Gothic 2 mapa ze zwierzętami 5976 13

O temacie

Autor Kogaan

Zaczęty 30.10.2015 roku

Wyświetleń 5976

Odpowiedzi 13

Kogaan

Kogaan

Użytkownicy
Yellow color.
posty561
Propsy34
ProfesjaGrafik 3D
  • Użytkownicy
  • Yellow color.
Witam przeniosłem zen'a world z g1 do g2 i mam takie pytanie jak zapełnić świat zwierzętami w takim rozmieszczeniu jaki był w g1?
 

Adanos

Adanos

Administrator
Szara eminencja
posty5204
Propsy3870
ProfesjaProgramista
  • Administrator
  • Szara eminencja
Skopiuj wpisy z pliku startup.d i sprawdź, czy masz skrypty wszystkich potworów.

Kogaan

Kogaan

Użytkownicy
Yellow color.
posty561
Propsy34
ProfesjaGrafik 3D
  • Użytkownicy
  • Yellow color.
Już tak prubowałem jak wyskakuwały błędy to je naprawiałem a i tak na sam koniec potworków nie było
 

Bogdan Zwei

Bogdan Zwei

Użytkownicy
Wulgarny skurwiel pierdolony.
posty1864
Propsy541
Profesjabrak
  • Użytkownicy
  • Wulgarny skurwiel pierdolony.
1. Nie masz waypointów, musisz je stworzyć samodzielnie.
2. Npc pojawią się tylko na waypointach.
3. Gothic nie jest Bogiem - nie wyczyta Ci z myśli, co chcesz zrobić i nie zrobi Ci tego sam od siebie.
 
:ok: zachęca do dalszej pomocy. Nie zapominaj o tym!

Prywatne wiadomości typu "Ej, pomocy" kasuję od razu. Od tego jest forum, a nie PW.

To me, defeat in anything is merely temporary, and its punishment is but an urge for me to greater effort to achieve my goal. Defeat simply tells me that something is wrong in my doing; it is a path leading to success and truth.

In order to realize our true self we must be willing to live without being dependent upon the opinion of others.

Kogaan

Kogaan

Użytkownicy
Yellow color.
posty561
Propsy34
ProfesjaGrafik 3D
  • Użytkownicy
  • Yellow color.
waypoint są i mówiłem że skopiowiałem ze startup z gothic 1 do startup z gothic 2 ponaprawiałem błędy jak by coś to wygląda to tak
Cytuj
// *******************************************************************
// Startup und Init Funktionen der Level-zen-files
// -----------------------------------------------
// Die STARTUP-Funktionen werden NUR beim ersten Betreten eines Levels
// (nach NewGame) aufgerufen, die INIT-Funktionen jedesmal
// Die Funktionen müssen so heissen wie die zen-files
// *******************************************************************

// *********
// GLOBAL
// *********

func void STARTUP_GLOBAL()
{
   // wird fuer jede Welt aufgerufen (vor STARTUP_<LevelName>)
   Game_InitGerman();
};

func void INIT_GLOBAL()
{
   // wird fuer jede Welt aufgerufen (vor INIT_<LevelName>)
   Game_InitGerman();
};


// *********
// Testlevel
// *********


func void STARTUP_Testlevel ()
{

};

   func void INIT_SUB_Testlevel ()
   {
   };

func void INIT_Testlevel ()
{
   B_InitMonsterAttitudes ();
   B_InitGuildAttitudes();
   B_InitNpcGlobals ();
   
   INIT_SUB_Testlevel();
};
   
   
   
func VOID STARTUP_SUB_NEWCAMP ()
{
   //----------Vorplatz (Surface)---------------------------         *******************ToDo!!!!!!!*****************************
};

func VOID INIT_SUB_NEWCAMP ()
{
   //**************************************************************
   
   // Objekt-TAs
   //Wld_SetObjectRoutine (20,00,"EVT_NC_MAINGATE01_TRIGGER",1);      // SN 09.01.01: auskommentiert, damit Tore rund um die Uhr offen sind
   //Wld_SetObjectRoutine (08,00,"EVT_NC_MAINGATE01_TRIGGER",0);
   
   /**************************************************************
   **                 PORTALRAUMZUWEISUNG                       **
   **************************************************************/
   Wld_AssignRoomToGuild("RICEB01",GIL_BAU);
   Wld_AssignRoomToGuild("RICEB02",GIL_BAU);
   
   /**************************************************************
   **        PORTALRAUMZUWEISUNG IM NEUEN LAGER               **
   **************************************************************/
   //
      
};

FUNC VOID STARTUP_SUB_OLDCAMP ()
{
   
   
   Wld_InsertNpc      (Meatbug,"FP_MEATBUG_SPAWN_1");
   Wld_InsertNpc      (Meatbug,"FP_MEATBUG_SPAWN_1");
   Wld_InsertNpc      (Meatbug,"FP_MEATBUG_SPAWN_1");
};

FUNC VOID INIT_SUB_OLDCAMP ()
{
   /**************************************************************
   **                STARTUP_LIGHTS IN OLDCAMP                  **
   **************************************************************/
   //---- SN 09.01.01: auskommentiert, damit Tore rund um die Uhr offen sind ----
   //Wld_SetObjectRoutine (20,00,"EVT_OC_MAINGATE01_SWITCH",1);
   //Wld_SetObjectRoutine (08,00,"EVT_OC_MAINGATE01_SWITCH",0);
   //Wld_SetObjectRoutine (20,00,"EVT_OC_MAINGATE02_SWITCH",1);
   //Wld_SetObjectRoutine (08,00,"EVT_OC_MAINGATE02_SWITCH",0);
   //Wld_SetObjectRoutine (23,15,"EVT_OC_INNERMAINGATE_SWITCH",1); //Grd_280_Gardist
   //Wld_SetObjectRoutine (06,30,"EVT_OC_INNERMAINGATE_SWITCH",0);
   Wld_SetObjectRoutine (00,00,"OCR_ARENA_MAINGATE_TRIGGER",1);
   Wld_SetObjectRoutine (20,00,"OCR_ARENA_MAINGATE_TRIGGER",1);
   Wld_SetObjectRoutine (08,00,"OCR_ARENA_MAINGATE_TRIGGER",0);
   
   Wld_SetMobRoutine         (00,00, "FIREPLACE", 1);
   Wld_SetMobRoutine         (22,00, "FIREPLACE", 1);
   Wld_SetMobRoutine         (05,00, "FIREPLACE", 0);
   //------------------------------------------
   
   Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH_01",1);
   Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH_01",1);
   Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH_01",0);
   
   Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH_02",1);
   Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH_02",1);
   Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH_02",0);
   
   Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH_03",1);
   Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH_03",1);
   Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH_03",0);
   
   Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH_04",1);
   Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH_04",1);
   Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH_04",0);
   
   Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH_05",1);
   Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH_05",1);
   Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH_05",0);
   
   Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH_06",1);
   Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH_06",1);
   Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH_06",0);
   
   Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH_07",1);
   Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH_07",1);
   Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH_07",0);
   
   Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH_08",1);
   Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH_08",1);
   Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH_08",0);
   
   Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH_09",1);
   Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH_09",1);
   Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH_09",0);
   
   Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_01",1);
   Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_01",1);
   Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_01",0);
   
   Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_02",1);
   Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_02",1);
   Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_02",0);
   
   Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_03",1);
   Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_03",1);
   Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_03",0);
   
   Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_04",1);
   Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_04",1);
   Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_04",0);
   
   Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_05",1);
   Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_05",1);
   Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_05",0);
   
   Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_06",1);
   Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_06",1);
   Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_06",0);
   
   Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_07",1);
   Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_07",1);
   Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_07",0);
   
   Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_08",1);
   Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_08",1);
   Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_08",0);
   
   Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_09",1);
   Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_09",1);
   Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_09",0);
   
   Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_10",1);
   Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_10",1);
   Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_10",0);
   
   Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_11",1);
   Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_11",1);
   Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_11",0);
   
   Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_12",1);
   Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_12",1);
   Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_12",0);
   
   Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_13",1);
   Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_13",1);
   Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_13",0);
   
   Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_14",1);
   Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_14",1);
   Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_14",0);
   
   Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_15",1);
   Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_15",1);
   Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_15",0);
   
   Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_16",1);
   Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_16",1);
   Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_16",0);
   
   Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_17",1);
   Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_17",1);
   Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_17",0);
   
   Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_18",1);
   Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_18",1);
   Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_18",0);
   
   Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_19",1);
   Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_19",1);
   Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_19",0);
   
   Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_20",1);
   Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_20",1);
   Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_20",0);
   
   Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_21",1);
   Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_21",1);
   Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_21",0);
   
   Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_22",1);
   Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_22",1);
   Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_22",0);
   
   Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_MIDDLE_01",1);
   Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_MIDDLE_01",1);
   Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_MIDDLE_01",0);
   
   Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_MIDDLE_01",1);
   Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_MIDDLE_01",1);
   Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_MIDDLE_01",0);
   
   Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_MIDDLE_02",1);
   Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_MIDDLE_02",1);
   Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_MIDDLE_02",0);
   
   Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_MIDDLE_03",1);
   Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_MIDDLE_03",1);
   Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_MIDDLE_03",0);
   
   Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_MIDDLE_04",1);
   Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_MIDDLE_04",1);
   Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_MIDDLE_04",0);
   
   
   
   /**************************************************************
   **        PORTALRAUMZUWEISUNG IN OLDCAMP-AUSSENRING          **
   **   CS: Bei den Buddlerhütten Kleinbuchstaben lassen,       **
   **                  sonst gehts nicht                        **
   **************************************************************/

   
};

func VOID STARTUP_SUB_DEMONTOWER ()
{
   //**************************************************************************************
   //*                               Dämonenbeschwörer                                    *
   //**************************************************************************************
   
   
};

func VOID INIT_SUB_DEMONTOWER ()
{
};


//**************************************************************************************
//*                        FreemineCamp                                 *
//**************************************************************************************                                                      


FUNC VOID STARTUP_SUB_FREEMINECAMP ()
{
   Wld_SetMobRoutine         (00,00, "FIREPLACE", 1);
   Wld_SetMobRoutine         (22,00, "FIREPLACE", 1);
   Wld_SetMobRoutine         (05,00, "FIREPLACE", 0);

   //----------------------Soeldner-------------------------------
   
};

FUNC VOID INIT_SUB_FREEMINECAMP ()
{
};

//*******************************************************************************
//*                        Surface                                 *
//*******************************************************************************
FUNC VOID STARTUP_SUB_SURFACE ()
{
   
