No to niech czyta :
[code] [....2389...]
01:15 Info: 5 B: GAME: OpenLoadscreen .... <oGame.cpp,#980>
01:16 Info: 5 B: GAME: OpenLoadscreen finished .... <oGame.cpp,#1028>
01:16 Info: 3 B: ---------- 0% ---------- .... <zViewProgressbar.cpp,#142>
01:16 Info: 3 B: ---------- 11% ---------- .... <zViewProgressbar.cpp,#142>
01:16 Info: 3 U: GAM: Loading startup-data: "NewWorld\NewWorld.zen"... .... <oGame.cpp,#3127>
01:16 Info: 1 D: WORLD: Loading WorldFile.. NEWWORLD\NEWWORLD.ZEN .... <zWorld.cpp,#2604>
01:16 Info: 3 B: ---------- 13% ---------- .... <zViewProgressbar.cpp,#142>
01:16 Info: 3 D: BSP: Loading Mesh & BSP.. .... <zBsp.cpp,#6467>
01:16 Info: 3 D: MESH: Loading Mesh.. .... <zBsp.cpp,#6505>
01:16 Info: 3 D: BSP : Loading Tree.. .... <zBsp.cpp,#6517>
01:16 Info: 5 D: WORLD: Loading VobTree .. .... <zError.cpp,#465>
01:16 Info: 3 B: ---------- 19% ---------- .... <zViewProgressbar.cpp,#142>
01:16 Info: 5 D: MDL: Loading Model-MDL 'INNOS_BELIAR_ADDON_01.ASC' .... <zModelProto.cpp,#5019>
01:16 Info: 5 C: SND: Creating Sound Instance OW_CROW (alternative: 0) .... <zSndMss.cpp,#1297>
01:16 Info: 5 C: SND: Creating Sound Instance OW_CROW (alternative: 1) .... <zSndMss.cpp,#1297>
01:16 Info: 5 C: SND: Creating Sound Instance OW_CROW (alternative: 2) .... <zSndMss.cpp,#1297>
01:16 Info: 5 C: SND: Creating Sound Instance INSECTSFROGS_NIGHT3 (alternative: 0) .... <zSndMss.cpp,#1297>
01:16 Info: 5 C: SND: Creating Sound Instance OW_WINDCAVE (alternative: 0) .... <zSndMss.cpp,#1297>
01:16 Info: 5 C: SND: Creating Sound Instance OW_BIRD8 (alternative: 0) .... <zSndMss.cpp,#1297>
01:16 Info: 5 C: SND: Creating Sound Instance OW_BIRD8 (alternative: 1) .... <zSndMss.cpp,#1297>
01:16 Info: 5 C: SND: Creating Sound Instance OW_BIRD8 (alternative: 2) .... <zSndMss.cpp,#1297>
01:16 Info: 5 C: SND: Creating Sound Instance OW_BIRD8 (alternative: 3) .... <zSndMss.cpp,#1297>
01:16 Info: 5 C: SND: Creating Sound Instance OW_BIRD8 (alternative: 4) .... <zSndMss.cpp,#1297>
01:16 Info: 5 C: SND: Creating Sound Instance OW_BIRD8 (alternative: 5) .... <zSndMss.cpp,#1297>
01:16 Info: 5 C: SND: Creating Sound Instance OW_BIRD8 (alternative: 6) .... <zSndMss.cpp,#1297>
01:16 Info: 5 C: SND: Creating Sound Instance DROPSINCAVE (alternative: 0) .... <zSndMss.cpp,#1297>
01:16 Info: 3 D: MORPH: Loading MorphMesh: ITRW_BOW_L_01.mmb .... <zMorphMesh.cpp,#376>
01:16 Info: 2 N: MSB: Loading Model-Script (binary) 'CHESTSMALL_NW_POOR_OPEN.MDS' .... <zModelProto.cpp,#4849>
01:16 Info: 5 D: MDL: Loading Model-Hierarchy: CHESTSMALL_NW_POOR_OPEN.MDH .... <zModelProto.cpp,#1665>
01:16 Info: 3 D: MDL: Loading Model-Mesh: CHESTSMALL_NW_POOR_OPEN.MDM .... <zModelProto.cpp,#5333>
01:16 Info: 5 C: SND: Creating Sound Instance CHEST_TRY (alternative: 0) .... <zSndMss.cpp,#1297>
01:16 Info: 5 C: SND: Creating Sound Instance CHEST_OPEN (alternative: 0) .... <zSndMss.cpp,#1297>
