pare w g1 są te skrypty w g2 nie ma np GIL_SLE
/*************************************************************************
** Sleeper Prototype **
*************************************************************************/
PROTOTYPE Mst_Default_Sleeper(C_Npc)
{
name = "Śniący";
guild = GIL_DMT;
//aivar[AIV_MM_REAL_ID] = ID_SLEEPER;
level = 2000;
//--------------------------------------------------------------
attribute [ATR_STRENGTH] = 500;
attribute [ATR_DEXTERITY] = 500;
attribute [ATR_HITPOINTS_MAX] = 1000;
attribute [ATR_HITPOINTS] = 1000;
attribute [ATR_MANA_MAX] = 500;
attribute [ATR_MANA] = 500;
//--------------------------------------------------------------
protection [PROT_BLUNT] = 500;
protection [PROT_EDGE] = 500;
protection [PROT_POINT] = 1000;
protection [PROT_FIRE] = 1000;
protection [PROT_FLY] = 1000;
protection [PROT_MAGIC] = 500;
//--------------------------------------------------------------
damagetype = DAM_MAGIC;
// damage [DAM_INDEX_BLUNT] = 0;
// damage [DAM_INDEX_EDGE] = 0;
// damage [DAM_INDEX_POINT] = 0;
// damage [DAM_INDEX_FIRE] = 0;
// damage [DAM_INDEX_FLY] = 0;
// damage [DAM_INDEX_MAGIC] = 0;
//--------------------------------------------------------------
//fight_tactic = FAI_SLEEPER;
//--------------------------------------------------------------
senses = SENSE_HEAR | SENSE_SEE | SENSE_SMELL;
senses_range = 2000;
//aivar[AIV_MM_Behaviour] = PASSIVE;
//aivar[AIV_MM_PercRange] = 1200;
//aivar[AIV_MM_DrohRange] = 1000;
// aivar[AIV_MM_AttackRange] = 700;
// aivar[AIV_MM_DrohTime] = 5;
// aivar[AIV_MM_FollowTime] = 10;
// aivar[AIV_MM_FollowInWater] = FALSE;
//-------------------------------------------------------------
daily_routine = Rtn_start_Sleeper;
//aivar[AIV_MM_RestStart] = OnlyRoutine;
};
//-------------------------------------------------------------
func void Set_Sleeper_Visuals()
{
Mdl_SetVisual (self, "Sleeper.mds");
// Body-Mesh Body-Tex Skin-Color Head-MMS Head-Tex Teeth-Tex ARMOR
Mdl_SetVisualBody (self, "Sle_Body", DEFAULT, DEFAULT, "", DEFAULT, DEFAULT, -1);
};
/*************************************************************************
** Sleeper **
*************************************************************************/
INSTANCE Sleeper (Mst_Default_Sleeper)
{
Set_Sleeper_Visuals();
Npc_SetToFistMode(self);
};
func void Rtn_start_Sleeper ()
{
//TA_Sleeper (24,00,06,00,"TPL_395");
// TA_Sleeper (06,00,24,00,"TPL_395");
};