   //-------------Einsiedler--------------------------------------
   
   
   //-------------vor alter Mine--------------------------------------
   
   
   
   // --------ITEMS in den vergessenen Höhlen/Locations -----------------
   
   //----------------------- MH: Monster werden neu verteilt ----------------------
   Wld_InsertNpc      (Bloodhound, "OW_PATH_012");
   Wld_InsertNpc      (Bloodhound, "PATH_CASTLE_TO_WATERFALL");

   Wld_InsertNpc      (Molerat,"OW_SAWHUT_MOLERAT_SPAWN01");
   Wld_InsertNpc      (Molerat,"OW_SAWHUT_MOLERAT_SPAWN01");
   Wld_InsertNpc      (Meatbug,"OW_SAWHUT_MEATBUG_SPAWN");
   Wld_InsertNpc      (Meatbug,"OW_SAWHUT_MEATBUG_SPAWN");
   Wld_InsertNpc      (Wolf,"OW_PATH_02_SPAWN_HOGEWOLF");
   Wld_InsertNpc      (Molerat,"OW_MOLERAT_CAVE_SPAWN");
   Wld_InsertNpc      (Molerat,"OW_MOLERAT_CAVE_SPAWN");
   Wld_InsertNpc      (Molerat,"OW_MOLERAT_CAVE_SPAWN");
   Wld_InsertNpc      (WARAN,"OW_WARAN_G_SPAWN");
   Wld_InsertNpc      (Scavenger,"OW_SCAVENGER_COAST_NEWCAMP_SPAWN");
   Wld_InsertNpc      (Scavenger,"OW_SCAVENGER_COAST_NEWCAMP_SPAWN");
   Wld_InsertNpc      (Scavenger,"OW_SCAVENGER_COAST_NEWCAMP_SPAWN");
   Wld_InsertNpc      (Scavenger,"OW_SCAVENGER_COAST_NEWCAMP_SPAWN");
   Wld_InsertNpc      (Bloodfly,"OW_BLOODFLY_NEW_COAST_SPAWN");
   Wld_InsertNpc      (Bloodfly,"OW_BLOODFLY_NEW_COAST_SPAWN");
   Wld_InsertNpc      (Bloodfly,"OW_BLOODFLY_NEW_COAST_SPAWN");
   Wld_InsertNpc      (Bloodfly,"OW_BLOODFLY_NEW_COAST_SPAWN");
   Wld_InsertNpc      (Bloodfly,"OW_BLOODFLY_NEW_COAST_SPAWN");
   Wld_InsertNpc      (Bloodfly,"OW_BLOODFLY_NEW_COAST_SPAWN");

   Wld_InsertNpc      (Scavenger,"OW_SCAVENGER_CAVE3_SPAWN");
   Wld_InsertNpc      (Scavenger,"OW_SCAVENGER_CAVE3_SPAWN");
   Wld_InsertNpc      (Scavenger,"OW_SCAVENGER_TREE_SPAWN");
   Wld_InsertNpc      (Molerat,"OW_MOLERAT_CAVE_SPAWN");
   Wld_InsertNpc      (Wolf,"OW_WOODRUIN_FOR_WOLF_SPAWN");
   Wld_InsertNpc      (Snapper,"OW_CAVE2_SNAPPER_SPAWN");
   Wld_InsertNpc      (Snapper,"OW_CAVE2_SNAPPER_SPAWN");
   Wld_InsertNpc      (Snapper,"OW_CAVE2_SNAPPER_SPAWN");
   Wld_InsertNpc      (Scavenger,"OW_PATH_SCAVENGER13_SPAWN01");
   Wld_InsertNpc      (Scavenger,"OW_PATH_SCAVENGER13_SPAWN01");
   Wld_InsertNpc      (Scavenger,"OW_PATH_SCAVENGER13_SPAWN01");
   Wld_InsertNpc      (Scavenger,"OW_PATH_SCAVENGER13_SPAWN01");
   Wld_InsertNpc      (Scavenger,"OW_SCAVENGER_SPAWN_TREE");
   //--------------------------------------------------------
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERAT_CAVE1_OC");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERAT_CAVE1_OC");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERAT_CAVE1_OC");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCA_05_01");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCA_05_01");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_C3");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_C3");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_C3");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_C3");


   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_12");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_12");

   Wld_InsertNpc      (Molerat,"SPAWN_OW_SMALLCAVE01_MOLERAT");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_SMALLCAVE01_MOLERAT");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_SMALLCAVE01_MOLERAT");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERAT_OCWOOD_OC2");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERAT_OCWOOD_OC2");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERAT_OLDWOOD1_M");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERAT_OCWOOD_OLDMINE3");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERAT_OCWOOD_OLDMINE3");
   Wld_InsertNpc      (Wolf,"PATH_WALD_OC_WOLFSPAWN2");
   Wld_InsertNpc      (Wolf,"PATH_WALD_OC_WOLFSPAWN2");
   Wld_InsertNpc      (Wolf,"PATH_WALD_OC_WOLFSPAWN2");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_WOLF_OC_PSI");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_PATH_WOLF_WOOD");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_PATH_WOLF_WOOD");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_PATH_WOLF_WOOD");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_WOLF_WOOD05_02");
   Wld_InsertNpc      (Wolf,"FP_ROAM_OW_WOLF_08_08");
   Wld_InsertNpc      (Wolf,"FP_ROAM_OW_WOLF_08_08");
   Wld_InsertNpc      (Wolf,"OW_DEADWOOD_WOLF_SPAWN01");
   Wld_InsertNpc      (Wolf,"OW_DEADWOOD_WOLF_SPAWN01");
   Wld_InsertNpc      (Wolf,"OW_DEADWOOD_WOLF_SPAWN01");
   Wld_InsertNpc      (Wolf,"OW_DEADWOOD_WOLF_SPAWN01");
   Wld_InsertNpc      (Bloodfly,"OW_LAKE_NC_BLOODFLY_SPAWN01");
   Wld_InsertNpc      (Bloodfly,"OW_LAKE_NC_BLOODFLY_SPAWN01");
   Wld_InsertNpc      (Bloodfly,"OW_LAKE_NC_BLOODFLY_SPAWN01");
   Wld_InsertNpc      (Bloodfly,"SPAWN_WALD_OC_BLOODFLY01");
   Wld_InsertNpc      (Bloodfly,"SPAWN_WALD_OC_BLOODFLY01");
   Wld_InsertNpc      (Bloodfly,"SPAWN_WALD_OC_BLOODFLY01");
   Wld_InsertNpc      (Bloodfly,"SPAWN_BLOODFLY_LOCATION_29_01");
   Wld_InsertNpc      (Bloodfly,"SPAWN_BLOODFLY_LOCATION_29_01");
   Wld_InsertNpc      (Bloodfly,"SPAWN_BLOODFLY_LOCATION_29_01");
   Wld_InsertNpc      (Bloodfly,"SPAWN_BLOODFLY_LOCATION_29_01");
   Wld_InsertNpc      (Bloodfly,"OW_PATH_BLOODFLY01_SPAWN01");
   Wld_InsertNpc      (Bloodfly,"OW_PATH_BLOODFLY01_SPAWN01");
   Wld_InsertNpc      (Bloodfly,"OW_PATH_BLOODFLY01_SPAWN01");
   Wld_InsertNpc      (Bloodfly,"OW_PATH_BLOODFLY01_SPAWN01");
   Wld_InsertNpc      (Bloodfly,"OW_PATH_BLOODFLY01_SPAWN01");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_WOOD05_01");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_WOOD05_01");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_WOOD05_01");
   Wld_InsertNpc      (Lurker,"SPAWN_OW_NEARBGOBBO_LURKER_A1");
   Wld_InsertNpc      (Lurker,"SPAWN_OW_MINICOAST_LURKER_A1");
   Wld_InsertNpc      (Lurker,"OW_LAKE_NC_LURKER_SPAWN01");
   Wld_InsertNpc      (Waran,"OW_PATH_WARAN06_SPAWN01");
   Wld_InsertNpc      (Waran,"OW_PATH_WARAN06_SPAWN01");
   Wld_InsertNpc      (Waran,"OW_PATH_WARAN06_SPAWN01");
   Wld_InsertNpc      (Waran,"OW_PATH_WARAN05_SPAWN02");
   Wld_InsertNpc      (Waran,"OW_PATH_OW_PATH_WARAN05_SPAWN01");
   Wld_InsertNpc      (Waran,"OW_PATH_OW_PATH_WARAN05_SPAWN01");
   Wld_InsertNpc      (Waran,"OW_PATH_OW_PATH_WARAN05_SPAWN01");
   Wld_InsertNpc      (Waran,"OW_PATH_OW_PATH_WARAN05_SPAWN01");
   Wld_InsertNpc      (Scavenger,"SPAWN_SCAVENGER_PATH_OC_PSI_03");
   Wld_InsertNpc      (Scavenger,"SPAWN_SCAVENGER_PATH_OC_PSI_03");
   Wld_InsertNpc      (Scavenger,"SPAWN_SCAVENGER_PATH_OC_PSI_02");
   Wld_InsertNpc      (Scavenger,"SPAWN_SCAVENGER_PATH_OC_PSI_02");
   Wld_InsertNpc      (Scavenger,"OW_PATH_SCAVENGER03_SPAWN01");
   Wld_InsertNpc      (Scavenger,"OW_PATH_SCAVENGER03_SPAWN01");
   Wld_InsertNpc      (Scavenger,"OW_PATH_SCAVENGER03_SPAWN01");
   Wld_InsertNpc      (Scavenger,"OW_PATH_SCAVENGER03_SPAWN01");
   Wld_InsertNpc      (Scavenger,"OW_PATH_SCAVENGER12_SPAWN01");
   Wld_InsertNpc      (Scavenger,"OW_PATH_SCAVENGER12_SPAWN01");
   Wld_InsertNpc      (Scavenger,"OW_PATH_SCAVENGER12_SPAWN01");
   Wld_InsertNpc      (Scavenger,"OW_PATH_SCAVENGER01_SPAWN01");
   Wld_InsertNpc      (Scavenger,"OW_PATH_SCAVENGER01_SPAWN01");
   Wld_InsertNpc      (Scavenger,"OW_PATH_SCAVENGER01_SPAWN01");
   Wld_InsertNpc      (Scavenger,"OW_PATH_SCAVENGER01_SPAWN01");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_OLDWOOD_C3");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_OLDWOOD_C3");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SHADOWBEAST_NEAR_SHADOW4");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SHADOWBEAST_NEAR_SHADOW4");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SHADOWBEAST_NEAR_SHADOW4");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_OCWOOD1");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_OCWOOD1");
   Wld_InsertNpc      (Scavenger,"SPAWN_O_SCAVENGER_05_02");
   Wld_InsertNpc      (Scavenger,"SPAWN_O_SCAVENGER_05_02");
   Wld_InsertNpc      (Scavenger,"SPAWN_O_SCAVENGER_OCWOODL2");
   Wld_InsertNpc      (Scavenger,"SPAWN_O_SCAVENGER_OCWOODL2");
   Wld_InsertNpc      (Scavenger,"SPAWN_SCAVENGERPATH_OC_PSI_14");
   Wld_InsertNpc      (Scavenger,"SPAWN_SCAVENGERPATH_OC_PSI_14");

