[Gothic I] - Reputacja - nie działa 5266 18

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Autor jono

Zaczęty 6.10.2009 roku

Wyświetleń 5266

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jono

jono

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jono

[Gothic I] - Reputacja - nie działa
2009-10-06, 17:25(Ostatnia zmiana: 2009-10-06, 18:07)
Więc, zrobiłem reputacje wg http://themodders.org/index.php?showtopic=6753 lecz nie działa poprostu gra mi się wyłącza.
Wklejam skrypty a i to var int reptut; dodałem do story_globals.d
INSTANCE reputacja (C_Item)
{
name = "Moja reputacja";
mainflag = ITEM_KAT_DOCS;
flags = ITEM_MISSION;
value = 0;
visual = "ItWr_Scroll_01.3DS";
material = MAT_LEATHER;
on_state[0] =   usereputacja;
scemeName = "MAP";
description = "Reputacja u Magów Ziemi";
};
func void usereputacja ()
{

var string REP1; REP1 = "Reputacja u Magów Ziemi: ";   REP1 = ConcatStrings(REP1,IntToString(reptut));
var int nDocID;

nDocID = Doc_Create ();
Doc_SetPages ( nDocID,  1 );
Doc_SetPage ( nDocID,  0, "letters.TGA"  , 0);
Doc_SetFont ( nDocID,  0, FONT_BookHeadline );
Doc_SetMargins ( nDocID, -1, 50, 50, 50, 50, 1  );
Doc_PrintLine ( nDocID,  0, "Reputacja");
Doc_SetFont ( nDocID,  0, FONT_Book );
Doc_PrintLine ( nDocID,  0, "");
Doc_PrintLine   ( nDocID,  0, REP1);
Doc_PrintLine ( nDocID,  0, "");
Doc_PrintLine ( nDocID,  0, "");
Doc_PrintLine ( nDocID,  0, "");
Doc_PrintLine ( nDocID,  0, "");
Doc_PrintLine ( nDocID,  0, "");
Doc_PrintLine ( nDocID,  0, "");
Doc_PrintLine ( nDocID,  0, "");
Doc_PrintLine ( nDocID,  0, "");
Doc_PrintLine ( nDocID,  0, "");
Doc_PrintLine ( nDocID,  0, "");
Doc_PrintLine ( nDocID,  0, "");
Doc_PrintLine ( nDocID,  0, "");
Doc_PrintLine ( nDocID,  0, "");
Doc_PrintLine ( nDocID,  0, "");
Doc_PrintLine ( nDocID,  0, "");
Doc_PrintLine ( nDocID,  0, "");
Doc_PrintLine ( nDocID,  0, "");
Doc_PrintLine ( nDocID,  0, "");
Doc_PrintLine ( nDocID,  0, "");
Doc_PrintLine ( nDocID,  0, "Maksymalna reputacja: 150");
Doc_Show ( nDocID );
};

///////////////////////////////////////////////////////
////////////// robota
///////////////////////////////////////////////////////
instance Dia_KDW_609_Gorliath_robota (C_INFO)
{
npc = KDW_609_Gorliath;
nr = 1;
condition = Dia_KDW_609_Gorliath_robota_condition;
information = Dia_KDW_609_Gorliath_robota_info;
permanent = FALSE;
important = FALSE;
description = "Masz dla mnie jakąś robotę?";
};

FUNC int Dia_KDW_609_Gorliath_robota_condition()
{
return TRUE;
};

FUNC VOID Dia_KDW_609_Gorliath_robota_info()
{
AI_Output (other,self,"Dia_KDW_609_Gorliath_robota_1_01"); //Kim jesteś?
AI_Output (self,other,"Dia_KDW_609_Gorliath_robota_1_02"); //Nazywam się Gorliath. Jestem strażnikiem Magów Ziemi.
AI_Output (other,self,"Dia_KDW_609_Gorliath_robota_1_03"); //Chciałbym przejść!
AI_Output (self,other,"Dia_KDW_609_Gorliath_robota_1_04"); //Haha! Nie tak łatwo najpierw musisz wykonać dla mnie zadanie.
AI_Output (other,self,"Dia_KDW_609_Gorliath_robota_1_05"); //Jakie?
AI_Output (self,other,"Dia_KDW_609_Gorliath_robota_1_06"); //Przynieś mi smocze jajo.

};

// **************************************************
// EXIT
// **************************************************

INSTANCE Dia_KDW_609_Gorliath_Exit (C_INFO)
{
npc = KDW_609_Gorliath;
nr = 999;
condition = Dia_KDW_609_Gorliath_Exit_Condition;
information = Dia_KDW_609_Gorliath_Exit_Info;
permanent = 1;
description = DiaLOG_ENDE;
};  

FUNC INT Dia_KDW_609_Gorliath_Exit_Condition()
{
return 1;
};

FUNC VOID Dia_KDW_609_Gorliath_Exit_Info()
{
AI_StopProcessInfos ( self );
};

///////////////////////////////////////////////////////
////////////// znalazlem
///////////////////////////////////////////////////////
instance Dia_KDW_609_Gorliath_znalazlem (C_INFO)
{
npc = KDW_609_Gorliath;
nr = 1;
condition = Dia_KDW_609_Gorliath_znalazlem_condition;
information = Dia_KDW_609_Gorliath_znalazlem_info;
permanent = FALSE;
important = FALSE;
description = "Znalazłem smocze jajo!";
};

func int Dia_KDW_609_Gorliath_znalazlem_Condition ()
{
if Npc_KnowsInfo (other, Dia_KDW_609_Gorliath_robota)
&& (Npc_HasItems(other, DragonEgg) > 0)
{
return TRUE;
};
};

FUNC VOID Dia_KDW_609_Gorliath_znalazlem_info()
{
AI_Output (other,self,"Dia_KDW_609_Gorliath_znalazlem_1_01"); //Znalazłem smocze jajo!
B_GiveInvItems (other, self, DragonEgg, 1);
AI_Output (self, other,"Dia_KDW_609_Gorliath_znalazlem_1_02"); //Bardzo dobrze teraz możesz przejść.
AI_Output (self, other,"Dia_KDW_609_Gorliath_znalazlem_1_03"); //Masz tu w nagrodę trochę czarnej rudy.
CreateInvItems (self, CzarnaRuda, 50);
B_GiveInvItems (self, other, CzarnaRuda, 50);
reput = reput + 15;
PrintScreen ("Nowa reputacja: +15", -1, YPOS_LOGENTRY, FONT_ScreenSmall, 2);
};

To by było na tyle, a i jeszcze gdy bohater mówi znalazłem smocze jajo! gra się wyłącza.

