Witam, odrazu przechodze do rzeczy - npc chociaż jest w startupie niepojawia się, dziwne. niewiem czy ot coś w jego skrypcie, czy startupie, czy coś z waypointami, tu dam kawałek ze startupem i NPCa ;)
Starup w tym miejscu
//*******************************************************************************
//* Surface *
//*******************************************************************************
FUNC VOID STARTUP_SUB_SURFACE ()
{
Wld_InsertNpc (ORG_3000_mysliwy,"MOD01");
Wld_InsertNpc (GRD_254_Orry,"OC1");
Wld_InsertNpc (GRD_281_Gardist,"OC1");//Orry-Wache
//--------Brückenwachen vorm OC--------------------------------------
Wld_InsertNpc (GRD_275_Brueckenwache,"OC1");
Wld_InsertNpc (GRD_276_Brueckenwache,"OC1");
//--------Zugangswachen zum Orkgebiet--------------------------------------
Wld_InsertNpc (GRD_224_Pacho,"OC1");
Wld_InsertNpc (GRD_237_Gardist,"OC1");
Wld_InsertNpc (GRD_238_Gardist,"OC1");
//--------Jäger zum Austauschplatz------------------------------------------
Wld_InsertNpc (ORG_818_Ratford,"OC1");
Wld_InsertNpc (ORG_819_Drax,"OC1");
//----------Jäger auf Weg zu NC---------------------------------------------
Wld_InsertNpc (STT_336_Cavalorn,"OW_SAWHUT_GREENGOBBO_SPAWN");
//------------Toter Gardist---------------------------------------------
Wld_InsertNpc (GRD_282_Nek,"");
var C_NPC nek; nek = Hlp_GetNpc(GRD_282_Nek);
Npc_ChangeAttribute (nek, ATR_HITPOINTS, -nek.attribute[ATR_HITPOINTS_MAX]);
//-----------Buddler vorm OC---------------------------------------------
Wld_InsertNpc (Vlk_520_Buddler,"OC_ROUND_22");
Wld_InsertNpc (Vlk_534_Buddler,"OC_ROUND_22");
NPC
instance ORG_3000_Mysliwy (Npc_Default)
{
//Generated by Gothic NPC Maker
//----------Info ogolne----------
name = "Myśliwy";
Npctype = Npctype_Main;
guild = GIL_ORG;
level = 12;
voice = 5;
id = 3000;
//----------Statystyki----------
attribute[ATR_STRENGTH] = 40;
attribute[ATR_DEXTERITY] = 50;
attribute[ATR_MANA_MAX] = 0;
attribute[ATR_MANA] = 0;
attribute[ATR_HITPOINTS_MAX] = 250;
attribute[ATR_HITPOINTS] = 250;
//----------Wyglad----------
Mdl_SetVisual (self,"HUMANS.MDS");
Mdl_ApplyOverlayMds (self,"Humans_Militia.mds");
Mdl_SetVisualBody (self,"hum_body_naked0",0, 2,"Hum_Head_Bald",115, 1,ORG_ARMOR_L);
B_Scale (self);
Mdl_SetModelFatness(self,0);
//----------Umiejetnasci----------
Npc_SetTalentSkill (self, NPC_TALENT_1H,1);
Npc_SetTalentSkill (self, NPC_TALENT_BOW,2);
//----------Ekwipunek----------
EquipItem (self, ItMw_1H_Sword_04);
EquipItem (self, ItRw_Bow_Long_04);
CreateInvItems (self,ItAt_Wolf_02,1);
//----------Pozostale----------
fight_tactic = FAI_HUMAN_Master;
daily_routine = Rtn_start_3000;
//Generated by Gothic NPC Maker
};
FUNC VOID Rtn_start_3000 ()
{
TA_SitAround (08,00,14,00,"MOD01");
TA_RoastScavenger (14,01,18,00,"MOD02");
TA_SitAround (18,01,22,00,"MOD03");
TA_Sleep (22,01,07,59,"MOD04");
};
Proszę o jak naszybszą pomoc
resparsowałem skrypty, tylko jak w każdym problemie nic niedało xP