01:16 Info: 5 C: SND: Creating Sound Instance CHEST_CLOSE (alternative: 0) .... <zSndMss.cpp,#1297>
01:16 Info: 5 C: SND: Creating Sound Instance HAMMER (alternative: 0) .... <zSndMss.cpp,#1297>
01:16 Info: 5 C: SND: Creating Sound Instance HAMMER (alternative: 1) .... <zSndMss.cpp,#1297>
01:16 Info: 5 C: SND: Creating Sound Instance HAMMER (alternative: 2) .... <zSndMss.cpp,#1297>
01:16 Info: 5 N: MSB: numAnis: 5, numMAN: 5 .... <zModelProto.cpp,#4050>
01:16 Info: 5 N: MSB: fpsRates min, max, avg: 25, 25, 25 .... <zModelProto.cpp,#4052>
01:16 Info: 5 D: MDL: Loading Model-MDL 'BOOK_NW_CITY_CUPBOARD_01.ASC' .... <zModelProto.cpp,#5019>
01:16 Info: 5 C: SND: Creating Sound Instance MYSTERY_01 (alternative: 0) .... <zSndMss.cpp,#1297>
01:16 Info: 5 C: SND: Creating Sound Instance OW_RAVEN (alternative: 0) .... <zSndMss.cpp,#1297>
01:16 Info: 5 C: SND: Creating Sound Instance OW_WINDCAVE3 (alternative: 0) .... <zSndMss.cpp,#1297>
01:16 Info: 5 C: SND: Creating Sound Instance OW_WINDLIGHT (alternative: 0) .... <zSndMss.cpp,#1297>
01:16 Info: 5 C: SND: Creating Sound Instance OW_WOOD_CRACKLE (alternative: 0) .... <zSndMss.cpp,#1297>
01:16 Info: 5 C: SND: Creating Sound Instance OW_WOOD_CRACKLE (alternative: 1) .... <zSndMss.cpp,#1297>
01:16 Info: 5 C: SND: Creating Sound Instance OW_WOOD_CRACKLE (alternative: 2) .... <zSndMss.cpp,#1297>
01:16 Info: 5 C: SND: Creating Sound Instance OW_WATERFALL2 (alternative: 0) .... <zSndMss.cpp,#1297>
01:16 Info: 5 C: SND: Creating Sound Instance OW_WATERHITSSTONE (alternative: 0) .... <zSndMss.cpp,#1297>
01:16 Info: 2 N: MSB: Loading Model-Script (binary) 'RMAKER_1.MDS' .... <zModelProto.cpp,#4849>
01:16 Info: 5 D: MDL: Loading Model-Hierarchy: RMAKER_1.MDH .... <zModelProto.cpp,#1665>
01:16 Info: 3 D: MDL: Loading Model-Mesh: RMAKER_1.MDM .... <zModelProto.cpp,#5333>
01:16 Info: 5 N: MSB: numAnis: 4, numMAN: 4 .... <zModelProto.cpp,#4050>
01:16 Info: 5 N: MSB: fpsRates min, max, avg: 25, 25, 25 .... <zModelProto.cpp,#4052>
01:16 Info: 5 D: MDL: Loading Model-MDL 'LAB_PSI.ASC' .... <zModelProto.cpp,#5019>
01:16 Info: 5 D: MDL: Loading Model-MDL 'STOVE_NW_CITY_01.ASC' .... <zModelProto.cpp,#5019>
01:16 Info: 5 D: MDL: Loading Model-MDL 'THRONE_NW_CITY_01.ASC' .... <zModelProto.cpp,#5019>
01:16 Info: 5 C: SND: Creating Sound Instance FIRE_MEDIUM (alternative: 0) .... <zSndMss.cpp,#1297>
01:16 Info: 5 D: MDL: Loading Model-MDL 'BEDHIGH_NW_NORMAL_01.ASC' .... <zModelProto.cpp,#5019>
01:16 Info: 3 B: ---------- 20% ---------- .... <zViewProgressbar.cpp,#142>
01:16 Info: 5 D: MDL: Loading Model-MDL 'CHAIR_NW_NORMAL_01.ASC' .... <zModelProto.cpp,#5019>
01:16 Info: 5 D: MDL: Loading Model-MDL 'FIREPLACE_GROUND2.ASC' .... <zModelProto.cpp,#5019>
01:16 Info: 2 N: MSB: Loading Model-Script (binary) 'CHESTBIG_NW_NORMAL_OPEN.MDS' .... <zModelProto.cpp,#4849>
