CODE
[i] 00:00 ++++++++++++++ Start by ++++++++++++++[i] 00:04 Info: 3 B: VP: Initialize zBinkPlayer .... <zbinkplayer.cpp,#29>[i] 00:04 Info: 3 B: GMAN: Initialize GameManager .... <oGameManager.cpp,#494>[i] 00:04 Info: 6 B: GMAN: Initializing the game .... <oGameManager.cpp,#504>[i] 00:04 Info: 2 B: zOPT: Initialize configurations .... <zoption.cpp,#743>[i] 00:04 Info: 3 B: zOPT: Found file paths.d .... <zoption.cpp,#769>[i] 00:04 Info: 5 B: zOPT: Initialising Parser .... <zoption.cpp,#773>[i] 00:04 Info: 5 B: zOPT: Parsing paths.d ... .... <zoption.cpp,#776>[i] 00:04 Info: 10 B: zDSK: Opened file PATHS.D .... <Zdisk.cpp,#558>[i] 00:04 Info: 10 B: zDSK: Closed file PATHS.D .... <Zdisk.cpp,#616>[i] 00:04 Info: 5 U: PAR: paths.d : Parse... .... <zError.cpp,#462>[i] 00:04 Info: 5 B: zOPT: Analysing paths.d ... .... <zoption.cpp,#779>[i] 00:04 Info: 6 B: zOPT: Set root-directory to "C:\PROGRAM FILES\PIRANHA BYTES\GOTHIC" .... <zoption.cpp,#790>[i] 00:04 Info: 6 B: zOPT: DIR_SYSTEM = \SYSTEM\ .... <zoption.cpp,#840>[i] 00:04 Info: 6 B: zOPT: DIR_WEB = \WEB\ .... <zoption.cpp,#840>[i] 00:04 Info: 6 B: zOPT: DIR_SAVEGAMES = \SAVES_TB\ .... <zoption.cpp,#840>[i] 00:04 Info: 6 B: zOPT: DIR_DATA = \_WORK\DATA\ .... <zoption.cpp,#840>[i] 00:04 Info: 6 B: zOPT: DIR_ANIMS = \_WORK\DATA\ANIMS\ .... <zoption.cpp,#840>[i] 00:04 Info: 6 B: zOPT: DIR_CUTSCENES = \_WORK\DATA\CUTSCENES\ .... <zoption.cpp,#840>[i] 00:04 Info: 6 B: zOPT: DIR_MESHES = \_WORK\DATA\MESHES\ .... <zoption.cpp,#840>[i] 00:04 Info: 6 B: zOPT: DIR_SCRIPTS = \_WORK\DATA\SCRIPTS\ .... <zoption.cpp,#840>[i] 00:04 Info: 6 B: zOPT: DIR_SOUND = \_WORK\DATA\SOUND\ .... <zoption.cpp,#840>[i] 00:04 Info: 6 B: zOPT: DIR_VIDEO = \_WORK\DATA\VIDEO\ .... <zoption.cpp,#840>[i] 00:04 Info: 6 B: zOPT: DIR_MUSIC = \_WORK\DATA\MUSIC\ .... <zoption.cpp,#840>[i] 00:04 Info: 6 B: zOPT: DIR_TEX = \_WORK\DATA\TEXTURES\ .... <zoption.cpp,#840>[i] 00:04 Info: 6 B: zOPT: DIR_TEX_DESKTOP = \_WORK\DATA\TEXTURES\DESKTOP\ .... <zoption.cpp,#840>[i] 00:04 Info: 6 B: zOPT: DIR_WORLD = \_WORK\DATA\WORLDS\ .... <zoption.cpp,#840>[i] 00:04 Info: 6 B: zOPT: DIR_PRESETS = \_WORK\DATA\\PRESETS\ .... <zoption.cpp,#840>[i] 00:04 Info: 6 B: zOPT: DIR_TOOLS_DATA = \_WORK\TOOLS\DATA\ .... <zoption.cpp,#840>[i] 00:04 Info: 6 B: zOPT: DIR_COMPILED_ANIMS = \_WORK\DATA\ANIMS\_COMPILED\ .... <zoption.cpp,#840>[i] 00:04 Info: 6 B: zOPT: DIR_COMPILED_MESHES = \_WORK\DATA\MESHES\_COMPILED\ .... <zoption.cpp,#840>[i] 00:04 Info: 6 B: zOPT: DIR_COMPILED_SCRIPTS = \_WORK\DATA\SCRIPTS\_COMPILED\ .... <zoption.cpp,#840>[i] 00:04 Info: 6 B: zOPT: DIR_COMPILED_TEXTURES = \_WORK\DATA\TEXTURES\_COMPILED\ .... <zoption.cpp,#840>[i] 00:04 Info: 6 B: zOPT: DIR_TOOLS_CONFIG = \_WORK\TOOLS\ .... <zoption.cpp,#840>[i] 00:04 Info: 6 B: zOPT: SUBDIR_INTERN = _INTERN\ .... <zoption.cpp,#840>[i] 00:04 Info: 6 B: zOPT: DIR_EXECUTABLE = C:\Program Files\Piranha Bytes\Gothic\System\ .... <zoption.cpp,#860>[i] 00:04 Info: 8 B: INI: Loading gothic.ini ... .... <zoption.cpp,#217>[i] 00:04 Info: 10 B: zDSK: Opened file GOTHIC.INI .... <Zdisk.cpp,#558>[i] 00:04 Info: 8 B: INI: Section: HEAD .... <zoption.cpp,#242>[i] 00:04 Info: 9 B: INI: Trash:;; G O T H I C;; INI-File;; contains different settings; ... some can be modified in gothics menu; ... some not (feel free to hack, but don't cry if something strange happens ... :); ... others won't take any effect (they will be reset during gameplay); ... and a few may cause a crash or some other funny things :);; Be careful but DON'T PANIC !!; .... <zoption.cpp,#262>[i] 00:04 Info: 8 B: INI: Section(cont): PERFORMANCE .... <zoption.cpp,#277>[i] 00:04 Info: 9 B: INI: Trash: .... <zoption.cpp,#262>[i] 00:04 Info: 9 B: INI: Entry: recalc=0 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Trash:; ... indicates if your performance-settings should be recalculated (1) {analyses you computer} or not (0). Replays Intro-Video. .... <zoption.cpp,#262>[i] 00:04 Info: 9 B: INI: Entry: sightValue=4 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Trash:; ... range of visibility: 0=20% ... 