O temacie
Autor Hastin
Zaczęty 8.04.2012 roku
Wyświetleń 6066
Odpowiedzi 18
Hastin
U:PAR: Redefined : RTN_START_900
:PAR: Redefined : Ta_Boss
U:PAR: Redefined : RTN_START_901
gothic1210 Gość
Alexik
SzewczenkoOne
Tajek
Sawik Moderator działu
Jeśli dasz człowiekowi rybę, nakarmisz go na jeden dzień. Jeśli nauczysz go, jak łowić ryby, nakarmisz go na całe życie.
RafalBudzis
instance BAU_901_Horatio (Npc_Default){ //-------- primary data -------- name = "Horatio"; npctype = npctype_main; guild = GIL_BAU; level = 8; voice = 9; id = 901; //-------- abilities -------- attribute[ATR_STRENGTH] = 45; attribute[ATR_DEXTERITY] = 11; attribute[ATR_MANA_MAX] = 0; attribute[ATR_MANA] = 0; attribute[ATR_HITPOINTS_MAX]= 136; attribute[ATR_HITPOINTS] = 136; //-------- visuals -------- // animations Mdl_SetVisual (self,"HUMANS.MDS"); // body mesh ,bdytex,skin,head mesh, 1headtex,teethtex,ruestung Mdl_SetVisualBody (self,"hum_body_Naked0",2,1,"Hum_Head_Fighter", 99, 2,-1); B_Scale (self); Mdl_SetModelFatness(self,0); fight_tactic = FAI_HUMAN_COWARD; //-------- Talente -------- Npc_SetTalentSkill (self,NPC_TALENT_1H,1); //-------- inventory -------- CreateInvItems (self, ItFoRice,5); CreateInvItem (self, ItMi_Stuff_Plate_01); CreateInvItem (self, ItFoBooze); EquipItem (self, ItMw_1H_Scythe_01); //-------------Daily Routine------------- daily_routine = Rtn_start_901;};FUNC VOID Rtn_start_901 (){ TA_SitCampfire (20,00,06,00,"NC_PATH_PEASANT_OUTSIDE10"); TA_PickRice (06,00,20,00,"NC_PATH78_A");};
instance BAU_901_Bauer (Npc_Default){ // ------ NSC ------ name = NAME_BAUER; guild = GIL_BAU; id = 901; voice = 13; flags = 0; //NPC_FLAG_IMMORTAL oder 0 npctype = NPCTYPE_AMBIENT; // ------ Attribute ------ B_SetAttributesToChapter (self, 1); //setzt Attribute und LEVEL entsprechend dem angegebenen Kapitel (1-6) // ------ Kampf-Taktik ------ fight_tactic = FAI_HUMAN_COWARD; // MASTER / STRONG / COWARD // ------ Equippte Waffen ------ //Munition wird automatisch generiert, darf aber angegeben werden EquipItem (self, ItMw_1h_Bau_Axe); // ------ Inventory ------ B_CreateAmbientInv (self); // ------ visuals ------ //Muss NACH Attributen kommen, weil in B_SetNpcVisual die Breite abh. v. STR skaliert wird B_SetNpcVisual (self, MALE, "Hum_Head_FatBald", Face_N_Normal03, BodyTex_N, ITAR_BAU_L); Mdl_SetModelFatness (self, 2); Mdl_ApplyOverlayMds (self, "Humans_Relaxed.mds"); // Tired / Militia / Mage / Arrogance / Relaxed // ------ NSC-relevante Talente vergeben ------ B_GiveNpcTalents (self); // ------ Kampf-Talente ------ //Der enthaltene B_AddFightSkill setzt Talent-Ani abhängig von TrefferChance% - alle Kampftalente werden gleichhoch gesetzt B_SetFightSkills (self, 20); //Grenzen für Talent-Level liegen bei 30 und 60 // ------ TA anmelden ------ daily_routine = Rtn_Bauerek_901;};FUNC VOID Rtn_Bauerek_901 (){ TA_Stand_Eating (08,00,20,00,"NW_BIGFARM_HOUSE_11"); TA_Sleep (20,00,08,00,"NW_BIGFARM_STABLE_SLEEP_01"); };
Zmień jednemu z nich ID na inne i po kłopocie. Każdy tutek o NPC Ci to powie.
