Obstawiam że ma waypointy, ten program do przenoszenia światów już na starcie ma zaznaczone żeby przenieść świat z waypointami, obstawiam że problem polega na tym że każdy świat musi być wpisany w startup jak np te linijki: FUNC VOID STARTUP_ADDON_PART_PIRATESCAMP_01 (){
//--------- Piraten --------------------------
Wld_InsertNpc (PIR_1350_Addon_Francis,"STRAND"); //Vor Gregs Hütte -->SitBench
Wld_InsertNpc (PIR_1351_Addon_Samuel,"STRAND"); //In der Höhle
Wld_InsertNpc (PIR_1353_Addon_Morgan,"STRAND"); //Vor Sams Höhle
Wld_InsertNpc (PIR_1354_Addon_Henry,"STRAND"); //An der Palisade --> ArmsCrossed
Wld_InsertNpc (PIR_1355_Addon_Skip,"STRAND"); //
Wld_InsertNpc (PIR_1356_Addon_Bill,"STRAND"); //Am Strand -->Saw
Wld_InsertNpc (PIR_1357_Addon_Garett ,"STRAND"); //Am Lagerschuppen
Wld_InsertNpc (PIR_1360_Addon_Pirat,"STRAND"); //An der Palisade --> RepairHut
Wld_InsertNpc (PIR_1361_Addon_Pirat,"STRAND"); //An der Palisade --> Saw
Wld_InsertNpc (PIR_1362_Addon_Bones,"STRAND"); //Trainiert
Wld_InsertNpc (PIR_1363_Addon_Pirat,"STRAND"); //Bank
Wld_InsertNpc (PIR_1364_Addon_Pirat,"STRAND"); //FixME_Hoshi --> noch TA setzen!!!
Wld_InsertNpc (PIR_1365_Addon_Matt,"STRAND"); //SmallTalk
Wld_InsertNpc (PIR_1366_Addon_Brandon,"STRAND"); //Smalltalk
Wld_InsertNpc (PIR_1367_Addon_Owen,"STRAND"); //Holzfälelrlager
Wld_InsertNpc (PIR_1368_Addon_Malcom,"STRAND"); //tot ind er geheimen Höhle
Wld_InsertNpc (PIR_1370_Addon_Angus,"STRAND"); //tot
Wld_InsertNpc (PIR_1371_Addon_Hank ,"STRAND"); //tot
//--------- Turm Banditen-------------------------
Wld_InsertNpc (BDT_10100_Addon_TowerBandit,"STRAND");
Wld_InsertNpc (BDT_10101_Addon_TowerBandit,"STRAND");
Wld_InsertNpc (BDT_10102_Addon_TowerBandit,"STRAND");
Wld_InsertItem (ItMi_Addon_GregsTreasureBottle_MIS,"FP_ADW_GREGSBOTTLE");
// --------- Monster -----------------------------
Wld_InsertNpc (Lurker,"ADW_PIRATECAMP_ISLE1_01");
Wld_InsertNpc (Lurker,"ADW_PIRATECAMP_ISLE1_01");
Wld_InsertNpc (Lurker,"ADW_PIRATECAMP_ISLE1_01");
// -------- Strandlurker ------------------------
Wld_InsertNpc (BeachWaran1,"ADW_PIRATECAMP_BEACH_27");
Wld_InsertNpc (BeachWaran2,"ADW_PIRATECAMP_BEACH_27");
Wld_InsertNpc (BeachLurker1,"ADW_PIRATECAMP_BEACH_28");
Wld_InsertNpc (BeachLurker2,"ADW_PIRATECAMP_BEACH_28");
