line55 1877 2

O temacie

Autor bartholozz

Zaczęty 24.03.2010 roku

Wyświetleń 1877

Odpowiedzi 2

bartholozz

bartholozz

Użytkownicy
posty1
  • Użytkownicy
Otóż robiłem swojego pierwszego NPC do gry gothic2NK wszystko ładnie się włącza aż tu nagle wyłącza się wszystko i piszę: Linne55, A to skrypt tego NPC.


Instance  Mil_7110_Bezek   (Npc_Default)
{
             //------NSC------
            name             =  "Bezek"
            guild              = GIL_MIL;
            id                   = 7110
            voice       = 13;
            flags        = 2

            npctype      = NPCTYPE_MAIN;
   
   // ------ Attribute ------
   B_SetAttributesToChapter (self, 3);                                                   

   // ------ Kampf-Taktik ------
   fight_tactic      = FAI_HUMAN_STRONG;   
   
   // ------ Equippte Waffen ------                                                   
   EquipItem         (self, ItMw_1h_Mil_Sword);


   
   // ------ Inventory ------
   B_CreateAmbientInv    (self);

      
   // ------ visuals ------                                                         
   B_SetNpcVisual       (self, MALE, "Hum_Head_Bald", Face_P_Normal01, BodyTex_P, ITAR_SMITH);   
   Mdl_SetModelFatness   (self,0);
   Mdl_ApplyOverlayMds   (self, "Humans_Militia.mds");

   // ------ NSC-relevante Talente vergeben ------
   B_GiveNpcTalents (self);
   
   // ------ Kampf-Talente ------                                                      
   B_SetFightSkills (self, 55);
   
   // ------ TA anmelden ------
   daily_routine       = Rtn_Start_314;
};

FUNC VOID Rtn_Start_7110 ()
{   
   TA_Smith_Fire   (07,00,07,10,"NW_CITY_KASERN_ARMORY_FIRE");
   TA_Smith_Anvil   (07,10,07,20,"NW_CITY_KASERN_ARMORY_ANVIL");
   TA_Smith_Fire   (07,20,07,30,"NW_CITY_KASERN_ARMORY_FIRE");
   TA_Smith_Anvil   (07,30,07,40,"NW_CITY_KASERN_ARMORY_ANVIL");
   TA_Smith_Cool   (07,40,07,50,"NW_CITY_KASERN_ARMORY_COOL");
   TA_Smith_Anvil   (07,50,08,00,"NW_CITY_KASERN_ARMORY_ANVIL");
   
   TA_Smith_Fire   (08,00,08,10,"NW_CITY_KASERN_ARMORY_FIRE");
   TA_Smith_Anvil   (08,10,08,20,"NW_CITY_KASERN_ARMORY_ANVIL");
   TA_Smith_Fire   (08,20,08,30,"NW_CITY_KASERN_ARMORY_FIRE");
   TA_Smith_Anvil   (08,30,08,40,"NW_CITY_KASERN_ARMORY_ANVIL");
   TA_Smith_Cool   (08,40,08,50,"NW_CITY_KASERN_ARMORY_COOL");
   TA_Smith_Anvil   (08,50,09,00,"NW_CITY_KASERN_ARMORY_ANVIL");

   TA_Smith_Fire   (09,00,09,10,"NW_CITY_KASERN_ARMORY_FIRE");
   TA_Smith_Anvil   (09,10,09,20,"NW_CITY_KASERN_ARMORY_ANVIL");
   TA_Smith_Fire   (09,20,09,30,"NW_CITY_KASERN_ARMORY_FIRE");
   TA_Smith_Anvil   (09,30,09,40,"NW_CITY_KASERN_ARMORY_ANVIL");
   TA_Smith_Cool   (09,40,09,50,"NW_CITY_KASERN_ARMORY_COOL");
   TA_Smith_Anvil   (09,50,10,00,"NW_CITY_KASERN_ARMORY_ANVIL");

