O temacie
Autor Toworish
Zaczęty 5.12.2012 roku
Wyświetleń 4311
Odpowiedzi 8
Toworish
RafalBudzis
FUNC VOID ZS_Cutting (){ Perception_Set_Normal(); B_ResetAll (self); AI_SetWalkmode (self, NPC_WALK); if (Hlp_StrCmp (Npc_GetNearestWP(self), self.wp) == FALSE) { AI_GotoWP (self, self.wp); }; if (Npc_HasItems (self,ItMw_Siekiera) == 0) { CreateInvItem (self,ItMw_Siekiera); }; EquipItem (self,ItMw_Siekiera);};FUNC int ZS_Cutting_Loop (){ // ------ Erz Picken ------ if (!C_BodyStateContains(self, BS_MOBINTERACT_INTERRUPT)) && (Wld_IsMobAvailable(self,"ORE")) { AI_UseMob (self, "ORE", 1); }; return LOOP_CONTINUE;};FUNC VOID ZS_Cutting_End (){ AI_UseMob (self, "ORE", -1);};
func void TA_Cutting (var int start_h, var int start_m, var int stop_h, var int stop_m, VAR string waypoint) {TA_Min (self, start_h,start_m, stop_h, stop_m, ZS_Cutting, waypoint);};
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