00:11 Info: 4 B: GMAN: Open InitScreen .... <oGameManager.cpp,#811>
00:11 Info: 5 C: *** Visual FX Implementation v0.5 .... <zError.cpp,#465>
00:11 Info: 4 N: VFX: Loading file System\VisualFX.src or .dat .... <oVisFx.cpp,#863>
00:11 Info: 5 U: PAR: SYSTEM\_INTERN\VISUALFX.D : Parse... .... <zError.cpp,#465>
00:11 Info: 5 U: PAR: SYSTEM\VISUALFX\VISUALFXINST.D : Parse... .... <zError.cpp,#465>
00:11 Info: 5 U: PAR: Linking ... .... <zError.cpp,#465>
00:11 Info: 5 U: PAR: Symbols : 2299 .... <zError.cpp,#465>
00:11 Info: 5 U: PAR: Code Size : 31047 bytes. .... <zError.cpp,#465>
00:11 Info: 5 U: PAR: Linking ok (0.009s). .... <zError.cpp,#465>
00:11 Info: 5 U: PAR: Saving VISUALFX.DAT .... <zError.cpp,#465>
00:11 Info: 3 B: SG: Initializing savegame-manager ... .... <oSavegame.cpp,#277>
00:11 Info: 4 N: VFX: Loading file System\VisualFX.src or .dat .... <oVisFx.cpp,#863>
00:11 Info: 5 U: PAR: SYSTEM\_INTERN\VISUALFX.D : Parse... .... <zError.cpp,#465>
00:11 Info: 5 U: PAR: SYSTEM\VISUALFX\VISUALFXINST.D : Parse... .... <zError.cpp,#465>
00:11 Info: 5 U: PAR: Linking ... .... <zError.cpp,#465>
00:11 Info: 5 U: PAR: Symbols : 2299 .... <zError.cpp,#465>
00:11 Info: 5 U: PAR: Code Size : 31047 bytes. .... <zError.cpp,#465>
00:11 Info: 5 U: PAR: Linking ok (0.008s). .... <zError.cpp,#465>
00:11 Info: 5 U: PAR: Saving VISUALFX.DAT .... <zError.cpp,#465>
00:11 Info: 5 B: SPC: Loading binary output-library OU.BIN... .... <zCCsManager.cpp,#387>
00:11 Info: 3 B: CSLib: loading library ... .... <zCCsLib.cpp,#33>
00:11 Info: 3 B: CSLib: Number of items: 20970 (UnArc) .... <zCCsLib.cpp,#39>
00:12 Info: 3 B: CSLib: Sorting library ... .... <zCCsLib.cpp,#57>
00:12 Info: 3 B: CSLib: finished loading library .... <zCCsLib.cpp,#64>
00:12 Info: 3 D: MSH: Loading Mesh: SKYDOME_LAYER1.MSH .... <zMesh.cpp,#3445>
00:12 Info: 3 D: MSH: Loading Mesh: SKYDOME_COLORLAYER.MSH .... <zMesh.cpp,#3445>
00:12 Info: 3 D: MSH: Loading Mesh: SKYDOME_LAYER2.MSH .... <zMesh.cpp,#3445>
00:12 Info: 3 D: MSH: Loading Mesh: SKYDOME_LAYER3.MSH .... <zMesh.cpp,#3445>
00:12 Info: 4 N: GAME: Loading file Content\Gothic.src or .dat .... <oGame.cpp,#739>
00:12 Info: 5 U: PAR: CONTENT\_INTERN\CONSTANTS.D : Parse... .... <zError.cpp,#465>
00:13 Info: 5 U: PAR: CONTENT\_INTERN\CLASSES.D : Parse... .... <zError.cpp,#465>
00:13 Info: 5 U: PAR: CONTENT\AI\AI_INTERN\AI_CONSTANTS.D : Parse... .... <zError.cpp,#465>
00:13 Info: 5 U: PAR: CONTENT\AI\AI_INTERN\BODYSTATES.D : Parse... .... <zError.cpp,#465>
00:13 Info: 5 U: PAR: CONTENT\AI\AI_INTERN\FOCUS.D : Parse... .... <zError.cpp,#465>
00:13 Info: 5 U: PAR: CONTENT\AI\AI_INTERN\NPC_SETTOMAD.D : Parse... .... <zError.cpp,#465>
00:13 Info: 5 U: PAR: CONTENT\AI\AI_INTERN\SPECIES.D : Parse... .... <zError.cpp,#465>
