Po pierwsze. Z tego co zdążyłem zaobserwować, chodzi tu o pliki z savem gry
Po drugie. Wątpię, że ktoś w tutorialach opisał co robić z takim dziwnym błędem
a po trzecie... Tu jest cały mój plik startup.d, resztę światów wywaliłem, bo nie są potrzebne w moim modzie
func void STARTUP_GLOBAL()
{
// wird fuer jede Welt aufgerufen (vor STARTUP_<LevelName>)
Game_InitGerman();
};
func void INIT_GLOBAL()
{
// wird fuer jede Welt aufgerufen (vor INIT_<LevelName>)
Game_InitGerman();
};
// *********
// Testlevel
// *********
func void STARTUP_Testlevel ()
{
};
func void INIT_SUB_Testlevel ()
{
};
func void INIT_Testlevel ()
{
B_InitMonsterAttitudes ();
B_InitGuildAttitudes();
B_InitNpcGlobals ();
INIT_SUB_Testlevel();
};
// *********
// ADDONWORLD
// *********
func void STARTUP_ADDONWORLD ()
{
// Allgemein
// ----------------------
// 5 - 6 Uhr Vorbereitung
// 6 - 20 Uhr Arbeiten
// 20 - 0 Uhr Freizeit
// 0 - 5 Uhr Schlafen oder Kneipe
// ------------------------------
//ITEMS Türme
Wld_InsertItem (ItMw_Zweihaender1,"FP_CITY_WEAPON_01");//
Wld_InsertItem (ItMw_Schwert,"FP_CITY_WEAPON_02");//
Wld_InsertItem (ItMw_Zweihaender2,"FP_CITY_WEAPON_03");//
Wld_InsertItem (ItMw_Schwert4,"FP_CITY_WEAPON_04");//
Wld_InsertItem (ItMw_Kriegshammer2,"FP_CITY_WEAPON_05");//
Wld_InsertItem (ItMw_ShortSword5,"FP_CITY_WEAPON_06");//
Wld_InsertItem (Itke_Buerger,"FP_ITEM_OV_01");//
Wld_InsertItem (ItWr_Pfandbrief_MIS,"FP_ITEM_OV_02");//
//---Südtor--------------------
Wld_InsertNpc (Mil_309_Stadtwache ,"NW_CITY_ENTRANCE_01"); //Stadttorwache
Wld_InsertNpc (Mil_310_Stadtwache ,"NW_CITY_ENTRANCE_01"); //Stadttorwache Important
//-----------------------------
Wld_InsertNpc (VLK_413_Bosper , "NW_CITY_ENTRANCE_01"); //Bogner, lebt und pennt in NW_CITY_BED_GRITTA
Wld_InsertNpc (VLK_427_Buergerin , "NW_CITY_ENTRANCE_01"); //Bospers Frau, Smalltalk mit 452, pennt in NW_CITY_MERCHANT_SHOP01_IN_01
//-----------------------------
Wld_InsertNpc (VLK_462_Thorben , "NW_CITY_ENTRANCE_01"); //Schreiner, pennt in NW_CITY_BED_BOSPER
//-----------------------------
Wld_InsertNpc (VLK_412_Harad , "NW_CITY_ENTRANCE_01"); //Schmied, pennt in NW_City_Bed_Harad
//-----------------------------
//---Alchemist-----------------
Wld_InsertNpc (VLK_417_Constantino , "NW_CITY_ENTRANCE_01"); //Alchemy Master, lebt und pennt in NW_City_Bed_Velax
//---Kneipenstrasse und Vatras-Platz---
Wld_InsertNpc (VLK_426_Buergerin , "NW_CITY_ENTRANCE_01"); //Zuhörerin, nachts vor Stadtkneipe
Wld_InsertNpc (VLK_428_Buergerin , "NW_CITY_ENTRANCE_01"); //Zuhörerin, nachts Smalltalk Bierstand
Wld_InsertNpc (VLK_450_Buerger , "NW_CITY_ENTRANCE_01"); //Zuhörer, nachts vor Stadtkneipe
//------------------------------
Wld_InsertNpc (Mil_322_Miliz , "NW_CITY_ENTRANCE_01"); //Rotationswache Hauptstrasse/Kneipenstrasse/Vatras-Platz
//---Galgenplatz-------------------
Wld_InsertNpc (VLK_406_Herold , "NW_CITY_ENTRANCE_01"); //HEROLD, pennt in OV oder Kaserne - wo ???
