Hi everyone!
I've been trying using 3dsmax to change animations, and so far I've been successful (at least in 3dsmax). The problems begin when I export the animation file as .asc into the game. It creates an access violation and I have no idea why.
This is what I've done:
#1 Loaded 3dsmax
#2 Imported hum_body_naked0.asc with Kerrax plugin (for my 3dsmax, 2009)
#3 Loaded an existing animation (hum_runambient_m01.asc in this case)
#4 Edited (added keyframes and changed the animation)
#5 Save + Export as .asc file (using Kerrax plugin)
#6 Renamed the animation name inside the .asc (it was empty, named it hum_runambient_m01.asc)
#7 Put the file inside G2 anims (_work\data\anims\asc_humans\)
#8 Load game disabilng anims.vdf (forcing the game to use the folders, which have all vanilla animations decompiled)
#9 ofc deleting the compiled version of hum_runambient_m01
#10 starting game, crash.
Idk what the problem is since zSpy doesn't tell me any errors, it just gives me an access violation error.
Here's the animation, if you want to use it for your own modifications you're free to do so (just help me pls!! XD)
https://mega.nz/#!VBIVzIoa!IhWer35D6MvPUEXA4MyIusWs8DawlCFBof8hBVwKzXQPeace
Vic7im