01:16 Info: 5 D: MDL: Loading Model-Hierarchy: CHESTBIG_NW_NORMAL_OPEN.MDH .... <zModelProto.cpp,#1665>
01:16 Info: 3 D: MDL: Loading Model-Mesh: CHESTBIG_NW_NORMAL_OPEN.MDM .... <zModelProto.cpp,#5333>
01:16 Info: 5 N: MSB: numAnis: 5, numMAN: 5 .... <zModelProto.cpp,#4050>
01:16 Info: 5 N: MSB: fpsRates min, max, avg: 25, 25, 25 .... <zModelProto.cpp,#4052>
01:16 Info: 3 B: ---------- 21% ---------- .... <zViewProgressbar.cpp,#142>
01:17 Info: 2 N: MSB: Loading Model-Script (binary) 'CHESTSMALL_NW_POOR_LOCKED.MDS' .... <zModelProto.cpp,#4849>
01:17 Info: 5 D: MDL: Loading Model-Hierarchy: CHESTSMALL_NW_POOR_LOCKED.MDH .... <zModelProto.cpp,#1665>
01:17 Info: 3 D: MDL: Loading Model-Mesh: CHESTSMALL_NW_POOR_LOCKED.MDM .... <zModelProto.cpp,#5333>
01:17 Info: 5 C: SND: Creating Sound Instance CHEST_UNLOCK (alternative: 0) .... <zSndMss.cpp,#1297>
01:17 Info: 5 N: MSB: numAnis: 7, numMAN: 6 .... <zModelProto.cpp,#4050>
01:17 Info: 5 N: MSB: fpsRates min, max, avg: 25, 25, 25 .... <zModelProto.cpp,#4052>
01:17 Info: 2 N: MSB: Loading Model-Script (binary) 'TOUCHPLATE_STONE.MDS' .... <zModelProto.cpp,#4849>
01:17 Info: 5 D: MDL: Loading Model-Hierarchy: TOUCHPLATE_STONE.MDH .... <zModelProto.cpp,#1665>
01:17 Info: 3 D: MDL: Loading Model-Mesh: TOUCHPLATE_STONE.MDM .... <zModelProto.cpp,#5333>
01:17 Info: 5 C: SND: Creating Sound Instance TOUCHPLATE_STONE_PUSH (alternative: 0) .... <zSndMss.cpp,#1297>
01:17 Info: 5 N: MSB: numAnis: 4, numMAN: 2 .... <zModelProto.cpp,#4050>
01:17 Info: 5 N: MSB: fpsRates min, max, avg: 25, 25, 25 .... <zModelProto.cpp,#4052>
01:17 Info: 2 N: MSB: Loading Model-Script (binary) 'CHESTBIG_NW_NORMAL_LOCKED.MDS' .... <zModelProto.cpp,#4849>
01:17 Info: 5 D: MDL: Loading Model-Hierarchy: CHESTBIG_NW_NORMAL_LOCKED.MDH .... <zModelProto.cpp,#1665>
01:17 Info: 3 D: MDL: Loading Model-Mesh: CHESTBIG_NW_NORMAL_LOCKED.MDM .... <zModelProto.cpp,#5333>
01:17 Info: 5 N: MSB: numAnis: 7, numMAN: 6 .... <zModelProto.cpp,#4050>
01:17 Info: 5 N: MSB: fpsRates min, max, avg: 25, 25, 25 .... <zModelProto.cpp,#4052>
01:17 Info: 5 C: SND: Creating Sound Instance GATE_LOOP (alternative: 0) .... <zSndMss.cpp,#1297>
01:17 Info: 5 C: SND: Creating Sound Instance OW_WINDHIGH1 (alternative: 0) .... <zSndMss.cpp,#1297>
01:17 Info: 5 C: SND: Creating Sound Instance WOOD_DAY2 (alternative: 0) .... <zSndMss.cpp,#1297>
01:17 Info: 5 C: SND: Creating Sound Instance TORCH_BURN (alternative: 0) .... <zSndMss.cpp,#1297>
01:17 Info: 5 C: SND: Creating Sound Instance TELEPORTSTATIONSOUND (alternative: 0) .... <zSndMss.cpp,#1297>
01:17 Info: 5 C: SND: Creating Sound Instance OPEN_PORTAL (alternative: 0) .... <zSndMss.cpp,#1297>
01:17 Info: 5 C: SND: Creating Sound Instance STONEMILL (alternative: 0) .... <zSndMss.cpp,#1297>