Bardzo proszę o pomoc!

EDIT: sorrki za double topic. usuńcie jeden. sry

Załatwione,
Avallach
 

jendrzejs

jendrzejs

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posty586
Propsy31
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  • Użytkownicy
Więc, zrobiłem reputacje wg http://themodders.org/index.php?showtopic=6753 lecz nie działa poprostu gra mi się wyłącza.
Wklejam skrypty a i to var int reptut; dodałem do story_globals.d
INSTANCE reputacja (C_Item)
{
name = "Moja reputacja";
mainflag = ITEM_KAT_DOCS;
flags = ITEM_MISSION;
value = 0;
visual = "ItWr_Scroll_01.3DS";
material = MAT_LEATHER;
on_state[0] =   usereputacja;
scemeName = "MAP";
description = "Reputacja u Magów Ziemi";
};
func void usereputacja ()
{

var string REP1; REP1 = "Reputacja u Magów Ziemi: ";   REP1 = ConcatStrings(REP1,IntToString(reptut));
var int nDocID;

nDocID = Doc_Create ();
Doc_SetPages ( nDocID,  1 );
Doc_SetPage ( nDocID,  0, "letters.TGA"  , 0);
Doc_SetFont ( nDocID,  0, FONT_BookHeadline );
Doc_SetMargins ( nDocID, -1, 50, 50, 50, 50, 1  );
Doc_PrintLine ( nDocID,  0, "Reputacja");
Doc_SetFont ( nDocID,  0, FONT_Book );
Doc_PrintLine ( nDocID,  0, "");
Doc_PrintLine   ( nDocID,  0, REP1);
Doc_PrintLine ( nDocID,  0, "");
Doc_PrintLine ( nDocID,  0, "");
Doc_PrintLine ( nDocID,  0, "");
Doc_PrintLine ( nDocID,  0, "");
Doc_PrintLine ( nDocID,  0, "");
Doc_PrintLine ( nDocID,  0, "");
Doc_PrintLine ( nDocID,  0, "");
Doc_PrintLine ( nDocID,  0, "");
Doc_PrintLine ( nDocID,  0, "");
Doc_PrintLine ( nDocID,  0, "");
Doc_PrintLine ( nDocID,  0, "");
Doc_PrintLine ( nDocID,  0, "");
Doc_PrintLine ( nDocID,  0, "");
Doc_PrintLine ( nDocID,  0, "");
Doc_PrintLine ( nDocID,  0, "");
Doc_PrintLine ( nDocID,  0, "");
Doc_PrintLine ( nDocID,  0, "");
Doc_PrintLine ( nDocID,  0, "");
Doc_PrintLine ( nDocID,  0, "");
Doc_PrintLine ( nDocID,  0, "Maksymalna reputacja: 150");
Doc_Show ( nDocID );
};

///////////////////////////////////////////////////////
////////////// robota
///////////////////////////////////////////////////////
instance Dia_KDW_609_Gorliath_robota (C_INFO)
{
npc = KDW_609_Gorliath;
nr = 1;
condition = Dia_KDW_609_Gorliath_robota_condition;
information = Dia_KDW_609_Gorliath_robota_info;
permanent = FALSE;
important = FALSE;
description = "Masz dla mnie jakąś robotę?";
};

FUNC int Dia_KDW_609_Gorliath_robota_condition()
{
return TRUE;
};

FUNC VOID Dia_KDW_609_Gorliath_robota_info()
{
AI_Output (other,self,"Dia_KDW_609_Gorliath_robota_1_01"); //Kim jesteś?
AI_Output (self,other,"Dia_KDW_609_Gorliath_robota_1_02"); //Nazywam się Gorliath. Jestem strażnikiem Magów Ziemi.
AI_Output (other,self,"Dia_KDW_609_Gorliath_robota_1_03"); //Chciałbym przejść!
AI_Output (self,other,"Dia_KDW_609_Gorliath_robota_1_04"); //Haha! Nie tak łatwo najpierw musisz wykonać dla mnie zadanie.
AI_Output (other,self,"Dia_KDW_609_Gorliath_robota_1_05"); //Jakie?
AI_Output (self,other,"Dia_KDW_609_Gorliath_robota_1_06"); //Przynieś mi smocze jajo.

};

// **************************************************
// EXIT
// **************************************************

INSTANCE Dia_KDW_609_Gorliath_Exit (C_INFO)
{
npc = KDW_609_Gorliath;
nr = 999;
condition = Dia_KDW_609_Gorliath_Exit_Condition;
information = Dia_KDW_609_Gorliath_Exit_Info;
permanent = 1;
description = DiaLOG_ENDE;
};  

FUNC INT Dia_KDW_609_Gorliath_Exit_Condition()
{
return 1;
};

FUNC VOID Dia_KDW_609_Gorliath_Exit_Info()
{
AI_StopProcessInfos ( self );
};

///////////////////////////////////////////////////////
////////////// znalazlem
///////////////////////////////////////////////////////
instance Dia_KDW_609_Gorliath_znalazlem (C_INFO)
{
npc = KDW_609_Gorliath;
nr = 1;
condition = Dia_KDW_609_Gorliath_znalazlem_condition;
information = Dia_KDW_609_Gorliath_znalazlem_info;
permanent = FALSE;
important = FALSE;
description = "Znalazłem smocze jajo!";
};

func int Dia_KDW_609_Gorliath_znalazlem_Condition ()
{
if Npc_KnowsInfo (other, Dia_KDW_609_Gorliath_robota)
&& (Npc_HasItems(other, DragonEgg) > 0)
{
return TRUE;
};
};

FUNC VOID Dia_KDW_609_Gorliath_znalazlem_info()
{
AI_Output (other,self,"Dia_KDW_609_Gorliath_znalazlem_1_01"); //Znalazłem smocze jajo!
B_GiveInvItems (other, self, DragonEgg, 1);
AI_Output (self, other,"Dia_KDW_609_Gorliath_znalazlem_1_02"); //Bardzo dobrze teraz możesz przejść.
AI_Output (self, other,"Dia_KDW_609_Gorliath_znalazlem_1_03"); //Masz tu w nagrodę trochę czarnej rudy.
CreateInvItems (self, CzarnaRuda, 50);
B_GiveInvItems (self, other, CzarnaRuda, 50);
reput = reput + 15;
PrintScreen ("Nowa reputacja: +15", -1, YPOS_LOGENTRY, FONT_ScreenSmall, 2);
};

To by było na tyle, a i jeszcze gdy bohater mówi znalazłem smocze jajo! gra się wyłącza.

