jak zainstalowałeś systempack w wersji 1.7to możesz nie mieć ale możesz go bez problemu stworzyć.
o takiej zawartości, to są defaultowe wartości.
; Gothic ½ — SystemPack
; IMPORTANT: We do not recommend changing section [DEBUG], but if you have problems with new features,
; you may disable any repair
; Attention: File SystemPack.ini becomes available only after first game start!
[DEBUG]
FixGameUX=1
; ... fix for GameUX and rundll32 process in OS WinVista, Win7, is on (1) or off (0).
Disable_D3DVBCAPS_WRITEONLY=1
; ... fix, deletes flag WRITEONLY when vertex buffer created, for solving problems with radial for and textures.
; - on (1) or off (0), value by-default: 1, for all vidocards. Possible performance decrease by 10-15%.
BorderlessWindow=0
; ... Turns on windowed mode without a frame - on (1) or off (0), default is 0.
; recommended to include only if you have problems with operating the game in full screen mode.
ZNORESTHREAD=1
; ... disables odd stream for game resource manager (ResourceManager), on (1) or off (0), default is 1.
MoverBugfix=1
; ... fix for plug in the Temple Sleeper, on (1) or off (0), default is 1.
; works even if there is 1000 FPS, I guess does not influence on other plugs.
NumLockDisable=1
; ... active NumLock getting disabled at the start of Gothic 1 fix, on (1) or off (0), default is 1.
DisableCacheOut=1
; ... disables cache unloading when minimizing the game, on (1) or off (0), default is 1.
QuickSaveEnable=1
; ... quick save/load activated once again in Gothic 1, on (1) or off (0), default is 1.
; this function uses the 15-th slot in the game. Keys: F5 - quicksave, F9 - quickload.
USInternationalKeyboardLayout=1
; ... partially changes key bindings, interchange Z and Y keys, Minus key (underscore)
; now works properly in console, default is 1.
Polish_version=0
; ... Activates changes made to accomodate the keyboard for the Polish localization of the game - on (1) or off (0), default is 0.
PFXfix=1
; ... fire PFX-effects fix for Gothic 1, on (1) or off (0), default is 1.
BUGFIX_already_deleted_zCObject=1
; ... Disables the output of the error message "D: OBJ:?! Deleting an already deleted zCObject ?!", - on (1) or off (0), default is 1.
Disable_HUMANS_SWIM.MDS=0
; ... Disables swimming animation in walk mode - on (1) or off (0), default is 0.
Game_InitEngIntl=1
; ... fix, changes pinging of script Game_InitEnglish to Game_InitEngIntl, on (1) or off (0), default is 1.
; in original Gothic2.exe 1.30(fix) initially only Game_InitGerman и Game_InitEnglish are pinged,
; but in Russian version, in script Startup.d it is Game_InitEngIntl, that's why the EXE file did not work with Russian version.
; for those game versions where there is Game_InitEnglish in script Startup.d, this option needs set to (0).
FixHighRes=1
; ... auto patching D3DIm700.dll for high resolution support, on (1) or off (0), default is 1.
FixAppCompat=1
; ... Corrections made to enable a true full-screen mode in the game:
; off (0), - in the disabled state NPC health indicator is not visible, on Windows 8 and 8.1
; the game will operate at very low FPS, no more than about 30. Turning this mode on is not recommended (!)
; on (1), - activates a true full-screen mode, in which Vsync works,
; with options available for: gamma, brightness, and contrast.
; Windows 8 and 8.1 have no problems with FPS, it's recommended for everyone.
; on (2), - activates windowed mode with no frame. It looks like the full-screen,
; but the following does not work: Vsync – this can lead to problems in "Gothic 1",
; options: gamma, brightness, contrast (not needed, but often used).
; This mode is recommended to be activated only when the full-screen mode works
; incorrectly! This is only possible for Nvidia Optimus users when videos in
; full screen mode do not work at all. It only works on Windows 8 and above. Default is 1.
FixBink=1
; ... fix for video playback on any OS, on (1) or off (0).
FixMss=1
; ... fix for surround audio system, on (1) or off (0).
UnknExeCrc=0x64796DB9
; ... here checksum of unknown file that made failure is entered if game crashes,
; unknown file which the System Pack changes were not applied to.