01:17 Info: 3 B: ---------- 22% ---------- .... <zViewProgressbar.cpp,#142>
01:17 Info: 2 N: MSB: Loading Model-Script (binary) 'BARBQ_SCAV.MDS' .... <zModelProto.cpp,#4849>
01:17 Info: 5 D: MDL: Loading Model-Hierarchy: BARBQ_SCAV.MDH .... <zModelProto.cpp,#1665>
01:17 Info: 3 D: MDL: Loading Model-Mesh: BARBQ_SCAV.MDM .... <zModelProto.cpp,#5333>
01:17 Info: 5 C: SND: Creating Sound Instance BBQ_SCAVENGER (alternative: 0) .... <zSndMss.cpp,#1297>
01:17 Info: 5 C: SND: Creating Sound Instance BBQ_SCAVENGER (alternative: 1) .... <zSndMss.cpp,#1297>
01:17 Info: 5 N: MSB: numAnis: 4, numMAN: 3 .... <zModelProto.cpp,#4050>
01:17 Info: 5 N: MSB: fpsRates min, max, avg: 25, 30, 26.67 .... <zModelProto.cpp,#4052>
01:17 Info: 5 D: MDL: Loading Model-MDL 'BEDHIGH_PSI.ASC' .... <zModelProto.cpp,#5019>
01:17 Info: 2 N: MSB: Loading Model-Script (binary) 'CHESTBIG_OCCHESTLARGELOCKED.MDS' .... <zModelProto.cpp,#4849>
01:17 Info: 5 D: MDL: Loading Model-Hierarchy: CHESTBIG_OCCHESTLARGELOCKED.MDH .... <zModelProto.cpp,#1665>
01:17 Info: 3 D: MDL: Loading Model-Mesh: CHESTBIG_OCCHESTLARGELOCKED.MDM .... <zModelProto.cpp,#5333>
01:17 Info: 5 N: MSB: numAnis: 7, numMAN: 6 .... <zModelProto.cpp,#4050>
01:17 Info: 5 N: MSB: fpsRates min, max, avg: 25, 25, 25 .... <zModelProto.cpp,#4052>
01:17 Info: 3 B: ---------- 23% ---------- .... <zViewProgressbar.cpp,#142>
01:17 Info: 2 N: MSB: Loading Model-Script (binary) 'CHESTBIG_NW_RICH_LOCKED.MDS' .... <zModelProto.cpp,#4849>
01:17 Info: 5 D: MDL: Loading Model-Hierarchy: CHESTBIG_NW_RICH_LOCKED.MDH .... <zModelProto.cpp,#1665>
01:17 Info: 3 D: MDL: Loading Model-Mesh: CHESTBIG_NW_RICH_LOCKED.MDM .... <zModelProto.cpp,#5333>
01:17 Info: 5 N: MSB: numAnis: 7, numMAN: 6 .... <zModelProto.cpp,#4050>
01:17 Info: 5 N: MSB: fpsRates min, max, avg: 25, 25, 25 .... <zModelProto.cpp,#4052>
01:17 Info: 3 B: ---------- 24% ---------- .... <zViewProgressbar.cpp,#142>
01:17 Info: 5 D: MDL: Loading Model-MDL 'INNOS_NW_MISC_01.ASC' .... <zModelProto.cpp,#5019>
01:17 Info: 3 B: ---------- 25% ---------- .... <zViewProgressbar.cpp,#142>
01:18 Info: 2 N: MSB: Loading Model-Script (binary) 'DOOR_NW_POOR_01.MDS' .... <zModelProto.cpp,#4849>
01:18 Info: 5 D: MDL: Loading Model-Hierarchy: DOOR_NW_POOR_01.MDH .... <zModelProto.cpp,#1665>
01:18 Info: 3 D: MDL: Loading Model-Mesh: DOOR_NW_POOR_01.MDM .... <zModelProto.cpp,#5333>
01:18 Info: 5 C: SND: Creating Sound Instance DOOR_OPEN (alternative: 0) .... <zSndMss.cpp,#1297>
01:18 Info: 5 C: SND: Creating Sound Instance DOOR_CLOSE (alternative: 0) .... <zSndMss.cpp,#1297>
01:18 Info: 5 C: SND: Creating Sound Instance DOOR_UNLOCK (alternative: 0) .... <zSndMss.cpp,#1297>
01:18 Info: 5 C: SND: Creating Sound Instance DOOR_TRY (alternative: 0) .... <zSndMss.cpp,#1297>
01:18 Info: 5 N: MSB: numAnis: 7, numMAN: 6 .... <zModelProto.cpp,#4050>