Bardzo proszę o pomoc!

EDIT: sorrki za double topic. usuńcie jeden. sry

Załatwione,
Avallach



Zmień pod misją zamiast reput to reptut
bo w liscie pisze że ma byc reptut
 

jono

jono

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posty525
Propsy155
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mam teraz ///////////////////////////////////////////////////////
////////////// znalazlem
///////////////////////////////////////////////////////
instance Dia_KDW_609_Gorliath_znalazlem (C_INFO)
{
npc = KDW_609_Gorliath;
nr = 1;
condition = Dia_KDW_609_Gorliath_znalazlem_condition;
information = Dia_KDW_609_Gorliath_znalazlem_info;
permanent = FALSE;
important = FALSE;
description = "Znalazłem smocze jajo!";
};

func int Dia_KDW_609_Gorliath_znalazlem_Condition ()
{
if Npc_KnowsInfo (other, Dia_KDW_609_Gorliath_robota)
&& (Npc_HasItems(other, DragonEgg) > 0)
{
return TRUE;
};
};

FUNC VOID Dia_KDW_609_Gorliath_znalazlem_info()
{
AI_Output (other,self,"Dia_KDW_609_Gorliath_znalazlem_1_01"); //Znalazłem smocze jajo!
B_GiveInvItems (other, self, DragonEgg, 1);
AI_Output (self, other,"Dia_KDW_609_Gorliath_znalazlem_1_02"); //Bardzo dobrze teraz możesz przejść.
AI_Output (self, other,"Dia_KDW_609_Gorliath_znalazlem_1_03"); //Masz tu w nagrodę trochę czarnej rudy.
CreateInvItems (self, CzarnaRuda, 50);
B_GiveInvItems (self, other, CzarnaRuda, 50);
reptut = reptut + 15;
PrintScreen ("Nowa reputacja: +15", -1, YPOS_LOGENTRY, FONT_ScreenSmall, 2);
};
I dalej się wyłącza dodatkowo list nie działa :)  prosze pomóżcie.
 

Tasilvar

Tasilvar

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zwykły user
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Pokarz jaki masz błąd... jakiś screen z ZSpy albo cóś..
 