//---Hotel-------------------------
//---Marktplatz--------------------
//---------------------------------
Wld_InsertNpc (VLK_486_Buergerin , "NW_CITY_ENTRANCE_01"); //Zuris Frau, nachts in Zuris Haus
Wld_InsertNpc (VLK_495_Buergerin , "NW_CITY_ENTRANCE_01"); //Coragons Frau, nachts in Kneipe (kocht)
Wld_InsertNpc (VLK_496_Buergerin , "NW_CITY_ENTRANCE_01"); //OV-Frau, nachts ???
Wld_InsertNpc (VLK_497_Buergerin , "NW_CITY_ENTRANCE_01"); //OV-Frau, nachts ???
//---------------------------------
Wld_InsertNpc (Mil_320_Miliz , "NW_CITY_ENTRANCE_01"); //Marktplatzwache 24h
//---Osttor------------------------
Wld_InsertNpc (Mil_332_Stadtwache , "NW_CITY_ENTRANCE_01"); //Stadttorwache
Wld_InsertNpc (Mil_333_Stadtwache , "NW_CITY_ENTRANCE_01"); //Stadttorwache Important
//---------------------------------
//---Weg zum Hafen-----------------
Wld_InsertNpc (VLK_488_Buergerin , "NW_CITY_ENTRANCE_01"); //Lehmars Frau, pennt in hafen04
Wld_InsertNpc (VLK_487_Buergerin , "NW_CITY_ENTRANCE_01"); //Meldors Frau, pennt in hafen03
//---Platz A----------- (Fight Club)
//---Platz B----------- (Schrebergarten)
//Alwins Frau und Fellans Frau
//---Platz C----------- (Schlachter)
//---Ratten in Gasse---------------
//Wld_InsertNpc (Giant_Rat , "NW_CITY_RATS_01"); //Hintergasse 04/05/06
//Wld_InsertNpc (Giant_Rat , "NW_CITY_RATS_01"); //Hintergasse 04/05/06
//---Platz D----------- (Arme Handwerker)
Wld_InsertNpc (VLK_461_Carl , "NW_CITY_ENTRANCE_01"); //Schmied, pennt in hafen07
Wld_InsertNpc (VLK_429_Buergerin , "NW_CITY_ENTRANCE_01"); //Carls Frau, pennt in hafen07
Wld_InsertNpc (VLK_453_Buerger , "NW_CITY_ENTRANCE_01"); //Sägt, pennt in hafen06
Wld_InsertNpc (VLK_430_Buergerin , "NW_CITY_ENTRANCE_01"); //Frau vom Säger, pennt in hafen 06
//---Forscher----------
Wld_InsertNpc (VLK_498_Ignaz , "NW_CITY_ENTRANCE_01"); //verrückter Forscher, hafen09, lebt und pennt da
//---Platz E----------- (Edda)
//Bett frei (Bed_01)
//---Platz F----------- (Fellan)
Wld_InsertNpc (VLK_480_Fellan , "NW_CITY_ENTRANCE_01"); //irrer Hämmerer, pennt in FELLAN - NW_City_Habour_Hut_05_Bed_01
Wld_InsertNpc (VLK_478_Buergerin , "NW_CITY_ENTRANCE_01"); //Fellans Frau, Gärtnerin, NW_City_Pick_01, pennt in FELLAN
Wld_InsertNpc (VLK_481_Buerger , "NW_CITY_ENTRANCE_01"); //pennt in hafen01
Wld_InsertNpc (VLK_482_Buergerin , "NW_CITY_ENTRANCE_01"); //pennt in hafen01
//---Platz G -----------
//---Spaziergänger für Hafen---------
//--------------------------------
//---Hafenkneipe---------
Wld_InsertNpc (VLK_431_Kardif , "NW_CITY_ENTRANCE_01"); //24h Wirt
//---Puff-----------------
Wld_InsertNpc (VLK_433_Bromor , "NW_CITY_ENTRANCE_01"); //Puff-Besitzer hinter Theke, pennt in ???