01:18 Info: 5 N: MSB: fpsRates min, max, avg: 25, 25, 25 .... <zModelProto.cpp,#4052>
01:18 Info: 5 D: MDL: Loading Model-MDL 'HAMMEL_BODY.ASC' .... <zModelProto.cpp,#5019>
01:18 Info: 5 D: MDL: Loading Model-MDL 'GIANT_RAT_BODY.ASC' .... <zModelProto.cpp,#5019>
01:18 Info: 5 D: MDL: Loading Model-MDL 'ORC_BODY.ASC' .... <zModelProto.cpp,#5019>
01:18 Info: 3 B: ---------- 26% ---------- .... <zViewProgressbar.cpp,#142>
01:18 Info: 5 C: SND: Creating Sound Instance ENV_DAY_BIRDSANDWIND03 (alternative: 0) .... <zSndMss.cpp,#1297>
01:18 Info: 5 C: SND: Creating Sound Instance MYSTERY_04 (alternative: 0) .... <zSndMss.cpp,#1297>
01:18 Info: 5 C: SND: Creating Sound Instance OW_BIRD7 (alternative: 0) .... <zSndMss.cpp,#1297>
01:18 Info: 5 C: SND: Creating Sound Instance OW_BIRD7 (alternative: 1) .... <zSndMss.cpp,#1297>
01:18 Info: 5 C: SND: Creating Sound Instance OW_BIRD7 (alternative: 2) .... <zSndMss.cpp,#1297>
01:18 Info: 5 C: SND: Creating Sound Instance OW_BIRD7 (alternative: 3) .... <zSndMss.cpp,#1297>
01:18 Info: 5 C: SND: Creating Sound Instance OW_BIRD7 (alternative: 4) .... <zSndMss.cpp,#1297>
01:18 Info: 5 C: SND: Creating Sound Instance OW_BIRD7 (alternative: 5) .... <zSndMss.cpp,#1297>
01:18 Info: 5 C: SND: Creating Sound Instance OW_WATERFALL1 (alternative: 0) .... <zSndMss.cpp,#1297>
01:18 Info: 5 C: SND: Creating Sound Instance OW_SHIPWREKORBRIDGE (alternative: 0) .... <zSndMss.cpp,#1297>
01:18 Info: 5 C: SND: Creating Sound Instance OW_SHIPWREKORBRIDGE (alternative: 1) .... <zSndMss.cpp,#1297>
01:18 Info: 5 C: SND: Creating Sound Instance OW_SHIPWREKORBRIDGE (alternative: 2) .... <zSndMss.cpp,#1297>
01:18 Info: 5 C: SND: Creating Sound Instance OW_SHIPWREKORBRIDGE (alternative: 3) .... <zSndMss.cpp,#1297>
01:18 Info: 5 C: SND: Creating Sound Instance AMBIENTTONE_03_DARK (alternative: 0) .... <zSndMss.cpp,#1297>
01:18 Info: 5 C: SND: Creating Sound Instance AMBIENTSCREAM_1 (alternative: 0) .... <zSndMss.cpp,#1297>
01:18 Info: 5 C: SND: Creating Sound Instance OW_WINDCAVE2 (alternative: 0) .... <zSndMss.cpp,#1297>
01:18 Info: 5 C: SND: Creating Sound Instance INSECTSFROGS_NIGHT (alternative: 0) .... <zSndMss.cpp,#1297>
01:18 Info: 3 B: ---------- 27% ---------- .... <zViewProgressbar.cpp,#142>
01:18 Info: 5 C: SND: Creating Sound Instance OW_OWL1 (alternative: 0) .... <zSndMss.cpp,#1297>
01:18 Info: 5 C: SND: Creating Sound Instance OW_OWL1 (alternative: 1) .... <zSndMss.cpp,#1297>
01:18 Info: 5 C: SND: Creating Sound Instance OW_OWL2 (alternative: 0) .... <zSndMss.cpp,#1297>
01:18 Info: 5 C: SND: Creating Sound Instance CAVE_WINDS_01 (alternative: 0) .... <zSndMss.cpp,#1297>
01:18 Info: 3 D: MORPH: Loading MorphMesh: ITRW_CROSSBOW_M_01.mmb .... <zMorphMesh.cpp,#376>
01:18 Info: 3 B: ---------- 28% ---------- .... <zViewProgressbar.cpp,#142>
01:18 Info: 2 N: MSB: Loading Model-Script (binary) 'PAN_OC.MDS' .... <zModelProto.cpp,#4849>