[SYSTEM]
NvidiaVga=0
; ... automatically set inner option of "SystemPack" for graphic cards nVidia and ATI – DO NOT CHANGE!
[PARAMETERS]
VerticalFOV=67.5
; ... option for changing vertical FOV, default is 67.5
; value of the option for changing vFOV according to previous formula: for displays 16:10 – (56.25), for displays 16:9 – (50.625).
NewFOVformula=0
; ... Activates alternative method of FOV calculation, to avoid displayment of stretched models - on (1) or off (0), default is 0.
DisableLOD=0
; ... disables progressive LOD for *.3ds models, - on (1) or off (0), default is 0.
; possible performance decrease by 10-15%
DisableIndoorClipping=1
; ... Disables clipping of objects in Indoor locations - on (1) or off (0), default is 1.
SPAWN_INSERTRANGE=4500.0
; ... spawn NPC distance, default is 4500
SPAWN_REMOVERANGE=5000.0
; ... despawn NPC distance, default is 5000.
SPAWN_INSERTTIME_MAX=1000.0
; ... time interval between spawning next NPC at a specific point WP/FP
; default is 1000, measure unit is milliseconds.
DrawDistanceMultiplier=1
; ... game world view/render distance multiplier, default is 1.
; limitation for multiplier if render distance is 300% in game options: 10 for Gothic.exe, 26 for any other.
OutDoorPortalDistanceMultiplier=1
InDoorPortalDistanceMultiplier=1
WoodPortalDistanceMultiplier=1
; ... portal delete distance multiplier, default is 1.
; OutDoor – if Main Char is out of buildings/dungeons – is outside.
; InDoor – if Main Char is inside a building/dungeon – is in a house.
; recommended to synchronise changing of values OutDoor/InDoor
; Wood – forest portal render range, this portal type is actual only for "GOTHIC1".
zMouseRotationScale=0.1
; ... Char rotate speed using mouse in "GOTHIC1", default is 0.1.
; recommended values: from 0.1 to 0.3, step is 0.01
; for mouse with high DPI (4000 and higher), not more than 0.2
EnableShields=1
; ... shield class support fix for the following files: Gothic2.exe(GOTHIC2:NoTR) and GothicMod.exe(GOTHIC1), on (1) or off (0), default is 1.
No_Take_Anim=0
; ... Disables the selection of animations for all assigned keys - on (1) or off (0), default is 0.
RMB_No_Take_Anim=0
; ... Forces assignment of LMB and RMB (any other key will not work), disables the selection of animations for the RMB - on (1) or off (0), default is 0.
; WARNING: The engine only supports assigning two buttons per action. These options are mutually exclusive, simultaneously only one of them may operate!
; if both are enabled, only RBM_No_Take_Ani will work, since RBM_No_Take_Ani overrides No_Take_Ani (!)
; if RBM_No_Take_Ani=1 is enabled the action GAME_ACTION is assigned to the left and right mouse button, if assigned to another key (including those on a keyboard) this key will not work in this case (!)
; if you want Ctrl, but do not want the animation, use: No_Take_Anim=1, RMB_No_Take_Anim=0.
; if you do not want the animation bound to RMB, use: No_Take_Anim=0, RMB_No_Take_Anim=1.
; if you want the animation, use: No_Take_Anim=0, RMB_No_Take_Anim=0.
TRADE_VALUE_MULTIPLIER=0.5
; ... trade ratio, - minimum (0.01), maximum (100.0), default is 0.5
Animated_Inventory=1
; ... Rotate items in inventory, - on (1) or off (0), default is 1.
keyDelayRate=150
; ... hold key auto-repeat speed in "GOTHIC1", default is 70.
; recommended values: from 10 to 300.
keyDelayFirst=150
; ... time before hold key auto-repeat starts in “Gothic I”, default is 140.
; recommended values: from 100 to 1000.
HighlightMeleeFocus=1
; ... highlight effect for NPC in focus, - on (1) or off (0), default is 1.
HighlightInteractFocus=1
; ... highlight effect for item in focus, - on (1) or off (0), default is 1.
HighlightInteractNoFocus=1
; ... flicker effect for item not in focus, - on (1) or off (0), default is 1.