Wld_InsertNpc (VLK_435_Nadja , "NW_CITY_ENTRANCE_01"); //pennt in ???
Wld_InsertNpc (VLK_436_Sonja , "NW_CITY_ENTRANCE_01"); //???
//---Fischhändler------------------
//---Kartenzeichner----------------
Wld_InsertNpc (VLK_437_Brahim , "NW_CITY_ENTRANCE_01"); //Kartenzeichner, pennt in KARTEN
Wld_InsertNpc (VLK_477_Buergerin , "NW_CITY_ENTRANCE_01"); //Brahims Frau, pennt in KARTEN
//---Schiff--------------------
Wld_InsertNpc (Pal_212_Schiffswache, "NW_CITY_ENTRANCE_01"); //GateGuard, 24h
Wld_InsertNpc (Pal_213_Schiffswache, "NW_CITY_ENTRANCE_01"); //GateGuard, 24h
Wld_InsertNpc (Pal_220_Schiffswache, "NW_CITY_ENTRANCE_01"); //auf dem Schiff
Wld_InsertNpc (Pal_221_Schiffswache, "NW_CITY_ENTRANCE_01"); //auf dem Schiff
Wld_InsertNpc (Pal_222_Schiffswache, "NW_CITY_ENTRANCE_01"); //auf dem Schiff
//Items, die auf dem Schiff zu finden sind!
Wld_InsertItem (ItMi_Moleratlubric_MIS,"FP_ITEM_SHIP_07"); //zur Sicherheit für Vinos Brennerei!
Wld_InsertItem (ItSe_GoldPocket25,"FP_ITEM_SHIP_01");
Wld_InsertItem (ItRi_Prot_Point_02,"FP_ITEM_SHIP_02");
Wld_InsertItem (ItPo_Mana_03,"FP_ITEM_SHIP_03");
Wld_InsertItem (ItSe_GoldPocket25,"FP_ITEM_SHIP_04");
Wld_InsertItem (ItPo_Speed,"FP_ITEM_SHIP_05");
Wld_InsertItem (ItPo_Perm_STR,"FP_ITEM_SHIP_06");
Wld_InsertItem (ItPo_Health_03,"FP_ITEM_SHIP_08");
Wld_InsertItem (ItMiSwordraw,"FP_ITEM_SHIP_09");
Wld_InsertItem (ItSe_GoldPocket25,"FP_ITEM_SHIP_10");
Wld_InsertItem (ItSe_GoldPocket50,"FP_ITEM_SHIP_11");
Wld_InsertItem (ItSc_Zap,"FP_ITEM_SHIP_12");
Wld_InsertItem (ItSc_SumWolf,"FP_ITEM_SHIP_12");
Wld_InsertItem (ItSc_Sleep,"FP_ITEM_SHIP_12");
Wld_InsertItem (ItMi_nugget,"FP_ITEM_SHIP_13");
Wld_InsertItem (ItPo_Mana_02,"FP_ITEM_SHIP_14");
Wld_InsertItem (ItSe_GoldPocket25,"FP_ITEM_SHIP_15");
//---PaladinCamp am Hafen---------
Wld_InsertNpc (Pal_230_Ritter, "NW_CITY_ENTRANCE_01");
Wld_InsertNpc (Pal_231_Ritter, "NW_CITY_ENTRANCE_01");
Wld_InsertNpc (Pal_232_Ritter, "NW_CITY_ENTRANCE_01");
Wld_InsertNpc (Pal_233_Ritter, "NW_CITY_ENTRANCE_01");
Wld_InsertNpc (Pal_234_Ritter, "NW_CITY_ENTRANCE_01");
Wld_InsertNpc (Pal_235_Ritter, "NW_CITY_ENTRANCE_01");
Wld_InsertNpc (Pal_236_Ritter, "NW_CITY_ENTRANCE_01");