01:18 Info: 5 D: MDL: Loading Model-Hierarchy: PAN_OC.MDH .... <zModelProto.cpp,#1665>
01:18 Info: 3 D: MDL: Loading Model-Mesh: PAN_OC.MDM .... <zModelProto.cpp,#5333>
01:18 Info: 5 C: SND: Creating Sound Instance PAN_FRYING (alternative: 0) .... <zSndMss.cpp,#1297>
01:18 Info: 5 C: SND: Creating Sound Instance PAN_FRYING (alternative: 1) .... <zSndMss.cpp,#1297>
01:18 Info: 5 C: SND: Creating Sound Instance PAN_FRYING (alternative: 2) .... <zSndMss.cpp,#1297>
01:18 Info: 5 N: MSB: numAnis: 4, numMAN: 4 .... <zModelProto.cpp,#4050>
01:18 Info: 5 N: MSB: fpsRates min, max, avg: 25, 25, 25 .... <zModelProto.cpp,#4052>
01:18 Info: 3 D: MORPH: Loading MorphMesh: ITRW_BOW_L_02.mmb .... <zMorphMesh.cpp,#376>
01:18 Info: 5 D: MDL: Loading Model-MDL 'BEDHIGH_PC.ASC' .... <zModelProto.cpp,#5019>
01:18 Info: 3 B: ---------- 29% ---------- .... <zViewProgressbar.cpp,#142>
01:18 Info: 5 D: MDL: Loading Model-MDL 'BEDHIGH_NW_MASTER_01.ASC' .... <zModelProto.cpp,#5019>
01:18 Info: 5 D: MDL: Loading Model-MDL 'CAULDRON_OC.ASC' .... <zModelProto.cpp,#5019>
01:18 Info: 2 N: MSB: Loading Model-Script (binary) 'BSSHARP_OC.MDS' .... <zModelProto.cpp,#4849>
01:18 Info: 5 D: MDL: Loading Model-Hierarchy: BSSHARP_OC.MDH .... <zModelProto.cpp,#1665>
01:18 Info: 3 D: MDL: Loading Model-Mesh: BSSHARP_OC.MDM .... <zModelProto.cpp,#5333>
01:18 Info: 5 C: SND: Creating Sound Instance FORGE_SHARPEN (alternative: 0) .... <zSndMss.cpp,#1297>
01:18 Info: 5 N: MSB: numAnis: 4, numMAN: 4 .... <zModelProto.cpp,#4050>
01:18 Info: 5 N: MSB: fpsRates min, max, avg: 25, 25, 25 .... <zModelProto.cpp,#4052>
01:18 Info: 2 N: MSB: Loading Model-Script (binary) 'BSFIRE_OC.MDS' .... <zModelProto.cpp,#4849>
01:18 Info: 5 D: MDL: Loading Model-Hierarchy: BSFIRE_OC.MDH .... <zModelProto.cpp,#1665>
01:18 Info: 3 D: MDL: Loading Model-Mesh: BSFIRE_OC.MDM .... <zModelProto.cpp,#5333>
01:18 Info: 5 C: SND: Creating Sound Instance FORGE_FIRE (alternative: 0) .... <zSndMss.cpp,#1297>
01:18 Info: 5 N: MSB: numAnis: 4, numMAN: 4 .... <zModelProto.cpp,#4050>
01:18 Info: 5 N: MSB: fpsRates min, max, avg: 25, 25, 25 .... <zModelProto.cpp,#4052>
01:18 Info: 2 N: MSB: Loading Model-Script (binary) 'BSCOOL_OC.MDS' .... <zModelProto.cpp,#4849>
01:18 Info: 5 D: MDL: Loading Model-Hierarchy: BSCOOL_OC.MDH .... <zModelProto.cpp,#1665>
01:18 Info: 3 D: MDL: Loading Model-Mesh: BSCOOL_OC.MDM .... <zModelProto.cpp,#5333>
01:18 Info: 5 C: SND: Creating Sound Instance FORGE_WATER (alternative: 0) .... <zSndMss.cpp,#1297>
01:19 Info: 5 N: MSB: numAnis: 4, numMAN: 4 .... <zModelProto.cpp,#4050>
01:19 Info: 5 N: MSB: fpsRates min, max, avg: 25, 25, 25 .... <zModelProto.cpp,#4052>
01:19 Info: 2 N: MSB: Loading Model-Script (binary) 'BSANVIL_OC.MDS' .... <zModelProto.cpp,#4849>
01:19 Info: 5 D: MDL: Loading Model-Hierarchy: BSANVIL_OC.MDH .... <zModelProto.cpp,#1665>
