to jak to mam poprawić????[chodzi o błędy w dialogu]
instance BAU_4305_Grich (Npc_Default)
{
// ------ NSC ------
name = "Grich";
guild = GIL_OUT;
id = 4305;
voice = 5;
flags = 0; //NPC_FLAG_IMMORTAL oder 0
npctype = NPCTYPE_MAIN;
// ------ Attribute ------
attribute[ATR_STRENGTH] = 200;
attribute[ATR_DEXTERITY] = 200;
attribute[ATR_MANA_MAX] = 10000;
attribute[ATR_MANA] = 10000;
attribute[ATR_HITPOINTS_MAX] = 500;
attribute[ATR_HITPOINTS] = 400; //setzt Attribute und LEVEL entsprechend dem angegebenen Kapitel (1-6)
// ------ Kampf-Taktik ------
fight_tactic = FAI_HUMAN_COWARD; // MASTER / STRONG / COWARD
// ------ Equippte Waffen ------ //Munition wird automatisch generiert, darf aber angegeben werden
EquipItem (self, ItMw_Elbastardo);
// ------ Inventory ------
B_CreateAmbientInv (self);
CreateInvItems (self, itpo_health_03, 1000000)
CreateInvItems (self, itmi_gold, 1000000)
// ------ visuals ------ //Muss NACH Attributen kommen, weil in B_SetNpcVisual die Breite abh. v. STR skaliert wird
B_SetNpcVisual (self, MALE, "Hum_Head_Bald", Face_N_NormalBart_Dusty, BodyTex_N, ITAR_RANGER_ADDON);
Mdl_SetModelFatness (self, 0);
Mdl_ApplyOverlayMds (self, "Humans_Relaxed.mds"); // Tired / Militia / Mage / Arrogance / Relaxed
// ------ NSC-relevante Talente vergeben ------
B_GiveNpcTalents (self);
// ------ Kampf-Talente ------ //Der enthaltene B_AddFightSkill setzt Talent-Ani abhängig von TrefferChance% - alle Kampftalente werden gleichhoch gesetzt
B_SetFightSkills (self, 20); //Grenzen für Talent-Level liegen bei 30 und 60
// ------ TA anmelden ------
daily_routine = Rtn_Start_4305;
};
FUNC VOID Rtn_Start_4305 ()
{
TA_Pick_FP (08,10,12,10,"NW_FARM1_FIELD_07");
TA_Pick_FP (12,10,15,10,"NW_FARM1_FIELD_02");
TA_Pick_FP (15,10,18,10,"NW_FARM1_FIELD_07");
TA_Cook_Stove (18,10,20,10,"NW_FARM1_INHOUSE_02");
TA_Pray_Innos_FP (20,10,08,10,"NW_CITY_MERCHANT_TEMPLE_IN");
};
FUNC VOID Rtn_BugsThere_4305 ()
{
TA_Pick_FP (08,10,12,10,"NW_FARM1_FIELD_07");
TA_Pick_FP (12,10,15,10,"NW_FARM1_FIELD_02");
TA_Pick_FP (15,10,18,10,"NW_FARM1_FIELD_07");
TA_Cook_Stove (18,10,20,10,"NW_FARM1_INHOUSE_02");
TA_Pray_Innos_FP (20,10,08,10,"NW_CITY_MERCHANT_TEMPLE_IN");
};