[i] 00:31 Info: 3 D: MSH: Loading Mesh: SKYDOME_LAYER1.MSH .... <zMesh.cpp,#3445>
[i] 00:31 Info: 3 D: MSH: Loading Mesh: SKYDOME_COLORLAYER.MSH .... <zMesh.cpp,#3445>
[i] 00:31 Info: 3 D: MSH: Loading Mesh: SKYDOME_LAYER2.MSH .... <zMesh.cpp,#3445>
[i] 00:31 Info: 3 D: MSH: Loading Mesh: SKYDOME_LAYER3.MSH .... <zMesh.cpp,#3445>
[i] 00:31 Info: 4 N: GAME: Loading file Content\Gothic.src or .dat .... <oGame.cpp,#739>
[w] 00:31 Warn: 0 U: PAR: Ignoring CONTENT\STORY\DIALOG_MOBSIS\B_PLAYERMAP.D ( File already parsed ) .... <zParser.cpp,#784>
[F] 00:31 Fatal:-1 U: PAR: Expected ',' ( line 20 ) .... <zParser.cpp,#599>
[i] 00:31 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
[i] 00:31 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
[i] 00:31 Info: 8 C: WM_ACTIVATEAPP received .... <zWin32.cpp,#1738>
[i] 00:33 Info: 5 C: Shutting down MSS .... <zSndMss.cpp,#629>
Takowo to wygląda, plik B_PlayerMap jest nieruszony, zresztą jak jadę na parsowanie na czystym G2NK to tylko kilka plików poza tym pokazuje