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Pytania i problemy / Crash gry przy ładowaniu nowego ZENa
« dnia: 2018-08-23, 23:20 »
Niestety, ale nic z tego nie pomogło, chyba że ten kod od @Cruc wklejam w złym miejscu. Teraz mam tak.
A tutaj logi z zSpy ale raczej nie ma tutaj żadnego błędu.
Kod: [Zaznacz]
AI_Output (other, self ,"DIA_Zlodziej_END_ISL_ch1_15_01"); //Tak, jestem gotowy i możemy ruszać.
AI_Output (self, other ,"DIA_Zlodziej_END_ISL_ch1_03_02"); //No i to mi się podoba, wsiadaj więc na łódkę i odpływamy.
AI_StopProcessInfos (self);
B_ResetAll(other);
self.aivar[AIV_INVINCIBLE] = FALSE;
other.aivar[AIV_INVINCIBLE] = FALSE;
AI_Teleport (hero,"WP_INGWORLD");
A tutaj logi z zSpy ale raczej nie ma tutaj żadnego błędu.
Spoiler
[....3306...]
00:20 Info: 5 U: PAR: CONTENT\AI\AI_INTERN\SPECIES.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\AI_INTERN\PRINTDEBUG.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\AI_INTERN\PRINTPLUS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\EVENTS\B_AWAKE_STONEGUARDIAN.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\LOG_ENTRIES\LOG_CONSTANTS_HOSHI.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\LOG_ENTRIES\LOG_CONSTANTS_MATTES.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\LOG_ENTRIES\LOG_CONSTANTS_NOTES.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\LOG_ENTRIES\LOG_CONSTANTS_YOLY.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\XP_CONSTANTS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\STORY_GLOBALS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\NPC_GLOBALS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\SVM.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\TEXT.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_STORY\C_NPCISINQUARTER.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_STORY\C_DIEGOTOOFAR.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_STORY\B_ADDFIGHTSKILL.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_STORY\B_RAISEFIGHTTALENT.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\NPC_SCRIPTS\B_SETFIGHTSKILLS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_STORY\B_RAISEATTRIBUTE.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_STORY\B_LOGENTRY.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_STORY\B_GETDAYPLUS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_STORY\B_BLESSATTRIBUTE.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_STORY\B_STARTOTHERROUTINE.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_CONTENT\B_SCOBSESSION.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_CONTENT\B_EXTRO_AVI.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_CONTENT\B_LIESELMAEH.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_CONTENT\B_IRRLICHTBEEP.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_CONTENT\B_GREG_COMESTODEXTER.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_CONTENT\B_UPGRADE_HERO_HACKCHANCE.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_CONTENT\B_COUNTCANYONRAZOR.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_CONTENT\B_MALCOMEXIDENT.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_CONTENT\C_ARTEFAKTVALUES.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\DIALOG_MOBSIS\B_PLAYERMAP.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_SAY.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_SAY_OVERLAY.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\LOG_ENTRIES\B_CLOSETOPIC.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\LOG_ENTRIES\B_CLOSETOPICS_HOSHI.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\LOG_ENTRIES\B_CLOSETOPICS_MATTES.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\LOG_ENTRIES\B_CLOSETOPICS_YOLY.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\LOG_ENTRIES\B_CHECKLOG.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_STORY\B_GIVEPLAYERXP.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_CONTENT\B_SCUSESRAKE.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_STORY\B_KILLNPC.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_STORY\B_REMOVENPC.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_CONTENT\B_REMOVEQUARHODRON.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_CONTENT\B_PLAYERFINDITEM.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\TUNING_ADDON_BELIARSWEAPONS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\TUNING_MELEE_WEAPONS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\TUNING_RANGED_WEAPONS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\EINHAND_EQUIPBONUS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\ZWEIHAND_EQUIPBONUS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_ADDON_AMULETTE.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_ADDON_ARMOR.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_ADDON_BELIARWEAPONS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_ADDON_BELTS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_ADDON_FOOD.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_ADDON_KEYS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_ADDON_MISK.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_ADDON_POTIONS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_ADDON_RUNES.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_ADDON_SCROLLS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_ADDON_SECRETBOOKS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_ADDON_SHELLS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_ADDON_STONEPLATES.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_ADDON_WEAPONS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_ADDON_WRITTEN.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_ADDON_WRITTENRUNEMAKER.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_AMULETTE.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_ANIMALTROPHY.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_ARMOR.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_FAKESCROLL.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_FOOD.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_KEYS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_MELEE_WEAPONS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_MISK.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_PLANTS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_POTIONS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_RANGED_WEAPONS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_RINGE.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_RUNEN.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_SCROLLS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_SECRETS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_TORCH.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_WRITTEN.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\MISSIONITEMS_1.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\MISSIONITEMS_2.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\MISSIONITEMS_3.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\MISSIONITEMS_4.