01:19 Info: 3 D: MDL: Loading Model-Mesh: BSANVIL_OC.MDM .... <zModelProto.cpp,#5333>
01:19 Info: 5 C: SND: Creating Sound Instance FORGE_ANVIL (alternative: 0) .... <zSndMss.cpp,#1297>
01:19 Info: 5 C: SND: Creating Sound Instance FORGE_ANVIL (alternative: 1) .... <zSndMss.cpp,#1297>
01:19 Info: 5 N: MSB: numAnis: 4, numMAN: 4 .... <zModelProto.cpp,#4050>
01:19 Info: 5 N: MSB: fpsRates min, max, avg: 25, 25, 25 .... <zModelProto.cpp,#4052>
01:19 Info: 5 D: MDL: Loading Model-MDL 'BENCH_3_OC.ASC' .... <zModelProto.cpp,#5019>
01:19 Info: 2 N: MSB: Loading Model-Script (binary) 'DOOR_NW_RICH_01.MDS' .... <zModelProto.cpp,#4849>
01:19 Info: 5 D: MDL: Loading Model-Hierarchy: DOOR_NW_RICH_01.MDH .... <zModelProto.cpp,#1665>
01:19 Info: 3 D: MDL: Loading Model-Mesh: DOOR_NW_RICH_01.MDM .... <zModelProto.cpp,#5333>
01:19 Info: 5 N: MSB: numAnis: 7, numMAN: 6 .... <zModelProto.cpp,#4050>
01:19 Info: 5 N: MSB: fpsRates min, max, avg: 25, 25, 25 .... <zModelProto.cpp,#4052>
01:19 Info: 5 D: MDL: Loading Model-MDL 'CHESTBIG_NW_RICH_LOCKED.ASC' .... <zModelProto.cpp,#5019>
[w] 01:19 Warn: 0 B: MOBCONTAINER: Item-Instance not found: ItFo_Mutton .... <oMobInter.cpp,#2983>
01:19 Info: 3 B: ---------- 30% ---------- .... <zViewProgressbar.cpp,#142>
01:19 Info: 5 D: MDL: Loading Model-MDL 'BENCH_NW_CITY_01.ASC' .... <zModelProto.cpp,#5019>
01:19 Info: 2 N: MSB: Loading Model-Script (binary) 'LEVER_1_OC.MDS' .... <zModelProto.cpp,#4849>
01:19 Info: 5 D: MDL: Loading Model-Hierarchy: LEVER_1_OC.MDH .... <zModelProto.cpp,#1665>
01:19 Info: 3 D: MDL: Loading Model-Mesh: LEVER_1_OC.MDM .... <zModelProto.cpp,#5333>
01:19 Info: 5 C: SND: Creating Sound Instance LEVER_DOWN (alternative: 0) .... <zSndMss.cpp,#1297>
01:19 Info: 5 C: SND: Creating Sound Instance LEVER_UP (alternative: 0) .... <zSndMss.cpp,#1297>
01:19 Info: 5 C: SND: Creating Sound Instance LEVER_LOCKED (alternative: 0) .... <zSndMss.cpp,#1297>
01:19 Info: 5 N: MSB: numAnis: 5, numMAN: 5 .... <zModelProto.cpp,#4050>
01:19 Info: 5 N: MSB: fpsRates min, max, avg: 25, 25, 25 .... <zModelProto.cpp,#4052>
01:19 Info: 5 C: SND: Creating Sound Instance STONE_LOOP (alternative: 0) .... <zSndMss.cpp,#1297>
01:19 Info: 5 C: SND: Creating Sound Instance OW_SQUIRREL (alternative: 0) .... <zSndMss.cpp,#1297>
01:19 Info: 5 C: SND: Creating Sound Instance OW_SQUIRREL (alternative: 1) .... <zSndMss.cpp,#1297>
01:19 Info: 5 C: SND: Creating Sound Instance OW_BIRD7_A5 (alternative: 0) .... <zSndMss.cpp,#1297>
01:19 Info: 3 B: ---------- 31% ---------- .... <zViewProgressbar.cpp,#142>
01:19 Info: 5 D: MDL: Loading Model-MDL 'BOOK_BLUE.ASC' .... <zModelProto.cpp,#5019>
01:19 Info: 5 D: MDL: Loading Model-MDL 'HERB_NW_MISC_01.ASC' .... <zModelProto.cpp,#5019>
01:19 Info: 5 D: MDL: Loading Model-MDL 'THRONE_BIG.ASC' .... <zModelProto.cpp,#5019>