Wld_InsertNpc (Pal_237_Ritter, "NW_CITY_ENTRANCE_01");
Wld_InsertNpc (Pal_238_Ritter, "NW_CITY_ENTRANCE_01");
Wld_InsertNpc (Pal_239_Ritter, "NW_CITY_ENTRANCE_01");
Wld_InsertNpc (Pal_240_Ritter, "NW_CITY_ENTRANCE_01");
Wld_InsertNpc (Pal_241_Ritter, "NW_CITY_ENTRANCE_01");
//---------------------------------
//---Kaserne-----------------------
//***Gehilfe
Wld_InsertNpc (Mil_312_Wulfgar , "NW_CITY_ENTRANCE_01"); //1h - 60
//NEU Mortis: STR-Lehrer
Wld_InsertNpc (Mil_327_Miliz , "NW_CITY_ENTRANCE_01"); //SMALLTALK Partner von Boltan
Wld_InsertNpc (Mil_314_Mortis , "NW_CITY_ENTRANCE_01"); //Schmied
Wld_InsertNpc (Mil_315_Kasernenwache, "NW_CITY_ENTRANCE_01"); //Schleifer
Wld_InsertNpc (Mil_329_Miliz , "NW_CITY_ENTRANCE_01"); //Azubi
Wld_InsertNpc (Mil_330_Miliz , "NW_CITY_ENTRANCE_01"); //Azubi
Wld_InsertNpc (Mil_331_Miliz , "NW_CITY_ENTRANCE_01"); //Azubi
Wld_InsertNpc (Mil_318_Miliz , "NW_CITY_ENTRANCE_01"); // KasernenWache
//---------Kanalisation ------------------
Wld_InsertNpc (Giant_Rat , "NW_CITY_KANAL_ROOM_01_01"); //
Wld_InsertNpc (Giant_Rat , "NW_CITY_KANAL_ROOM_01_02"); //
Wld_InsertNpc (Giant_Rat , "NW_CITY_KANAL_ROOM_01_03"); //
Wld_InsertNpc (Giant_Rat , "NW_CITY_KANAL_06"); //
Wld_InsertNpc (Giant_Rat , "NW_CITY_KANAL_07"); //
//----------------------------------------------------------------
Wld_InsertNpc (Mil_328_Miliz, "NW_CITY_ENTRANCE_01");// Lagerhaus Wache
//----------------------------------------------------------------
//Wld_InsertNpc (VLK_474_Buerger , "NW_CITY_ENTRANCE_01"); //
//Wld_InsertNpc (VLK_463_Buerger , "NW_CITY_ENTRANCE_01"); // SMALLTALK GEMÜSE
//Wld_InsertNpc (VLK_464_Buerger , "NW_CITY_ENTRANCE_01"); // SMALLTALK GEMÜSE
//Wld_InsertNpc (VLK_465_Buerger , "NW_CITY_ENTRANCE_01"); // DRINKING GEMÜSE
//Wld_InsertNpc (VLK_483_Buergerin , "NW_CITY_ENTRANCE_01"); // SMALLTALK GEMÜSE
//Wld_InsertNpc (VLK_490_Buergerin , "NW_CITY_ENTRANCE_01"); // SMALLTALK GEMÜSE
//Wld_InsertNpc (VLK_4200_Buergerin , "NW_CITY_ENTRANCE_01"); //Smalltalk
//ADDON>
//Piratenlager an der Küste
Wld_InsertNpc (PIR_1301_Addon_Skip_NW, "NW_CITY_ENTRANCE_01");
//ADDON<
//------------------------------------