   Wld_InsertNpc      (OrcDog,"OW_PATH_WOLF04_SPAWN01");
   Wld_InsertNpc      (OrcDog,"OW_PATH_WOLF04_SPAWN01");
   Wld_InsertNpc      (OrcDog,"OW_PATH_WOLF04_SPAWN01");
   Wld_InsertNpc      (OrcDog,"OW_PATH_WOLF04_SPAWN01");
   
   //----------------------Mission Bloodflies im Sumpf----------------------
   Wld_InsertNpc      (Bloodfly,"PATH_TAKE_HERB_MOVEMENT2");
   Wld_InsertNpc      (Bloodfly,"PATH_TAKE_HERB_MOVEMENT2");
   Wld_InsertNpc      (Bloodfly,"PATH_TAKE_HERB_MOVEMENT2");
   Wld_InsertNpc      (Bloodfly,"PATH_TAKE_BLOODFLY_SPAWN");
   Wld_InsertNpc      (Bloodfly,"PATH_TAKE_BLOODFLY_SPAWN");
   Wld_InsertNpc      (Bloodfly,"PATH_TAKE_BLOODFLY_SPAWN");
      
   //----------------------------------SHIPWRECK----------------------------------//
   Wld_InsertNpc      (Firewaran,"OW_COAST_SHIPWRECK_WARAN_2");
   Wld_InsertNpc      (Firewaran,"OW_COAST_SHIPWRECK_WARAN_2");
   Wld_InsertNpc      (Firewaran,"OW_COAST_SHIPWRECK_WARAN_2");
   Wld_InsertNpc      (Firewaran,"OW_COAST_SHIPWRECK_WARAN");
   Wld_InsertNpc      (Firewaran,"OW_COAST_SHIPWRECK_WARAN");
   //-------------------------------------------------------------------------------//
   
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLYS_152");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLYS_152");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLYS_152");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_06_01");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_06_01");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_06_01");
   //--------Rausgenommen--------HORST-----FINGER WEG-----------//
   //Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_OC_PSI");
   //Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_OC_PSI");
   //Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_OC_PSI");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_OC_WOOD03");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_OC_WOOD03");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_OC_WOOD03");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERAT_A_6_NC4");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERAT_A_6_NC4");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERAT_A_6_NC4");
   Wld_InsertNpc      (Molerat,"PATH_WALD_OC_MOLERATSPAWN");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERAT_06_CAVE_GUARD3");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERAT_06_CAVE_GUARD3");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERAT_WOODOLDMINE2");
   Wld_InsertNpc      (Snapper,"SPAWN_OW_SNAPPER_WOOD05_05");
   Wld_InsertNpc      (Snapper,"SPAWN_OW_SNAPPER_WOOD05_05");
   
   Wld_InsertNpc      (Razor,"SPAWN_OW_SNAPPER_CAVE_DM");
   Wld_InsertNpc      (Razor,"SPAWN_OW_SNAPPER_CAVE_DM");
   Wld_InsertNpc      (Razor,"SPAWN_OW_SNAPPER_CAVE_DM");
   
   Wld_InsertNpc      (Wolf,"SPAWN_OW_WOLF2_WALD_OC2");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_WOLF2_WALD_OC2");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_INWALD_OC2");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_INWALD_OC2");
   
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERAT2_WALD_OC1");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERAT2_WALD_OC1");
   Wld_InsertNpc      (Bloodfly,"OW_PATH_BLOODFLY02_SPAWN01");
   Wld_InsertNpc      (Bloodfly,"OW_PATH_BLOODFLY02_SPAWN01");
   Wld_InsertNpc      (Bloodfly,"OW_PATH_BLOODFLY02_SPAWN01");
   Wld_InsertNpc      (Lurker,"SPAWN_OW_LURKER_RIVER2");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_OCWOODEND2");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_PSIWOOD2");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_PSIWOOD2");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_NSCAVENGER_04_PSIWOOD4");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_NSCAVENGER_04_PSIWOOD4");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_NEARSHAD2_PSIWOOD");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_WOLF_PSIWOOD_5");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_WOLF_PSIWOOD_5");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_WOLF_PSIWOOD_5");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_WOLF_04_PSI5");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_WOLF_04_PSI5");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_WOLF_04_PSI5");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_NWOLF_04_PSIWOOD5");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_NWOLF_04_PSIWOOD5");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_WOLF_NEARSHADOW_PSIWOOD_02");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_WOLF_NEARSHADOW_PSIWOOD_02");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_WOLF_NEARSHADOW_PSIWOOD_02");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_WOLFL__PSIWOOD_OUT4");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_WOLFL__PSIWOOD_OUT4");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_WOLF_NEARSHAD2_PSIWOOD_OUT");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_WOLF_NEARSHAD2_PSIWOOD_OUT");
   Wld_InsertNpc      (Molerat,"FP_ROAM_OW_MOLERAT_04_PSI");
   Wld_InsertNpc      (Molerat,"FP_ROAM_OW_MOLERAT_04_PSI");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERATN_PSIWOOD_1");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERATN_PSIWOOD_1");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERATL__PSIWOOD_01");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERATL__PSIWOOD_01");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_NEARSHADOW_PSIWOOD_01");
   //Wld_InsertNpc       (Shadowbeast,"SPAWN_OW_SHADOWBEAST1_PSIWOOD_02");      //wird erst später in B_Story_LeftFM() gespawnt (Ulu-Mulu-Jagd)
   Wld_InsertNpc       (Shadowbeast,"SPAWN_OW_SHADOWBEAST2_PSIWOOD_02");
   //Wld_InsertNpc       (Shadowbeast,"OW_PATH_033_TO_CAVE5");               //wird erst später in B_Story_LeftFM() gespawnt (Ulu-Mulu-Jagd)
   Wld_InsertNpc       (Shadowbeast,"SPAWN_OW_SHADOWBEAST_10_03");
   Wld_InsertNpc      (Razor,"SPAWN_OW_BLOCKGOBBO_CAVE_DM6");
   Wld_InsertNpc      (Razor,"SPAWN_OW_BLOCKGOBBO_CAVE_DM6");
   Wld_InsertNpc      (Razor,"SPAWN_OW_BLOCKGOBBO_CAVE_DM6");
   Wld_InsertNpc      (Razor,"SPAWN_OW_BLOCKGOBBO_CAVE_DM6");
   Wld_InsertNpc      (OrcDog,"SPAWN_OW_BLACKWOLF_02_01");
   Wld_InsertNpc      (OrcDog,"SPAWN_OW_BLACKWOLF_02_01");
   Wld_InsertNpc      (OrcDog,"SPAWN_OW_BLACKWOLF_02_01");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_LONE_WALD_OC3");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_ENTRANCE_SCAVENGER_OC1_02");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVNEGER_04_PSI3");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVNEGER_04_PSI3");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_NEARSHAD2_PSIWOOD3");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_NEARSHAD2_PSIWOOD3");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_PSIWOOD_02");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_PSIWOOD_02");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_PSIWOOD_02");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_PSIWOOD_02");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLYS_PSIWOOD_4");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLYS_PSIWOOD_4");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLYS_PSIWOOD_4");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLYS_PSIWOOD_4");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_WOLF2_WALD_OC3");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_WOLF2_WALD_OC3");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_WOLFK__PSIWOOD_OUT3");
   Wld_InsertNpc      (Wolf,"SPAWN_OW_WOLFK__PSIWOOD_OUT3");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERATT_04_PSI1");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERATT_04_PSI1");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERATT_04_PSI1");

   ////////////////////////////////////////////////////////////////////////////
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_GOBBOCAVE_03_01");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_GOBBOCAVE_03_01");
   Wld_InsertNpc      (Snapper,"SPAWN_OW_SNAPPER_OCWOOD1_05_02");
   Wld_InsertNpc      (Snapper,"SPAWN_OW_SNAPPER_OCWOOD1_05_02");

   //######################################################################
   //   Gobbohöhle
   //######################################################################
   Wld_InsertNpc      (Waran,"SPAWN_OW_WARAN_OC_PSI_GOBBOCAVE_01");
   Wld_InsertNpc      (Waran,"SPAWN_OW_WARAN_OC_PSI_GOBBOCAVE_01");
   Wld_InsertNpc      (Waran,"SPAWN_OW_WARAN_OC_PSI_GOBBOCAVE_01");

   // hinter der Brücke
   

   // in den Höhlen


   ////////////////////////////////////////////////////////////////////////////


   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_OC_PSI_RUIN1");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_OC_PSI_RUIN1");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_04_02_1");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_04_02_1");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_04_02_1");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_04_02_1");

   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_BANDIT_02");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_OCWALD_PSI_PATH2");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_OCWALD_PSI_PATH2");
   