   TA_Smith_Fire   (10,00,10,10,"NW_CITY_KASERN_ARMORY_FIRE");
   TA_Smith_Anvil   (10,10,10,20,"NW_CITY_KASERN_ARMORY_ANVIL");
   TA_Smith_Fire   (10,20,10,30,"NW_CITY_KASERN_ARMORY_FIRE");
   TA_Smith_Anvil   (10,30,10,40,"NW_CITY_KASERN_ARMORY_ANVIL");
   TA_Smith_Cool   (10,40,10,50,"NW_CITY_KASERN_ARMORY_COOL");
   TA_Smith_Anvil   (10,50,11,00,"NW_CITY_KASERN_ARMORY_ANVIL");    
         
   TA_Smith_Fire   (11,00,11,10,"NW_CITY_KASERN_ARMORY_FIRE");
   TA_Smith_Anvil   (11,10,11,20,"NW_CITY_KASERN_ARMORY_ANVIL");
   TA_Smith_Fire   (11,20,11,30,"NW_CITY_KASERN_ARMORY_FIRE");
   TA_Smith_Anvil   (11,30,11,40,"NW_CITY_KASERN_ARMORY_ANVIL");
   TA_Smith_Cool   (11,40,11,50,"NW_CITY_KASERN_ARMORY_COOL");
   TA_Smith_Anvil   (11,50,12,00,"NW_CITY_KASERN_ARMORY_ANVIL");

   TA_Smith_Fire   (12,00,12,10,"NW_CITY_KASERN_ARMORY_FIRE");
   TA_Smith_Anvil   (12,10,12,20,"NW_CITY_KASERN_ARMORY_ANVIL");
   TA_Smith_Fire   (12,20,12,30,"NW_CITY_KASERN_ARMORY_FIRE");
   TA_Smith_Anvil   (12,30,12,40,"NW_CITY_KASERN_ARMORY_ANVIL");
   TA_Smith_Cool   (12,40,12,50,"NW_CITY_KASERN_ARMORY_COOL");
   TA_Smith_Anvil   (12,50,13,00,"NW_CITY_KASERN_ARMORY_ANVIL");
         
   TA_Smith_Fire   (13,00,13,10,"NW_CITY_KASERN_ARMORY_FIRE");
   TA_Smith_Anvil   (13,10,13,20,"NW_CITY_KASERN_ARMORY_ANVIL");
   TA_Smith_Fire   (13,20,13,30,"NW_CITY_KASERN_ARMORY_FIRE");
   TA_Smith_Anvil   (13,30,13,40,"NW_CITY_KASERN_ARMORY_ANVIL");
   TA_Smith_Cool   (13,40,13,50,"NW_CITY_KASERN_ARMORY_COOL");
   TA_Smith_Anvil   (13,50,14,00,"NW_CITY_KASERN_ARMORY_ANVIL");

   TA_Smith_Fire   (14,00,14,10,"NW_CITY_KASERN_ARMORY_FIRE");
   TA_Smith_Anvil   (14,10,14,20,"NW_CITY_KASERN_ARMORY_ANVIL");
   TA_Smith_Fire   (14,20,14,30,"NW_CITY_KASERN_ARMORY_FIRE");
   TA_Smith_Anvil   (14,30,14,40,"NW_CITY_KASERN_ARMORY_ANVIL");
   TA_Smith_Cool   (14,40,14,50,"NW_CITY_KASERN_ARMORY_COOL");
   TA_Smith_Anvil   (14,50,15,00,"NW_CITY_KASERN_ARMORY_ANVIL");

   TA_Smith_Fire   (15,00,15,10,"NW_CITY_KASERN_ARMORY_FIRE");
   TA_Smith_Anvil   (15,10,15,20,"NW_CITY_KASERN_ARMORY_ANVIL");
   TA_Smith_Fire   (15,20,15,30,"NW_CITY_KASERN_ARMORY_FIRE");
   TA_Smith_Anvil   (15,30,15,40,"NW_CITY_KASERN_ARMORY_ANVIL");
   TA_Smith_Cool   (15,40,15,50,"NW_CITY_KASERN_ARMORY_COOL");
    TA_Smith_Anvil   (15,50,16,00,"NW_CITY_KASERN_ARMORY_ANVIL");