//---oberes Viertel-------------------
//------------------------------------
Wld_InsertNpc (Mil_304_Torwache , "NW_CITY_ENTRANCE_01"); //Torwache Bürgerviertel 24h
Wld_InsertNpc (Mil_305_Torwache , "NW_CITY_ENTRANCE_01"); //Torwache Bürgerviertel Important 24h
//------------------------------------
Wld_InsertNpc (PAL_200_Hagen , "NW_CITY_ENTRANCE_01");//
Wld_InsertNpc (PAL_201_Ingmar , "NW_CITY_ENTRANCE_01");//Str-Lehrer
Wld_InsertNpc (PAL_202_Albrecht , "NW_CITY_ENTRANCE_01");//Mana-Lehrer
//NEU Cedric: 1H Lehrer
Wld_InsertNpc (PAL_208_Paladin , "NW_CITY_ENTRANCE_01");//
Wld_InsertNpc (PAL_209_Paladin , "NW_CITY_ENTRANCE_01");//
Wld_InsertNpc (PAL_214_Ritter , "NW_CITY_ENTRANCE_01");//
Wld_InsertNpc (PAL_215_Ritter , "NW_CITY_ENTRANCE_01");//
Wld_InsertNpc (VLK_419_Buerger , "NW_CITY_ENTRANCE_01");//
Wld_InsertNpc (VLK_4000_Buerger , "NW_CITY_ENTRANCE_01");//
Wld_InsertNpc (VLK_4001_Buergerin , "NW_CITY_ENTRANCE_01");//
Wld_InsertNpc (VLK_4002_Buergerin , "NW_CITY_ENTRANCE_01");//
Wld_InsertNpc (VLK_4003_Buergerin , "NW_CITY_ENTRANCE_01");//
Wld_InsertNpc (VLK_4004_Arbeiter , "NW_CITY_ENTRANCE_01");//
Wld_InsertNpc (VLK_4005_Arbeiter , "NW_CITY_ENTRANCE_01");//
Wld_InsertNpc (MIL_302_Torwache , "NW_CITY_ENTRANCE_01");//
Wld_InsertNpc (MIL_326_Miliz , "NW_CITY_ENTRANCE_01");//
//------------------------------------
//---Insel-------------------
//------------------------------------
Wld_InsertNpc (Waran , "FP_ROAM_INSEL_01");//
Wld_InsertNpc (Waran , "FP_ROAM_INSEL_03");//
Wld_InsertNpc (Waran , "FP_ROAM_INSEL_05");//
Wld_InsertNpc (Waran , "FP_ROAM_INSEL_07");//
Wld_InsertItem (ItWr_OneHStonePlate2_Addon , "FP_ROAM_INSEL_07");//
Wld_InsertNpc (Waran , "FP_ROAM_INSEL_09");//
Wld_InsertItem (ItWr_BowStonePlate2_Addon , "FP_ROAM_INSEL_10");//
Wld_InsertNpc (Waran , "FP_ROAM_INSEL_11");//
Wld_InsertNpc (Waran , "FP_ROAM_INSEL_13");//
//-------------------------------------
//------ Muscheln --------
//-------------------------------------
Wld_InsertItem (ItMi_Addon_Shell_01, "FP_SHELLSPAWN_CITY_01");
Wld_InsertItem (ItWr_ManaStonePlate2_Addon, "FP_SHELLSPAWN_CITY_02");
Wld_InsertItem (ItMi_Addon_Shell_02, "FP_SHELLSPAWN_CITY_02");