jono

jono

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posty525
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CODE
[i] 00:00 ++++++++++++++ Start by  ++++++++++++++[i] 00:04 Info:  3 B: VP: Initialize zBinkPlayer .... <zbinkplayer.cpp,#29>[i] 00:04 Info:  3 B: GMAN: Initialize GameManager .... <oGameManager.cpp,#494>[i] 00:04 Info:  6 B:   GMAN: Initializing the game .... <oGameManager.cpp,#504>[i] 00:04 Info:  2 B:   zOPT: Initialize configurations  .... <zoption.cpp,#743>[i] 00:04 Info:  3 B:     zOPT: Found file paths.d .... <zoption.cpp,#769>[i] 00:04 Info:  5 B:     zOPT: Initialising Parser .... <zoption.cpp,#773>[i] 00:04 Info:  5 B:     zOPT: Parsing paths.d ... .... <zoption.cpp,#776>[i] 00:04 Info: 10 B:     zDSK: Opened file PATHS.D .... <Zdisk.cpp,#558>[i] 00:04 Info: 10 B:     zDSK: Closed file PATHS.D .... <Zdisk.cpp,#616>[i] 00:04 Info:  5 U:    PAR: paths.d : Parse... .... <zError.cpp,#462>[i] 00:04 Info:  5 B:     zOPT: Analysing paths.d ... .... <zoption.cpp,#779>[i] 00:04 Info:  6 B:     zOPT: Set root-directory to "C:\PROGRAM FILES\PIRANHA BYTES\GOTHIC" .... <zoption.cpp,#790>[i] 00:04 Info:  6 B:     zOPT: DIR_SYSTEM = \SYSTEM\ .... <zoption.cpp,#840>[i] 00:04 Info:  6 B:     zOPT: DIR_WEB = \WEB\ .... <zoption.cpp,#840>[i] 00:04 Info:  6 B:     zOPT: DIR_SAVEGAMES = \SAVES_TB\ .... <zoption.cpp,#840>[i] 00:04 Info:  6 B:     zOPT: DIR_DATA = \_WORK\DATA\ .... <zoption.cpp,#840>[i] 00:04 Info:  6 B:     zOPT: DIR_ANIMS = \_WORK\DATA\ANIMS\ .... <zoption.cpp,#840>[i] 00:04 Info:  6 B:     zOPT: DIR_CUTSCENES = \_WORK\DATA\CUTSCENES\ .... <zoption.cpp,#840>[i] 00:04 Info:  6 B:     zOPT: DIR_MESHES = \_WORK\DATA\MESHES\ .... <zoption.cpp,#840>[i] 00:04 Info:  6 B:     zOPT: DIR_SCRIPTS = \_WORK\DATA\SCRIPTS\ .... <zoption.cpp,#840>[i] 00:04 Info:  6 B:     zOPT: DIR_SOUND = \_WORK\DATA\SOUND\ .... <zoption.cpp,#840>[i] 00:04 Info:  6 B:     zOPT: DIR_VIDEO = \_WORK\DATA\VIDEO\ .... <zoption.cpp,#840>[i] 00:04 Info:  6 B:     zOPT: DIR_MUSIC = \_WORK\DATA\MUSIC\ .... <zoption.cpp,#840>[i] 00:04 Info:  6 B:     zOPT: DIR_TEX = \_WORK\DATA\TEXTURES\ .... <zoption.cpp,#840>[i] 00:04 Info:  6 B:     zOPT: DIR_TEX_DESKTOP = \_WORK\DATA\TEXTURES\DESKTOP\ .... <zoption.cpp,#840>[i] 00:04 Info:  6 B:     zOPT: DIR_WORLD = \_WORK\DATA\WORLDS\ .... <zoption.cpp,#840>[i] 00:04 Info:  6 B:     zOPT: DIR_PRESETS = \_WORK\DATA\\PRESETS\ .... <zoption.cpp,#840>[i] 00:04 Info:  6 B:     zOPT: DIR_TOOLS_DATA = \_WORK\TOOLS\DATA\ .... <zoption.cpp,#840>[i] 00:04 Info:  6 B:     zOPT: DIR_COMPILED_ANIMS = \_WORK\DATA\ANIMS\_COMPILED\ .... <zoption.cpp,#840>[i] 00:04 Info:  6 B:     zOPT: DIR_COMPILED_MESHES = \_WORK\DATA\MESHES\_COMPILED\ .... <zoption.cpp,#840>[i] 00:04 Info:  6 B:     zOPT: DIR_COMPILED_SCRIPTS = \_WORK\DATA\SCRIPTS\_COMPILED\ .... <zoption.cpp,#840>[i] 00:04 Info:  6 B:     zOPT: DIR_COMPILED_TEXTURES = \_WORK\DATA\TEXTURES\_COMPILED\ .... <zoption.cpp,#840>[i] 00:04 Info:  6 B:     zOPT: DIR_TOOLS_CONFIG = \_WORK\TOOLS\ .... <zoption.cpp,#840>[i] 00:04 Info:  6 B:     zOPT: SUBDIR_INTERN = _INTERN\ .... <zoption.cpp,#840>[i] 00:04 Info:  6 B:     zOPT: DIR_EXECUTABLE = C:\Program Files\Piranha Bytes\Gothic\System\ .... <zoption.cpp,#860>[i] 00:04 Info:  8 B:   INI: Loading gothic.ini ... .... <zoption.cpp,#217>[i] 00:04 Info: 10 B:     zDSK: Opened file GOTHIC.INI .... <Zdisk.cpp,#558>[i] 00:04 Info:  8 B:     INI: Section: HEAD .... <zoption.cpp,#242>[i] 00:04 Info:  9 B:       INI: Trash:;; G O T H I C;; INI-File;; contains different settings; ... some can be modified in gothics menu; ... some not (feel free to hack, but don't cry if something strange happens ... :); ... others won't take any effect (they will be reset during gameplay); ... and a few may cause a crash or some other funny things :);; Be careful but DON'T PANIC !!; .... <zoption.cpp,#262>[i] 00:04 Info:  8 B:     INI: Section(cont): PERFORMANCE .... <zoption.cpp,#277>[i] 00:04 Info:  9 B:       INI: Trash:  .... <zoption.cpp,#262>[i] 00:04 Info:  9 B:       INI: Entry: recalc=0 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Trash:; ... indicates if your performance-settings should be recalculated (1) {analyses you computer} or not (0). Replays Intro-Video. .... <zoption.cpp,#262>[i] 00:04 Info:  9 B:       INI: Entry: sightValue=4 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Trash:; ... range of visibility: 0=20% ... 14=300%, default is 4 (100%) .... <zoption.cpp,#262>[i] 00:04 Info:  9 B:       INI: Entry: modelDetail=0.5 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Trash:; ... detail of models (LODing) from 0.0 to 1.0, default is 0.5 .... <zoption.cpp,#262>[i] 00:04 Info:  8 B:     INI: Section(cont): GAME .... <zoption.cpp,#277>[i] 00:04 Info:  9 B:       INI: Trash:  .... <zoption.cpp,#262>[i] 00:04 Info:  9 B:       INI: Entry: subTitles=0 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Trash:; ... choose if you want to see windows with spoken words (1) or not (0), default is 0 .... <zoption.cpp,#262>[i] 00:04 Info:  9 B:       INI: Entry: animatedWindows=1 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Trash:; ... turn fading of game-internal windows(views) off (0) or on (1), default is 1; ... mouseSpeed in game between 0.0 and 1.0, default is 0.5; ... turn weather-effects (rain) on (1) or off (0), default is 1 .... <zoption.cpp,#262>[i] 00:04 Info:  9 B:       INI: Entry: bloodDetail=5 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Trash:; ... details of blood (0 = off), use values from 0 to 3 .... <zoption.cpp,#262>[i] 00:04 Info:  9 B:       INI: Entry: scaleVideos=1 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Trash:; ... disable scaling of videos (0) if you have problems with your graphics-adapter, default is on (1) .... <zoption.cpp,#262>[i] 00:04 Info:  9 B:       INI: Entry: extendedVideoKeys=0 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Trash:; ... enables extra keys for videoplay: HOME (restart), RIGHT (step forward), UP, DOWN (volume), Q(uiet), default is 0 .... <zoption.cpp,#262>[i] 00:04 Info:  9 B:       INI: Entry: camLookaroundInverse=0 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Trash:; ... inverts the camera-lookaround for UP and DOWN-direction (for both: mouse and keyboard) .... <zoption.cpp,#262>[i] 00:04 Info:  9 B:       INI: Entry: cameraLightRange=0 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Trash:; ... range of cameralight in cm, default is 0 (no camera-light) .... <zoption.cpp,#262>[i] 00:04 Info:  9 B:       INI: Entry: invShowArrows=1 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Trash:; ... show arrows beside inventory if there are more items above or beyond, default is 1 .... <zoption.cpp,#262>[i] 00:04 Info:  9 B:       INI: Entry: invSwitchToFirstCategory=0 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Trash:; ... switch to first category (weapons) in trading-screen, when moving to your heroes inventory, default is 0 .... <zoption.cpp,#262>[i] 00:04 Info:  9 B:       INI: Entry: enableMouse=1 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Trash:; ... enable your mouse for gothic, default is 1 .... <zoption.cpp,#262>[i] 00:04 Info:  9 B:       INI: Entry: mouseSensitivity=0.5 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: playLogoVideos=1 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: disallowVideoInput=0 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: skyEffects=1 .... <zoption.cpp,#294>[i] 00:04 Info:  8 B:     INI: Section(cont): VIDEO .... <zoption.cpp,#277>[i] 00:04 Info:  9 B:       INI: Trash:  .... <zoption.cpp,#262>[i] 00:04 Info:  9 B:       INI: Entry: zVidDevice=0 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Trash:; ... index of graphic-device beginning with zero. .... <zoption.cpp,#262>[i] 