Update 16.10
- After the dialogue with Riordian, information about the Seeking Light will be recorded in the diary to make it easier for new players to understand
- Hero status icons (acrobatics, wearing a robe, bleeding, etc.) now instantly disappear from the screen if the hero entered the dialogue
- Fixed a bug when the hero hit controlled creatures or summons with splash damage (massive) and they attacked the hero
- Skill Rune "Destroy undead" is now also "non-target"
- Reduced the requirement for armor from creepers by strength (45 strength), remove before updating scripts
- Curse now reduces rune damage by 30%, up from 25%
- On Nightmare or with increased defense (%) selected, monsters and bosses no longer have minimum defense (50).
Now, protection is increased by the selected% only for those who have protection against a specific type of damage and so was> 0 (ie, for example, if a wolf has 0 protection from magic, then it will have 0 protection, and another monster has 10 protection from magic, then it will become 15, as it was before)
- Fixed some errors in the text of the game
- Added a new crossbow that is effective against undead, can be found in one of the chests in the temple with the Raven in Yarkendar
- The quicklot of chests no longer works in the orc city, as with it the orcs do not react to theft
- Changed the visual of the demon Hubaxi
- Increased Firefly flight speed by 30% and improved item selection
- Changed the visual of the Ice Blast spell (3 circle, water mage), now the affected area is larger
- Changed the visual of the Fist of Water spell (4 circle, water mage), now the spell does not automatically fly at the target
- Slightly changed the visual of the Stone Blast spell (2nd circle, guru)
- Circle 5 magic now costs 10 more training points (60) and circle 6 costs 10 less (70)
- Draining dragon blood now costs 3 training points, up from 5 (the ability to learn for free remains)
- For information about missing people, Vatras now gives 2 training points, instead of one
- Removed the "Night Monster" quest, the snapper will no longer be near the waterfall at the beginning of the game
- Fixed a bug where the dialogue with Riordian about teaching the flame would not start for players on a new game
- The "fire flash" rune will no longer appear in Yarkendar in the chest, it has been removed, as before, the player will study the fireball from the fire mages
- Bromor's brothel can no longer be stolen with impunity
- NPCs that die in the game can no longer be resurrected (meaning NPCs who are either pre-dead, such as Angus and Hank in Yarkendar, or NPCs who died during the game's storyline, such as Lothar or Ragnar)
- Hubaxis now restores 1% health per hit from level 15, up from 25
- The system of summoning and accounting for sums has been rewritten from scratch; after moving to another location, along with the sum of money, there will be no departure from the game. Also summons will not be duplicated. Some other bugs were also fixed
- The death counter can now be hidden in the hero stats menu: bDeathCounterShow = 0 in gothic.ini
- Hubaxis and Krayt's health is now shown by a bar on the screen. This is optional. BShowSummonHealthBar = 0 to turn off the bar altogether. Also, this strip can be installed anywhere on the screen statically, for example, in order for the bar to be on the left and in the center of the screen, you will need to enter in Gothic.ini
bShowSummonHealthBarPosX = 50
bShowSummonHealthBarPosY = 4000
- Now, when using interactive objects (Anvil, Horn, etc.), if the hero does not have an item that is used in this object, his name will be written on the screen so that the player knows what thing he needs
- Reduced base damage of Guardian War Rune
- Slightly changed the damage of runes 1-3 circles for all mages
- Fixed burning damage, sometimes minimum burning damage was lower than intended
- Now NPC mages do not kill the hero with magic, if they are not hostile to the hero (red color of the NPC name), instead, the hero falls unconscious, as with physical attack
- In the form of a beast, the hero can focus on any opponents, regardless of the included focus on peaceful creatures
- Previously, if an aggressive NPC (lust for blood, lust for murder, mind control) attacked his own people, the rest of the pack helped him in his difficult business. Now it works differently, the members of the pack help exactly the victim, attacking the aggressive NPC
Update 17.10
- Fixed a bug where dice when playing poker now appear on the screen
- NPCs no longer react to hookah smoking by hero in brothel
- Bug fixed, it was impossible to resurrect dead NPCs (at all)
- Bug fixed, Nadia now goes upstairs normally
- Swift Feet Potion is now in Xardas' chest on a new game (instead of the Snapper quest)
- Fixed bugs in some recipes
- Fixed bug with displaying Krayt's health
- Fixed a bug when summons could disappear when moving from a location
- Non-hostile NPCs (in a duel) will no longer kill the hero with a bow
- Added a new shortcut bar to the" P "button. Especially for those who do not have numpad keys. Here you can switch animation, summon a ball, use a torch, change the type of arrows. Control - keys
- Hakon now also sells strength and dexterity belts (very first)
- The quest "Night monster" about the snapper can now be activated if you put bSnapperQuestStart = 1 in gothic.ini before starting a new game