14=300%, default is 4 (100%) .... <zoption.cpp,#262>[i] 00:04 Info: 9 B: INI: Entry: modelDetail=0.5 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Trash:; ... detail of models (LODing) from 0.0 to 1.0, default is 0.5 .... <zoption.cpp,#262>[i] 00:04 Info: 8 B: INI: Section(cont): GAME .... <zoption.cpp,#277>[i] 00:04 Info: 9 B: INI: Trash: .... <zoption.cpp,#262>[i] 00:04 Info: 9 B: INI: Entry: subTitles=0 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Trash:; ... choose if you want to see windows with spoken words (1) or not (0), default is 0 .... <zoption.cpp,#262>[i] 00:04 Info: 9 B: INI: Entry: animatedWindows=1 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Trash:; ... turn fading of game-internal windows(views) off (0) or on (1), default is 1; ... mouseSpeed in game between 0.0 and 1.0, default is 0.5; ... turn weather-effects (rain) on (1) or off (0), default is 1 .... <zoption.cpp,#262>[i] 00:04 Info: 9 B: INI: Entry: bloodDetail=5 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Trash:; ... details of blood (0 = off), use values from 0 to 3 .... <zoption.cpp,#262>[i] 00:04 Info: 9 B: INI: Entry: scaleVideos=1 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Trash:; ... disable scaling of videos (0) if you have problems with your graphics-adapter, default is on (1) .... <zoption.cpp,#262>[i] 00:04 Info: 9 B: INI: Entry: extendedVideoKeys=0 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Trash:; ... enables extra keys for videoplay: HOME (restart), RIGHT (step forward), UP, DOWN (volume), Q(uiet), default is 0 .... <zoption.cpp,#262>[i] 00:04 Info: 9 B: INI: Entry: camLookaroundInverse=0 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Trash:; ... inverts the camera-lookaround for UP and DOWN-direction (for both: mouse and keyboard) .... <zoption.cpp,#262>[i] 00:04 Info: 9 B: INI: Entry: cameraLightRange=0 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Trash:; ... range of cameralight in cm, default is 0 (no camera-light) .... <zoption.cpp,#262>[i] 00:04 Info: 9 B: INI: Entry: invShowArrows=1 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Trash:; ... show arrows beside inventory if there are more items above or beyond, default is 1 .... <zoption.cpp,#262>[i] 00:04 Info: 9 B: INI: Entry: invSwitchToFirstCategory=0 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Trash:; ... switch to first category (weapons) in trading-screen, when moving to your heroes inventory, default is 0 .... <zoption.cpp,#262>[i] 00:04 Info: 9 B: INI: Entry: enableMouse=1 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Trash:; ... enable your mouse for gothic, default is 1 .... <zoption.cpp,#262>[i] 00:04 Info: 9 B: INI: Entry: mouseSensitivity=0.5 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: playLogoVideos=1 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: disallowVideoInput=0 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: skyEffects=1 .... <zoption.cpp,#294>[i] 00:04 Info: 8 B: INI: Section(cont): VIDEO .... <zoption.cpp,#277>[i] 00:04 Info: 9 B: INI: Trash: .... <zoption.cpp,#262>[i] 00:04 Info: 9 B: INI: Entry: zVidDevice=0 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Trash:; ... index of graphic-device beginning with zero. .... <zoption.cpp,#262>[i] 00:04 Info: 9 B: INI: Entry: zVidResFullscreenX=640 