Jaskinia nie ma portali, to bardziej tunel w skale.
Ten NPC idzie normalnie do WP, ale potem jak już wykonamy zadanie to wariuje i zachowuje się jak ten drugi i widzi potwory z końca mapy.
instance DJG_3304_Henry (Npc_Default)
{
// ------ NSC ------
name = "Henry";
guild = GIL_DJG;
id = 3304;
voice = 9;
npctype = NPCTYPE_MAIN;
// ------ AIVARs ------
aivar[AIV_IGNORE_Theft] = TRUE;
// ------ Attributes ------
B_SetAttributesToChapter(self, 5);
// ------ NSC relevant talents ------
B_GiveNpcTalents (self);
// ------ Fight tactic ------
fight_tactic = FAI_HUMAN_STRONG;
// ------ Equipted weapons ------
EquipItem (self, ItMw_Miecz_Rekruta);
EquipItem (self, ItRw_Crossbow_L_02);
// ------ Inventory ------
B_CreateAmbientInv (self);
CreateInvItems (self, ItPo_Health_03, 3);
// ------ Visuals ------
B_SetNpcVisual (self, MALE, "Hum_Head_Pony", Face_N_Torlof, BodyTex_N, STT_ARMOR_M);
Mdl_SetModelFatness (self, 0.7);
Mdl_ApplyOverlayMds (self, "Humans_Militia.mds");
// ------ Fight skills ------
B_SetFightSkills (self, 65);
daily_routine = Rtn_Start_3304;
};
FUNC VOID Rtn_Start_3304()
{
TA_Practice_Sword (07,00,22,00,"STRAZNIK_TRENING_01");
TA_Sleep (22,00,07,00,"OB_WEW_PATH31");
};
FUNC VOID Rtn_WYKOPALISKA_3304()
{
TA_Stand_Guarding (12,30,19,00,"DK_PATH_OB_04");
TA_Stand_Guarding (19,00,12,30,"DK_PATH_OB_04");
};
FUNC VOID Rtn_GADKA_3304()
{
TA_Smalltalk (12,30,19,00,"DK_SIT");
TA_Smalltalk (19,00,12,30,"DK_SIT");
};
FUNC VOID Rtn_BDTSMALLCAVE_3304()
{
TA_Guide_Player (12,30,19,00,"DK_BDTPATH_CAVESMALL1");
TA_Guide_Player (19,00,12,30,"DK_BDTPATH_CAVESMALL1");
};
FUNC VOID Rtn_BDTSMALLCAVEEND_3304()
{
TA_Guide_Player (12,30,19,00,"DK_CAVESMALL_BDT6");
TA_Guide_Player (19,00,12,30,"DK_CAVESMALL_BDT6");
};
FUNC VOID Rtn_WAIT_3304()
{
TA_Stand_Guarding (12,30,19,00,"DK_CAVESMALL_HENRYWAIT");
TA_Stand_Guarding (19,00,12,30,"DK_CAVESMALL_HENRYWAIT");
};
FUNC VOID Rtn_BDTCAVE_3304 ()
{
TA_Guide_Player (18,00,04,00,"DK_BDTPATH_01");
TA_Guide_Player (04,00,18,00,"DK_BDTPATH_01");
};
Drugi NPC
instance SLD_3202_Malik (Npc_Default)
{
// ------ NSC ------
name = "Malik";
guild = GIL_SLD;
id = 3202;
voice = 12;
npctype = NPCTYPE_MAIN;
aivar[AIV_IGNORE_Theft] = TRUE;
// ------ Attributes ------
B_SetAttributesToChapter(self, 6);
// ------ NSC relevant talents ------
B_GiveNpcTalents (self);
// ------ Fight tactic ------
fight_tactic = FAI_HUMAN_MASTER;
// ------ Equipted weapons ------
EquipItem (self, ItMw_Zolnierz_M);
CreateInvItems (self, ItPo_Health_03, 5);
// ------ Inventory ------
// ------ Visuals ------
B_SetNpcVisual (self, MALE, "Hum_Head_Pony", Face_N_NormalBart11, BodyTex_N, GRD_Armor_M);
Mdl_SetModelFatness (self, 1.4);
Mdl_ApplyOverlayMds (self, "Humans_Militia.mds");
// ------ Fight skills ------
B_SetFightSkills (self, 80);
daily_routine = Rtn_PreStart_3202;
};
FUNC VOID Rtn_PreStart_3202 ()
{
TA_Pick_FP (20,00,22,00,"DK_ZOL_02");
TA_Pick_FP (22,00,20,00,"DK_ZOL_02");
};
FUNC VOID Rtn_Gadka_3202()
{
TA_Smalltalk (20,00,22,00,"DK_PATH_OB");
TA_Smalltalk (22,00,20,00,"DK_PATH_OB");
};
FUNC VOID Rtn_BDTSMALLCAVE_3202 ()
{
TA_Guide_Player (20,00,22,00,"DK_BDTPATH_CAVESMALL1");
TA_Guide_Player (22,00,20,00,"DK_BDTPATH_CAVESMALL1");
};
FUNC VOID Rtn_BDTSMALLCAVEEND_3202 ()
{
TA_Guide_Player (20,00,22,00,"DK_CAVESMALL_BDT6");
TA_Guide_Player (22,00,20,00,"DK_CAVESMALL_BDT6");
};
FUNC VOID Rtn_WAIT_3202 ()
{
TA_Stand_Drinking (20,00,22,00,"DK_CAVESMALL_BDT3");
TA_Stand_Drinking (22,00,20,00,"DK_CAVESMALL_BDT3");
};
FUNC VOID Rtn_BDTCAVE_3202 ()
{
TA_Follow_Player (20,00,22,00,"DK_BDTCAVE_9");
TA_Follow_Player (22,00,20,00,"DK_BDTCAVE_9");
};
FUNC VOID Rtn_BDTCAVEREST_3202 ()
{
TA_Stand_Eating (20,00,22,00,"DK_BDTCAVE_9");
TA_Stand_Eating (22,00,20,00,"DK_BDTCAVE_9");
};
To musi być problem z percepcją, ale nie wiem dlaczego ona tak szwankuje skoro nic tam nie zmieniałem.