Problemos mam. Gram w sobie w Returninga, wysypuje mnie często, ale daje rade. Miałem problem przy zabijaniu bagiennych trutni, ale ustawienie Gothic Startera, Gothic2.exe i Spacer.exe na zgodnosci + administrator rozwiązało problem. Teraz znowu jak zabijam Far-Nagara mam Access Violation. Za cholere sie na tym nie znam, więc wklejam całego crash info.
Każde info będzie pomocne.
Spoiler
======================================= UNHANDLED EXCEPTION OCCURED ======================================================
======================================= CRASH INFOS: =====================================================================
Gothic II - 2.6 (fix), Parser Version: 50
User: MoG, CPUType: 586, Mem: 1024 MB total, 772 MB free
Camera: Pos(-11840.6182/-3893.27295/30478.3945), At(-0.862804174/-0.25979057/0.433679372)
Startup Options:-game:rebalance_2.1_pl.ini
=============================================== CALLSTACK : ==============================================================
001B:29500000 (0x00000001 0x184E04D0 0x0048A6A5 0x00000054) <UNKNOWN>
001B:00491863 (0x00000054 0x184E04D0 0x00000000 0x00000000) Gothic2.exe, oCVisualFX::StopInvestFX()+51 byte(s), P:\dev\g2addon\release\Gothic\_carsten\oVisFx.cpp, line 2172
001B:0048A6A5 (0x00000000 0x0040C325 0x00000001 0x17991F60) Gothic2.exe, oCVisualFX::~oCVisualFX()+1093 byte(s), P:\dev\g2addon\release\Gothic\_carsten\oVisFx.cpp, line 661001B:0069B979 (0x00000000 0x00000000 0x1842EDE8 0x0082E6F0) Gothic2.exe, oCAIHuman::CheckFocusVob()+473 byte(s), P:\dev\g2addon\release\Gothic\_ulf\oAiHuman.cpp, line 2363
001B:0048A1F8 (0x00000001 0x17991F60 0x00733BA3 0x00000001) Gothic2.exe, oCVisualFX::`scalar deleting destructor'()+8 byte(s), P:\dev\g2addon\release\Gothic\_carsten\oVisFX.h, line 545+12 byte(s)
001B:0040C325 (0x00000001 0x1842EDE8 0x00000000 0x184BCA40) Gothic2.exe, zCObject::Release()+21 byte(s), ..\\ZenGin\_dieter\zObject.h, line 289+21 byte(s)
001B:00733BA3 (0x00000000 0x00000000 0x1842EDE8 0x1B745628) Gothic2.exe, oCNpc::CollectFocusVob()+403 byte(s), P:\dev\g2addon\release\Gothic\_ulf\oNpc.cpp, line 3336+30 byte(s)
001B:0069B979 (0x00000000 0x00000000 0x1842EDE8 0x0082E6F0) Gothic2.exe, oCAIHuman::CheckFocusVob()+473 byte(s), P:\dev\g2addon\release\Gothic\_ulf\oAiHuman.cpp, line 2363
001B:0069B9BC (0x14218280 0x17991F60 0x0000000F 0xC459341C) Gothic2.exe, oCAIHuman::Moving()+12 byte(s), P:\dev\g2addon\release\Gothic\_ulf\oAiHuman.cpp, line 2384
001B:0069C0B7 (0x17991F60 0x0135FB20 0x14218034 0x00000000) Gothic2.exe, oCAIHuman::DoAI()+1543 byte(s), P:\dev\g2addon\release\Gothic\_ulf\oAiHuman.cpp, line 2617
001B:00602E59 (0x00000001 0x11437B40 0x00000000 0x0135FCA8) Gothic2.exe, zCVob::DoFrameActivity()+505 byte(s), P:\dev\g2addon\release\ZenGin\_dieter\zVob.cpp, line 2258001B:00502DFD (0x0135FED0 0x00000000 0x001C232B 0x00000001) Gothic2.exe, WinMain()+141 byte(s), P:\dev\g2addon\release\ZenGin\_carsten\zWin32.cpp, line 1054+17 byte(s)
001B:006C87EB (0x00400000 0x001C232B 0x0135FECC 0x7FFDB000) Gothic2.exe, oCGame::Render()+331 byte(s), P:\dev\g2addon\release\Gothic\_ulf\oGame.cpp, line 2658
001B:00425E6E (0x0082F0EC 0x6CAD0B10 0x000A0446 0x11437B40) Gothic2.exe, CGameManager::Run()+1598 byte(s), P:\dev\g2addon\release\Gothic\_bert\oGameManager.cpp, line 767+47 byte(s)
001B:0078188B (0x0000002C 0x0017372A 0x00000009 0x00000000) Gothic2.exe, MainProg()+75 byte(s), P:\dev\g2addon\release\Gothic\_ulf\Phoenix.cpp, line 111
001B:00503270 (0x00400000 0x00000000 0x001C232B 0x00000001) Gothic2.exe, HandledWinMain()+928 byte(s), P:\dev\g2addon\release\ZenGin\_carsten\zWin32.cpp, line 1169
001B:00502DFD (0x0135FED0 0x00000000 0x001C232B 0x00000001) Gothic2.exe, WinMain()+141 byte(s), P:\dev\g2addon\release\ZenGin\_carsten\zWin32.cpp, line 1054+17 byte(s)
001B:007D43F8 (0x00000004 0x0000FFFF 0x000000B8 0x00000000) Gothic2.exe, WinMainCRTStartup()+224 byte(s)