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: zVidResFullscreenY=480 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: zVidResFullscreenBPP=16 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Trash:; ... used resolution .... <zoption.cpp,#262>[i] 00:04 Info: 9 B: INI: Entry: zStartupWindowed=0 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Trash:; ... should the game be started as a window-application? Just for debugging!; ... ATTENTION: Not all resolution work in window-mode!!! .... <zoption.cpp,#262>[i] 00:04 Info: 9 B: INI: Entry: zTexMaxSize=16384 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Trash:; ... size of texture in pixels, default is 16384 (max) .... <zoption.cpp,#262>[i] 00:04 Info: 9 B: INI: Entry: zVidBrightness=0.5 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: zVidContrast=0.5 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: zVidGamma=0.5 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: zDetailTexturesEnabled=0 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Trash: .... <zoption.cpp,#262>[i] 00:04 Info: 8 B: INI: Section(cont): SOUND .... <zoption.cpp,#277>[i] 00:04 Info: 9 B: INI: Trash: .... <zoption.cpp,#262>[i] 00:04 Info: 9 B: INI: Entry: soundVolume=1 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: musicVolume=0.850000024 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Trash:; ... volume of sound and music, ranges between 0.0 (off) and 1.0 (noisy) .... <zoption.cpp,#262>[i] 00:04 Info: 9 B: INI: Entry: musicEnabled=1 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Trash:; ... enables (1) or disables (0) music. Gothic needs less memory without music. .... <zoption.cpp,#262>[i] 00:04 Info: 9 B: INI: Entry: soundEnabled=1 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: soundUseReverb=1 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: inExtremoVolumeScale=1 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: inExtremoRangeScale=2 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Trash:; ... enables (1) or disables (0) sound. .... <zoption.cpp,#262>[i] 00:04 Info: 8 B: INI: Section(cont): KEYS .... <zoption.cpp,#277>[i] 00:04 Info: 9 B: INI: Trash: ; *; * keyboard-Settings; * the values won't tell you anything interesting; * .... <zoption.cpp,#262>[i] 00:04 Info: 9 B: INI: Entry: keyShowMap=3200 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: keyEnd=0100 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: keyUp=c800c700 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: keyDown=d000cf00 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: keyLeft=cb00d200 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: keyRight=cd00c900 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: keyStrafeLeft=d300 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: keyStrafeRight=d100 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: keyAction=1d00 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: keySlow=2a00 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: keySMove=3800b800 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: keyWeapon=3900 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: keySneak=1e003700 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: keyLook=52001300 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: keyLookFP=53002100 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: keyInventory=0f000e00 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: keyShowStatus=30002d00 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: keyShowLog=26003100 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Trash: .... <zoption.cpp,#262>[i] 00:04 Info: 8 B: INI: Section(cont): INTERNAL .... <zoption.cpp,#277>[i] 00:04 Info: 9 B: INI: Trash: ; *; * These options are for internal use.; * Most of them won't have effect if you change them here.; * Others might cause crashes!; * .... <zoption.cpp,#262>[i] 00:04 Info: 9 B: INI: Entry: idComputerName=BEATA-B8314AAEB .