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\MISSIONITEMS_5.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\MISSIONITEMS_6.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\MISSIONITEMS_ADDON.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\B_MAGICHURTNPC.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_CONTENT\B_SCHASBELIARSWEAPON.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_CONTENT\B_BELIARSWEAPONSPECIALDAMAGE.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_CONTENT\B_WEAPONNATALIA.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MONSTER\B_MONSTER\B_MM_WISPDETECT.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MONSTER\B_MONSTER\B_MM_DESYNCHRONIZE.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_NPCISGATEGUARD.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\AI_INTERN\PERCEPTION.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_CONTENT\B_GHOSTSPECIALDAMAGE.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\AI_INTERN\B_REFRESHATINSERT.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\GUILDS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_REFRESHARMOR.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_BODYSTATECONTAINS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_NPCISBOTHEREDBYPLAYERROOMGUILD.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_ISUSEDMOBMYPOSSESSION.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_ISTAKENITEMMYPOSSESSION.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_NPCISDOWN.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_NPCISTOUGHGUY.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_PLAYERISFAKEBANDIT.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_PLAYERISFAKEPIRATE.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_PLAYERHASFAKEGUILD.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_BANDITHELPSSTORYBANDIT.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_BANDITATTACKBANDIT.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_LOOKATNPC.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_RESETALL.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_STORY\B_USEITEM.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_LASTWARNINGVATRAS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ADDON_MYXIR_TEACHREQUEST.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ADDON_RIORDIAN_TEACHWISP.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_BARTOK_SHITANORC.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_KOCH_HACKEBEIL.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_VALIDATEOTHER.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_SAY_GOLD.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_COMMENTFAKEGUILD.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_SAY_ATTACKEND.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_SAY_ATTACKREASON.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_SAY_GUILDGREETINGS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_SAY_SMALLTALK.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_SAY_FLEEREASON.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_SETATTITUDE.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\AI_INTERN\NPC_PLUNDER_IS_EMPTY.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_NPCISBOTHEREDBYWEAPON.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_WANTTOFLEE.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_WANTTORANSACK.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_NPCHASATTACKREASONTOKILL.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_NPCBELONGSTO.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_DROPUNCONSCIOUS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_NPCRANSACKSALWAYS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_NPCISHERO.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_NPCISUNDEAD.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_NPCISEVIL.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_REFUSETALK.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_GETTOTALPETZCOUNTER.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_GETCURRENTABSOLUTIONLEVEL.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_GETGREATESTPETZCRIME.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_GRANTABSOLUTION.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_GETPLAYERCRIME.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_DELETEPETZCRIME.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_ADDPETZCRIME.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_MEMORIZEPLAYERCRIME.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_ATTACK.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_CALLGUARDS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_CREATEAMMO.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_NPCHASAMBIENTNEWS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_WANTTOATTACKSHEEPKILLER.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_WANTTOATTACKMURDER.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_WANTTOATTACKTHIEF.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_WANTTOATTACKROOMINTRUDER.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_WANTTOREACTTOSNEAKER.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\B_READYSPELL.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\B_SELECTSPELL.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_FINISHINGMOVE.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_SELECTWEAPON.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_ASSESSENEMY.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_ASSESSDAMAGE.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_ASSESSDRAWWEAPON.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_ASSESSENTERROOM.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_ASSESSFIGHTSOUND.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_ASSESSMURDER.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_ASSESSOBSERVESUSPECT.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_ASSESSQUIETSOUND.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_ASSESSTALK.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_ASSESSTHEFT.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_ASSESSTHREAT.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_ASSESSUSEMOB.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_ASSESSWARN.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNDEMENTORTALK.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNSCHIFFSWACHENTALK.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_ASSESSPLAYER.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_MOVEMOB.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_REMOVEWEAPON.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_CONTENT\B_GIVETHIEFXP.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_STORY\B_GIVEINVITEMS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_CONTENT\B_BEKLAUEN.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ANNOUNCE_HEROLD.