Wld_InsertNpc (BeachLurker2,"ADW_PIRATECAMP_BEACH_28");
Wld_InsertNpc (BeachShadowbeast1,"ADW_PIRATECAMP_CAVE3_04");
//-------- Einsamer Strand -----------------------
Wld_InsertNpc (Waran,"ADW_PIRATECAMP_LONEBEACH_11");
Wld_InsertNpc (Waran,"ADW_PIRATECAMP_LONEBEACH_12");
Wld_InsertNpc (FireWaran,"ADW_PIRATECAMP_LONEBEACH_10");
Wld_InsertNpc (FireWaran,"ADW_PIRATECAMP_LONEBEACH_10");
Wld_InsertNpc (FireWaran,"DAW_PIRTECAMP_LONEBEACH_07");
Wld_InsertNpc (FireWaran,"ADW_PIRATECAMP_LONEBEACH_08");
Wld_InsertNpc (Waran,"ADW_PIRATECAMP_LONEBEACH_05");
Wld_InsertNpc (Waran,"ADW_PIRATECAMP_LONEBEACH_04");
Wld_InsertNpc (ZOMBIE01,"ADW_PIRATECAMP_LONEBEACH_CAVE_03");
Wld_InsertNpc (MAYAZOMBIE02,"ADW_PIRATECAMP_LONEBEACH_CAVE_03");
Wld_InsertNpc (ZOMBIE03,"ADW_PIRATECAMP_LONEBEACH_CAVE_03");
// --------- Versteckte Höhle ----------------------
Wld_InsertNpc (Lurker,"ADW_PIRATECAMP_SECRETCAVE_01");
Wld_InsertNpc (Lurker,"ADW_PIRATECAMP_SECRETCAVE_01");
//---------- Holzfällerlager -----------------------
Wld_InsertNpc (Meatbug,"ADW_PIRATECAMP_LUMBER_01");
Wld_InsertNpc (Meatbug,"ADW_PIRATECAMP_LUMBER_01");
Wld_InsertNpc (Meatbug,"ADW_PIRATECAMP_LUMBER_01");
// --------- Vor dem Turm ------------------------
Wld_InsertNpc (Gobbo_Black,"ADW_PIRATECAMP_PLAIN_01");
Wld_InsertNpc (Gobbo_Black,"ADW_PIRATECAMP_PLAIN_01");
Wld_InsertNpc (Gobbo_Black,"ADW_PIRATECAMP_PLAIN_02");
// --------- Hinter dem Turm --------------------
Wld_InsertNpc (Blattcrawler,"ADW_PIRATCAMP_PLAIN_05");
Wld_InsertNpc (Blattcrawler,"ADW_PIRATCAMP_PLAIN_05");
//---------- Wasserloch -------------------------
Wld_InsertNpc (Blattcrawler,"ADW_PIRATCAMP_PLAIN_05");
Wld_InsertNpc (Blattcrawler,"ADW_PIRATCAMP_PLAIN_05");
Wld_InsertNpc (Waran,"ADW_PIRATECAMP_WATERHOLE_08");
Wld_InsertNpc (Lurker,"ADW_PIRATECAMP_WATERHOLE_04");
//---------- Weg ---------------------------------
Wld_InsertNpc (Blattcrawler,"ADW_PIRATECAMP_WAY_SPAWN_01");
Wld_InsertNpc (Blattcrawler,"ADW_PIRATECAMP_WAY_SPAWN_02");
//========================================================
// Items
//========================================================
//-------- Treibgut im Seichten Wasser -----
Wld_InsertItem (ItFo_Addon_Rum,"FP_ITEMSPAWN_SHALLOWWATER_01");
Wld_InsertItem (ItMi_GoldNugget_Addon,"FP_ITEMSPAWN_SHALLOWWATER_02");
