Podczas reparsowania skryptów, wyskakuje błąd w linijce 29. Tyle że nie wiem w którym ze skryptów ^_^ .
instance EBR_6000_Lumbermil (Npc_Default)
{
//Generated by Gothic NPC Maker
//----------Info ogolne----------
name = "Lumbermil";
Npctype = Npctype_Main;
guild = GIL_EBR;
level = 30;
voice = 11;
id = 6000;
//----------Statystyki----------
attribute[ATR_STRENGTH] = 150;
attribute[ATR_DEXTERITY] = 130;
attribute[ATR_MANA_MAX] = 0;
attribute[ATR_MANA] = 0;
attribute[ATR_HITPOINTS_MAX] = 1000;
attribute[ATR_HITPOINTS] = 1000;
//----------Wyglad----------
Mdl_SetVisual (self,"HUMANS.MDS");
Mdl_ApplyOverlayMds (self,"Humans_Arogance.mds");
Mdl_SetVisualBody (self,"hum_body_naked0",0, 2,"Hum_Head_Pony",1, 2,EBR_ARMOR_H);
B_Scale (self);
Mdl_SetModelFatness(self,);
//----------Umiejetnasci----------
Npc_SetTalentSkill (self, NPC_TALENT_1H,2);
Npc_SetTalentSkill (self, NPC_TALENT_2H,2);
//----------Ekwipunek----------
EquipItem (self, ItMw_2H_Sword_Light_03);
CreateInvItems (self,ItFoLoaf,1);
CreateInvItems (self,ItForice,1);
CreateInvItems (self,ItFoCrawlersoup,1);
CreateInvItems (self,ItMijoint_3,1);
CreateInvItems (self,ItMiNugget,1);
CreateInvItems (self,ItMiNugget,1);
CreateInvItems (self,ItMiNugget,1);
CreateInvItems (self,ItMiNugget,1);
CreateInvItems (self,ItMiNugget,1);
CreateInvItems (self,ItMiNugget,1);
CreateInvItems (self,ItMiNugget,1);
CreateInvItems (self,ItMiNugget,1);
CreateInvItems (self,ItMiNugget,1);
CreateInvItems (self,ItMiNugget,1);
CreateInvItems (self,ItMiNugget,1);
CreateInvItems (self,ItMiNugget,1);
CreateInvItems (self,ItMiNugget,1);
CreateInvItems (self,ItMiNugget,1);
CreateInvItems (self,ItMiNugget,1);
CreateInvItems (self,ItMiNugget,1);
CreateInvItems (self,ItMiNugget,1);
CreateInvItems (self,ItMiNugget,1);
CreateInvItems (self,ItMiNugget,1);
CreateInvItems (self,ItMiNugget,1);
//----------Pozostale----------
fight_tactic = FAI_HUMAN_Master;
daily_routine = Rtn_start_6000;
//Generated by Gothic NPC Maker
};
FUNC VOID Rtn_start_6000 ()
{
TA_Ebr_HangAround (7,00,22,00,"EBR_THRONE");
};
FUNC VOID Rtn_start_6000 ()
{
TA_Ebr_HangAround (7,00,22,00,"EBR_THRONE");
TA_Ebr_HangAround (22,00,7,00,"EBR_THRONE");
};
i drugi
instance GRD_6001_Skrzypek (Npc_Default)
{
//Generated by Gothic NPC Maker
//----------Info ogolne----------
name = "Skrzypek";
Npctype = Npctype_Main;
guild = GIL_GRD;
level = 28;
voice = 7;
id = 6001;
//----------Statystyki----------
attribute[ATR_STRENGTH] = 145;
attribute[ATR_DEXTERITY] = 105;
attribute[ATR_MANA_MAX] = 0;
attribute[ATR_MANA] = 0;
attribute[ATR_HITPOINTS_MAX] = 800;
attribute[ATR_HITPOINTS] = 800;
//----------Wyglad----------
Mdl_SetVisual (self,"HUMANS.MDS");
Mdl_ApplyOverlayMds (self,"Humans_Militia.mds");
Mdl_SetVisualBody (self,"hum_body_naked0",0, 1,"Hum_Head_Fighter",81, 1,GRD_ARMOR_I);
B_Scale (self);
Mdl_SetModelFatness(self,1);
//----------Umiejetnasci----------
Npc_SetTalentSkill (self, NPC_TALENT_1H,2);
//----------Ekwipunek----------
EquipItem (self, ItMw_1H_Sword_Long_05);
CreateInvItems (self,ItFoLoaf,1);
CreateInvItems (self,ItForice,1);
CreateInvItems (self,ItFo_Potion_Health_03,1);
CreateInvItems (self,ItFo_Potion_Health_03,1);
CreateInvItems (self,ItFo_Potion_Health_03,1);
//----------Pozostale----------
fight_tactic = FAI_HUMAN_Strong;
daily_routine = Rtn_start_6001;
//Generated by Gothic NPC Maker
};
FUNC VOID Rtn_start_5001 ()
{
TA_GuardPalisade (7,00,22,00,"OC_GUARD_PALISSADE");
};
FUNC VOID Rtn_start_5001 ()
{
TA_GuardPalisade (7,00,22,00,"OC_GUARD_PALISSADE");
TA_GuardPalisade (22,00,7,00,"OC_GUARD_PALISSADE");
};