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_PREACH_VATRAS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNAMBIENTINFOS_DIEGO.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNAMBIENTNEWS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNTOUGHGUYNEWS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNCITYGUIDE.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNAMBIENTINFOS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\C_SPELL_PROTO.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\B_ASSESSMAGIC.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\C_CANNPCCOLLIDEWITHSPELL.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_ARMYOFDARKNESS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_BREATHOFDEATH.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_CHARGEFIREBALL.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_CHARGEZAP.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_CHARM.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_CONCUSSIONBOLT.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_DEATHBALL.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_DEATHBOLT.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_DESTROYUNDEAD.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_ENERGYBALL.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_FEAR.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_FIREBOLT.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_FIRERAIN.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_FIRESTORM.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_GEYSER.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_GREENTENTACLE.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_HEAL_ALLE.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_ICEBOLT.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_ICECUBE.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_ICELANCE.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_ICEWAVE.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_INFLATE.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_INSTANTFIREBALL.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_LIGHTNINGFLASH.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_LIGHT_ALLE.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_MASSDEATH.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_MASTEROFDISASTER.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_PALDESTROYEVIL.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_PALHOLYBOLT.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_PALREPELEVIL.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_PYROKINESIS.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_SHRINK.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_SKULL.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_SLEEP.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_SUCKENERGY.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_SUMMONDEMON.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_SUMMONGOBLINSKELETON.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_SUMMONGOLEM.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_SUMMONGUARDIAN.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_SUMMONMUD.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_SUMMONSKELETON.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_SUMMONWOLF.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_SUMMONZOMBIE.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_SWARM.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_TELEPORT_ALLE.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_THUNDERSTORM.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_TRANSFORM_ALLE.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_WATERFIST.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_WHIRLWIND.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\AI_INTERN\SPECIES.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\AI_INTERN\PRINTDEBUG.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\AI_INTERN\PRINTPLUS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\EVENTS\B_AWAKE_STONEGUARDIAN.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\LOG_ENTRIES\LOG_CONSTANTS_HOSHI.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\LOG_ENTRIES\LOG_CONSTANTS_MATTES.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\LOG_ENTRIES\LOG_CONSTANTS_NOTES.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\LOG_ENTRIES\LOG_CONSTANTS_YOLY.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\XP_CONSTANTS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\STORY_GLOBALS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\NPC_GLOBALS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\SVM.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\TEXT.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_STORY\C_NPCISINQUARTER.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_STORY\C_DIEGOTOOFAR.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_STORY\B_ADDFIGHTSKILL.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_STORY\B_RAISEFIGHTTALENT.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\NPC_SCRIPTS\B_SETFIGHTSKILLS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_STORY\B_RAISEATTRIBUTE.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_STORY\B_LOGENTRY.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_STORY\B_GETDAYPLUS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_STORY\B_BLESSATTRIBUTE.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_STORY\B_STARTOTHERROUTINE.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_CONTENT\B_SCOBSESSION.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_CONTENT\B_EXTRO_AVI.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_CONTENT\B_LIESELMAEH.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_CONTENT\B_IRRLICHTBEEP.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_CONTENT\B_GREG_COMESTODEXTER.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_CONTENT\B_UPGRADE_HERO_HACKCHANCE.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_CONTENT\B_COUNTCANYONRAZOR.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_CONTENT\B_MALCOMEXIDENT.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_CONTENT\C_ARTEFAKTVALUES.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\DIALOG_MOBSIS\B_PLAYERMAP.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_SAY.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_SAY_OVERLAY.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\LOG_ENTRIES\B_CLOSETOPIC.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\LOG_ENTRIES\B_CLOSETOPICS_HOSHI.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\LOG_ENTRIES\B_CLOSETOPICS_MATTES.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\LOG_ENTRIES\B_CLOSETOPICS_YOLY.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\LOG_ENTRIES\B_CHECKLOG.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_STORY\B_GIVEPLAYERXP.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_CONTENT\B_SCUSESRAKE.