Ściągnąłem to co podałeś bo
zSpy.exe nie miałem.
I to wygląda tak :
http://img100.imageshack.us/img100/7503/screenyz.pngI teraz wypakowałem z tego folderu
gothic:
_Work, Data i jeszcze plik
vdfs.cfg do folderu z gothicem.
A z tą resztą czyli:
3DS MAX Stuff
documents
misc
VDFS-Toolco zrobić ? Zostawić to w spokoju czy gdzieś wypakować ? Tylko nie wiem gdzie

Nie chce zrobić czegoś źle więc pytam.
I jeszcze jedno. Mój gothic starter wygląda tak:
http://img338.imageshack.us/img338/8563/screen2eu.pngTrzeba mieć takiego jak ty mi pokazałeś na screenie ? Bo odpaliłem tego
zSpy.exe. Włączyłem
GothicStarter_mod, który wygląda tak:
http://img26.imageshack.us/img26/5355/screen3vq.pngI takie coś się pokazało jak włączyłem CZ:
Spoiler
[code]
00:00 ++++++++++++++ Start by ++++++++++++++
00:04 Info: 3 B: VP: Initialize zBinkPlayer .... <zbinkplayer.cpp,#29>
00:04 Info: 3 B: GMAN: Initialize GameManager .... <oGameManager.cpp,#494>
00:04 Info: 6 B: GMAN: Initializing the game .... <oGameManager.cpp,#504>
00:04 Info: 2 B: zOPT: Initialize configurations .... <zoption.cpp,#743>
00:04 Info: 3 B: zOPT: Found file paths.d .... <zoption.cpp,#769>
00:04 Info: 5 B: zOPT: Initialising Parser .... <zoption.cpp,#773>
00:04 Info: 5 B: zOPT: Parsing paths.d ... .... <zoption.cpp,#776>
00:04 Info: 10 B: zDSK: Opened file PATHS.D .... <Zdisk.cpp,#558>
00:04 Info: 10 B: zDSK: Closed file PATHS.D .... <Zdisk.cpp,#616>
00:04 Info: 5 U: PAR: paths.d : Parse... .... <zError.cpp,#462>
00:04 Info: 5 B: zOPT: Analysing paths.d ... .... <zoption.cpp,#779>
00:04 Info: 6 B: zOPT: Set root-directory to "C:\PROGRAM FILES (X86)\PIRANHA BYTES\GOTHIC" .... <zoption.cpp,#790>
00:04 Info: 6 B: zOPT: DIR_SYSTEM = \SYSTEM\ .... <zoption.cpp,#840>
00:04 Info: 6 B: zOPT: DIR_WEB = \WEB\ .... <zoption.cpp,#840>
00:04 Info: 6 B: zOPT: DIR_SAVEGAMES = \SAVES_CZASZAPLATY\ .... <zoption.cpp,#840>
00:04 Info: 6 B: zOPT: DIR_DATA = \_WORK\DATA\ .... <zoption.cpp,#840>
00:04 Info: 6 B: zOPT: DIR_ANIMS = \_WORK\DATA\ANIMS\ .... <zoption.cpp,#840>
00:04 Info: 6 B: zOPT: DIR_CUTSCENES = \_WORK\DATA\CUTSCENES\ .... <zoption.cpp,#840>
00:04 Info: 6 B: zOPT: DIR_MESHES = \_WORK\DATA\MESHES\ .... <zoption.cpp,#840>
00:04 Info: 6 B: zOPT: DIR_SCRIPTS = \_WORK\DATA\SCRIPTS\ .... <zoption.cpp,#840>
00:04 Info: 6 B: zOPT: DIR_SOUND = \_WORK\DATA\SOUND\ .... <zoption.cpp,#840>
00:04 Info: 6 B: zOPT: DIR_VIDEO = \_WORK\DATA\VIDEO\ .... <zoption.cpp,#840>
00:04 Info: 6 B: zOPT: DIR_MUSIC = \_WORK\DATA\MUSIC\ .... <zoption.cpp,#840>
00:04 Info: 6 B: zOPT: DIR_TEX = \_WORK\DATA\TEXTURES\ .... <zoption.cpp,#840>
00:04 Info: 6 B: zOPT: DIR_TEX_DESKTOP = \_WORK\DATA\TEXTURES\DESKTOP\ .... <zoption.cpp,#840>
00:04 Info: 6 B: zOPT: DIR_WORLD = \_WORK\DATA\WORLDS\ .... <zoption.cpp,#840>
00:04 Info: 6 B: zOPT: DIR_PRESETS = \_WORK\DATA\\PRESETS\ .... <zoption.cpp,#840>
00:04 Info: 6 B: zOPT: DIR_TOOLS_DATA = \_WORK\TOOLS\DATA\ .... <zoption.cpp,#840>
00:04 Info: 6 B: zOPT: DIR_COMPILED_ANIMS = \_WORK\DATA\ANIMS\_COMPILED\ .... <zoption.cpp,#840>
00:04 Info: 6 B: zOPT: DIR_COMPILED_MESHES = \_WORK\DATA\MESHES\_COMPILED\ .... <zoption.cpp,#840>
00:04 Info: 6 B: zOPT: DIR_COMPILED_SCRIPTS = \_WORK\DATA\SCRIPTS\_COMPILED\ .... <zoption.cpp,#840>
00:04 Info: 6 B: zOPT: DIR_COMPILED_TEXTURES = \_WORK\DATA\TEXTURES\_COMPILED\ .... <zoption.cpp,#840>
00:04 Info: 6 B: zOPT: DIR_TOOLS_CONFIG = \_WORK\TOOLS\ .... <zoption.cpp,#840>
00:04 Info: 6 B: zOPT: SUBDIR_INTERN = _INTERN\ .... <zoption.cpp,#840>
00:04 Info: 6 B: zOPT: DIR_EXECUTABLE = C:\Program Files (x86)\Piranha Bytes\Gothic\System\ .... <zoption.cpp,#860>
00:04 Info: 8 B: INI: Loading gothic.ini ... .... <zoption.cpp,#217>