instance BAU_2000_Horatio (Npc_Default){//-------- primary data --------name = "Horatio";npctype = npctype_main;guild = GIL_BAU;level = 8;voice = 9;id = 2000;//-------- abilities --------attribute[ATR_STRENGTH] = 45;attribute[ATR_DEXTERITY] = 11;attribute[ATR_MANA_MAX] = 0;attribute[ATR_MANA] = 0;attribute[ATR_HITPOINTS_MAX]= 136;attribute[ATR_HITPOINTS] = 136;//-------- visuals --------// animationsMdl_SetVisual (self,"HUMANS.MDS");// body mesh ,bdytex,skin,head mesh, 1headtex,teethtex,ruestungMdl_SetVisualBody (self,"hum_body_Naked0",2,1,"Hum_Head_Fighter", 99, 2,-1);B_Scale (self);Mdl_SetModelFatness(self,0);fight_tactic = FAI_HUMAN_COWARD;//-------- Talente --------Npc_SetTalentSkill (self,NPC_TALENT_1H,1);//-------- inventory --------CreateInvItems (self, ItFoRice,5);CreateInvItem (self, ItMi_Stuff_Plate_01);CreateInvItem (self, ItFoBooze);EquipItem (self, ItMw_1H_Scythe_01);//-------------Daily Routine-------------daily_routine = Rtn_start_2000;};FUNC VOID Rtn_start_2000 (){TA_SitCampfire (20,00,06,00,"NC_PATH_PEASANT_OUTSIDE10");TA_PickRice (06,00,20,00,"NC_PATH78_A");};
Cytujinstance BAU_2000_Horatio (Npc_Default){//-------- primary data --------name = "Horatio";npctype = npctype_main;guild = GIL_BAU;level = 8;voice = 9;id = 2000;//-------- abilities --------attribute[ATR_STRENGTH] = 45;attribute[ATR_DEXTERITY] = 11;attribute[ATR_MANA_MAX] = 0;attribute[ATR_MANA] = 0;attribute[ATR_HITPOINTS_MAX]= 136;attribute[ATR_HITPOINTS] = 136;//-------- visuals --------// animationsMdl_SetVisual (self,"HUMANS.MDS");// body mesh ,bdytex,skin,head mesh, 1headtex,teethtex,ruestungMdl_SetVisualBody (self,"hum_body_Naked0",2,1,"Hum_Head_Fighter", 99, 2,-1);B_Scale (self);Mdl_SetModelFatness(self,0);fight_tactic = FAI_HUMAN_COWARD;//-------- Talente --------Npc_SetTalentSkill (self,NPC_TALENT_1H,1);//-------- inventory --------CreateInvItems (self, ItFoRice,5);CreateInvItem (self, ItMi_Stuff_Plate_01);CreateInvItem (self, ItFoBooze);EquipItem (self, ItMw_1H_Scythe_01);//-------------Daily Routine-------------daily_routine = Rtn_start_2000;};FUNC VOID Rtn_start_2000 (){TA_SitCampfire (20,00,06,00,"NC_PATH_PEASANT_OUTSIDE10");TA_PickRice (06,00,20,00,"NC_PATH78_A");};Wklei i zobaczi oczywiście ID w nazwie pliku zmień
Xardas47
TA_SitCampfire
TA_Sit_Campfire
instance BAU_901_Horatio (Npc_Default){//-------- primary data --------name = "Horatio";npctype = npctype_main;guild = GIL_BAU;level = 8;voice = 9;id = 901;//-------- abilities --------attribute[ATR_STRENGTH] = 45;attribute[ATR_DEXTERITY] = 11;attribute[ATR_MANA_MAX] = 0;attribute[ATR_MANA] = 0;attribute[ATR_HITPOINTS_MAX]= 136;attribute[ATR_HITPOINTS] = 136;//-------- visuals --------// animationsMdl_SetVisual (self,"HUMANS.MDS");// body mesh ,bdytex,skin,head mesh, 1headtex,teethtex,ruestungMdl_SetVisualBody (self,"hum_body_Naked0",2,1,"Hum_Head_Fighter", 99, 2,-1);B_Scale (self);Mdl_SetModelFatness(self,0);fight_tactic = FAI_HUMAN_COWARD;//-------- Talente --------Npc_SetTalentSkill (self,NPC_TALENT_1H,1);//-------- inventory --------CreateInvItems (self, ItFoRice,5);CreateInvItem (self, ItMi_Stuff_Plate_01);CreateInvItem (self, ItFoBooze);EquipItem (self, ItMw_1H_Scythe_01);//-------------Daily Routine-------------daily_routine = Rtn_start_901;};FUNC VOID Rtn_start_901 (){TA_Sit_Campfire (20,00,06,00,"NC_PATH_PEASANT_OUTSIDE10");TA_PickRice (06,00,20,00,"NC_PATH78_A");};
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