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERAT_PSI_PATH7");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERAT_PSI_PATH7");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERAT_PSI_PATH7");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERAT_PSI_PATH7");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERAT_03_04");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERAT_03_04");
   Wld_InsertNpc      (Molerat,"SPAWN_OW_MOLERAT_03_04");
   Wld_InsertNpc      (Waran,"SPAWN_OW_WARAN_OC_PSI3");
   Wld_InsertNpc      (Waran,"FP_ROAM_OW_WARAN_OCWALD_PSI_PATH4");
   Wld_InsertNpc      (Waran,"FP_ROAM_OW_WARAN_OCWALD_PSI_PATH4");
   Wld_InsertNpc      (Waran,"FP_ROAM_OW_WARAN_OCWALD_PSI_PATH4");
   Wld_InsertNpc      (Waran,"SPAWN_OW_WARAN_NC_03");
   Wld_InsertNpc      (Waran,"SPAWN_OW_WARAN_NC_03");
   Wld_InsertNpc      (Waran,"SPAWN_OW_WARAN_CAVE1_1");
   Wld_InsertNpc      (Waran,"SPAWN_OW_WARAN_CAVE1_1");
   Wld_InsertNpc      (FireWaran,"SPAWN_OW_WARAN_DEMON_01");
   Wld_InsertNpc      (FireWaran,"SPAWN_OW_WARAN_DEMON_01");
   Wld_InsertNpc      (Waran,"SPAWN_OW_WARAN_EBENE2_02_05");
   Wld_InsertNpc      (Waran,"SPAWN_OW_WARAN_EBENE2_02_05");
   Wld_InsertNpc      (Waran,"SPAWN_OW_WARAN_EBENE2_02_05");
   Wld_InsertNpc      (Waran,"SPAWN_OW_WARAN_EBENE_02_05");
   Wld_InsertNpc      (Waran,"SPAWN_OW_WARAN_EBENE_02_05");
   Wld_InsertNpc      (Waran,"SPAWN_OW_WARAN_EBENE_02_05");
   
   Wld_InsertNpc      (Snapper,"SPAWN_OW_WARAN_01_BADITS6"); // WEG ZUR TROLLSCHLUCHT,DA MÜSSEN STÄRKERE MONSTER HIN
   Wld_InsertNpc      (Snapper,"SPAWN_OW_WARAN_01_BADITS6");
   
   Wld_InsertNpc      (Lurker,"SPAWN_OW_LURKER_RIVER2_BEACH3");
   Wld_InsertNpc      (Lurker,"SPAWN_OW_LURKER_RIVER2_BEACH3_2");
   Wld_InsertNpc      (Lurker,"SPAWN_OW_LURKER_BEACH_02");
   
   Wld_InsertNpc      (Snapper,"SPAWN_OW_SCA_01_BADITS7");// WEG ZUR TROLLSCHLUCHT,DA MÜSSEN STÄRKERE MONSTER HIN
   Wld_InsertNpc      (Snapper,"SPAWN_OW_SCA_01_BADITS7");
   Wld_InsertNpc      (Snapper,"SPAWN_OW_SCA_01_BADITS2");
   Wld_InsertNpc      (Snapper,"SPAWN_OW_SCA_01_BADITS2");
   
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_WOOD10_04");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_WOOD10_04");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_WOOD10_04");
   Wld_InsertNpc      (Scavenger,"SPAWN_SCAVENGEROW_PATH_280");
   
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_01_OCWOOD1_OCW5");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_01_OCWOOD1_OCW5");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_01_OCWOOD1_OCW5");
   Wld_InsertNpc      (Bloodfly,"SPAWN_OW_BLOODFLY_01_OCWOOD1_OCW5");
   Wld_InsertNpc      (Bloodfly,"SPAWN_BLOODFLYPATH_OC_PSI_14");
   Wld_InsertNpc      (Bloodfly,"SPAWN_BLOODFLYPATH_OC_PSI_14");

   

   ////////////////////////////////////////////////////////////////////////////
   //-----------------------Spielstart---------------------------------------//
   ////////////////////////////////////////////////////////////////////////////

   Wld_InsertNpc       (Meatbug,"SPAWN_OW_MEATBUG_01_01");
   Wld_InsertNpc       (Meatbug,"SPAWN_OW_MEATBUG_01_01");

   // hinter der Brücke gegenüber der verlassenen Mine

   // Plateau über der verlassenen Mine
   Wld_InsertNpc      (Scavenger,"SPAWN_SCAVENGER_TOTU_LEFT_PLAT");
   Wld_InsertNpc      (Scavenger,"SPAWN_SCAVENGER2_TOTU_LEFT_PLAT2");

   Wld_InsertNpc      (Molerat,"SPAWN_MOLELRAT_TOTU_LEFT_PLAT4");
   Wld_InsertNpc      (Molerat,"SPAWN_MOLELRAT_TOTU_LEFT_PLAT4");

   // Pfad zum OC
   Wld_InsertNpc      (Scavenger,"SPAWN_TOTURIAL_CHICKEN_2_2");
   Wld_InsertNpc      (Scavenger, "OW_PATH_1_5_4");

   // Sandbank im Fluß
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_BLOODFLY_E_3");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_BLOODFLY_E_3");

   // bei Ratford und Drax am Zaun
   Wld_InsertNpc      (Scavenger,"SPAWN_GOBBO_OW_PATH_1_6");
   Wld_InsertNpc      (Scavenger,"SPAWN_GOBBO_OW_PATH_1_6");
   Wld_InsertNpc      (Scavenger,"SPAWN_GOBBO_OW_PATH_1_6");

   // zwischen Jägern und Brücke zum OC
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_STARTSCAVNGERBO_01_02");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_STARTSCAVENGER_02_01");


   //------------Mordrags Weg vom Al ins NL-------------------------------//
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_06_04");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_06_04");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_06_04");
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_06_04");
      
   Wld_InsertNpc      (Scavenger,"SPAWN_OW_SCAVENGER_AL_ORC");
   Wld_InsertNpc      (Scavenger,"HELPPOINT");

   // ...


   //------------vom NL zum FMC-------------------------------//
   Wld_InsertNpc      (Scavenger,"OW_PATH_075_GUARD2");
   Wld_InsertNpc      (Scavenger,"OW_PATH_075_GUARD3");
   Wld_InsertNpc      (Scavenger,"OW_PATH_075_GUARD4");
   Wld_InsertNpc      (Molerat,"OW_PATH_084");
   Wld_InsertNpc      (Molerat,"OW_PATH_086");
   Wld_InsertNpc      (Molerat,"OW_PATH_3001");
   Wld_InsertNpc      (Wolf,"OW_PATH_3001_MOVE");
   Wld_InsertNpc      (Molerat,"OW_PATH_3001_MOVE5");


   //-------------Camp im Lager über Cavalorns Hütte---------------------------
// Alex: NSCs sollten Hostile sein und bei Sichtung angreifen. Das funzt aber nicht, deshalb wieder rausgenommen
//   Wld_InsertNpc            (NON_1501_WEGELAGERER,"SPAWN_TALL_PATH_BANDITOS2_03");
//   Wld_InsertNpc            (NON_1502_WEGELAGERER,"SPAWN_TALL_PATH_BANDITOS2_03");
   Wld_InsertNpc            (Wolf,"SPAWN_TALL_PATH_BANDITOS2_03");

   //-------------Camp zw. AL und NL ---------------------------
//   Wld_InsertNpc            (NON_1503_WEGELAGERER,"OW_PATH_BANDITOS01");
//   Wld_InsertNpc            (NON_1504_WEGELAGERER,"OW_PATH_BANDITOS01");
   Wld_InsertNpc            (Waran,"OW_PATH_BANDITOS01");


   //-----------------------KLOSTERRUINE---------------------------------//
   // Am Strand
    Wld_InsertNpc      (Waran,"SPAWN_ROAM_OW_WARAN_RUIN");
    Wld_InsertNpc      (Waran,"SPAWN_ROAM_OW_WARAN_RUIN");
    Wld_InsertNpc      (Waran,"SPAWN_ROAM_OW_WARAN_RUIN");

   // vor Baumstamm
   Wld_InsertNpc      (Snapper,"OW_PATH_ABYSS_4");
   Wld_InsertNpc      (Snapper,"OW_PATH_ABYSS_4");

   // hinter Baumstamm
   Wld_InsertNpc      (Snapper,"OW_MONSTER_NAVIGATE");
   Wld_InsertNpc      (Snapper,"OW_MONSTER_NAVIGATE");
   Wld_InsertNpc      (Snapper,"OW_MONSTER_NAVIGATE");
   Wld_InsertNpc      (Snapper,"OW_MONSTER_NAVIGATE");
   Wld_InsertNpc      (Snapper,"OW_MONSTER_NAVIGATE02");
   Wld_InsertNpc      (Snapper,"OW_MONSTER_NAVIGATE02");
   Wld_InsertNpc      (Snapper,"OW_PATH_179");
   Wld_InsertNpc      (Snapper,"OW_PATH_179");

   // in der Grabenhöhle unter dem Baumstamm
    Wld_InsertNpc      (Snapper,"OW_ABYSS_SPAWN_WARAN");
    Wld_InsertNpc      (Snapper,"OW_ABYSS_SPAWN_WARAN");
   Wld_InsertNpc      (Snapper,"SPAWN_ABYSS_TO_CAVE_MOVE");
   Wld_InsertNpc      (Snapper,"SPAWN_ABYSS_TO_CAVE_MOVE");

   // Vor der Mauer
   Wld_InsertNpc       (Meatbug,"OW_PATH_175_MEATBUG");
   Wld_InsertNpc       (Meatbug,"OW_PATH_175_MEATBUG");
    Wld_InsertNpc       (Meatbug,"OW_PATH_175_MEATBUG");
   
   // im Hof
   Wld_InsertNpc      (Snapper,"OW_PATH_SNAPPER04_SPAWN01");
   Wld_InsertNpc      (Snapper,"OW_PATH_SNAPPER04_SPAWN01");
   Wld_InsertNpc      (Snapper,"OW_PATH_SNAPPER04_SPAWN01");
   Wld_InsertNpc      (Snapper,"OW_PATH_SNAPPER04_SPAWN01");
   Wld_InsertNpc      (Snapper,"OW_PATH_SNAPPER04_SPAWN01");
   Wld_InsertNpc      (Snapper,"OW_PATH_SNAPPER04_SPAWN01");
   
   // Höhle vor dem Bonusraum
   Wld_InsertNpc      (Snapper,"OW_PATH_SNAPPER04_SPAWN02");
   Wld_InsertNpc      (Snapper,"OW_PATH_SNAPPER04_SPAWN02");
   Wld_InsertNpc      (Snapper,"OW_PATH_SNAPPER04_SPAWN02");
   Wld_InsertNpc      (Snapper,"OW_PATH_SNAPPER04_SPAWN02");

   Wld_InsertNpc      (Shadowbeast,"OW_PATH_TEMPELRUIN06");

   // Auf hinterer Plattform
    //Wld_InsertNpc      (Troll,"OW_RUIN_TROLL");   //wird erst später in B_Story_LeftFM() gespawnt!
   