00:04 Info:  9 B:       INI: Entry: zVidResFullscreenX=640 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: zVidResFullscreenY=480 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: zVidResFullscreenBPP=16 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Trash:; ... used resolution .... <zoption.cpp,#262>[i] 00:04 Info:  9 B:       INI: Entry: zStartupWindowed=0 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Trash:; ... should the game be started as a window-application? Just for debugging!; ... ATTENTION: Not all resolution work in window-mode!!! .... <zoption.cpp,#262>[i] 00:04 Info:  9 B:       INI: Entry: zTexMaxSize=16384 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Trash:; ... size of texture in pixels, default is 16384 (max) .... <zoption.cpp,#262>[i] 00:04 Info:  9 B:       INI: Entry: zVidBrightness=0.5 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: zVidContrast=0.5 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: zVidGamma=0.5 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: zDetailTexturesEnabled=0 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Trash:  .... <zoption.cpp,#262>[i] 00:04 Info:  8 B:     INI: Section(cont): SOUND .... <zoption.cpp,#277>[i] 00:04 Info:  9 B:       INI: Trash:  .... <zoption.cpp,#262>[i] 00:04 Info:  9 B:       INI: Entry: soundVolume=1 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: musicVolume=0.850000024 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Trash:; ... volume of sound and music, ranges between 0.0 (off) and 1.0 (noisy) .... <zoption.cpp,#262>[i] 00:04 Info:  9 B:       INI: Entry: musicEnabled=1 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Trash:; ... enables (1) or disables (0) music. Gothic needs less memory without music. .... <zoption.cpp,#262>[i] 00:04 Info:  9 B:       INI: Entry: soundEnabled=1 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: soundUseReverb=1 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: inExtremoVolumeScale=1 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: inExtremoRangeScale=2 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Trash:; ... enables (1) or disables (0) sound. .... <zoption.cpp,#262>[i] 00:04 Info:  8 B:     INI: Section(cont): KEYS .... <zoption.cpp,#277>[i] 00:04 Info:  9 B:       INI: Trash: ; *; * keyboard-Settings; * the values won't tell you anything interesting; * .... <zoption.cpp,#262>[i] 00:04 Info:  9 B:       INI: Entry: keyShowMap=3200 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: keyEnd=0100 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: keyUp=c800c700 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: keyDown=d000cf00 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: keyLeft=cb00d200 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: keyRight=cd00c900 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: keyStrafeLeft=d300 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: keyStrafeRight=d100 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: keyAction=1d00 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: keySlow=2a00 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: keySMove=3800b800 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: keyWeapon=3900 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: keySneak=1e003700 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: keyLook=52001300 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: keyLookFP=53002100 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: keyInventory=0f000e00 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: keyShowStatus=30002d00 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: keyShowLog=26003100 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Trash:  .... <zoption.cpp,#262>[i] 00:04 Info:  8 B:     INI: Section(cont): INTERNAL .... <zoption.cpp,#277>[i] 00:04 Info:  9 B:       INI: Trash: ; *; * These options are for internal use.; * Most of them won't have effect if you change them here.; * Others might cause crashes!; * .... <zoption.cpp,#262>[i] 00:04 Info:  9 B:       INI: Entry: idComputerName=BEATA-B8314AAEB .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: idUserName=Mama .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Trash:; ... something your computer told GOTHIC :-) .... <zoption.cpp,#262>[i] 00:04 Info:  9 B:       INI: Entry: extendedMenu=0 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Trash:; ... Value 1 activates some hidden menu-options (actually only one, guess what! :) .... <zoption.cpp,#262>[i] 00:04 Info:  9 B:       INI: Entry: gameStarts=230 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Trash:; ... number of gamestarts since installation; ... To make life easier for developers;) .... <zoption.cpp,#262>[i] 00:04 Info:  9 B:       INI: Entry: gameStartFailed=1 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Trash:; ... Indicates if the last start of gothic succeeded (0) or not (1). This value is invalid during gamestart. .... <zoption.cpp,#262>[i] 00:04 Info:  9 B:       INI: Entry: gameAbnormalExit=1 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Trash:; ... Indicates if the game was correctly shut down (0) or not (1). This value is invalid during gameplay. .... <zoption.cpp,#262>[i] 00:04 Info:  9 B:       INI: Entry: menuShowVersion=1 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Trash:; ... show version-number of gothic in menu, default is 1 .... <zoption.cpp,#262>[i] 00:04 Info:  9 B:       INI: Entry: gamePath= .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: gameScript= .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: gameCompile=1.0 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: playerInstanceName=PC_HERO .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: menuAction=NEW_GAME .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: debugAllChannels=0 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: debugAllInstances=0 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: debugChannels= .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: cutscenesDisabled=0 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: texDetailIndex=1 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: vidResIndex=0 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: perfQualityIndex=0 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: soundProviderIndex=0 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: soundSampleRateIndex=0 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: soundSpeakerIndex=0 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: logStatistics=1 .... <zoption.cpp,#294>[i] 00:04 Info:  8 B:     INI: Section(cont): RENDERER_D3D .... <zoption.cpp,#277>[i] 00:04 Info:  9 B:       INI: Trash:  .... <zoption.cpp,#262>[i] 00:04 Info:  9 B:       INI: Entry: zFogDisabled=0 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: zUseFirstDevice=0 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Trash:; ... Disable fog (1) if it makes problems on your graphics-device .... <zoption.cpp,#262>[i] 00:04 Info:  8 B:     INI: Section(cont): SKY_OUTDOOR .... <zoption.cpp,#277>[i] 00:04 Info:  9 B:       INI: Entry: zDayColor0=116 89 75 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: zDayColor1=80 90 80 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: zDayColor2=120 140 180 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: zDayColor3=120 140 180 .... <zoption.cpp,#294>[i] 00:04 Info:  8 B:     INI: Section(cont): ENGINE .... <zoption.cpp,#277>[i] 00:04 Info:  9 B:       INI: Entry: zDetailTexturesEnabled=0 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: zSubdivSurfacesEnabled=0 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: zLevelLODStrength=13000 