00:13 Info: 5 U: PAR: CONTENT\AI\AI_INTERN\PRINTDEBUG.D : Parse... .... <zError.cpp,#465>
00:13 Info: 5 U: PAR: CONTENT\AI\AI_INTERN\PRINTPLUS.D : Parse... .... <zError.cpp,#465>
00:13 Info: 5 U: PAR: CONTENT\STORY\EVENTS\B_AWAKE_STONEGUARDIAN.D : Parse... .... <zError.cpp,#465>
00:13 Info: 5 U: PAR: CONTENT\STORY\LOG_ENTRIES\LOG_CONSTANTS_HOSHI.D : Parse... .... <zError.cpp,#465>
00:13 Info: 5 U: PAR: CONTENT\STORY\LOG_ENTRIES\LOG_CONSTANTS_MATTES.D : Parse... .... <zError.cpp,#465>
00:13 Info: 5 U: PAR: CONTENT\STORY\LOG_ENTRIES\LOG_CONSTANTS_NOTES.D : Parse... .... <zError.cpp,#465>
00:13 Info: 5 U: PAR: CONTENT\STORY\LOG_ENTRIES\LOG_CONSTANTS_YOLY.D : Parse... .... <zError.cpp,#465>
00:13 Info: 5 U: PAR: CONTENT\STORY\XP_CONSTANTS.D : Parse... .... <zError.cpp,#465>
00:13 Info: 5 U: PAR: CONTENT\STORY\STORY_GLOBALS.D : Parse... .... <zError.cpp,#465>
00:13 Fatal:-1 U: PAR: Expected ';' ( line 1494 ) .... <zParser.cpp,#599>
00:13 Info: 5 X: Store Device: Intel(R) HD Graphics .... <zError.cpp,#465>
00:13 Info: 5 X: XD3D_SetDevice: Switching to windowed on same device ... .... <zError.cpp,#465>
00:13 Info: 5 X: XD3D_ClearDevice: Releasing old mode ... .... <zError.cpp,#465>
00:13 Info: 5 X: Start to save textures (lightmaps) ... .... <zError.cpp,#465>
00:13 Info: 5 X: Number of saved textures:0 .... <zError.cpp,#465>
00:13 Info: 5 X: zCDXTCCache_D3D :: ClearCache: Surfaces to clear - 0 .... <zRndD3D_DxtcCache.cpp,#177>
00:13 Info: 5 X: Destroy all vertexbuffers. .... <zError.cpp,#465>
00:13 Info: 5 X: zCDXTCCache_D3D :: ClearCache: Surfaces to clear - 0 .... <zRndD3D_DxtcCache.cpp,#177>
00:13 Info: 5 X: XD3D_InitPort: 1366 x 768 x 32(device:0 mode:0) .... <zError.cpp,#465>
00:13 Info: 5 X: XD3D_InitPerDX: D3DXInitialize done .... <zError.cpp,#465>
00:13 Info: 5 X: XD3D_InitPerDX: Found Intel(R) HD Graphics \ Microsoft Direct3D Hardware acceleration through Direct3D HAL .... <zError.cpp,#465>
00:13 Info: 5 X: XD3D_InitPerDX: Switching to Intel(R) HD Graphics \ Microsoft Direct3D Hardware acceleration through Direct3D HAL .... <zError.cpp,#465>
00:13 Info: 5 X: XD3D_InitPerDX: Hardware TnL not supported. .... <zError.cpp,#465>
00:13 Info: 5 X: XD3D_TestCapabilities: Device has passed capability tests. .... <zError.cpp,#465>
00:13 Info: 5 X: D3D Device-Info: szDriver=igdumd32.dll .... <zError.cpp,#465>
00:13 Info: 5 X: D3D Device-Info: szDescription=Intel(R) HD Graphics .... <zError.cpp,#465>
00:13 Info: 5 X: D3D Device-Info: wProduct=0 .... <zError.cpp,#465>
00:13 Info: 5 X: D3D Device-Info: wVersion=0 .... <zError.cpp,#465>
00:13 Info: 5 X: D3D Device-Info: wSubVersion=0 .... <zError.cpp,#465>
00:13 Info: 5 X: D3D Device-Info: wBuild=0 .... <zError.cpp,#465>
00:13 Info: 5 X: D3D Device-Info: dwVendorId=32902 .... <zError.cpp,#465>