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: idUserName=Mama .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Trash:; ... something your computer told GOTHIC :-) .... <zoption.cpp,#262>[i] 00:04 Info: 9 B: INI: Entry: extendedMenu=0 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Trash:; ... Value 1 activates some hidden menu-options (actually only one, guess what! :) .... <zoption.cpp,#262>[i] 00:04 Info: 9 B: INI: Entry: gameStarts=230 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Trash:; ... number of gamestarts since installation; ... To make life easier for developers;) .... <zoption.cpp,#262>[i] 00:04 Info: 9 B: INI: Entry: gameStartFailed=1 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Trash:; ... Indicates if the last start of gothic succeeded (0) or not (1). This value is invalid during gamestart. .... <zoption.cpp,#262>[i] 00:04 Info: 9 B: INI: Entry: gameAbnormalExit=1 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Trash:; ... Indicates if the game was correctly shut down (0) or not (1). This value is invalid during gameplay. .... <zoption.cpp,#262>[i] 00:04 Info: 9 B: INI: Entry: menuShowVersion=1 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Trash:; ... show version-number of gothic in menu, default is 1 .... <zoption.cpp,#262>[i] 00:04 Info: 9 B: INI: Entry: gamePath= .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: gameScript= .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: gameCompile=1.0 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: playerInstanceName=PC_HERO .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: menuAction=NEW_GAME .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: debugAllChannels=0 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: debugAllInstances=0 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: debugChannels= .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: cutscenesDisabled=0 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: texDetailIndex=1 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: vidResIndex=0 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: perfQualityIndex=0 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: soundProviderIndex=0 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: soundSampleRateIndex=0 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: soundSpeakerIndex=0 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: logStatistics=1 .... <zoption.cpp,#294>[i] 00:04 Info: 8 B: INI: Section(cont): RENDERER_D3D .... <zoption.cpp,#277>[i] 00:04 Info: 9 B: INI: Trash: .... <zoption.cpp,#262>[i] 00:04 Info: 9 B: INI: Entry: zFogDisabled=0 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: zUseFirstDevice=0 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Trash:; ... Disable fog (1) if it makes problems on your graphics-device .... <zoption.cpp,#262>[i] 00:04 Info: 8 B: INI: Section(cont): SKY_OUTDOOR .... <zoption.cpp,#277>[i] 00:04 Info: 9 B: INI: Entry: zDayColor0=116 89 75 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: zDayColor1=80 90 80 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: zDayColor2=120 140 180 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: zDayColor3=120 140 180 .... <zoption.cpp,#294>[i] 00:04 Info: 8 B: INI: Section(cont): ENGINE .... <zoption.cpp,#277>[i] 00:04 Info: 9 B: INI: Entry: zDetailTexturesEnabled=0 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: zSubdivSurfacesEnabled=0 