Może trochę nie w temacie.
Więc tak napisałem skrypt .
To jest w Startup
[codebox]//*******************************************************************************
//* Surface *
//*******************************************************************************
FUNC VOID STARTUP_SUB_SURFACE ()
{
Wld_InsertNpc (GRD_254_Orry,"OC1");
Wld_InsertNpc (GRD_281_Gardist,"OC1");//Orry-Wache
Wld_InsertNpc (Non_2994_Test,"OC1");//
//--------Brückenwachen vorm OC--------------------------------------
Wld_InsertNpc (GRD_275_Brueckenwache,"OC1");
Wld_InsertNpc (GRD_276_Brueckenwache,"OC1");
//--------Zugangswachen zum Orkgebiet--------------------------------------
Wld_InsertNpc (GRD_224_Pacho,"OC1");
Wld_InsertNpc (GRD_237_Gardist,"OC1");
Wld_InsertNpc (GRD_238_Gardist,"OC1");
[/codebox]
A to jest NPC
[codebox]instance Non_2994_Test (Npc_Default)
{
//-------- primary data --------
name = "Test";
npctype = NPCTYPE_MAIN;
guild = GIL_NONE;
level = 5;
voice = 3;
id = 2994;
//-------- abilities --------
attribute[ATR_STRENGTH] = 25;
attribute[ATR_DEXTERITY] = 15;
attribute[ATR_MANA_MAX] = 0;
attribute[ATR_MANA] = 0;
attribute[ATR_HITPOINTS_MAX] = 100;
attribute[ATR_HITPOINTS] = 60;
//-------- visuals --------
// animations
Mdl_SetVisual (self,"HUMANS.MDS");
Mdl_ApplyOverlayMds (self,"Humans_Tired.mds");
// body mesh, head mesh, hairmesh, face-tex, hair-tex, skin
Mdl_SetVisualBody (self,"hum_body_Naked0",2,1,"Hum_Head_Bald", 15, 1,GRD_ARMOR_H);
B_Scale (self);
Mdl_SetModelFatness (self, 0);
fight_tactic = FAI_HUMAN_STRONG;
//-------- Talents --------
//-------- inventory --------
EquipItem (self, ItMw_1H_Club_01);
CreateInvItem (self, ItMwPickaxe);
CreateInvItem (self, ItFoLoaf);
CreateInvItem (self, ItFoBeer);
CreateInvItem (self, ItLsTorch);
//-------------Daily Routine-------------
daily_routine = Rtn_starting_2094;
};
FUNC VOID Rtn_starting_2094 ()
{
TA_Teaching (21,00,04,00,"OW_SPAWN_TEST_1");
TA_Teaching (04,00,21,00,"OW_SPAWN_TEST_1");
};
[/codebox]
I mam tu pytanie do ciebie co ja tu źle zrobiłem bo NPC w grze nie ma