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: zVobFarClipZScale=1 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: zTexCacheOutTimeMSec=240000 .... <zoption.cpp,#294>[i] 00:04 Info:  9 B:       INI: Entry: zTexCacheSizeMaxBytes=22000000 .... <zoption.cpp,#294>[i] 00:04 Info: 10 B:       zDSK: Closed file GOTHIC.INI .... <Zdisk.cpp,#616>[w] 00:04 Warn:  0 B:   GOTHIC: Start of gothic failed before. .... <Zzbert.cpp,#89>[w] 00:04 Warn:  0 B:   GOTHIC: Abnormal exit of gothic detected. .... <Zzbert.cpp,#93>[i] 00:04 Info:  6 B:   INI: Saving gothic.ini ... .... <zoption.cpp,#362>[i] 00:04 Info: 10 B:     zDSK: Created file GOTHIC.INI .... <Zdisk.cpp,#516>[i] 00:04 Info:  8 B:     INI: Section: HEAD .... <zoption.cpp,#378>[i] 00:04 Info:  8 B:     INI: Section: PERFORMANCE .... <zoption.cpp,#378>[i] 00:04 Info:  8 B:     INI: Section: GAME .... <zoption.cpp,#378>[i] 00:04 Info:  8 B:     INI: Section: VIDEO .... <zoption.cpp,#378>[i] 00:05 Info:  8 B:     INI: Section: SOUND .... <zoption.cpp,#378>[i] 00:05 Info:  8 B:     INI: Section: KEYS .... <zoption.cpp,#378>[i] 00:05 Info:  8 B:     INI: Section: INTERNAL .... <zoption.cpp,#378>[i] 00:05 Info:  8 B:     INI: Section: RENDERER_D3D .... <zoption.cpp,#378>[i] 00:05 Info:  8 B:     INI: Section: SKY_OUTDOOR .... <zoption.cpp,#378>[i] 00:05 Info:  8 B:     INI: Section: ENGINE .... <zoption.cpp,#378>[i] 00:05 Info: 10 B:     zDSK: Closed file GOTHIC.INI .... <Zdisk.cpp,#616>[i] 00:05 Info:  8 B:   INI: Loading TB.INI ... .... <zoption.cpp,#217>[i] 00:05 Info: 10 B:     zDSK: Opened file TB.INI .... <Zdisk.cpp,#558>[i] 00:05 Info:  8 B:     INI: Section: HEAD .... <zoption.cpp,#242>[i] 00:05 Info:  8 B:     INI: Section(cont): INFO .... <zoption.cpp,#277>[i] 00:05 Info:  9 B:       INI: Entry: title=Tajemnica Bogów .... <zoption.cpp,#294>[i] 00:05 Info:  9 B:       INI: Entry: description=Chwilowo brak. [czy. lenistwo autorów xD] .... <zoption.cpp,#294>[i] 00:05 Info:  9 B:       INI: Entry: authors=Jonasz & Sebastian Company .... <zoption.cpp,#294>[i] 00:05 Info:  9 B:       INI: Entry: version=Beta .... <zoption.cpp,#294>[i] 00:05 Info:  9 B:       INI: Entry: webpage=Chwilowo brak .... <zoption.cpp,#294>[i] 00:05 Info:  9 B:       INI: Trash:  .... <zoption.cpp,#262>[i] 00:05 Info:  8 B:     INI: Section(cont): FILES .... <zoption.cpp,#277>[i] 00:05 Info:  9 B:       INI: Trash:  .... <zoption.cpp,#262>[i] 00:05 Info:  9 B:       INI: Entry: game=content\gothic .... <zoption.cpp,#294>[i] 00:05 Info:  9 B:       INI: Entry: fightai=content\fight .... <zoption.cpp,#294>[i] 00:05 Info:  9 B:       INI: Entry: menu=system\menu .... <zoption.cpp,#294>[i] 00:05 Info:  9 B:       INI: Entry: camera=system\camera .... <zoption.cpp,#294>[i] 00:05 Info:  9 B:       INI: Entry: music=system\music .... <zoption.cpp,#294>[i] 00:05 Info:  9 B:       INI: Entry: soundeffects=system\sfx .... <zoption.cpp,#294>[i] 00:05 Info:  9 B:       INI: Entry: particleseffects=system\particlefx .... <zoption.cpp,#294>[i] 00:05 Info:  9 B:       INI: Entry: visualeffects=system\visualfx .... <zoption.cpp,#294>[i] 00:05 Info:  9 B:       INI: Entry: outputunits=content\cutscene\ou .... <zoption.cpp,#294>[i] 00:05 Info:  9 B:       INI: Trash:  .... <zoption.cpp,#262>[i] 00:05 Info:  9 B:       INI: Entry: vdf=MyMod.mod .... <zoption.cpp,#294>[i] 00:05 Info:  9 B:       INI: Trash:  .... <zoption.cpp,#262>[i] 00:05 Info:  8 B:     INI: Section(cont): SETTINGS .... <zoption.cpp,#277>[i] 00:05 Info:  9 B:       INI: Entry: world=WORLD.ZEN .... <zoption.cpp,#294>[i] 00:05 Info:  9 B:       INI: Entry: player=PC_HERO .... <zoption.cpp,#294>[i] 00:05 Info:  9 B:       INI: Trash:  .... <zoption.cpp,#262>[i] 00:05 Info:  8 B:     INI: Section(cont): OPTIONS .... <zoption.cpp,#277>[i] 00:05 Info:  9 B:       INI: Entry: force_parameters=1 .... <zoption.cpp,#294>[i] 00:05 Info:  9 B:       INI: Entry: force_subtitles=1 .... <zoption.cpp,#294>[i] 00:05 Info:  9 B:       INI: Entry: show_info=1 .... <zoption.cpp,#294>[i] 00:05 Info: 10 B:       zDSK: Closed file TB.INI .... <Zdisk.cpp,#616>[i] 00:05 Info:  2 B:   zDSK: InitFileSystem .... <Zdisk.cpp,#1629>[i] 00:05 Info:  1 B:   VFILE: Initializing filesystem (VDFS) ... .... <Zdisk_vdfs.cpp,#535>[i] 00:05 Info:  2 B:   VFILE: Loading VDFs ... .... <Zdisk_vdfs.cpp,#545>[i] 00:08 Info:  2 B:   VFILE: VDFS successfully initialized: 1 drives, 0 found. .... <Zdisk_vdfs.cpp,#553>[i] 00:08 Info:  3 D:   RESMAN: Classes registered: zCSoundFX zCTexture  .... <zResource.cpp,#362>[i] 00:08 ---------------[i] 00:08 Info:  0 D:   *** ZenGin v1.00 - developed 1997-2001 Mad Scientists  .... <zEngine.cpp,#134>[i] 00:08 Info:  0 D:     *** Mad Scientists: Hildebrandt, Wohlers, Speckels .... <zEngine.cpp,#135>[i] 00:08 Info:  0 D:       *** compiled: Apr 30 2002, release-build .... <zEngine.cpp,#142>[i] 00:08 Info:  0 D:       *** zEngine-Init ... .... <zEngine.cpp,#143>[i] 00:08 Info:  5 D:       RENDERER: no renderer specified, trying D3D (dev0) .... <zError.cpp,#462>[i] 00:08 Info:  2 X:       RND_D3D: Initializing Direct3D ... .... <zRndD3D_Render.cpp,#144>[i] 00:08 Info:  5 X:         [RND3D-Constructor]: D3DXInitialize done .... <zRndD3D_Render.cpp,#147>[i] 00:08 Info:  5 X:         Store Device: NVIDIA GeForce 9600 GT .... <zError.cpp,#462>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 640*480*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 640*480*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 720*480*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 720*576*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 800*600*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 848*480*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 960*600*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1024*768*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1152*864*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*720*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*768*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*800*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*960*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*1024*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1360*768*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1440*900*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1600*900*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1600*1200*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1680*1050*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1920*1200*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1920*1440*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 2048*1536*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 720*480*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 720*576*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 800*600*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 848*480*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 960*600*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1024*768*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1152*864*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*720*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*768*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*800*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*960*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*1024*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1360*768*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1440*900*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1600*900*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1600*1200*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1680*1050*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1920*1200*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1920*1440*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 