instance NON_8013_Zolniez (Npc_Default)
{
//Generated by Gothic NPC Maker
//----------Info ogolne----------
name = "Żołnież";
Npctype = Npctype_Main;
guild = GIL_NONE;
level = 15;
voice = 13;
id = 8013;
//----------Statystyki----------
attribute[ATR_STRENGTH] = 100;
attribute[ATR_DEXTERITY] = 0;
attribute[ATR_MANA_MAX] = 0;
attribute[ATR_MANA] = 0;
attribute[ATR_HITPOINTS_MAX] = 300;
attribute[ATR_HITPOINTS] = 300;
//----------Wyglad----------
Mdl_SetVisual (self,"HUMANS.MDS");
Mdl_ApplyOverlayMds (self,"Humans_Militia.mds");
Mdl_SetVisualBody (self,"hum_body_Naked0",0, 1 ,"Hum_Head_Pony", 87, 4,GRD_ARMOR_I);
B_Scale (self);
Mdl_SetModelFatness(self,0);
//----------Umiejetnasci----------
Npc_SetTalentSkill (self, NPC_TALENT_1H,2);
//----------Ekwipunek----------
EquipItem (self, ItMw_1H_Sword_Long_01);
//----------Pozostale----------
fight_tactic = FAI_HUMAN_MASTER;
daily_routine = Rtn_start_8013;
};
FUNC VOID Rtn_start_8013 ()
{
TA_PracticeSword (01,00,9,00,"LOCATION_11_14");
TA_Stand (09,00,1,00,"PSI_TEMPLE_SITTING_PRIEST");
};
Oto skrypt jednego z żołnierzy, spróbuje także dopisać to co mówiłeś tylko zastanawiam się czy wrogowie nie będą wtedy uciekali przed nimi.