Wld_InsertItem (ItMi_Addon_Shell_01, "FP_SHELLSPAWN_CITY_03");
Wld_InsertItem (ItMi_Addon_Shell_02, "FP_SHELLSPAWN_CITY_04");
Wld_InsertItem (ItMi_Addon_Shell_01, "FP_SHELLSPAWN_CITY_05");
Wld_InsertItem (ItMi_Addon_Shell_02, "FP_SHELLSPAWN_CITY_06");
Wld_InsertItem (ItMi_Addon_Shell_01, "FP_SHELLSPAWN_CITY_07");
Wld_InsertItem (ItMi_Addon_Shell_02, "FP_SHELLSPAWN_CITY_08");
Wld_InsertItem (ItMi_Addon_Shell_01, "FP_SHELLSPAWN_CITY_09");
Wld_InsertItem (ItMi_Addon_Shell_02, "FP_SHELLSPAWN_CITY_10");
Wld_InsertItem (ItMi_Addon_Shell_01, "FP_SHELLSPAWN_CITY_11");
Wld_InsertItem (ItMi_Addon_Shell_02, "FP_SHELLSPAWN_CITY_12");
Wld_InsertItem (ItMi_Addon_Shell_01, "FP_SHELLSPAWN_CITY_13");
Wld_InsertItem (ItMi_Addon_Shell_02, "FP_SHELLSPAWN_CITY_14");
Wld_InsertItem (ItMi_Addon_Shell_01, "FP_SHELLSPAWN_CITY_15");
Wld_InsertItem (ItMi_Addon_Shell_02, "FP_SHELLSPAWN_CITY_16");
Wld_InsertItem (ItMi_Addon_Shell_01, "FP_SHELLSPAWN_CITY_17");
Wld_InsertItem (ItMi_Addon_Shell_02, "FP_SHELLSPAWN_CITY_18");
Wld_InsertItem (ItMi_Addon_Shell_01, "FP_SHELLSPAWN_CITY_19");
Wld_InsertItem (ItMi_Addon_Shell_02, "FP_SHELLSPAWN_CITY_20");
Wld_InsertItem (ItMi_Addon_Shell_01, "FP_SHELLSPAWN_CITY_21");
Wld_InsertItem (ItMi_Addon_Shell_02, "FP_SHELLSPAWN_CITY_22");
Wld_InsertItem (ItMi_Addon_Shell_01, "FP_SHELLSPAWN_CITY_23");
Wld_InsertItem (ItMi_Addon_Shell_02, "FP_SHELLSPAWN_CITY_24");
Wld_InsertItem (ItMi_Addon_Shell_01, "FP_SHELLSPAWN_CITY_25");
};
func void INIT_SUB_ADDONWORLD ()
{
};
func void INIT_ADDONWORLD ()
{
B_InitMonsterAttitudes ();
B_InitGuildAttitudes();
B_InitNpcGlobals ();
CurrentLevel = ADDONWORLD_ZEN;
INIT_SUB_ADDONWORLD();
};
// *********
// NEWWORLD
// *********
func void STARTUP_NEWWORLD ()
{
Wld_InsertItem (ItWr_Manarezept, "FP_ITEM_KLOSTER_01");
Wld_InsertNpc (Santa_5001_Mikolaj, "NW_MONASTERY_THRONE_01");
Wld_InsertNpc (Santa_5002_Elf, "NW_MONASTERY_TRAIN_02");
Wld_InsertNpc (Santa_5003_Elf, "NW_MONASTERY_Grass_04");
Wld_InsertNpc (NOV_609_Novize, "NW_MONASTERY_ENTRY_01");
Wld_InsertNpc (NOV_610_Novize, "NW_MONASTERY_ENTRY_01");
Wld_InsertNpc (NOV_611_Novize, "NW_MONASTERY_ENTRY_01");
Wld_InsertNpc (NOV_615_Novize, "NW_MONASTERY_ENTRY_01");
