00:47 Info: 5 U: PAR: CONTENT\STORY\NPC\BAU_900_RICELORD.D : Parse... .... <zError.cpp,#462>
00:47 Info: 5 U: PAR: CONTENT\STORY\NPC\BAU_901_HORATIO.D : Parse... .... <zError.cpp,#462>
00:47 Info: 5 U: PAR: CONTENT\STORY\NPC\BAU_902_POCK.D : Parse... .... <zError.cpp,#462>
00:47 Info: 5 U: PAR: CONTENT\STORY\NPC\BAU_903_RUFUS.D : Parse... .... <zError.cpp,#462>
00:47 Info: 5 U: PAR: CONTENT\STORY\NPC\BAU_904_BAUER.D : Parse... .... <zError.cpp,#462>
00:47 Info: 5 U: PAR: CONTENT\STORY\NPC\BAU_905_BAUER.D : Parse... .... <zError.cpp,#462>
00:47 Info: 5 U: PAR: CONTENT\STORY\NPC\BAU_907_BAUER.D : Parse... .... <zError.cpp,#462>
00:47 Info: 5 U: PAR: CONTENT\STORY\NPC\BAU_908_BAUER.D : Parse... .... <zError.cpp,#462>
00:47 Info: 5 U: PAR: CONTENT\STORY\NPC\BAU_912_JEREMIAH.D : Parse... .... <zError.cpp,#462>
00:47 Info: 5 U: PAR: CONTENT\STORY\NPC\BAU_914_BAUER.D : Parse... .... <zError.cpp,#462>
00:47 Info: 5 U: PAR: CONTENT\STORY\NPC\BAU_915_BAUER.D : Parse... .... <zError.cpp,#462>
00:47 Info: 5 U: PAR: CONTENT\STORY\NPC\BAU_916_BAUER.D : Parse... .... <zError.cpp,#462>
00:47 Info: 5 U: PAR: CONTENT\STORY\NPC\BAU_917_BAUER.D : Parse... .... <zError.cpp,#462>
00:47 Info: 5 U: PAR: CONTENT\STORY\NPC\BAU_919_BAUER.D : Parse... .... <zError.cpp,#462>
00:47 Info: 5 U: PAR: CONTENT\STORY\NPC\BAU_920_BAUER.D : Parse... .... <zError.cpp,#462>
00:47 Info: 5 U: PAR: CONTENT\STORY\NPC\BAU_921_BAUER.D : Parse... .... <zError.cpp,#462>
00:47 Info: 5 U: PAR: CONTENT\STORY\NPC\BAU_922_BAUER.D : Parse... .... <zError.cpp,#462>
00:47 Info: 5 U: PAR: CONTENT\STORY\NPC\BAU_923_BAUER.D : Parse... .... <zError.cpp,#462>
00:47 Info: 5 U: PAR: CONTENT\STORY\NPC\BAU_924_BAUER.D : Parse... .... <zError.cpp,#462>
00:47 Info: 5 U: PAR: CONTENT\STORY\NPC\BAU_925_BAUER.D : Parse... .... <zError.cpp,#462>
00:47 Info: 5 U: PAR: CONTENT\STORY\NPC\BAU_926_BAUER.D : Parse... .... <zError.cpp,#462>
00:47 Info: 5 U: PAR: CONTENT\STORY\NPC\BAU_927_BAUER.D : Parse... .... <zError.cpp,#462>
00:47 Info: 5 U: PAR: CONTENT\STORY\NPC\BAU_928_BAUER.D : Parse... .... <zError.cpp,#462>
00:47 Info: 5 U: PAR: CONTENT\STORY\NPC\BAU_929_BAUER.D : Parse... .... <zError.cpp,#462>
00:47 Info: 5 U: PAR: CONTENT\STORY\NPC\BAU_930_BAUER.D : Parse... .... <zError.cpp,#462>
00:47 Info: 5 U: PAR: CONTENT\STORY\NPC\BAU_935_HOMER.D : Parse... .... <zError.cpp,#462>
00:47 Info: 5 U: PAR: CONTENT\STORY\NPC\BAU_940_RIDDLER.D : Parse... .... <zError.cpp,#462>
00:47 Info: 5 U: PAR: CONTENT\STORY\NPC\CS_ESKORTE1.D : Parse... .... <zError.cpp,#462>
00:47 Info: 5 U: PAR: CONTENT\STORY\NPC\CS_ESKORTE2.D : Parse... .... <zError.cpp,#462>
00:47 Info: 5 U: PAR: CONTENT\STORY\NPC\CS_ESKORTE3.D : Parse... .... <zError.cpp,#462>
00:47 Info: 5 U: PAR: CONTENT\STORY\NPC\CS_ESKORTE4.D : Parse... .... <zError.cpp,#462>
00:47 Info: 5 U: PAR: CONTENT\STORY\NPC\CS_ESKORTE5.D : Parse... .... <zError.cpp,#462>
00:47 Info: 5 U: PAR: CONTENT\STORY\NPC\CS_ESKORTE6.D : Parse... .... <zError.cpp,#462>