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: zLevelLODStrength=13000 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: zVobFarClipZScale=1 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: zTexCacheOutTimeMSec=240000 .... <zoption.cpp,#294>[i] 00:04 Info: 9 B: INI: Entry: zTexCacheSizeMaxBytes=22000000 .... <zoption.cpp,#294>[i] 00:04 Info: 10 B: zDSK: Closed file GOTHIC.INI .... <Zdisk.cpp,#616>[w] 00:04 Warn: 0 B: GOTHIC: Start of gothic failed before. .... <Zzbert.cpp,#89>[w] 00:04 Warn: 0 B: GOTHIC: Abnormal exit of gothic detected. .... <Zzbert.cpp,#93>[i] 00:04 Info: 6 B: INI: Saving gothic.ini ... .... <zoption.cpp,#362>[i] 00:04 Info: 10 B: zDSK: Created file GOTHIC.INI .... <Zdisk.cpp,#516>[i] 00:04 Info: 8 B: INI: Section: HEAD .... <zoption.cpp,#378>[i] 00:04 Info: 8 B: INI: Section: PERFORMANCE .... <zoption.cpp,#378>[i] 00:04 Info: 8 B: INI: Section: GAME .... <zoption.cpp,#378>[i] 00:04 Info: 8 B: INI: Section: VIDEO .... <zoption.cpp,#378>[i] 00:05 Info: 8 B: INI: Section: SOUND .... <zoption.cpp,#378>[i] 00:05 Info: 8 B: INI: Section: KEYS .... <zoption.cpp,#378>[i] 00:05 Info: 8 B: INI: Section: INTERNAL .... <zoption.cpp,#378>[i] 00:05 Info: 8 B: INI: Section: RENDERER_D3D .... <zoption.cpp,#378>[i] 00:05 Info: 8 B: INI: Section: SKY_OUTDOOR .... <zoption.cpp,#378>[i] 00:05 Info: 8 B: INI: Section: ENGINE .... <zoption.cpp,#378>[i] 00:05 Info: 10 B: zDSK: Closed file GOTHIC.INI .... <Zdisk.cpp,#616>[i] 00:05 Info: 8 B: INI: Loading TB.INI ... .... <zoption.cpp,#217>[i] 00:05 Info: 10 B: zDSK: Opened file TB.INI .... <Zdisk.cpp,#558>[i] 00:05 Info: 8 B: INI: Section: HEAD .... <zoption.cpp,#242>[i] 00:05 Info: 8 B: INI: Section(cont): INFO .... <zoption.cpp,#277>[i] 00:05 Info: 9 B: INI: Entry: title=Tajemnica Bogów .... <zoption.cpp,#294>[i] 00:05 Info: 9 B: INI: Entry: description=Chwilowo brak. [czy. lenistwo autorów xD] .... <zoption.cpp,#294>[i] 00:05 Info: 9 B: INI: Entry: authors=Jonasz & Sebastian Company .... <zoption.cpp,#294>[i] 00:05 Info: 9 B: INI: Entry: version=Beta .... <zoption.cpp,#294>[i] 00:05 Info: 9 B: INI: Entry: webpage=Chwilowo brak .... <zoption.cpp,#294>[i] 00:05 Info: 9 B: INI: Trash: .... <zoption.cpp,#262>[i] 00:05 Info: 8 B: INI: Section(cont): FILES .... <zoption.cpp,#277>[i] 00:05 Info: 9 B: INI: Trash: .... <zoption.cpp,#262>[i] 00:05 Info: 9 B: INI: Entry: game=content\gothic .... <zoption.cpp,#294>[i] 00:05 Info: 9 B: INI: Entry: fightai=content\fight .... <zoption.cpp,#294>[i] 00:05 Info: 9 B: INI: Entry: menu=system\menu .... <zoption.cpp,#294>[i] 00:05 Info: 9 B: INI: Entry: camera=system\camera .... <zoption.cpp,#294>[i] 00:05 Info: 9 B: INI: Entry: music=system\music .... <zoption.cpp,#294>[i] 00:05 Info: 9 B: INI: Entry: soundeffects=system\sfx .... <zoption.cpp,#294>[i] 00:05 Info: 9 B: INI: Entry: particleseffects=system\particlefx .... <zoption.cpp,#294>[i] 00:05 Info: 9 B: INI: Entry: visualeffects=system\visualfx .... <zoption.cpp,#294>[i] 00:05 Info: 9 B: INI: Entry: outputunits=content\cutscene\ou .... <zoption.cpp,#294>[i] 00:05 Info: 9 B: INI: Trash: .... <zoption.cpp,#262>[i] 00:05 Info: 9 B: INI: Entry: vdf=MyMod.mod .... <zoption.cpp,#294>[i] 00:05 Info: 9 B: INI: Trash: .... <zoption.cpp,#262>[i] 00:05 Info: 8 B: INI: Section(cont): SETTINGS .... <zoption.cpp,#277>[i] 00:05 Info: 9 B: INI: Entry: world=WORLD.ZEN .... <zoption.cpp,#294>[i] 00:05 Info: 9 B: INI: Entry: player=PC_HERO .... <zoption.cpp,#294>[i] 00:05 Info: 9 B: INI: Trash: .... <zoption.cpp,#262>[i] 00:05 Info: 8 B: INI: Section(cont): OPTIONS .... <zoption.cpp,#277>[i] 00:05 Info: 9 B: INI: Entry: force_parameters=1 .... <zoption.cpp,#294>[i] 00:05 Info: 9 B: INI: Entry: force_subtitles=1 .... <zoption.cpp,#294>[i] 00:05 Info: 9 B: INI: Entry: show_info=1 .... <zoption.cpp,#294>[i] 00:05 Info: 10 B: zDSK: Closed file TB.INI .... <Zdisk.cpp,#616>[i] 00:05 Info: 2 B: zDSK: InitFileSystem .... <Zdisk.cpp,#1629>[i] 00:05 Info: 1 B: VFILE: Initializing filesystem (VDFS) ... .... <Zdisk_vdfs.cpp,#535>[i] 00:05 Info: 2 B: VFILE: Loading VDFs ... .... <Zdisk_vdfs.cpp,#545>[i] 00:08 Info: 2 B: VFILE: VDFS successfully initialized: 1 drives, 0 found. .... <Zdisk_vdfs.cpp,#553>[i] 00:08 Info: 3 D: RESMAN: Classes registered: zCSoundFX zCTexture .... <zResource.cpp,#362>[i] 00:08 ---------------[i] 00:08 Info: 0 D: *** ZenGin v1.00 - developed 1997-2001 Mad Scientists .... <zEngine.cpp,#134>[i] 00:08 Info: 0 D: *** Mad Scientists: Hildebrandt, Wohlers, Speckels .... <zEngine.cpp,#135>[i] 00:08 Info: 0 D: *** compiled: Apr 30 2002, release-build .... <zEngine.cpp,#142>[i] 00:08 Info: 0 D: *** zEngine-Init ... .... <zEngine.cpp,#143>[i] 00:08 Info: 5 D: RENDERER: no renderer specified, trying D3D (dev0) .... <zError.cpp,#462>[i] 00:08 Info: 2 X: RND_D3D: Initializing Direct3D ... .... <zRndD3D_Render.cpp,#144>[i] 00:08 Info: 5 X: [RND3D-Constructor]: D3DXInitialize done .... <zRndD3D_Render.cpp,#147>[i] 00:08 Info: 5 X: Store Device: NVIDIA GeForce 9600 GT .... <zError.cpp,#462>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 640*480*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 640*480*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 720*480*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 720*576*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 800*600*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 848*480*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 960*600*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1024*768*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1152*864*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1280*720*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1280*768*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1280*800*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1280*960*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1280*1024*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1360*768*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1440*900*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1600*900*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1600*1200*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1680*1050*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1920*1200*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1920*1440*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 2048*1536*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 720*480*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 720*576*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 800*600*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 848*480*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 960*600*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1024*768*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1152*864*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1280*720*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1280*768*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1280*800*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1280*960*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1280*1024*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1360*768*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1440*900*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1600*900*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1600*1200*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1680*1050*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1920*1200*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1920*1440*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 