[3dsMax] Animation not working correctly 3510 5

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Autor Vic7im

Zaczęty 11.11.2015 roku

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Vic7im

Vic7im

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Hi everyone!

I've been trying using 3dsmax to change animations, and so far I've been successful (at least in 3dsmax). The problems begin when I export the animation file as .asc into the game. It creates an access violation and I have no idea why.

This is what I've done:
#1 Loaded 3dsmax
#2 Imported hum_body_naked0.asc with Kerrax plugin (for my 3dsmax, 2009)
#3 Loaded an existing animation (hum_runambient_m01.asc in this case)
#4 Edited (added keyframes and changed the animation)
#5 Save + Export as .asc file (using Kerrax plugin)
#6 Renamed the animation name inside the .asc (it was empty, named it hum_runambient_m01.asc)
#7 Put the file inside G2 anims (_work\data\anims\asc_humans\)
#8 Load game disabilng anims.vdf (forcing the game to use the folders, which have all vanilla animations decompiled)
#9 ofc deleting the compiled version of hum_runambient_m01
#10 starting game, crash.

Idk what the problem is since zSpy doesn't tell me any errors, it just gives me an access violation error.
Here's the animation, if you want to use it for your own modifications you're free to do so (just help me pls!! XD)

https://mega.nz/#!VBIVzIoa!IhWer35D6MvPUEXA4MyIusWs8DawlCFBof8hBVwKzXQ


Peace

Vic7im
 

Mark56

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I haven't checked file but, this seems just wrong to do.
Cytuj
#6 Renamed the animation name inside the .asc (it was empty, named it hum_runambient_m01.asc)
Why would you change name inside of the file ? :huh:  kerrax plugin writes asc file the way it should be. Just rename the file if you need. Do not edit contents of the file if you do not know the structure. :)
 


Vic7im

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Well thta's because of all the other animations I've seen the filename inside matches the external filename:

*SCENE {
   *SCENE_FILENAME "Something.ASC"
   *SCENE_FIRSTFRAME 0
etc.

Anyone? =)
 

Mark56

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Engine probably does not use this bcause it holds data straight from the 3ds max. As far as i remember, there is even scene_name which holds name of your .max file ..... I highly doubt that gothic would use it in any way. :) Are you still getting problems ?
 


Vic7im

Vic7im

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COLOSSAL DERP.

I didn't export it as animation but as mesh. Silly me XD

Everything works fine now =)

Thanks for the answers Mark56! :D
 

Wowoz

Wowoz

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