   //-----------------------STEINKREIS---------------------------------//
   // Höhle auf Bergweg vor Milten
   Wld_InsertNpc      (Bloodhound,"OW_PATH_07_15_CAVE3");
   Wld_InsertNpc      (Snapper,   "OW_PATH_07_15");
   Wld_InsertNpc      (Snapper,   "OW_PATH_07_15");
   Wld_InsertNpc      (Snapper,   "OW_PATH_07_15");
   Wld_InsertNpc      (Snapper,   "OW_PATH_07_15");

   // Bloodhound bei Milten
   Wld_InsertNpc      (Bloodhound,"OW_PATH_274");

   // Untote in der Gruft unter dem Steinkreis
   
    //------------------TROLLSCHLUCHT-------------------------------
    // 1. Gruppe
 
   
   // bei der Winde
    Wld_InsertNpc      (Troll,"LOCATION_12_14");
   
   // Fokusplatform
    Wld_InsertNpc      (Harpie,"LOCATION_12_09");
    Wld_InsertNpc      (Harpie,"LOCATION_12_09");
    Wld_InsertNpc      (Harpie,"LOCATION_12_09");
    Wld_InsertNpc      (Harpie,"LOCATION_12_09");
     

    //-------------------------FELSENFESTUNG------------------------
    // Berggebiet vor Brücke
    Wld_InsertNpc      (Bloodhound,"PLATEAU_ROUND01");
    Wld_InsertNpc      (Bloodhound,"PLATEAU_ROUND02");
    Wld_InsertNpc      (Bloodhound,"PLATEAU_ROUND02_CAVE");
    Wld_InsertNpc      (Bloodhound,"PLATEAU_ROUND02_CAVE_MOVE");
    Wld_InsertNpc      (Bloodhound,"LOCATION_18_OUT");
    Wld_InsertNpc      (Bloodhound,"PATH_TO_PLATEAU04");
    Wld_InsertNpc      (Bloodhound,"PATH_TO_PLATEAU04_RIGHT");
    Wld_InsertNpc      (Bloodhound,"PATH_TO_PLATEAU04_SMALLPATH");

    //Brücke
 
   
   //Platz vor Fokusplattform & Eingang
   Wld_InsertNpc      (Harpie,"LOCATION_19_03_PATH_RUIN7");
   Wld_InsertNpc      (Harpie,"LOCATION_19_03_PATH_RUIN8");   
   Wld_InsertNpc      (Harpie,"LOCATION_19_03_PATH_RUIN9");   
   Wld_InsertNpc      (Harpie,"LOCATION_19_03_PATH_RUIN10");   
   Wld_InsertNpc      (Harpie,"LOCATION_19_03_PATH_RUIN11");   

   //EG: Leiterraum
   Wld_InsertNpc      (Harpie,"LOCATION_19_03_PEMTAGRAM_MOVEMENT");   
   Wld_InsertNpc      (Harpie,"LOCATION_19_03_PEMTAGRAM2");   
   Wld_InsertNpc      (Harpie,"LOCATION_19_03_PEMTAGRAM_MOVEMENT");   
   Wld_InsertNpc      (Harpie,"LOCATION_19_03_PENTAGRAMM");   

   //EG: Biblothek
   Wld_InsertNpc      (Harpie,"LOCATION_19_03_ROOM6");   
   Wld_InsertNpc      (Harpie,"LOCATION_19_03_ROOM6_BARRELCHAMBER");   

   //EG: Geheimkammer

   
   //EG: Linker Raum
   Wld_InsertNpc      (Harpie,"LOCATION_19_03_ROOM3");

   //1.OG: Raum links vorne
   Wld_InsertNpc      (Harpie,"LOCATION_19_03_SECOND_HARPYE1");
   Wld_InsertNpc      (Harpie,"LOCATION_19_03_SECOND_HARPYE2");
   Wld_InsertNpc      (Harpie,"LOCATION_19_03_SECOND_ETAGE6");
   
   //1.OG: Raum links hinten
   Wld_InsertNpc      (Harpie,"LOCATION_19_03_SECOND_HARPYE3");
   Wld_InsertNpc      (Harpie,"LOCATION_19_03_SECOND_HARPYE4");
   Wld_InsertNpc      (Harpie,"LOCATION_19_03_SECOND_ETAGE7");

   //2.OG
   Wld_InsertNpc      (Harpie,"LOCATION_19_03_BALCONY2");
   Wld_InsertNpc      (Harpie,"LOCATION_19_03_BALCONY3");
   Wld_InsertNpc      (Harpie,"LOCATION_19_03_BALCONY4");
   
    //----------------------------SUMPF-------------------------------------
   Wld_InsertNpc      (Swampshark,"PATH_AROUND_PSI10");
   Wld_InsertNpc      (Swampshark,"PATH_AROUND_PSI11");
   Wld_InsertNpc      (Swampshark,"PATH_AROUND_PSI13");
   Wld_InsertNpc      (Swampshark,"PATH_AROUND_PSI15");
   Wld_InsertNpc      (Swampshark,"PATH_AROUND_PSI18");
   Wld_InsertNpc      (Swampshark,"PATH_AROUND_PSI19");
   Wld_InsertNpc      (Swampshark,"PATH_AROUND_PSI20");
   Wld_InsertNpc      (Swampshark,"PATH_AROUND_PSI20");
   Wld_InsertNpc      (Swampshark,"PATH_AROUND_PSI21");
   Wld_InsertNpc      (Bloodfly,"OW_PATH_BLOODFLY08_SPAWN01");
   Wld_InsertNpc      (Bloodfly,"OW_PATH_BLOODFLY08_SPAWN01");
   Wld_InsertNpc      (Bloodfly,"OW_PATH_BLOODFLY09_SPAWN01");
   Wld_InsertNpc      (Bloodfly,"OW_PATH_BLOODFLY09_SPAWN01");
   Wld_InsertNpc      (Bloodfly,"OW_PATH_BLOODFLY10_SPAWN01");
   Wld_InsertNpc      (Bloodfly,"OW_PATH_BLOODFLY10_SPAWN01");
   Wld_InsertNpc      (Bloodfly,"OW_PATH_BLOODFLY11_SPAWN01");
   Wld_InsertNpc      (Bloodfly,"OW_PATH_BLOODFLY11_SPAWN01");
   Wld_InsertNpc      (Bloodfly,"OW_PATH_BLOODFLY11_SPAWN01");
   Wld_InsertNpc      (Bloodfly,"OW_PATH_BLOODFLY12_SPAWN01");
   Wld_InsertNpc      (Bloodfly,"OW_PATH_BLOODFLY12_SPAWN01");
   Wld_InsertNpc      (Bloodfly,"OW_PATH_BLOODFLY13_SPAWN01");
   Wld_InsertNpc      (Bloodfly,"OW_PATH_BLOODFLY13_SPAWN01");

            
   //-----------------------ORK-GEBIET---------------------------------//
   
   Wld_InsertNpc   (Razor,"OW_PATH_SNAPPER02_SPAWN01");
   Wld_InsertNpc   (Razor,"OW_PATH_SNAPPER02_SPAWN01");
   Wld_InsertNpc   (Razor,"OW_PATH_SNAPPER02_SPAWN01");
   
   Wld_InsertNpc   (Razor,"SPAWN_OW_SNAPPER_INCAVE_DM2");
   Wld_InsertNpc   (Razor,"SPAWN_OW_SNAPPER_INCAVE_DM2");
   
   Wld_InsertNpc   (OrcBiter,"SPAWN_OW_SCAVENGER_01_DEMONT5");
   Wld_InsertNpc   (OrcBiter,"SPAWN_OW_SCAVENGER_01_DEMONT5");
   Wld_InsertNpc   (OrcBiter,"SPAWN_OW_SCAVENGER_01_DEMONT5");
   
   Wld_InsertNpc   (FireWaran,"OW_PATH_SCAVENGER15_SPAWN01");

   Wld_InsertNpc   (OrcBiter,"SPAWN_OW_SCAVENGER_ORC_03");
   Wld_InsertNpc   (OrcBiter,"SPAWN_OW_SCAVENGER_ORC_03");
   
      
   
   
   // östlicher Zugang vom AL
   Wld_InsertNpc   (OrcDog,"FP_ROAM_OW_SNAPPER_OW_ORC");
   Wld_InsertNpc   (OrcDog,"FP_ROAM_OW_SNAPPER_OW_ORC");
   Wld_InsertNpc   (OrcDog,"FP_ROAM_OW_SNAPPER_OW_ORC");
   Wld_InsertNpc   (OrcDog,"FP_ROAM_OW_SNAPPER_OW_ORC");
   Wld_InsertNpc   (OrcDog,"FP_ROAM_OW_SNAPPER_OW_ORC");
   Wld_InsertNpc   (OrcDog,"FP_ROAM_OW_SNAPPER_OW_ORC");

   Wld_InsertNpc   (OrcWarrior,"OW_PATH_104");
   Wld_InsertNpc   (OrcWarrior,"OW_PATH_104");
   Wld_InsertNpc   (OrcWarrior,"OW_PATH_104");
   Wld_InsertNpc   (OrcWarrior,"OW_PATH_104");
   
   Wld_InsertNpc   (OrcDog,"OW_PATH_BLACKWOLF07_SPAWN01");
   Wld_InsertNpc   (OrcDog,"OW_PATH_BLACKWOLF07_SPAWN01");
   Wld_InsertNpc   (OrcDog,"OW_PATH_BLACKWOLF07_SPAWN01");
   Wld_InsertNpc   (OrcDog,"OW_PATH_BLACKWOLF07_SPAWN01");
   Wld_InsertNpc   (OrcDog,"OW_PATH_BLACKWOLF07_SPAWN01");
   Wld_InsertNpc   (OrcDog,"OW_PATH_BLACKWOLF07_SPAWN01");