00:47 Info: 5 U: PAR: CONTENT\STORY\NPC\CS_RICHTER.D : Parse... .... <zError.cpp,#462>
00:47 Info: 5 U: PAR: CONTENT\STORY\NPC\EBR_100_GOMEZ.D : Parse... .... <zError.cpp,#462>
00:47 Info: 5 U: PAR: CONTENT\STORY\NPC\EBR_101_SCAR.D : Parse... .... <zError.cpp,#462>
00:47 Info: 5 U: PAR: CONTENT\STORY\NPC\EBR_102_ARTO.D : Parse... .... <zError.cpp,#462>
00:47 Info: 5 U: PAR: CONTENT\STORY\NPC\EBR_105_RAVEN.D : Parse... .... <zError.cpp,#462>
00:47 Info: 5 U: PAR: CONTENT\STORY\NPC\EBR_106_BARTHOLO.D : Parse... .... <zError.cpp,#462>
00:47 Info: 5 U: PAR: CONTENT\STORY\NPC\EBR_108_VELAYA.D : Parse... .... <zError.cpp,#462>
00:47 Info: 5 U: PAR: CONTENT\STORY\NPC\EBR_109_SYRA.D : Parse... .... <zError.cpp,#462>
00:47 Info: 5 U: PAR: CONTENT\STORY\NPC\EBR_110_SERAPHIA.D : Parse... .... <zError.cpp,#462>
00:47 Info: 5 U: PAR: CONTENT\STORY\NPC\EBR_999999_RHOBAR.D : Parse... .... <zError.cpp,#462>
00:47 Fatal:-1 U: PAR: Syntax error : GNM ( line 1 ) .... <zParser.cpp,#599>
00:47 Info: 5 X: Store Device: GIGABYTE RADEON 9600 PRO .... <zError.cpp,#462>
00:47 Info: 5 X: XD3D_SetDevice: Switching to windowed on same device ... .... <zError.cpp,#462>
00:47 Info: 5 X: XD3D_ClearDevice: Releasing old mode ... .... <zError.cpp,#462>
00:47 Info: 5 X: Start to save textures (lightmaps) ... .... <zError.cpp,#462>
00:47 Info: 5 X: Number of saved textures:0 .... <zError.cpp,#462>
00:47 Info: 5 X: zCDXTCCache_D3D :: ClearCache: Surfaces to clear - 0 .... <zError.cpp,#462>
00:47 Info: 5 X: Destroy all vertexbuffers. .... <zError.cpp,#462>
00:48 Info: 5 X: zCDXTCCache_D3D :: ClearCache: Surfaces to clear - 0 .... <zError.cpp,#462>
00:48 Info: 5 X: XD3D_InitPort: 640 x 480 x 16(device:0 mode:0) .... <zError.cpp,#462>
00:48 Info: 5 X: XD3D_InitPerDX: D3DXInitialize done .... <zError.cpp,#462>
00:48 Info: 5 X: XD3D_InitPerDX: Found GIGABYTE RADEON 9600 PRO \ Microsoft Direct3D Hardware Transform and Lighting acceleration capable device .... <zError.cpp,#462>
00:48 Info: 5 X: XD3D_InitPerDX: Switching to GIGABYTE RADEON 9600 PRO \ Microsoft Direct3D Hardware Transform and Lighting acceleration capable device .... <zError.cpp,#462>
00:48 Info: 5 X: XD3D_InitPerDX: Hardware TnL supported. .... <zError.cpp,#462>
00:49 Info: 5 X: XD3D_TestCapabilities: Device has passed capability tests. .... <zError.cpp,#462>
00:49 Info: 5 X: D3D Device-Info: szDriver=ati2dvag.dll .... <zError.cpp,#462>
00:49 Info: 5 X: D3D Device-Info: szDescription=GIGABYTE RADEON 9600 PRO .... <zError.cpp,#462>
00:49 Info: 5 X: D3D Device-Info: wProduct=0 .... <zError.cpp,#462>
00:49 Info: 5 X: D3D Device-Info: wVersion=0 .... <zError.cpp,#462>
00:49 Info: 5 X: D3D Device-Info: wSubVersion=0 .... <zError.cpp,#462>
00:49 Info: 5 X: D3D Device-Info: wBuild=0 .... <zError.cpp,#462>
00:49 Info: 5 X: D3D Device-Info: dwVendorId=4098 .... <zError.cpp,#462>
00:49 Info: 5 X: D3D Device-Info: dwDeviceId=16720 .... <zError.cpp,#462>