2048*1536*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 5 X: Vid_SetDevice: No changes ... .... <zRndD3D_Vid.cpp,#355>[i] 00:08 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#548>[i] 00:08 Info: 4 X: RND_D3D: SetMode .. .... <zRndD3D_Vid.cpp,#500>[i] 00:08 Info: 6 X: Opened window with x: 640 y: 480 .... <zRndD3D_Init.cpp,#1270>[i] 00:08 Info: 5 X: Store Device: NVIDIA GeForce 9600 GT .... <zError.cpp,#462>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 640*480*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 640*480*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 720*480*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 720*576*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 800*600*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 848*480*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 960*600*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1024*768*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1152*864*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1280*720*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1280*768*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1280*800*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1280*960*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1280*1024*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1360*768*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1440*900*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1600*900*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1600*1200*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1680*1050*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1920*1200*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1920*1440*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 2048*1536*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 720*480*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 720*576*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 800*600*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 848*480*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 960*600*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1024*768*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1152*864*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1280*720*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1280*768*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1280*800*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1280*960*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1280*1024*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1360*768*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1440*900*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1600*900*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1600*1200*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1680*1050*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1920*1200*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1920*1440*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 8 X: Device supports mode - (w*h*bpp) 2048*1536*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info: 5 X: zCDXTCCache_D3D :: ClearCache: Surfaces to clear - 0 .... <zError.cpp,#462>[i] 00:08 Info: 5 X: XD3D_InitPort: 640 x 480 x 16(device:0 mode:1) .... <zError.cpp,#462>[i] 00:08 Info: 5 X: XD3D_InitPerDX: D3DXInitialize done .... <zError.cpp,#462>[i] 00:08 Info: 5 X: XD3D_InitPerDX: Found Główny sterownik ekranu \ Microsoft Direct3D Hardware Transform and Lighting acceleration capable