   Wld_InsertNpc   (OrcScout,"CASTLE_2");

   Wld_InsertNpc   (OrcWarrior,"CASTLE_3");
   Wld_InsertNpc   (OrcWarrior,"CASTLE_3");
   Wld_InsertNpc   (OrcWarrior,"CASTLE_4");
   Wld_InsertNpc   (OrcWarrior,"OW_PATH_109");

   // westlicher Zugang vom AL

   // ALEX: zu dicht am Ausgang. Kommt rausgerannt und killt alles...
   //   Wld_InsertNpc   (OrcScout,"OW_ORC_ORCDOG_MOVEMENT_02");

   Wld_InsertNpc   (OrcDog,"SPAWN_OW_BLACKWOLF_02_01");
   Wld_InsertNpc   (OrcDog,"SPAWN_OW_BLACKWOLF_02_01");
   Wld_InsertNpc   (OrcDog,"SPAWN_OW_BLACKWOLF_02_01");
   Wld_InsertNpc   (OrcDog,"SPAWN_OW_BLACKWOLF_02_01");
   Wld_InsertNpc   (OrcDog,"SPAWN_OW_BLACKWOLF_02_01");
   Wld_InsertNpc   (OrcDog,"SPAWN_OW_BLACKWOLF_02_01");

   Wld_InsertNpc   (OrcWarrior,"OW_PATH_195");
   Wld_InsertNpc   (OrcWarrior,"OW_PATH_195");
   Wld_InsertNpc   (OrcWarrior,"OW_PATH_195");
   Wld_InsertNpc   (OrcWarrior,"OW_PATH_195");

   Wld_InsertNpc   (Orcdog,"OW_ORC_ORCDOG_SPAWN01");
   Wld_InsertNpc   (Orcdog,"OW_ORC_ORCDOG_SPAWN01");
   Wld_InsertNpc   (Orcdog,"OW_ORC_ORCDOG_SPAWN01");

   Wld_InsertNpc   (OrcWarrior,"OW_ORC_ORCDOG_SPAWN01_MOVEMENT");
   Wld_InsertNpc   (OrcWarrior,"OW_ORC_ORCDOG_SPAWN01_MOVEMENT");

   Wld_InsertNpc   (OrcBiter,"SPAWN_OW_MOLERAT_ORC_04");
   Wld_InsertNpc   (OrcBiter,"SPAWN_OW_MOLERAT_ORC_04");
   Wld_InsertNpc   (OrcBiter,"SPAWN_OW_MOLERAT_ORC_04");

   Wld_InsertNpc   (OrcBiter,"OW_PATH_103");
   Wld_InsertNpc   (OrcBiter,"OW_PATH_103");

   // Zugang von NL
   Wld_InsertNpc   (OrcBiter,"SPAWN_OW_WOLF_NEAR_SHADOW3");

   Wld_InsertNpc   (OrcBiter,"OW_PATH_3_07");
   Wld_InsertNpc   (OrcBiter,"OW_PATH_3_07");
   Wld_InsertNpc   (OrcBiter,"OW_PATH_3_07");
   Wld_InsertNpc   (OrcBiter,"OW_PATH_3_07");

   Wld_InsertNpc   (OrcScout,"OW_PATH_3_06");

   Wld_InsertNpc   (OrcWarrior,"OW_PATH_3_05");
   Wld_InsertNpc   (OrcWarrior,"OW_PATH_3_05");
   Wld_InsertNpc   (OrcWarrior,"OW_PATH_3_05");
   Wld_InsertNpc   (OrcWarrior,"OW_PATH_3_05");

   // Ork-Stadt: Brücke
   Wld_InsertNpc   (OrcWarrior,"OW_ORCBRIDGE_END");
   Wld_InsertNpc   (OrcWarrior,"OW_ORCBRIDGE_END");
   Wld_InsertNpc   (OrcWarrior,"OW_ORC_BRIDGE_GUARD");
   Wld_InsertNpc   (OrcWarrior,"OW_ORC_BRIDGE_GUARD");

   Wld_InsertNpc   (OrcWarrior,"OW_ORC_PATH_02_MOVEMENT");
   Wld_InsertNpc   (OrcWarrior,"OW_ORC_PATH_02_MOVEMENT");

   Wld_InsertNpc   (OrcWarrior,"OW_ORC_PATH_02_MOVE");
   Wld_InsertNpc   (OrcWarrior,"OW_ORC_PATH_02_MOVE");

   // Ork-Stadt: vorderes Lagerfeuer
   Wld_InsertNpc   (OrcPeasantDance,      "OW_ORC_PLACE_01_MOVEMENT");
   Wld_InsertNpc   (OrcPeasantDance,      "OW_ORC_PLACE_01_MOVEMENT2");
   Wld_InsertNpc   (OrcPeasantDance,      "OW_ORC_PLACE_01_MOVEMENT3");
   Wld_InsertNpc   (OrcPeasantDrum,      "OW_ORC_HUT_01");
   Wld_InsertNpc   (OrcPeasantDrum,      "OW_ORC_HUT_02");
   Wld_InsertNpc   (OrcPeasantEatAndDrink,   "OW_ORC_HUT_01");
   Wld_InsertNpc   (OrcPeasantEatAndDrink,   "OW_ORC_PLACE_01");
   Wld_InsertNpc   (OrcPeasantEatAndDrink,   "OW_ORC_PLACE_01");
   Wld_InsertNpc   (OrcPeasantEatAndDrink,   "OW_ORC_PLACE_01_MOVEMENT");
   Wld_InsertNpc   (OrcPeasantEatAndDrink,   "OW_ORC_HUT_02");
   
   // Ork-Stadt: inneres Tor
   Wld_InsertNpc   (OrcWarrior2,"OW_ORC_PATH_02_GUARD_SPAWN");
   Wld_InsertNpc   (OrcWarrior2,"OW_ORC_PATH_02_GUARD_SPAWN");
   Wld_InsertNpc   (OrcWarrior2,"OW_ORC_PATH_04");
   Wld_InsertNpc   (OrcWarrior2,"OW_ORC_PATH_04_MOVEMENT");
   Wld_InsertNpc   (OrcWarrior2,"OW_ORC_PATH_04_MOVEMENT");
   Wld_InsertNpc   (OrcWarrior3,"OW_ORC_PATH_WALL");

   // Ork-Stadt: inneres Lagerfeuer
   Wld_InsertNpc   (OrcPeasantEatAndDrink,   "OW_ORC_HUT_03");
   Wld_InsertNpc   (OrcPeasantEatAndDrink,   "OW_ORC_HUT_03");
   Wld_InsertNpc   (OrcPeasantEatAndDrink,   "OW_ORC_HUT_04");
   Wld_InsertNpc   (OrcPeasantDance,      "OW_ORC_HUT_03_MOVEMENT");
   Wld_InsertNpc   (OrcPeasantDance,      "OW_ORC_HUT_03_MOVEMENT");
   Wld_InsertNpc   (OrcPeasantDance,      "OW_ORC_PATH_06_1");
   Wld_InsertNpc   (OrcPeasantDrum,      "OW_ORC_HUT_03");
   Wld_InsertNpc   (OrcPeasantDrum,      "OW_ORC_HUT_04");

   // Ork-Stadt: Durchgang zum Grubenplatz
   Wld_InsertNpc   (OrcPeasantEatAndDrink,   "OW_ORC_PATH_06_2");
   Wld_InsertNpc   (OrcPeasantEatAndDrink,   "OW_ORC_PATH_06_2");
   Wld_InsertNpc   (OrcWarrior2,         "OW_ORC_PATH_06_4");
   Wld_InsertNpc   (OrcWarrior2,         "OW_ORC_PATH_06_4");

   // Ork-Stadt: Schamanenhöhle
   Wld_InsertNpc   (OrcWarrior4,"OW_ORC_SHAMAN_PATH1");
   Wld_InsertNpc   (OrcWarrior4,"OW_ORC_SHAMAN_PATH1");
   
   // Ork-Stadt: Zugang zum Säulenplatz
   Wld_InsertNpc   (OrcWarrior3,"OW_PATH_06_13_GUARD");
   Wld_InsertNpc   (OrcWarrior4,"OW_PATH_06_13_GUARD1");
   Wld_InsertNpc   (OrcWarrior4,"OW_PATH_06_13_GUARD1");
   Wld_InsertNpc   (OrcWarrior4,"OW_PATH_06_13_GUARD2");

   // Ork-Stadt: Zugang zum Säulenplatz
   Wld_InsertNpc   (OrcShaman,"OW_PATH_06_14_HEILIGTUM");
   Wld_InsertNpc   (OrcShaman,"OW_PATH_06_14_HEILIGTUM2");
   Wld_InsertNpc   (OrcShaman,"OW_PATH_06_14_HEILIGTUM3");
   Wld_InsertNpc   (OrcShaman,"OW_PATH_06_14_HEILIGTUM4");



   //-----------------------Dämonenbeschwörer---------------------------------//
   Wld_InsertNpc   (StoneGolem,   "OW_PATH_123");
   Wld_InsertNpc   (IceGolem,      "OW_PATH_125");
   Wld_InsertNpc   (FireGolem,      "OW_PATH_127");


   //-----------------------Kastell---------------------------------//
   Wld_InsertNpc   (OrcScout,   "BRIDGE_CASTLE_TO_PLATEAU");
   Wld_InsertNpc   (OrcScout,   "CASTLE_16");
   
   //--------------NEBELTURM---------------------------------------//
   //1. Raum
   Wld_InsertNpc   (Skeleton,          "OW_FOGDUNGEON_06");

   //2. Raum   
   
   Wld_InsertNpc   (Skeleton,          "OW_FOGDUNGEON_09");

   //3. Raum (mit 2. Wendeltreppe nach unten)
   Wld_InsertNpc   (skeleton,   "OW_FOGDUNGEON_SKELETT_SPAWN");

   //Stollensystem nach 2. Wendeltreppe
   Wld_InsertNpc   (Skeleton,         "OW_FOGDUNGEON_16");

   Wld_InsertNpc   (Skeleton,         "OW_FOGDUNGEON_20");

   //Große Höhle nach Stollensystem
   Wld_InsertNpc   (Skeleton,         "OW_FOGDUNGEON_36");
   Wld_InsertNpc   (Skeleton,         "OW_FOGDUNGEON_36_MOVEMENT");
   