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_STORY\B_KILLNPC.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_STORY\B_REMOVENPC.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_CONTENT\B_REMOVEQUARHODRON.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_CONTENT\B_PLAYERFINDITEM.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\TUNING_ADDON_BELIARSWEAPONS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\TUNING_MELEE_WEAPONS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\TUNING_RANGED_WEAPONS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\EINHAND_EQUIPBONUS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\ZWEIHAND_EQUIPBONUS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_ADDON_AMULETTE.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_ADDON_ARMOR.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_ADDON_BELIARWEAPONS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_ADDON_BELTS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_ADDON_FOOD.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_ADDON_KEYS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_ADDON_MISK.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_ADDON_POTIONS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_ADDON_RUNES.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_ADDON_SCROLLS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_ADDON_SECRETBOOKS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_ADDON_SHELLS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_ADDON_STONEPLATES.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_ADDON_WEAPONS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_ADDON_WRITTEN.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_ADDON_WRITTENRUNEMAKER.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_AMULETTE.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_ANIMALTROPHY.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_ARMOR.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_FAKESCROLL.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_FOOD.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_KEYS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_MELEE_WEAPONS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_MISK.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_PLANTS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_POTIONS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_RANGED_WEAPONS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_RINGE.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_RUNEN.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_SCROLLS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_SECRETS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_TORCH.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\IT_WRITTEN.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\MISSIONITEMS_1.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\MISSIONITEMS_2.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\MISSIONITEMS_3.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\MISSIONITEMS_4.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\MISSIONITEMS_5.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\MISSIONITEMS_6.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\ITEMS\MISSIONITEMS_ADDON.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\B_MAGICHURTNPC.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_CONTENT\B_SCHASBELIARSWEAPON.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_CONTENT\B_BELIARSWEAPONSPECIALDAMAGE.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_CONTENT\B_WEAPONNATALIA.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MONSTER\B_MONSTER\B_MM_WISPDETECT.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MONSTER\B_MONSTER\B_MM_DESYNCHRONIZE.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_NPCISGATEGUARD.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\AI_INTERN\PERCEPTION.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_CONTENT\B_GHOSTSPECIALDAMAGE.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\AI_INTERN\B_REFRESHATINSERT.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\GUILDS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_REFRESHARMOR.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_BODYSTATECONTAINS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_NPCISBOTHEREDBYPLAYERROOMGUILD.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_ISUSEDMOBMYPOSSESSION.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_ISTAKENITEMMYPOSSESSION.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_NPCISDOWN.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_NPCISTOUGHGUY.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_PLAYERISFAKEBANDIT.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_PLAYERISFAKEPIRATE.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_PLAYERHASFAKEGUILD.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_BANDITHELPSSTORYBANDIT.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_BANDITATTACKBANDIT.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_LOOKATNPC.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_RESETALL.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_STORY\B_USEITEM.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_LASTWARNINGVATRAS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ADDON_MYXIR_TEACHREQUEST.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ADDON_RIORDIAN_TEACHWISP.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_BARTOK_SHITANORC.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_KOCH_HACKEBEIL.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_VALIDATEOTHER.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_SAY_GOLD.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_COMMENTFAKEGUILD.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_SAY_ATTACKEND.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_SAY_ATTACKREASON.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_SAY_GUILDGREETINGS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_SAY_SMALLTALK.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_SAY_FLEEREASON.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_SETATTITUDE.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\AI_INTERN\NPC_PLUNDER_IS_EMPTY.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_NPCISBOTHEREDBYWEAPON.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_WANTTOFLEE.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_WANTTORANSACK.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_NPCHASATTACKREASONTOKILL.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_NPCBELONGSTO.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_DROPUNCONSCIOUS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_NPCRANSACKSALWAYS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_NPCISHERO.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_NPCISUNDEAD.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_NPCISEVIL.