
TA_Smith_Anvil (19,30,19,40,"NW_CITY_KASERN_ARMORY_ANVIL");
TA_Smith_Cool (19,40,19,50,"NW_CITY_KASERN_ARMORY_COOL");
TA_Smith_Anvil (19,50,20,00,"NW_CITY_KASERN_ARMORY_ANVIL");
TA_Smith_Fire (20,00,20,10,"NW_CITY_KASERN_ARMORY_FIRE");
TA_Smith_Anvil (20,10,20,20,"NW_CITY_KASERN_ARMORY_ANVIL");
TA_Smith_Fire (20,20,20,30,"NW_CITY_KASERN_ARMORY_FIRE");
TA_Smith_Anvil (20,30,20,40,"NW_CITY_KASERN_ARMORY_ANVIL");
TA_Smith_Cool (20,40,20,50,"NW_CITY_KASERN_ARMORY_COOL");
TA_Smith_Anvil (20,50,21,00,"NW_CITY_KASERN_ARMORY_ANVIL");
TA_Cook_Stove (21,00,00,00,"NW_CITY_KASERN_BARRACK02_COOK");
TA_Sleep (00,00,07,00,"NW_CITY_BARRACK02_BED_BOLTAN");
};
Proszę o pomoc.