Fight_ANI_Interrupt=0
; ... interrupt animation in fight, - on (1) or off (0), default is 0.
ReverbVolume=3.0
; ... The multiplier for volume reverberation, the higher the value, the louder the sound reflection effects. The default is 3.0.
; The volume of the reverb as a multiplier for all - relative reverb different sounds should be as in the original game.
[BARRIER]
AlwaysON=0
; ... Displays the visual effect of the Barrier continuously - on (1) or off (0), default is 0.
AlwaysOFF=0
; ... Disables the visual effect of the Barrier - on (1) or off (0), default is 0.
DisableSound=0
; ... Disable sound of barrier, - on (1) or off (0), default is 0.
DisableDamage=0
; ... disable damage from barrier, - on (1) or off (0), default is 0.
[INTERFACE]
Scale=1
; ... Automatic interface scaling, resolution 1024x768 used as base for autoscale algorithm.
; on (1) or (1.1 ... and higher), - Interface scaling in n-times on the discretion of the user.
; maximum value depend on vertical resolution.
; for exapmle, for 1920x1080 it will be 1080/512 = 2.10.
; for 3840x2160 it will be 2160/512 = 4.21.
; higher values will be readed as maximum value.
; off (0), - without scaling. Default is 1.
ForceMenuScale=0
; ... any menu will be scaled if this option enabled, - on (1) or off (0), default is 0.
ScaleMenusX=640
; ... menu size X, for auto scale, default is 640, in pixels.
ScaleMenusY=480
; ... menu size Y, for auto scale, default is 480, in pixels.
DialogBoxX=800
DialogBoxY=600
SubtitlesBoxX=600
; ... dialogue and subtitle window size settings (in pixels).
ShowManaBar=1
; ... mana bar settings: is always invisible (0), is only visible when the hero is holding a spell in his hand (1), is always visible (2), default in the game 1.
ShowSwimBar=1
; ... remaining air bar (for swimming underwater) settings: is always invisible (0), is only visible when underwater (1), is always visible (2), default in the game 1.
HideHealthBar=0
; ... life bar settings: is always visible (0), is always invisible (1), default is 0.
NewChapterSizeX=640
NewChapterSizeY=480
SaveGameImageSizeX=320
SaveGameImageSizeY=200
InventoryItemNoteSizeX=450
; ... The size of the interface elements in the game: Starting a new chapter, Saving the game, Description of items, measured in pixels.
InventoryCellSize=70
; ... Change the size of the inventory's cells, - minimum (10), default is 70, measured in pixels.
[SUBTITLES]
Control=0
; ... Turns on the subtitle display time management - on (1) or off (0), default is 0.
; must be enabled to manage the subtitles.
TimeMultiplier=2.0
; ... The time factor for phrases with voice dialogue files.
; This means that there is one phrase uttered for a duration of 10 seconds with the multiplier 2.0 so that the subtitles for it are displayed for 20 seconds.
MaxTimePerPhrase=30.0
; ... Maximum time in seconds to display the subtitles without the voice file.
TimePerChar=100.0
; ... The time in milliseconds to display a subtitle character without voice dialogue file.
; for example, when TimePerChar=200.0, the phrase, "Can you teach me how to fight?" contains 30 characters, so it will appear 30 * 200/1000 = 6 seconds.
[RETURNING2]
Enable=0
; ... Enables changes designed for addon "Returning 2.0" - on (1) or off (0), default is 0.
[SHW32]
bShowGothicError=1
; ... Show "OutOfMemory" error in output window - on (1) or off (0), default is 1.
bShowMsgBox=0
; ... message box shows error message "OutOfMemory", - on (1) or off (0), default is 0.
bUseNewHandler=1
; ... Activates mode used by the error handler "OutOfMemory",
; on (1), catching "OutOfMemory" errors in all modules, even if they use their allocator, rather than turning to shw32.dll,
; or off (0), to catch only an OutOfMemory, which occur when calling methods of shw32.dll, default is 1.
reserveInMb=50
; ... Adjustable value (in the range of 5 to 300 MB) for the backup storage library in case of error "OutOfMemory".
; this memory will not be available for the game, but allows it to be closed as correctly as possible in the event of its occurrence.
; default value: 50 MB, measured in megabytes.