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_REFUSETALK.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_GETTOTALPETZCOUNTER.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_GETCURRENTABSOLUTIONLEVEL.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_GETGREATESTPETZCRIME.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_GRANTABSOLUTION.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_GETPLAYERCRIME.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_DELETEPETZCRIME.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_ADDPETZCRIME.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_MEMORIZEPLAYERCRIME.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_ATTACK.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_CALLGUARDS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_CREATEAMMO.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_NPCHASAMBIENTNEWS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_WANTTOATTACKSHEEPKILLER.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_WANTTOATTACKMURDER.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_WANTTOATTACKTHIEF.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_WANTTOATTACKROOMINTRUDER.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\C_HUMAN\C_WANTTOREACTTOSNEAKER.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\B_READYSPELL.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\B_SELECTSPELL.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_FINISHINGMOVE.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_SELECTWEAPON.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_ASSESSENEMY.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_ASSESSDAMAGE.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_ASSESSDRAWWEAPON.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_ASSESSENTERROOM.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_ASSESSFIGHTSOUND.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_ASSESSMURDER.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_ASSESSOBSERVESUSPECT.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_ASSESSQUIETSOUND.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_ASSESSTALK.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_ASSESSTHEFT.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_ASSESSTHREAT.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_ASSESSUSEMOB.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_ASSESSWARN.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNDEMENTORTALK.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNSCHIFFSWACHENTALK.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_ASSESSPLAYER.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_MOVEMOB.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\HUMAN\B_HUMAN\B_REMOVEWEAPON.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_CONTENT\B_GIVETHIEFXP.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_STORY\B_GIVEINVITEMS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_CONTENT\B_BEKLAUEN.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ANNOUNCE_HEROLD.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_PREACH_VATRAS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNAMBIENTINFOS_DIEGO.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNAMBIENTNEWS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNTOUGHGUYNEWS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNCITYGUIDE.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNAMBIENTINFOS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\C_SPELL_PROTO.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\B_ASSESSMAGIC.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\C_CANNPCCOLLIDEWITHSPELL.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_ARMYOFDARKNESS.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_BREATHOFDEATH.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_CHARGEFIREBALL.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_CHARGEZAP.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_CHARM.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_CONCUSSIONBOLT.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_DEATHBALL.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_DEATHBOLT.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_DESTROYUNDEAD.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_ENERGYBALL.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_FEAR.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_FIREBOLT.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_FIRERAIN.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_FIRESTORM.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_GEYSER.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_GREENTENTACLE.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_HEAL_ALLE.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_ICEBOLT.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_ICECUBE.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_ICELANCE.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_ICEWAVE.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_INFLATE.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_INSTANTFIREBALL.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_LIGHTNINGFLASH.D : Parse... .... <zError.cpp,#465>
00:20 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_LIGHT_ALLE.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_MASSDEATH.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_MASTEROFDISASTER.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_PALDESTROYEVIL.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_PALHOLYBOLT.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_PALREPELEVIL.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_PYROKINESIS.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_SHRINK.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_SKULL.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_SLEEP.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_SUCKENERGY.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_SUMMONDEMON.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_SUMMONGOBLINSKELETON.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_SUMMONGOLEM.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_SUMMONGUARDIAN.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_SUMMONMUD.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_SUMMONSKELETON.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_SUMMONWOLF.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_SUMMONZOMBIE.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_SWARM.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_TELEPORT_ALLE.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_THUNDERSTORM.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_TRANSFORM_ALLE.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_WATERFIST.D : Parse... .... <zError.cpp,#465>
00:21 Info: 5 U: PAR: CONTENT\AI\MAGIC\SPELLS\SPELL_WHIRLWIND.D : Parse... .... <zError.cpp,#465>