   Wld_InsertNpc   (Skeleton,         "OW_FOGDUNGEON_36_MOVEMENT2");

   //2. Stollensystem hinter großer Höhle


   



      

};

FUNC VOID INIT_SUB_SURFACE ()
{
   /*----------------------------------------------------------*/
   Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_GROUND2_01",1);
   Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_GROUND2_01",1);
   Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_GROUND2_01",0);
   
   Wld_SetMobRoutine         (00,00, "FIREPLACE", 1);
   Wld_SetMobRoutine         (22,00, "FIREPLACE", 1);
   Wld_SetMobRoutine         (05,00, "FIREPLACE", 0);
   
   
   Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH_01",1);
   Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH_01",1);
   Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH_01",0);
   
   Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH_02",1);
   Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH_02",1);
   Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH_02",0);
   
   Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH_03",1);
   Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH_03",1);
   Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH_03",0);
   
   Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_01",1);
   Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_01",1);
   Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_01",0);
   
   Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_02",1);
   Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_02",1);
   Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_02",0);
   
   Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_03",1);
   Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_03",1);
   Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_03",0);
   
   Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_04",1);
   Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_04",1);
   Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_04",0);
   
   Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_05",1);
   Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_05",1);
   Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_05",0);
   
   Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_06",1);
   Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_06",1);
   Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_06",0);
   
   Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_07",1);
   Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_07",1);
   Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_07",0);
   
   Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_08",1);
   Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_08",1);
   Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_08",0);
   
   Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_09",1);
   Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_09",1);
   Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_09",0);
   
   Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_10",1);
   Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_10",1);
   Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_10",0);
   
   Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_11",1);
   Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_11",1);
   Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_11",0);
   
   Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_12",1);
   Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_12",1);
   Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_12",0);
   
   Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_13",1);
   Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_13",1);
   Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_13",0);
   
   Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_14",1);
   Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_14",1);
   Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_14",0);
   
   Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_15",1);
   Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_15",1);
   Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_15",0);
   
   Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_16",1);
   Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_16",1);
   Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_16",0);
   
   Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_17",1);
   Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_17",1);
   Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_17",0);
   
   Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_18",1);
   Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_18",1);
   Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_18",0);
   
   Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_19",1);
   Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_19",1);
   Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_19",0);
   
   Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_20",1);
   Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_20",1);
   Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_20",0);
   
   Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_21",1);
   Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_21",1);
   Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_21",0);
   
   Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_22",1);
   Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_22",1);
   Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_22",0);
   
   Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_23",1);
   Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_23",1);
   Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_23",0);
   
   Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_24",1);
   Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_24",1);
   Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_24",0);
   
   Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_25",1);
   Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_25",1);
   Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_25",0);
   
   Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_26",1);
   Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_26",1);
   Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_26",0);
   
   Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_27",1);
   Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_27",1);
   Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_27",0);
   
   Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_28",1);
   Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_28",1);
   Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_28&qu
 

Toworish

Toworish

Użytkownicy
http://chomikuj.pl/ToWoRiSh
posty1664
Propsy254
ProfesjaNierób
  • Użytkownicy
  • http://chomikuj.pl/ToWoRiSh
Obstawiam że ma waypointy, ten program do przenoszenia światów już na starcie ma zaznaczone żeby przenieść świat z waypointami, obstawiam że problem polega na tym że każdy świat musi być wpisany w startup jak np te linijki: FUNC VOID STARTUP_ADDON_PART_PIRATESCAMP_01 (){
   //--------- Piraten --------------------------
   Wld_InsertNpc (PIR_1350_Addon_Francis,"STRAND");      //Vor Gregs Hütte -->SitBench
   Wld_InsertNpc (PIR_1351_Addon_Samuel,"STRAND");         //In der Höhle   
   Wld_InsertNpc (PIR_1353_Addon_Morgan,"STRAND");         //Vor Sams Höhle
   Wld_InsertNpc (PIR_1354_Addon_Henry,"STRAND");         //An der Palisade --> ArmsCrossed
   Wld_InsertNpc (PIR_1355_Addon_Skip,"STRAND");         //
   Wld_InsertNpc (PIR_1356_Addon_Bill,"STRAND");         //Am Strand -->Saw
   Wld_InsertNpc (PIR_1357_Addon_Garett ,"STRAND");      //Am Lagerschuppen
   
   Wld_InsertNpc (PIR_1360_Addon_Pirat,"STRAND");         //An der Palisade --> RepairHut
   Wld_InsertNpc (PIR_1361_Addon_Pirat,"STRAND");         //An der Palisade --> Saw
   Wld_InsertNpc (PIR_1362_Addon_Bones,"STRAND");         //Trainiert
   Wld_InsertNpc (PIR_1363_Addon_Pirat,"STRAND");         //Bank
   Wld_InsertNpc (PIR_1364_Addon_Pirat,"STRAND");         //FixME_Hoshi --> noch TA setzen!!!
   Wld_InsertNpc (PIR_1365_Addon_Matt,"STRAND");         //SmallTalk
   Wld_InsertNpc (PIR_1366_Addon_Brandon,"STRAND");         //Smalltalk
   
   Wld_InsertNpc (PIR_1367_Addon_Owen,"STRAND");         //Holzfälelrlager
   Wld_InsertNpc (PIR_1368_Addon_Malcom,"STRAND");         //tot ind er geheimen Höhle
   
   
   Wld_InsertNpc (PIR_1370_Addon_Angus,"STRAND");         //tot
   Wld_InsertNpc (PIR_1371_Addon_Hank ,"STRAND");         //tot
   
   
   //--------- Turm Banditen-------------------------
   
   Wld_InsertNpc (BDT_10100_Addon_TowerBandit,"STRAND");         
   Wld_InsertNpc (BDT_10101_Addon_TowerBandit,"STRAND");         
   Wld_InsertNpc (BDT_10102_Addon_TowerBandit,"STRAND");   
   
   Wld_InsertItem (ItMi_Addon_GregsTreasureBottle_MIS,"FP_ADW_GREGSBOTTLE");       
   
   
   // --------- Monster -----------------------------
   Wld_InsertNpc (Lurker,"ADW_PIRATECAMP_ISLE1_01");
   Wld_InsertNpc (Lurker,"ADW_PIRATECAMP_ISLE1_01");
   Wld_InsertNpc (Lurker,"ADW_PIRATECAMP_ISLE1_01");
   
   // -------- Strandlurker ------------------------
   Wld_InsertNpc (BeachWaran1,"ADW_PIRATECAMP_BEACH_27");
   Wld_InsertNpc (BeachWaran2,"ADW_PIRATECAMP_BEACH_27");
   
   Wld_InsertNpc (BeachLurker1,"ADW_PIRATECAMP_BEACH_28");
   Wld_InsertNpc (BeachLurker2,"ADW_PIRATECAMP_BEACH_28");
   Wld_InsertNpc (BeachLurker2,"ADW_PIRATECAMP_BEACH_28");
   
   Wld_InsertNpc (BeachShadowbeast1,"ADW_PIRATECAMP_CAVE3_04");
   
   //-------- Einsamer Strand -----------------------
   
   Wld_InsertNpc (Waran,"ADW_PIRATECAMP_LONEBEACH_11");
   Wld_InsertNpc (Waran,"ADW_PIRATECAMP_LONEBEACH_12");
   Wld_InsertNpc (FireWaran,"ADW_PIRATECAMP_LONEBEACH_10");
   Wld_InsertNpc (FireWaran,"ADW_PIRATECAMP_LONEBEACH_10");
   Wld_InsertNpc (FireWaran,"DAW_PIRTECAMP_LONEBEACH_07");
   Wld_InsertNpc (FireWaran,"ADW_PIRATECAMP_LONEBEACH_08");
   Wld_InsertNpc (Waran,"ADW_PIRATECAMP_LONEBEACH_05");
   Wld_InsertNpc (Waran,"ADW_PIRATECAMP_LONEBEACH_04");
   
   Wld_InsertNpc (ZOMBIE01,"ADW_PIRATECAMP_LONEBEACH_CAVE_03");
   Wld_InsertNpc (MAYAZOMBIE02,"ADW_PIRATECAMP_LONEBEACH_CAVE_03");
   Wld_InsertNpc (ZOMBIE03,"ADW_PIRATECAMP_LONEBEACH_CAVE_03");
   
   // --------- Versteckte Höhle ----------------------
   Wld_InsertNpc (Lurker,"ADW_PIRATECAMP_SECRETCAVE_01");
   Wld_InsertNpc (Lurker,"ADW_PIRATECAMP_SECRETCAVE_01");
   
   //---------- Holzfällerlager -----------------------
   
   Wld_InsertNpc (Meatbug,"ADW_PIRATECAMP_LUMBER_01");
   Wld_InsertNpc (Meatbug,"ADW_PIRATECAMP_LUMBER_01");
   Wld_InsertNpc (Meatbug,"ADW_PIRATECAMP_LUMBER_01");
   
   // --------- Vor dem Turm ------------------------
   
   Wld_InsertNpc (Gobbo_Black,"ADW_PIRATECAMP_PLAIN_01");
   Wld_InsertNpc (Gobbo_Black,"ADW_PIRATECAMP_PLAIN_01");
   Wld_InsertNpc (Gobbo_Black,"ADW_PIRATECAMP_PLAIN_02");
   
   // --------- Hinter dem Turm --------------------
   
   Wld_InsertNpc (Blattcrawler,"ADW_PIRATCAMP_PLAIN_05");
   Wld_InsertNpc (Blattcrawler,"ADW_PIRATCAMP_PLAIN_05");
   
   //---------- Wasserloch -------------------------
   
   Wld_InsertNpc (Blattcrawler,"ADW_PIRATCAMP_PLAIN_05");
   Wld_InsertNpc (Blattcrawler,"ADW_PIRATCAMP_PLAIN_05");
   
   Wld_InsertNpc (Waran,"ADW_PIRATECAMP_WATERHOLE_08");
   
   Wld_InsertNpc (Lurker,"ADW_PIRATECAMP_WATERHOLE_04");
   
   //---------- Weg ---------------------------------
   
   Wld_InsertNpc (Blattcrawler,"ADW_PIRATECAMP_WAY_SPAWN_01");
   Wld_InsertNpc (Blattcrawler,"ADW_PIRATECAMP_WAY_SPAWN_02");
   
   
   //========================================================
   //            Items
   //========================================================
   
