O temacie
Autor DizZy
Zaczęty 9.12.2012 roku
Wyświetleń 2360
Odpowiedzi 4
DizZy
Kod: [Zaznacz]FUNC VOID B_GiveTradeInv_Sathir(var C_NPC slf){ if ((Kapitel >= 1) && (Sathir_ItemsGiven_Chapter_1 == FALSE)) { CreateInvItems (slf, itMw_rozbitek_nightsword, 1); CreateInvItems (slf,ItMw_rozbitek_axe ,1); CreateInvItems (slf,ItMw_rozbitek_ironsword ,1); CreateInvItems (slf,ItMw_ShortSword5, 1); CreateInvItems (slf,ItMw_ShortSword4 ,1); CreateInvItems (slf,ItMw_ShortSword3 ,1); CreateInvItems (slf, ItMi_Gold, 1000); CreateInvItems (slf,ItPo_Mana_01 ,10); CreateInvItems (slf,ItPo_Health_01 ,10); CreateInvItems (slf,ItFo_Addon_Rum, 25); CreateInvItems (slf,ItFo_Addon_Grog ,25); CreateInvItems (slf,ItFo_Addon_LousHammer ,10); CreateInvItems (slf, ItFo_Apple , 5); CreateInvItems (slf,ItFo_Bacon ,15); CreateInvItems (slf,ItFo_Bread ,10); Sathir_ItemsGiven_Chapter_1 = TRUE; }; };
FUNC VOID B_GiveTradeInv_Sathir(var C_NPC slf){ if ((Kapitel >= 1) && (Sathir_ItemsGiven_Chapter_1 == FALSE)) { CreateInvItems (slf, itMw_rozbitek_nightsword, 1); CreateInvItems (slf,ItMw_rozbitek_axe ,1); CreateInvItems (slf,ItMw_rozbitek_ironsword ,1); CreateInvItems (slf,ItMw_ShortSword5, 1); CreateInvItems (slf,ItMw_ShortSword4 ,1); CreateInvItems (slf,ItMw_ShortSword3 ,1); CreateInvItems (slf, ItMi_Gold, 1000); CreateInvItems (slf,ItPo_Mana_01 ,10); CreateInvItems (slf,ItPo_Health_01 ,10); CreateInvItems (slf,ItFo_Addon_Rum, 25); CreateInvItems (slf,ItFo_Addon_Grog ,25); CreateInvItems (slf,ItFo_Addon_LousHammer ,10); CreateInvItems (slf, ItFo_Apple , 5); CreateInvItems (slf,ItFo_Bacon ,15); CreateInvItems (slf,ItFo_Bread ,10); Sathir_ItemsGiven_Chapter_1 = TRUE; }; };
eto
Kod: [Zaznacz]U:PAR:Unknown identifier Sathir_Itemsgiven_Chapter_1(line 23)
U:PAR:Unknown identifier Sathir_Itemsgiven_Chapter_1(line 23)
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