2048*1536*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  5 X:       Vid_SetDevice: No changes ... .... <zRndD3D_Vid.cpp,#355>[i] 00:08 Info:  5 X:       Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#548>[i] 00:08 Info:  4 X:       RND_D3D: SetMode .. .... <zRndD3D_Vid.cpp,#500>[i] 00:08 Info:  6 X:         Opened window with x: 640 y: 480 .... <zRndD3D_Init.cpp,#1270>[i] 00:08 Info:  5 X:         Store Device: NVIDIA GeForce 9600 GT .... <zError.cpp,#462>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 640*480*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 640*480*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 720*480*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 720*576*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 800*600*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 848*480*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 960*600*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1024*768*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1152*864*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*720*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*768*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*800*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*960*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*1024*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1360*768*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1440*900*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1600*900*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1600*1200*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1680*1050*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1920*1200*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1920*1440*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 2048*1536*16 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 720*480*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 720*576*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 800*600*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 848*480*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 960*600*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1024*768*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1152*864*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*720*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*768*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*800*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*960*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*1024*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1360*768*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1440*900*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1600*900*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1600*1200*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1680*1050*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1920*1200*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 1920*1440*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  8 X:         Device supports mode -  (w*h*bpp) 2048*1536*32 .... <zRndD3D_Init.cpp,#183>[i] 00:08 Info:  5 X:         zCDXTCCache_D3D :: ClearCache: Surfaces to clear - 0 .... <zError.cpp,#462>[i] 00:08 Info:  5 X:         XD3D_InitPort: 640 x 480 x 16(device:0 mode:1) .... <zError.cpp,#462>[i] 00:08 Info:  5 X:         XD3D_InitPerDX: D3DXInitialize done .... <zError.cpp,#462>[i] 00:08 Info:  5 X:         XD3D_InitPerDX: Found Główny sterownik ekranu \ Microsoft Direct3D Hardware Transform and Lighting acceleration capable device .... <zError.cpp,#462>[i] 00:08 Info:  5 X:         XD3D_InitPerDX: Switching to Główny sterownik ekranu \ Microsoft Direct3D Hardware Transform and Lighting acceleration capable device .... <zError.cpp,#462>[i] 00:08 Info:  5 X:         XD3D_InitPerDX: Hardware TnL supported. .... <zError.cpp,#462>[i] 00:08 Info:  5 X:         XD3D_TestCapabilities: Device has passed capability tests. .... <zError.cpp,#462>[i] 00:08 Info:  5 X:         D3D Device-Info: szDriver=nv4_disp.dll .... <zError.cpp,#462>[i] 00:08 Info:  5 X:         D3D Device-Info: szDescription=NVIDIA GeForce 9600 GT .... <zError.cpp,#462>[i] 00:08 Info:  5 X:         D3D Device-Info: wProduct=0 .... <zError.cpp,#462>[i] 00:08 Info:  5 X:         D3D Device-Info: wVersion=0 .... <zError.cpp,#462>[i] 00:08 Info:  5 X:         D3D Device-Info: wSubVersion=0 .... <zError.cpp,#462>[i] 00:08 Info:  5 X:         D3D Device-Info: wBuild=0 .... <zError.cpp,#462>[i] 00:08 Info:  5 X:         D3D Device-Info: dwVendorId=4318 .... <zError.cpp,#462>[i] 00:08 Info:  5 X:         D3D Device-Info: dwDeviceId=1570 .... <zError.cpp,#462>[i] 00:08 Info:  5 X:         D3D Device-Info: dwSubSysId=67178672 .... <zError.cpp,#462>[i] 00:08 Info:  5 X:         D3D Device-Info: dwRevision=161 .... <zError.cpp,#462>[i] 00:08 Info:  5 X:         XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#462>[i] 00:08 Info:  5 X:         XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#462>[i] 00:08 Info:  5 X:         XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#462>[i] 00:08 Info:  5 X:         XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#462>[i] 00:08 Info:  5 X:         XD3D_EnumTextureCallback: Device supports DXT1 .... <zError.cpp,#462>[i] 00:08 Info:  5 X:         XD3D_EnumTextureCallback: Device supports DXT2 .... <zError.cpp,#462>[i] 00:08 Info:  5 X:         XD3D_EnumTextureCallback: Device supports DXT3 .... <zError.cpp,#462>[i] 00:08 Info:  5 X:         XD3D_EnumTextureCallback: Device supports DXT4 .... <zError.cpp,#462>[i] 00:08 Info:  5 X:         XD3D_EnumTextureCallback: Device supports DXT5 .... <zError.cpp,#462>[i] 00:08 Info:  5 X:         XD3D_InitPort: Maximal texture width  -> 8192 .... <zError.cpp,#462>[i] 00:08 Info:  5 X:         XD3D_InitPort: Maximal texture height -> 8192 .... <zError.cpp,#462>[i] 00:08 Info:  5 X:         XD3D_InitPort: Alpha testing supported .... <zError.cpp,#462>[i] 00:08 Info:  5 X:         XD3D_InitPort: no w-buffering .... <zError.cpp,#462>[i] 00:08 Info:  5 X:         XD3D_InitPort: Color-Buffer depth:16 .... <zError.cpp,#462>[i] 00:08 Info:  5 X:         XD3D_InitPort: Z-Buffer depth:16 .... <zError.cpp,#462>[i] 00:08 Info:  5 X:         XD3D_InitPort: caps - windowed mode possible .... <zError.cpp,#462>[i] 00:08 Info:  5 X:         XD3D_InitPort: caps - gamma correction enabled .... <zRndD3D_Init.cpp,#785>[i] 00:08 Info:  5 X:         XD3D_InitPort: caps - total videomem:530235392 .... <zRndD3D_Init.cpp,#804>[i] 00:08 Info:  5 X:         XD3D_InitPort: caps - free videomem:526519296 .... <zRndD3D_Init.cpp,#805>[i] 00:08 Info:  5 X:         XD3D_InitPort: caps - w-based fog supported .... <zError.cpp,#462>[i] 00:08 Info:  8 X:         Vid_SetGammaCorrection: .... <zRndD3D_Vid.cpp,#653>[i] 00:08 Info:  8 X:             Contrast    -> 0.5 .... <zRndD3D_Vid.cpp,#654>[i] 00:08 Info:  8 X:             Gamma       -> 0.459999979 .... <zRndD3D_Vid.cpp,#655>[i] 00:08 Info:  8 X:             Brightness  -> 0.5 .... <zRndD3D_Vid.cpp,#656>[i] 00:08 Info:  5 X:         XD3D_InitPort: Start to rebuild vertexbuffers ... .... <zError.cpp,#462>[i] 00:08 Info:  5 X:         XD3D_InitPort: Vertexbuffers rebuild done. .... <zError.cpp,#462>[i] 00:08 Info:  5 X:         Start to rebuild saved textures (lightmaps) ... .... <zError.cpp,#462>[i] 00:08 Info:  5 X:         Number of rebuild textures:0 .... <zError.cpp,#462>[i] 00:08 Info:  8 X:       Vid_SetGammaCorrection: .... <zRndD3D_Vid.cpp,#653>[i] 00:08 Info:  8 X:           Contrast    -> 0.5 .... <zRndD3D_Vid.cpp,#654>[i] 00:08 Info:  8 X:           Gamma       -> 0.5 .... <zRndD3D_Vid.cpp,#655>[i] 00:08 Info:  8 X:  &nbs
 