00:13 Info: 5 X: D3D Device-Info: dwDeviceId=262 .... <zError.cpp,#465>
00:13 Info: 5 X: D3D Device-Info: dwSubSysId=331812931 .... <zError.cpp,#465>
00:13 Info: 5 X: D3D Device-Info: dwRevision=9 .... <zError.cpp,#465>
00:13 Info: 5 X: XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#465>
00:13 Info: 5 X: XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#465>
00:13 Info: 5 X: XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#465>
00:13 Info: 5 X: XD3D_EnumTextureCallback: Device supports DXT1 .... <zError.cpp,#465>
00:13 Info: 5 X: XD3D_EnumTextureCallback: Device supports DXT2 .... <zError.cpp,#465>
00:13 Info: 5 X: XD3D_EnumTextureCallback: Device supports DXT3 .... <zError.cpp,#465>
00:13 Info: 5 X: XD3D_EnumTextureCallback: Device supports DXT4 .... <zError.cpp,#465>
00:13 Info: 5 X: XD3D_EnumTextureCallback: Device supports DXT5 .... <zError.cpp,#465>
00:13 Info: 5 X: XD3D_InitPort: Maximal texture width -> 8192 .... <zError.cpp,#465>
00:13 Info: 5 X: XD3D_InitPort: Maximal texture height -> 8192 .... <zError.cpp,#465>
00:13 Info: 5 X: XD3D_InitPort: Alpha testing supported .... <zError.cpp,#465>
00:13 Info: 5 X: XD3D_InitPort: no w-buffering .... <zError.cpp,#465>
00:13 Info: 5 X: XD3D_InitPort: Color-Buffer depth:32 .... <zError.cpp,#465>
00:13 Info: 5 X: XD3D_InitPort: Z-Buffer depth:32 .... <zError.cpp,#465>
00:13 Info: 5 X: XD3D_InitPort: caps - windowed mode possible .... <zError.cpp,#465>
00:13 Info: 5 X: XD3D_InitPort: caps - gamma correction enabled .... <zRndD3D_Init.cpp,#852>
00:13 Info: 5 X: XD3D_InitPort: caps - total videomem:1744830464 .... <zRndD3D_Init.cpp,#879>
00:13 Info: 5 X: XD3D_InitPort: caps - free videomem:1736437760 .... <zRndD3D_Init.cpp,#880>
00:13 Info: 5 X: XD3D_InitPort: caps - w-based fog supported .... <zError.cpp,#465>
00:13 Info: 5 X: XD3D_InitPort: Start to rebuild vertexbuffers ... .... <zError.cpp,#465>
00:13 Info: 5 X: XD3D_InitPort: Vertexbuffers rebuild done. .... <zError.cpp,#465>
00:13 Info: 5 X: Start to rebuild saved textures (lightmaps) ... .... <zError.cpp,#465>
00:13 Info: 5 X: Number of rebuild textures:0 .... <zError.cpp,#465>
00:13 Info: 5 X: Vid_SetScreenMode: Switched to windowed mode ... .... <zRndD3D_Vid.cpp,#580>
00:13 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
00:18 Info: 5 C: Shutting down MSS .... <zSndMss.cpp,#629>
00:18 Info: 5 X: EmergencyExit: Releasing all DirectX-Objects ... .... <zRndD3D_Render.cpp,#283>
00:18 Info: 5 X: EmergencyExit: D3DXUninitialize done .... <zRndD3D_Render.cpp,#301>
00:18 Warn: 0 X: [RND3D-Destructor]: Can't uninitialize D3DX Utility Library ! Error: D3DXERR_D3DXNOTSTARTEDYET .... <zRndD3D.h,#127>
00:18 Info: 5 X: [RND3D-Destructor]: D3DXUninitialize done .... <zRndD3D_Render.cpp,#309>
Masz!