Wld_InsertItem (ItMi_Addon_Shell_01,"FP_ITEMSPAWN_SHALLOWWATER_03");
Wld_InsertItem (ItMi_JeweleryChest,"FP_ITEMSPAWN_SHALLOWWATER_04");
Wld_InsertItem (ItMi_GoldChalice,"FP_ITEMSPAWN_SHALLOWWATER_05");
Wld_InsertItem (ItMi_Addon_Shell_02,"FP_ITEMSPAWN_SHALLOWWATER_06");
Wld_InsertItem (ItMi_GoldRing,"FP_ITEMSPAWN_SHALLOWWATER_07");
Wld_InsertItem (ItMi_Addon_Shell_01,"FP_ITEMSPAWN_SHALLOWWATER_08");
Wld_InsertItem (ItSe_GoldPocket100,"FP_ITEMSPAWN_SHALLOWWATER_09");
Wld_InsertItem (ItMi_RuneBlank,"FP_ITEMSPAWN_SHALLOWWATER_10");
Wld_InsertItem (ItMi_Addon_Shell_02,"FP_ITEMSPAWN_SHALLOWWATER_11");
Wld_InsertItem (ItPo_Health_Addon_04,"FP_ITEMSPAWN_SHALLOWWATER_12");
Wld_InsertItem (ItMi_Skull,"FP_ITEMSPAWN_SHALLOWWATER_13");
Wld_InsertItem (ItPo_Health_Addon_04,"FP_ITEMSPAWN_SHALLOWWATER_14");
Wld_InsertItem (ItMi_SilverCandleHolder,"FP_ITEMSPAWN_SHALLOWWATER_15");
Wld_InsertItem (ItMi_Addon_Shell_02,"FP_ITEMSPAWN_SHALLOWWATER_16");
Wld_InsertItem (ItMi_SilverRing,"FP_ITEMSPAWN_SHALLOWWATER_17");
Wld_InsertItem (ItMi_Addon_Shell_01,"FP_ITEMSPAWN_SHALLOWWATER_18");
Wld_InsertItem (ItPo_Mana_Addon_04,"FP_ITEMSPAWN_SHALLOWWATER_19");
Wld_InsertItem (ItMi_GoldCup,"FP_ITEMSPAWN_SHALLOWWATER_20");
Wld_InsertItem (ItMi_Addon_Shell_02,"FP_ITEMSPAWN_SHALLOWWATER_21");
Wld_InsertItem (ItMi_Addon_Shell_02,"FP_ITEMSPAWN_SHALLOWWATER_22");
Wld_InsertItem (ItMi_GoldChest,"FP_ITEMSPAWN_SHALLOWWATER_23");
Wld_InsertItem (ItMi_GoldCup,"FP_ITEMSPAWN_SHALLOWWATER_24");
Wld_InsertItem (ItSe_GoldPocket100,"FP_ITEMSPAWN_SHALLOWWATER_25");
Wld_InsertItem (ItMi_Nugget,"FP_ITEMSPAWN_SHALLOWWATER_26");
Wld_InsertItem (ItMi_Addon_Shell_01,"FP_ITEMSPAWN_SHALLOWWATER_27");
Wld_InsertItem (ItMi_SilverPlate,"FP_ITEMSPAWN_SHALLOWWATER_28");
Wld_InsertItem (ItMi_SilverCup,"FP_ITEMSPAWN_SHALLOWWATER_29");
Wld_InsertItem (ItMi_Addon_Shell_02,"FP_ITEMSPAWN_SHALLOWWATER_30");
Wld_InsertItem (ItAm_Addon_STR,"FP_ITEMSPAWN_LONEBEACH_02"); //-->Feuerwaranstrand in der Höhle
/*
//-------- Sonstige Item FP ------------
Wld_InsertItem (XXX,"FP_ITEMSPAWN_WATERHOLE_01"); //-->Hinten im Talkessel mit dem See
Wld_InsertItem (XXX,"FP_ITEMSPAWN_SECRETCAVE_01"); //-->In der unterirdische Stunthöhle
Wld_InsertItem (XXX,"FP_ITEMSPAWN_WAY_01"); //-->Auf dem Platz vor dem Piratenlager, an dem grossen Felsen zum Canyon hin