DuoGum

DuoGum

Użytkownicy
posty224
Propsy8
  • Użytkownicy
Bo mnie się chce przeszukiwać cały tekst..
Daj błąd.
 

jono

jono

Użytkownicy
posty525
Propsy155
ProfesjaNierób
  • Użytkownicy
[F] 00:33 Fatal:-1 U:    PAR: Unknown identifier : MILARMOR_EQUIPPED ( line 1468 ) .... <zParser.cpp,#599>

edit: tylko to na czerwono zaznacza.
 

Axel

Axel

Użytkownicy
Król Mount & Blade
posty244
Propsy2
  • Użytkownicy
  • Król Mount & Blade
Nie ma takiego  identyfikatora MILARMOR jeżeli chodziło Ci o pancerz straży to wpisz ITAR_MIL_L lub ITAR_MIL_M dla ciężkiej
 
Mount & Blade i Dofus wymiatają :D

Jeżeli ktoś gra w Dofusa niech napisze do mnie na pw !



Wie is ezel? Ik.

Item editor - M&B

jono

jono

Użytkownicy
posty525
Propsy155
ProfesjaNierób
  • Użytkownicy
em, on ma pancerz maga wody NARAZIE ale mnie wywala gdy mam mi dać reputację, gdy mu daję smocze jajo :)
 

Tasilvar

Tasilvar

Użytkownicy
zwykły user
posty264
Propsy17
ProfesjaSkrypter
  • Użytkownicy
  • zwykły user
Skoro tylko taki błąd ci wywala to musisz mieć coś nie tak z instance. Bo komputer nie może ropoznać instance MILARMOR, czy aby na pewno się zgadza z tą osadzoną w pliku z przedmiotami.
 

jono

jono

Użytkownicy
posty525
Propsy155
ProfesjaNierób
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ale to miarmor koliduje z poprawnym działaniem skryptu z dodaniem reputacji?
EDIT: dodatkowo ten list z reputacją jak otworze to jest biały i pozostaje na ekranie nie działa esc :)  proszę pomóż ktoś mi z tą reputacją bo kurde do moda mi potrzebna :)
 

Jason525PL

Jason525PL

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eee...a dodałeś coś do constants.d ??
 

jono

jono

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nie bo z tego co wiem to w constants.d są stałe w g1.
 

Jason525PL

Jason525PL

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w G2 też trzeba dodać... właśnie w Constants.d zą zmienne w G2 a co do G1 to nie wiem
 

jono

jono

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w G1 zmienne są w story_globals.d
 

Jason525PL

Jason525PL

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ale ten tutek był do GII chyba...a w G2NK zmienne są w Constants.d... ja mam tam dodane i działa wszystko...
 

Adanos

Adanos

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a w G2NK zmienne są w Constants.d...ja mam tam dodane i działa wszystko...
W constants.d jak sama nazwa wskazuje są stałe. A to że ci działają, to nic dziwnego, bo nieważne jest gdzie zadeklarujesz zmienną, ważne jest tylko to, aby była poprawna inicjalizacja zmiennej.

jono

jono

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czyli co zrobić żeby poprawnie działało?


EDIT:
W G1 też działa tylko że jak dodałem zmianną w constans.d  to był błąd że nie mógł jej znaleźć, zadziałało gdy dałęm w Story_Globals.d

czyli jednak się da :P
 

jono

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