00:49 Info: 5 X: D3D Device-Info: dwSubSysId=1075975256 .... <zError.cpp,#462>
00:49 Info: 5 X: D3D Device-Info: dwRevision=0 .... <zError.cpp,#462>
00:49 Info: 5 X: XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#462>
00:49 Info: 5 X: XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#462>
00:49 Info: 5 X: XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#462>
00:49 Info: 5 X: XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#462>
00:49 Info: 5 X: XD3D_EnumTextureCallback: Device supports DXT1 .... <zError.cpp,#462>
00:49 Info: 5 X: XD3D_EnumTextureCallback: Device supports DXT2 .... <zError.cpp,#462>
00:49 Info: 5 X: XD3D_EnumTextureCallback: Device supports DXT3 .... <zError.cpp,#462>
00:49 Info: 5 X: XD3D_EnumTextureCallback: Device supports DXT4 .... <zError.cpp,#462>
00:49 Info: 5 X: XD3D_EnumTextureCallback: Device supports DXT5 .... <zError.cpp,#462>
00:49 Info: 5 X: XD3D_InitPort: Maximal texture width -> 2048 .... <zError.cpp,#462>
00:49 Info: 5 X: XD3D_InitPort: Maximal texture height -> 2048 .... <zError.cpp,#462>
00:49 Info: 5 X: XD3D_InitPort: Alpha testing supported .... <zError.cpp,#462>
00:49 Info: 5 X: XD3D_InitPort: no w-buffering .... <zError.cpp,#462>
00:49 Info: 5 X: XD3D_InitPort: Color-Buffer depth:16 .... <zError.cpp,#462>
00:49 Info: 5 X: XD3D_InitPort: Z-Buffer depth:32 .... <zError.cpp,#462>
00:49 Info: 5 X: XD3D_InitPort: caps - windowed mode possible .... <zError.cpp,#462>
00:49 Info: 5 X: XD3D_InitPort: caps - gamma correction enabled .... <zRndD3D_Init.cpp,#785>
00:49 Info: 5 X: XD3D_InitPort: caps - total videomem:134217728 .... <zRndD3D_Init.cpp,#804>
00:49 Info: 5 X: XD3D_InitPort: caps - free videomem:126455808 .... <zRndD3D_Init.cpp,#805>
00:49 Info: 5 X: XD3D_InitPort: caps - w-based fog supported .... <zError.cpp,#462>
00:49 Info: 5 X: XD3D_InitPort: Start to rebuild vertexbuffers ... .... <zError.cpp,#462>
00:49 Info: 5 X: XD3D_InitPort: Vertexbuffers rebuild done. .... <zError.cpp,#462>
00:49 Info: 5 X: Start to rebuild saved textures (lightmaps) ... .... <zError.cpp,#462>
00:49 Info: 5 X: Number of rebuild textures:0 .... <zError.cpp,#462>
00:49 Info: 5 X: Vid_SetScreenMode: Switched to windowed mode ... .... <zRndD3D_Vid.cpp,#568>
00:49 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#548>
00:49 Warn: 0 C: lost focus, setting to windowed mode .... <zWin32.cpp,#1254>
00:51 Info: 5 C: Shutting down MSS .... <zSndMSS.cpp,#554>
00:51 Info: 5 X: EmergencyExit: Releasing all DirectX-Objects ... .... <zRndD3D_Render.cpp,#266>
00:52 Info: 5 X: EmergencyExit: D3DXUninitialize done .... <zRndD3D_Render.cpp,#284>
00:52 Warn: 0 X: [RND3D-Destructor]: Can't uninitialize D3DX Utility Library ! Error: D3DXERR_D3DXNOTSTARTEDYET .... <zRndD3D.h,#124>
00:52 Info: 5 X: [RND3D-Destructor]: D3DXUninitialize done .... <zRndD3D_Render.cpp,#292>
Aha czy mam mieć zaznaczone TYLKO respare scripts?