Mam kolejny problem. Gdy reaparsuje skrypty, wyskakują mi takie błędy ale pierw macie cały skrypt NPC'TA
instance PAL_98907_Paladyn (NPC_Default)
{
// ----- NPC -----
name = "Paladyn";
guild = 1;
id = 98907;
voice = 3;
flags = 0;
npctype = NPCTYPE_MAIN;
level = 15;
// ----- Attributes -----
attribute[ATR_STRENGTH] = 59;
attribute[ATR_DEXTERITY] = 60;
attribute[ATR_HITPOINTS_MAX] = 600;
attribute[ATR_HITPOINTS] = 600;
attribute[ATR_MANA_MAX] = 60;
attribute[ATR_MANA] = 60;
// ----- Hitchance -----
HitChance [NPC_TALENT_1H] = 20;
HitChance [NPC_TALENT_2H] = 20;
HitChance [NPC_TALENT_BOW] = 20;
HitChance [NPC_TALENT_CROSSBOW] = 20;
B_SetNpcVisual (self, MALE, "HUM_HEAD_FIGHTER", Face_N_Drax, BodyTex_N, ITAR_PAL_M);
Mdl_SetModelFatness (self, 1);
Mdl_ApplyOverlayMds (self, "Humans_Militia.mds");
// ----- Give NPC his Talents -----
B_GiveNpcTalents (self);
// ----- Inventory -----
EquipItem (self, ItMw_1h_Nov_Mace);
// ------ TA anmelden ------
daily_routine = Rtn_Start_98907;
};
FUNC VOID Rtn_Start_98907 ()
{
TA_GuardWheelOpen(07,00,07,10,"PALADINS_GO_CASLTE_23_OPENWHEEL");
TA_Stand_Guarding(07,10,22,00,"PALADINS_GO_CASTLE_23");
TA_GuardWheelClosed(22,00,22,10,"PALADINS_GO_CASLTE_23_OPENWHEEL");
TA_Stand_Guarding(22,10,07,00,"PALADINS_GO_CASTLE_23");
};
a błędy wyskakują że niby tutaj:
TA_GuardWheelOpen(07,00,07,10,"PALADINS_GO_CASLTE_23_OPENWHEEL");
TA_Stand_Guarding(07,10,22,00,"PALADINS_GO_CASTLE_23");
TA_GuardWheelClosed(22,00,22,10,"PALADINS_GO_CASLTE_23_OPENWHEEL");
TA_Stand_Guarding(22,10,07,00,"PALADINS_GO_CASTLE_23");
a i nie zwracajcie uwagi na wp, bo są na 100% dobrze. Podczas dodawania waypointu literówkę zrobiłem, bo sprawdzałem w spacerze czy się wp zgadzają.
Więc o co chodzi?