00:04 Info: 10 B: zDSK: Opened file GOTHIC.INI .... <Zdisk.cpp,#558>
00:04 Info: 8 B: INI: Section: HEAD .... <zoption.cpp,#242>
00:04 Info: 9 B: INI: Trash: ;
; G O T H I C
;
; INI-File
;
; contains different settings
; ... some can be modified in gothics menu
; ... some not (feel free to hack, but don't cry if something strange happens ...
; ... others won't take any effect (they will be reset during gameplay)
; ... and a few may cause a crash or some other funny things
;
; Be careful but DON'T PANIC !!
;
.... <zoption.cpp,#262>
00:04 Info: 8 B: INI: Section(cont): PERFORMANCE .... <zoption.cpp,#277>
00:04 Info: 9 B: INI: Trash:
.... <zoption.cpp,#262>
00:04 Info: 9 B: INI: Entry: recalc=0 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Trash: ; ... indicates if your performance-settings should be recalculated (1) {analyses you computer} or not (0). Replays Intro-Video.
.... <zoption.cpp,#262>
00:04 Info: 9 B: INI: Entry: sightValue=4 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Trash: ; ... range of visibility: 0=20% ... 14=300%, default is 4 (100%)
.... <zoption.cpp,#262>
00:04 Info: 9 B: INI: Entry: modelDetail=0.5 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Trash: ; ... detail of models (LODing) from 0.0 to 1.0, default is 0.5
.... <zoption.cpp,#262>
00:04 Info: 8 B: INI: Section(cont): GAME .... <zoption.cpp,#277>
00:04 Info: 9 B: INI: Trash:
.... <zoption.cpp,#262>
00:04 Info: 9 B: INI: Entry: subTitles=0 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Trash: ; ... choose if you want to see windows with spoken words (1) or not (0), default is 0
.... <zoption.cpp,#262>
00:04 Info: 9 B: INI: Entry: animatedWindows=1 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Trash: ; ... turn fading of game-internal windows(views) off (0) or on (1), default is 1
; ... mouseSpeed in game between 0.0 and 1.0, default is 0.5
; ... turn weather-effects (rain) on (1) or off (0), default is 1
.... <zoption.cpp,#262>
00:04 Info: 9 B: INI: Entry: bloodDetail=3 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Trash: ; ... details of blood (0 = off), use values from 0 to 3
.... <zoption.cpp,#262>
00:04 Info: 9 B: INI: Entry: scaleVideos=0 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Trash: ; ... disable scaling of videos (0) if you have problems with your graphics-adapter, default is on (1)
.... <zoption.cpp,#262>
00:04 Info: 9 B: INI: Entry: extendedVideoKeys=0 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Trash: ; ... enables extra keys for videoplay: HOME (restart), RIGHT (step forward), UP, DOWN (volume), Q(uiet), default is 0
.... <zoption.cpp,#262>
00:04 Info: 9 B: INI: Entry: camLookaroundInverse=0 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Trash: ; ... inverts the camera-lookaround for UP and DOWN-direction (for both: mouse and keyboard)
.... <zoption.cpp,#262>
00:04 Info: 9 B: INI: Entry: cameraLightRange=0 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Trash: ; ... range of cameralight in cm, default is 0 (no camera-light)
.... <zoption.cpp,#262>
00:04 Info: 9 B: INI: Entry: invShowArrows=1 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Trash: ; ... show arrows beside inventory if there are more items above or beyond, default is 1
.... <zoption.cpp,#262>
00:04 Info: 9 B: INI: Entry: invSwitchToFirstCategory=1 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Trash: ; ... switch to first category (weapons) in trading-screen, when moving to your heroes inventory, default is 0
.... <zoption.cpp,#262>
00:04 Info: 9 B: INI: Entry: enableMouse=1 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Trash: ; ... enable your mouse for gothic, default is 1