Wld_InsertItem (XXX,"FP_ITEMSPAWN_WAY_02"); //-->Auf dem grossen Platz vor Piratenlager, an der Felswand
Wld_InsertItem (XXX,"FP_ITEMSPAWN_BANDITS_01"); //-->Zwischen Turm und Abgrund zum Wasserloch
Wld_InsertItem (XXX,"FP_ITEMSPAWN_BANDITS_02"); //-->Hinterm Turm
Wld_InsertItem (XXX,"FP_ITEMSPAWN_BANDITS_03"); //-->Auf dem Turm
Wld_InsertItem (XXX,"FP_ITEMSPAWN_LONEBEACH_01"); //-->Feuerwaranstrand
Wld_InsertItem (XXX,"FP_ITEMSPAWN_WATER_01"); //-->Auf Felseninsel
Wld_InsertItem (XXX,"FP_ITEMSPAWN_BEACH_01"); //-->Piratenstrand ganz links
Wld_InsertItem (XXX,"FP_ITEMSPAWN_BEACH_02"); //-->Piratenstrand, hinter der ersten Hütte
Wld_InsertItem (XXX,"FP_ITEMSPAWN_LURKERBEACH_01"); //-->Lurkerstrand vorne
Wld_InsertItem (XXX,"FP_ITEMSPAWN_LURKERBEACH_02"); //-->Lurkerstrand hinten
Wld_InsertItem (XXX,"FP_ITEMSPAWN_LURKERBEACH_03"); //-->Lurkerstrand Höhle
*/
};
FUNC VOID INIT_SUB_ADDON_PART_PIRATESCAMP_01 ()
{
};
FUNC VOID INIT_ADDON_PART_PIRATESCAMP_01 ()
{
B_InitMonsterAttitudes ();
B_InitGuildAttitudes();
B_InitNpcGlobals ();
INIT_SUB_ADDON_PART_PIRATESCAMP_01();
};
FUNC VOID STARTUP_AddonWorld (){
STARTUP_ADDON_PART_BANDITSCAMP_01 ();
STARTUP_ADDON_PART_PIRATESCAMP_01 (); ta odpowiada za funkce z npc którą wkleiłem na początki
STARTUP_ADDON_PART_ENTRANCE_01 ();
STARTUP_ADDON_PART_GOLDMINE_01 ();
STARTUP_ADDON_PART_CANYON_01 ();
STARTUP_ADDON_PART_VALLEY_01 ();
STARTUP_ADDON_PART_ADANOSTEMPLE_01 ();
// ------ StartUps der Unter-Parts ------
ENTERED_ADDONWORLD = TRUE;
CurrentLevel = ADDONWORLD_ZEN;
Wld_SetTime (60,00);//Joly: KDW sind schon 2 Tag da. SC hat ein biosschen länger gebraucht.
};
FUNC VOID INIT_AddonWorld ()
{
INIT_SUB_ADDON_PART_BANDITSCAMP_01 ();
INIT_SUB_ADDON_PART_PIRATESCAMP_01 (); Ta odpowiada za funkcje z npc
INIT_SUB_ADDON_PART_ENTRANCE_01 ();
INIT_SUB_ADDON_PART_GOLDMINE_01 ();
INIT_SUB_ADDON_PART_CANYON_01 ();
INIT_SUB_ADDON_PART_VALLEY_01 ();
INIT_SUB_ADDON_PART_ADANOSTEMPLE_01 ();
B_InitMonsterAttitudes ();
B_InitGuildAttitudes();
B_InitNpcGlobals ();
B_ENTER_ADDONWORLD ();
// ------ INITS der Unter-Parts ------
};
Ale ogólnie po pokaż swój cały startup, powiedz jak nazywa się twój świat z g1, i właściwie to upewnij się czy masz wayipointy wtedy ci może pomożemy
EDIT: up pokaż cały startup i jak mówiłem powiedz JAKANAZWA.ZEN