   TA_Smith_Fire   (16,00,16,10,"NW_CITY_KASERN_ARMORY_FIRE");
   TA_Smith_Anvil   (16,10,16,20,"NW_CITY_KASERN_ARMORY_ANVIL");
   TA_Smith_Fire   (16,20,16,30,"NW_CITY_KASERN_ARMORY_FIRE");
   TA_Smith_Anvil   (16,30,16,40,"NW_CITY_KASERN_ARMORY_ANVIL");
   TA_Smith_Cool   (16,40,16,50,"NW_CITY_KASERN_ARMORY_COOL");
   TA_Smith_Anvil   (16,50,17,00,"NW_CITY_KASERN_ARMORY_ANVIL");

   TA_Smith_Fire   (17,00,17,10,"NW_CITY_KASERN_ARMORY_FIRE");
   TA_Smith_Anvil   (17,10,17,20,"NW_CITY_KASERN_ARMORY_ANVIL");
   TA_Smith_Fire   (17,20,17,30,"NW_CITY_KASERN_ARMORY_FIRE");
   TA_Smith_Anvil   (17,30,17,40,"NW_CITY_KASERN_ARMORY_ANVIL");
   TA_Smith_Cool   (17,40,17,50,"NW_CITY_KASERN_ARMORY_COOL");
   TA_Smith_Anvil   (17,50,18,00,"NW_CITY_KASERN_ARMORY_ANVIL");

   TA_Smith_Fire   (18,00,18,10,"NW_CITY_KASERN_ARMORY_FIRE");
   TA_Smith_Anvil   (18,10,18,20,"NW_CITY_KASERN_ARMORY_ANVIL");
   TA_Smith_Fire   (18,20,18,30,"NW_CITY_KASERN_ARMORY_FIRE");
   TA_Smith_Anvil   (18,30,18,40,"NW_CITY_KASERN_ARMORY_ANVIL");
   TA_Smith_Cool   (18,40,18,50,"NW_CITY_KASERN_ARMORY_COOL");
   TA_Smith_Anvil   (18,50,19,00,"NW_CITY_KASERN_ARMORY_ANVIL");

   TA_Smith_Fire   (19,00,19,10,"NW_CITY_KASERN_ARMORY_FIRE");
   TA_Smith_Anvil   (19,10,19,20,"NW_CITY_KASERN_ARMORY_ANVIL");
   TA_Smith_Fire   (19,20,19,30,"NW_CITY_KASERN_ARMORY_FIRE");
   TA_Smith_Anvil   (19,30,19,40,"NW_CITY_KASERN_ARMORY_ANVIL");
   TA_Smith_Cool   (19,40,19,50,"NW_CITY_KASERN_ARMORY_COOL");
   TA_Smith_Anvil   (19,50,20,00,"NW_CITY_KASERN_ARMORY_ANVIL");

   TA_Smith_Fire   (20,00,20,10,"NW_CITY_KASERN_ARMORY_FIRE");
   TA_Smith_Anvil   (20,10,20,20,"NW_CITY_KASERN_ARMORY_ANVIL");
   TA_Smith_Fire   (20,20,20,30,"NW_CITY_KASERN_ARMORY_FIRE");
   TA_Smith_Anvil   (20,30,20,40,"NW_CITY_KASERN_ARMORY_ANVIL");
   TA_Smith_Cool   (20,40,20,50,"NW_CITY_KASERN_ARMORY_COOL");
   TA_Smith_Anvil   (20,50,21,00,"NW_CITY_KASERN_ARMORY_ANVIL");
   
    TA_Cook_Stove    (21,00,00,00,"NW_CITY_KASERN_BARRACK02_COOK");   
    TA_Sleep      (00,00,07,00,"NW_CITY_BARRACK02_BED_BOLTAN");
   

};




Proszę o pomoc.
 


maciejG

maciejG

Użytkownicy
posty450
Propsy1
  • Użytkownicy
No i
id = 7110na
id = 7110;
 
Spoiler


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