Wld_InsertNpc (NOV_606_Novize, "NW_MONASTERY_ENTRY_01");
Wld_InsertNpc (NOV_607_Novize, "NW_MONASTERY_ENTRY_01");
Wld_InsertNpc (Scavenger, "NW_PATH_TO_MONASTER_AREA_11");
Wld_InsertNpc (Scavenger, "NW_PATH_TO_MONASTER_AREA_11");
Wld_InsertNpc (Scavenger, "NW_PATH_TO_MONASTER_MONSTER22");
Wld_InsertItem (ItWr_BowStonePlate1_Addon, "FP_ROAM_NW_NW_PATH_TO_MONASTER_MONSTER22_03");
Wld_InsertItem (ItWr_StonePlateCommon_Addon, "FP_ITEM_MONASTERY_01");
};
func void INIT_SUB_NEWWORLD ()
{
};
func void INIT_NEWWORLD ()
{
B_InitMonsterAttitudes ();
B_InitGuildAttitudes();
B_InitNpcGlobals ();
CurrentLevel = NEWWORLD_ZEN;
INIT_SUB_NEWWORLD();
};
func void STARTUP_Sub_Mikolaj ()
{
Wld_InsertItem (ItWr_Manarezept, "FP_ITEM_KLOSTER_01");
Wld_InsertNpc (Santa_5001_Mikolaj, "NW_MONASTERY_THRONE_01");
Wld_InsertNpc (Santa_5002_Elf, "NW_MONASTERY_TRAIN_02");
Wld_InsertNpc (Santa_5003_Elf, "NW_MONASTERY_Grass_04");
Wld_InsertNpc (NOV_609_Novize, "NW_MONASTERY_ENTRY_01");
Wld_InsertNpc (NOV_610_Novize, "NW_MONASTERY_ENTRY_01");
Wld_InsertNpc (NOV_611_Novize, "NW_MONASTERY_ENTRY_01");
Wld_InsertNpc (NOV_615_Novize, "NW_MONASTERY_ENTRY_01");
Wld_InsertNpc (NOV_606_Novize, "NW_MONASTERY_ENTRY_01");
Wld_InsertNpc (NOV_607_Novize, "NW_MONASTERY_ENTRY_01");
Wld_InsertNpc (Scavenger, "NW_PATH_TO_MONASTER_AREA_11");
Wld_InsertNpc (Scavenger, "NW_PATH_TO_MONASTER_AREA_11");
Wld_InsertNpc (Scavenger, "NW_PATH_TO_MONASTER_MONSTER22");
Wld_InsertItem (ItWr_BowStonePlate1_Addon, "FP_ROAM_NW_NW_PATH_TO_MONASTER_MONSTER22_03");
Wld_InsertItem (ItWr_StonePlateCommon_Addon, "FP_ITEM_MONASTERY_01");
Wld_InsertNpc (Scavenger, "NW_PATH_TO_MONASTER_AREA_01");
Wld_InsertNpc (Giant_Rat, "NW_PATH_TO_MONASTER_AREA_02");
Wld_InsertNpc (Giant_Rat, "NW_PATH_TO_MONASTER_AREA_10");
Wld_InsertNpc (Giant_Rat, "NW_PATH_TO_MONASTER_AREA_10");
Wld_InsertNpc (Giant_Bug, "NW_PATH_TO_MONASTER_AREA_08");
Wld_InsertNpc (Giant_Rat, "NW_SHRINE_MONSTER");
Wld_InsertNpc (Scavenger, "NW_FOREST_CONNECT_MONSTER2");
};
func void INIT_Mikolaj ()
{
B_InitMonsterAttitudes ();
B_InitGuildAttitudes();
B_InitNpcGlobals ();
CurrentLevel = NEWWORLD_ZEN;
INIT_Mikolaj();
};