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Banda Quentina / Gothic: Banda Quentina - dyskusja ogólna
« dnia: 2019-06-08, 15:50 »
Tymczasem ja wydobyłem log z zepsutego save
Kod: [Zaznacz]
00:16 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#506>
00:16 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#506>
00:16 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#506>
00:16 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#506>
00:16 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#506>
00:16 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#506>
00:16 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#506>
00:16 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#506>
00:16 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#506>
00:16 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#506>
00:16 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#506>
00:16 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#506>
00:16 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#506>
00:16 Warn: 0 D: MDL: Frame-Number is out of bounds, ani: T_ANGEL_STAND_2_S0, line: *EVENTTAG (10 "DEF_INV_TORCH") .... <zModelProto.cpp,#3902>
00:16 Warn: 0 D: MDL: Frame-Number is out of bounds, ani: T_ANGEL_STAND_2_S0, line: *EVENTTAG (18 "DEF_INSERT_ITEM" "ZS_RIGHTHAND") .... <zModelProto.cpp,#3902>
00:16 Warn: 0 D: MDL: Frame-Number is out of bounds, ani: T_ANGEL_S0_2_STAND, line: *EVENTTAG (18 "DEF_REMOVE_ITEM") .... <zModelProto.cpp,#3902>
00:16 Info: 5 D: MDL: numAnis: 1384, numMAN: 916 .... <zModelProto.cpp,#3924>
00:16 Info: 5 D: MDL: fpsRates min, max, avg: 1, 30, 20.45 .... <zModelProto.cpp,#3926>
00:16 Info: 3 D: MDL: Loading Model-Mesh: HUM_BODY_NAKED0.mdm .... <zModelProto.cpp,#4343>
00:16 Info: 3 D: MORPH: Loading MorphMesh: HUM_HEAD_PSIONIC.mmb .... <zMorphMesh.cpp,#374>
00:16 Info: 2 D: MDL: Loading Model-Script '\_WORK\DATA\ANIMS\MDS_OVERLAY\HUMANS_TIRED.MDS' ... .... <zModelProto.cpp,#3965>
00:16 Info: 5 D: MDL: Loading Model-Hierarchy: HUMANS_TIRED.mdh .... <zModelProto.cpp,#1664>
00:16 Info: 5 D: MDL: Parsing 'aniEnum'... .... <zModelProto.cpp,#3445>
00:16 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#506>
00:16 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#506>
00:16 Info: 5 D: MDL: numAnis: 13, numMAN: 10 .... <zModelProto.cpp,#3924>
00:16 Info: 5 D: MDL: fpsRates min, max, avg: 5, 25, 21 .... <zModelProto.cpp,#3926>
00:16 Warn: 0 D: zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKL_2_WALK .... <zModelProto.cpp,#3313>
00:16 Warn: 0 D: zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKR_2_WALK .... <zModelProto.cpp,#3313>
00:16 Info: 5 D: MDL: Applying mds-overlay: HUMANS_TIRED .... <zModel.cpp,#1394>
00:16 Info: 10 U: (oCWorld::RemoveVob) VLK_ARMOR_L (1) .... <oWorld.cpp,#475>
00:16 Info: 9 U: Cleared EM : oCNpc:VLK_565_BUDDLER .... <zEventMan.cpp,#439>
00:16 Info: 5 U: RTN:Routine change :VLK_565_BUDDLER .... <zError.cpp,#462>
00:16 Info: 3 D: MDL: Loading Model-Mesh: HUM_VLKL_ARMOR.mdm .... <zModelProto.cpp,#4343>
00:16 Info: 10 U: (oCWorld::AddVobAsChild) ITMWPICKAXE (1) .... <oWorld.cpp,#466>
00:16 Info: 3 B: ---------- 79% ---------- .... <zviewprogressbar.cpp,#142>
00:16 Warn: 0 B: VFILE: Seek 98699093 on file WORLD.SAV failed. Current position is 1845. Filesize is 1845 .... <Zdisk_vdfs.cpp,#266>
00:16 Fatal:-1 D: zArchiver(::ReadObject): objRef, illegal object index: 2005328274 .... <zArchiverGeneric.cpp,#1167>
00:16 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#548>
00:16 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#548>
00:16 Warn: 0 C: lost focus, setting to windowed mode .... <zWin32.cpp,#1254>
Wstępnie zakładam, że 98699093 to jakaś instancja. Niestety nie mam czasu tego przeanalizować, ale może w wakacje się to zmieni.