O temacie
Autor mkulak0
Zaczęty 29.07.2011 roku
Wyświetleń 12630
Odpowiedzi 46
mkulak0
FraseR Gość
NPC_SMALLTALK_01
FP_NPC_SMALLTALK_01
EdekSumo Wyspa Khorinis
Sawik Moderator działu
INSTANCE PIR_90000_Frajer (Npc_Default){ // ------ NSC ------ name = "Pirat z Obozu"; guild = GIL_PIR; id = 90000; voice = 7; flags = FALSE; npctype = NPCTYPE_MAIN; // ------ Attribute ------ B_SetAttributesToChapter (self, 2); // ------ Kampf-Taktik ------ fight_tactic = FAI_HUMAN_STRONG; // ------ Equippte Waffen ------ EquipItem (self, ItMw_1h_Vlk_Dagger); // ------ Inventory ------ // ------ visuals ------ B_SetNpcVisual (self, MALE, "Hum_Head_Fighter", Face_L_Ratford, BodyTex_L, ITAR_PIR_L_Addon); Mdl_SetModelFatness (self, 1); Mdl_ApplyOverlayMds (self, "Humans_Relaxed.mds"); // ------ NSC-relevante Talente vergeben ------ B_GiveNpcTalents (self); // ------ Kampf-Talente ------ B_SetFightSkills (self,50); // ------ TA anmelden ------ daily_routine = Rtn_Start_90000;};FUNC VOID Rtn_Start_90000 (){ TA_SMALLTALK (08,00,22,00, "OBOZ_WEJSCE_01"); TA_SMALLTALK (22,00,08,00, "OBOZ_WEJSCE_01");};
INSTANCE PIR_90001_Frajer2 (Npc_Default){ // ------ NSC ------ name = "Pirat z Obozu"; guild = GIL_PIR; id = 90001; voice = 7; flags = FALSE; npctype = NPCTYPE_MAIN; // ------ Attribute ------ B_SetAttributesToChapter (self, 2); // ------ Kampf-Taktik ------ fight_tactic = FAI_HUMAN_STRONG; // ------ Equippte Waffen ------ EquipItem (self, ItMw_1h_Vlk_Dagger); // ------ Inventory ------ // ------ visuals ------ B_SetNpcVisual (self, MALE, "Hum_Head_Fighter", Face_N_Normal03, BodyTex_L, ITAR_PIR_L_Addon); Mdl_SetModelFatness (self, 1); Mdl_ApplyOverlayMds (self, "Humans_Relaxed.mds"); // ------ NSC-relevante Talente vergeben ------ B_GiveNpcTalents (self); // ------ Kampf-Talente ------ B_SetFightSkills (self,50); // ------ TA anmelden ------ daily_routine = Rtn_Start_90001;};FUNC VOID Rtn_Start_90001 (){ TA_SMALLTALK (08,00,22,00, "OBOZ_WEJSCE_01"); TA_SMALLTALK (22,00,08,00, "OBOZ_WEJSCE_01");};
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