01:19 Info: 5 C: SND: Creating Sound Instance MYSTERY_03 (alternative: 0) .... <zSndMss.cpp,#1297>
01:19 Info: 5 C: SND: Creating Sound Instance ENV_DAY_BIRDSANDWIND01 (alternative: 0) .... <zSndMss.cpp,#1297>
01:19 Info: 5 C: SND: Creating Sound Instance PERCUSSION_01 (alternative: 0) .... <zSndMss.cpp,#1297>
01:19 Info: 2 N: MSB: Loading Model-Script (binary) 'DOOR_NW_DRAGONISLE_02.MDS' .... <zModelProto.cpp,#4849>
01:19 Info: 5 D: MDL: Loading Model-Hierarchy: DOOR_NW_DRAGONISLE_02.MDH .... <zModelProto.cpp,#1665>
01:19 Info: 3 D: MDL: Loading Model-Mesh: DOOR_NW_DRAGONISLE_02.MDM .... <zModelProto.cpp,#5333>
01:19 Info: 5 N: MSB: numAnis: 7, numMAN: 6 .... <zModelProto.cpp,#4050>
01:19 Info: 5 N: MSB: fpsRates min, max, avg: 25, 25, 25 .... <zModelProto.cpp,#4052>
01:19 Info: 3 B: ---------- 32% ---------- .... <zViewProgressbar.cpp,#142>
01:19 Info: 2 N: MSB: Loading Model-Script (binary) 'CHESTSMALL_OCCHESTSMALLLOCKED.MDS' .... <zModelProto.cpp,#4849>
01:19 Info: 5 D: MDL: Loading Model-Hierarchy: CHESTSMALL_OCCHESTSMALLLOCKED.MDH .... <zModelProto.cpp,#1665>
01:19 Info: 3 D: MDL: Loading Model-Mesh: CHESTSMALL_OCCHESTSMALLLOCKED.MDM .... <zModelProto.cpp,#5333>
01:19 Info: 5 N: MSB: numAnis: 7, numMAN: 6 .... <zModelProto.cpp,#4050>
01:19 Info: 5 N: MSB: fpsRates min, max, avg: 25, 25, 25 .... <zModelProto.cpp,#4052>
01:19 Info: 5 D: MDL: Loading Model-MDL 'CHAIR_NW_EDEL_01.ASC' .... <zModelProto.cpp,#5019>
01:19 Info: 2 N: MSB: Loading Model-Script (binary) 'CHESTBIG_OCCHESTMEDIUMLOCKED.MDS' .... <zModelProto.cpp,#4849>
01:19 Info: 5 D: MDL: Loading Model-Hierarchy: CHESTBIG_OCCHESTMEDIUMLOCKED.MDH .... <zModelProto.cpp,#1665>
01:19 Info: 3 D: MDL: Loading Model-Mesh: CHESTBIG_OCCHESTMEDIUMLOCKED.MDM .... <zModelProto.cpp,#5333>
01:19 Info: 5 N: MSB: numAnis: 7, numMAN: 6 .... <zModelProto.cpp,#4050>
01:19 Info: 5 N: MSB: fpsRates min, max, avg: 25, 25, 25 .... <zModelProto.cpp,#4052>
01:19 Info: 5 D: MDL: Loading Model-MDL 'TREASURE_ADDON_01.ASC' .... <zModelProto.cpp,#5019>
01:19 Info: 3 D: MORPH: Loading MorphMesh: ITRW_SLD_BOW.mmb .... <zMorphMesh.cpp,#376>
01:19 Info: 3 B: ---------- 33% ---------- .... <zViewProgressbar.cpp,#142>
01:19 Info: 5 D: MDL: Loading Model-MDL 'ORE_GROUND.ASC' .... <zModelProto.cpp,#5019>
01:20 Info: 3 B: ---------- 34% ---------- .... <zViewProgressbar.cpp,#142>
01:20 Info: 5 D: MDL: Loading Model-MDL 'BAUMSAEGE_1.ASC' .... <zModelProto.cpp,#5019>
01:20 Info: 2 N: MSB: Loading Model-Script (binary) 'CHESTBIG_OCCHESTMEDIUM.MDS' .... <zModelProto.cpp,#4849>
01:20 Info: 5 D: MDL: Loading Model-Hierarchy: CHESTBIG_OCCHESTMEDIUM.MDH .... <zModelProto.cpp,#1665>
01:20 Info: 3 D: MDL: Loading Model-Mesh: CHESTBIG_OCCHESTMEDIUM.MDM .... <zModelProto.cpp,#5333>
01:20 Info: 5 N: MSB: numAnis: 5, numMAN: 5 .... <zModelProto.cpp,#4050>