   
   
   //-------- Treibgut im Seichten Wasser -----
   
   Wld_InsertItem (ItFo_Addon_Rum,"FP_ITEMSPAWN_SHALLOWWATER_01");   
   Wld_InsertItem (ItMi_GoldNugget_Addon,"FP_ITEMSPAWN_SHALLOWWATER_02");   
   Wld_InsertItem (ItMi_Addon_Shell_01,"FP_ITEMSPAWN_SHALLOWWATER_03");
   Wld_InsertItem (ItMi_JeweleryChest,"FP_ITEMSPAWN_SHALLOWWATER_04");
   Wld_InsertItem (ItMi_GoldChalice,"FP_ITEMSPAWN_SHALLOWWATER_05");   
   Wld_InsertItem (ItMi_Addon_Shell_02,"FP_ITEMSPAWN_SHALLOWWATER_06");   
   Wld_InsertItem (ItMi_GoldRing,"FP_ITEMSPAWN_SHALLOWWATER_07");
   Wld_InsertItem (ItMi_Addon_Shell_01,"FP_ITEMSPAWN_SHALLOWWATER_08");
   Wld_InsertItem (ItSe_GoldPocket100,"FP_ITEMSPAWN_SHALLOWWATER_09");
   Wld_InsertItem (ItMi_RuneBlank,"FP_ITEMSPAWN_SHALLOWWATER_10");   
   Wld_InsertItem (ItMi_Addon_Shell_02,"FP_ITEMSPAWN_SHALLOWWATER_11");   
   Wld_InsertItem (ItPo_Health_Addon_04,"FP_ITEMSPAWN_SHALLOWWATER_12");   
   Wld_InsertItem (ItMi_Skull,"FP_ITEMSPAWN_SHALLOWWATER_13");   
   Wld_InsertItem (ItPo_Health_Addon_04,"FP_ITEMSPAWN_SHALLOWWATER_14");   
   Wld_InsertItem (ItMi_SilverCandleHolder,"FP_ITEMSPAWN_SHALLOWWATER_15");   
   Wld_InsertItem (ItMi_Addon_Shell_02,"FP_ITEMSPAWN_SHALLOWWATER_16");
   Wld_InsertItem (ItMi_SilverRing,"FP_ITEMSPAWN_SHALLOWWATER_17");   
   Wld_InsertItem (ItMi_Addon_Shell_01,"FP_ITEMSPAWN_SHALLOWWATER_18");   
   Wld_InsertItem (ItPo_Mana_Addon_04,"FP_ITEMSPAWN_SHALLOWWATER_19");
   Wld_InsertItem (ItMi_GoldCup,"FP_ITEMSPAWN_SHALLOWWATER_20");
   Wld_InsertItem (ItMi_Addon_Shell_02,"FP_ITEMSPAWN_SHALLOWWATER_21");   
   Wld_InsertItem (ItMi_Addon_Shell_02,"FP_ITEMSPAWN_SHALLOWWATER_22");
   Wld_InsertItem (ItMi_GoldChest,"FP_ITEMSPAWN_SHALLOWWATER_23");
   Wld_InsertItem (ItMi_GoldCup,"FP_ITEMSPAWN_SHALLOWWATER_24");   
   Wld_InsertItem (ItSe_GoldPocket100,"FP_ITEMSPAWN_SHALLOWWATER_25");   
   Wld_InsertItem (ItMi_Nugget,"FP_ITEMSPAWN_SHALLOWWATER_26");
   Wld_InsertItem (ItMi_Addon_Shell_01,"FP_ITEMSPAWN_SHALLOWWATER_27");   
   Wld_InsertItem (ItMi_SilverPlate,"FP_ITEMSPAWN_SHALLOWWATER_28");
   Wld_InsertItem (ItMi_SilverCup,"FP_ITEMSPAWN_SHALLOWWATER_29");   
   Wld_InsertItem (ItMi_Addon_Shell_02,"FP_ITEMSPAWN_SHALLOWWATER_30");   
   
   
   Wld_InsertItem (ItAm_Addon_STR,"FP_ITEMSPAWN_LONEBEACH_02");   //-->Feuerwaranstrand in der Höhle
/*

   //-------- Sonstige Item FP ------------
   
   
   
   
   Wld_InsertItem (XXX,"FP_ITEMSPAWN_WATERHOLE_01");   //-->Hinten im Talkessel mit dem See
   Wld_InsertItem (XXX,"FP_ITEMSPAWN_SECRETCAVE_01");   //-->In der unterirdische Stunthöhle
   Wld_InsertItem (XXX,"FP_ITEMSPAWN_WAY_01");         //-->Auf dem Platz vor dem Piratenlager, an dem grossen Felsen zum Canyon hin
   Wld_InsertItem (XXX,"FP_ITEMSPAWN_WAY_02");         //-->Auf dem grossen Platz vor Piratenlager, an der Felswand
   Wld_InsertItem (XXX,"FP_ITEMSPAWN_BANDITS_01");      //-->Zwischen Turm und Abgrund zum Wasserloch
   Wld_InsertItem (XXX,"FP_ITEMSPAWN_BANDITS_02");      //-->Hinterm Turm
   Wld_InsertItem (XXX,"FP_ITEMSPAWN_BANDITS_03");      //-->Auf dem Turm
   Wld_InsertItem (XXX,"FP_ITEMSPAWN_LONEBEACH_01");   //-->Feuerwaranstrand
   
   Wld_InsertItem (XXX,"FP_ITEMSPAWN_WATER_01");      //-->Auf Felseninsel
   Wld_InsertItem (XXX,"FP_ITEMSPAWN_BEACH_01");      //-->Piratenstrand ganz links
   Wld_InsertItem (XXX,"FP_ITEMSPAWN_BEACH_02");      //-->Piratenstrand, hinter der ersten Hütte
   Wld_InsertItem (XXX,"FP_ITEMSPAWN_LURKERBEACH_01");   //-->Lurkerstrand vorne
   Wld_InsertItem (XXX,"FP_ITEMSPAWN_LURKERBEACH_02");   //-->Lurkerstrand hinten
   Wld_InsertItem (XXX,"FP_ITEMSPAWN_LURKERBEACH_03");   //-->Lurkerstrand Höhle
   
   */
};
FUNC VOID INIT_SUB_ADDON_PART_PIRATESCAMP_01 ()
{
};

FUNC VOID INIT_ADDON_PART_PIRATESCAMP_01 ()
{
   B_InitMonsterAttitudes ();
   B_InitGuildAttitudes();
   B_InitNpcGlobals ();
   
   INIT_SUB_ADDON_PART_PIRATESCAMP_01();
};

FUNC VOID STARTUP_AddonWorld (){   
   STARTUP_ADDON_PART_BANDITSCAMP_01 ();
   STARTUP_ADDON_PART_PIRATESCAMP_01 ();    ta odpowiada za funkce z npc którą wkleiłem na początki
   STARTUP_ADDON_PART_ENTRANCE_01 ();
   STARTUP_ADDON_PART_GOLDMINE_01 ();
   STARTUP_ADDON_PART_CANYON_01 ();
   STARTUP_ADDON_PART_VALLEY_01 ();
   STARTUP_ADDON_PART_ADANOSTEMPLE_01 ();
     
   // ------ StartUps der Unter-Parts ------
   ENTERED_ADDONWORLD = TRUE;
   CurrentLevel = ADDONWORLD_ZEN;   
   Wld_SetTime   (60,00);//Joly: KDW sind schon 2 Tag da. SC hat ein biosschen länger gebraucht.
};
FUNC VOID INIT_AddonWorld ()
{
   INIT_SUB_ADDON_PART_BANDITSCAMP_01 ();
   INIT_SUB_ADDON_PART_PIRATESCAMP_01 ();       Ta odpowiada za funkcje z npc
    INIT_SUB_ADDON_PART_ENTRANCE_01 ();
      INIT_SUB_ADDON_PART_GOLDMINE_01 ();
      INIT_SUB_ADDON_PART_CANYON_01 ();
      INIT_SUB_ADDON_PART_VALLEY_01 ();
      INIT_SUB_ADDON_PART_ADANOSTEMPLE_01 ();
   
    B_InitMonsterAttitudes ();
   B_InitGuildAttitudes();
   B_InitNpcGlobals ();
   
   B_ENTER_ADDONWORLD ();
   
   // ------ INITS der Unter-Parts ------
};

Ale ogólnie po pokaż swój cały startup, powiedz jak nazywa się twój świat z g1, i właściwie to upewnij się czy masz wayipointy wtedy ci może pomożemy

EDIT: up pokaż cały startup i jak mówiłem powiedz JAKANAZWA.ZEN
 
Niebawem...Pierdolnę se poradniki do Goticzka. Albo i nie, bo sie mnie nie chce.

Kogaan

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A znacie może jakąś stronę na której mogę to wstawić? A świat nazywa się world.zen
 

Toworish

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Mogłeś go wkleić jak powyżej, ale ewentualnie w pisz googlach darmowy hosting i wrzuć na pierwszy lepszy
 
Niebawem...Pierdolnę se poradniki do Goticzka. Albo i nie, bo sie mnie nie chce.

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wywaliłem na własnego chomika http://chomikuj.pl/Kkkacper2001
 

MajkeI

MajkeI

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Jak masz milion linii kodu to daj lepiej w spoiler ;)
 

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Tera jest na chomiku  :lol:
 

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http://chomikuj.pl/ziomuss95 Sprawdź teraz ten startup, ale nie wiem czy niema jakich id które będą się gryzły, zależy co chcesz zrobić, bo jek nie chcesz zostawiać świata i postaci z 2 to zainstaluj sobie czyste skrypty i wtedy ci pomogę ze startupem
 
Niebawem...Pierdolnę se poradniki do Goticzka. Albo i nie, bo sie mnie nie chce.

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Gothic 2 mapa ze zwierzętami
#12 2015-11-01, 11:05(Ostatnia zmiana: 2015-11-01, 14:53)
Ok pobiore jak tylko będę mógł.

Post połączony: 2015-11-01, 14:53
Ja właśnie chcem zachować ułożenie potworków w newworld.zen
 

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No ale co nie działa ten startup?
 
Niebawem...Pierdolnę se poradniki do Goticzka. Albo i nie, bo sie mnie nie chce.


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