device .... <zError.cpp,#462>[i] 00:08 Info: 5 X: XD3D_InitPerDX: Switching to Główny sterownik ekranu \ Microsoft Direct3D Hardware Transform and Lighting acceleration capable device .... <zError.cpp,#462>[i] 00:08 Info: 5 X: XD3D_InitPerDX: Hardware TnL supported. .... <zError.cpp,#462>[i] 00:08 Info: 5 X: XD3D_TestCapabilities: Device has passed capability tests. .... <zError.cpp,#462>[i] 00:08 Info: 5 X: D3D Device-Info: szDriver=nv4_disp.dll .... <zError.cpp,#462>[i] 00:08 Info: 5 X: D3D Device-Info: szDescription=NVIDIA GeForce 9600 GT .... <zError.cpp,#462>[i] 00:08 Info: 5 X: D3D Device-Info: wProduct=0 .... <zError.cpp,#462>[i] 00:08 Info: 5 X: D3D Device-Info: wVersion=0 .... <zError.cpp,#462>[i] 00:08 Info: 5 X: D3D Device-Info: wSubVersion=0 .... <zError.cpp,#462>[i] 00:08 Info: 5 X: D3D Device-Info: wBuild=0 .... <zError.cpp,#462>[i] 00:08 Info: 5 X: D3D Device-Info: dwVendorId=4318 .... <zError.cpp,#462>[i] 00:08 Info: 5 X: D3D Device-Info: dwDeviceId=1570 .... <zError.cpp,#462>[i] 00:08 Info: 5 X: D3D Device-Info: dwSubSysId=67178672 .... <zError.cpp,#462>[i] 00:08 Info: 5 X: D3D Device-Info: dwRevision=161 .... <zError.cpp,#462>[i] 00:08 Info: 5 X: XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#462>[i] 00:08 Info: 5 X: XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#462>[i] 00:08 Info: 5 X: XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#462>[i] 00:08 Info: 5 X: XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#462>[i] 00:08 Info: 5 X: XD3D_EnumTextureCallback: Device supports DXT1 .... <zError.cpp,#462>[i] 00:08 Info: 5 X: XD3D_EnumTextureCallback: Device supports DXT2 .... <zError.cpp,#462>[i] 00:08 Info: 5 X: XD3D_EnumTextureCallback: Device supports DXT3 .... <zError.cpp,#462>[i] 00:08 Info: 5 X: XD3D_EnumTextureCallback: Device supports DXT4 .... <zError.cpp,#462>[i] 00:08 Info: 5 X: XD3D_EnumTextureCallback: Device supports DXT5 .... <zError.cpp,#462>[i] 00:08 Info: 5 X: XD3D_InitPort: Maximal texture width -> 8192 .... <zError.cpp,#462>[i] 00:08 Info: 5 X: XD3D_InitPort: Maximal texture height -> 8192 .... <zError.cpp,#462>[i] 00:08 Info: 5 X: XD3D_InitPort: Alpha testing supported .... <zError.cpp,#462>[i] 00:08 Info: 5 X: XD3D_InitPort: no w-buffering .... <zError.cpp,#462>[i] 00:08 Info: 5 X: XD3D_InitPort: Color-Buffer depth:16 .... <zError.cpp,#462>[i] 00:08 Info: 5 X: XD3D_InitPort: Z-Buffer depth:16 .... <zError.cpp,#462>[i] 00:08 Info: 5 X: XD3D_InitPort: caps - windowed mode possible .... <zError.cpp,#462>[i] 00:08 Info: 5 X: XD3D_InitPort: caps - gamma correction enabled .... <zRndD3D_Init.cpp,#785>[i] 00:08 Info: 5 X: XD3D_InitPort: caps - total videomem:530235392 .... <zRndD3D_Init.cpp,#804>[i] 00:08 Info: 5 X: XD3D_InitPort: caps - free videomem:526519296 .... <zRndD3D_Init.cpp,#805>[i] 00:08 Info: 5 X: XD3D_InitPort: caps - w-based fog supported .... <zError.cpp,#462>[i] 00:08 Info: 8 X: Vid_SetGammaCorrection: .... <zRndD3D_Vid.cpp,#653>[i] 00:08 Info: 8 X: Contrast -> 0.5 .... <zRndD3D_Vid.cpp,#654>[i] 00:08 Info: 8 X: Gamma -> 0.459999979 .... <zRndD3D_Vid.cpp,#655>[i] 00:08 Info: 8 X: Brightness -> 0.5 .... <zRndD3D_Vid.cpp,#656>[i] 00:08 Info: 5 X: XD3D_InitPort: Start to rebuild vertexbuffers ... .... <zError.cpp,#462>[i] 00:08 Info: 5 X: XD3D_InitPort: Vertexbuffers rebuild done. .... <zError.cpp,#462>[i] 00:08 Info: 5 X: Start to rebuild saved textures (lightmaps) ... .... <zError.cpp,#462>[i] 00:08 Info: 5 X: Number of rebuild textures:0 .... <zError.cpp,#462>[i] 00:08 Info: 8 X: Vid_SetGammaCorrection: .... <zRndD3D_Vid.cpp,#653>[i] 00:08 Info: 8 X: Contrast -> 0.5 .... <zRndD3D_Vid.cpp,#654>[i] 00:08 Info: 8 X: Gamma -> 0.5 .... <zRndD3D_Vid.cpp,#655>[i] 00:08 Info: 8 X: &nbs