.... <zoption.cpp,#262>
00:04 Info: 9 B: INI: Entry: mouseSensitivity=0.5 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: playLogoVideos=1 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: disallowVideoInput=0 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: skyEffects=1 .... <zoption.cpp,#294>
00:04 Info: 8 B: INI: Section(cont): VIDEO .... <zoption.cpp,#277>
00:04 Info: 9 B: INI: Trash:
.... <zoption.cpp,#262>
00:04 Info: 9 B: INI: Entry: zVidDevice=0 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Trash: ; ... index of graphic-device beginning with zero.
.... <zoption.cpp,#262>
00:04 Info: 9 B: INI: Entry: zVidResFullscreenX=640 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: zVidResFullscreenY=480 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: zVidResFullscreenBPP=16 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Trash: ; ... used resolution
.... <zoption.cpp,#262>
00:04 Info: 9 B: INI: Entry: zStartupWindowed=0 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Trash: ; ... should the game be started as a window-application? Just for debugging!
; ... ATTENTION: Not all resolution work in window-mode!!!
.... <zoption.cpp,#262>
00:04 Info: 9 B: INI: Entry: zTexMaxSize=16384 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Trash: ; ... size of texture in pixels, default is 16384 (max)
.... <zoption.cpp,#262>
00:04 Info: 9 B: INI: Entry: zVidBrightness=0.5 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: zVidContrast=0.5 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: zVidGamma=0.5 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: zDetailTexturesEnabled=0 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Trash:
.... <zoption.cpp,#262>
00:04 Info: 8 B: INI: Section(cont): SOUND .... <zoption.cpp,#277>
00:04 Info: 9 B: INI: Trash:
.... <zoption.cpp,#262>
00:04 Info: 9 B: INI: Entry: soundVolume=1 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: musicVolume=0.85 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Trash: ; ... volume of sound and music, ranges between 0.0 (off) and 1.0 (noisy)
.... <zoption.cpp,#262>
00:04 Info: 9 B: INI: Entry: musicEnabled=1 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Trash: ; ... enables (1) or disables (0) music. Gothic needs less memory without music.
.... <zoption.cpp,#262>
00:04 Info: 9 B: INI: Entry: soundEnabled=1 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: soundUseReverb=1 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: inExtremoVolumeScale=1 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: inExtremoRangeScale=2 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Trash: ; ... enables (1) or disables (0) sound.
.... <zoption.cpp,#262>
00:04 Info: 8 B: INI: Section(cont): KEYS .... <zoption.cpp,#277>
00:04 Info: 9 B: INI: Trash:
; *
; * keyboard-Settings
; * the values won't tell you anything interesting
; *
.... <zoption.cpp,#262>
00:04 Info: 9 B: INI: Entry: keyShowMap=3200 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: keyEnd=0100 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: keyUp=c800c700 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: keyDown=d000cf00 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: keyLeft=cb00d200 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: keyRight=cd00c900 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: keyStrafeLeft=d300 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: keyStrafeRight=d100 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: keyAction=1d00 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: keySlow=2a00 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: keySMove=3800b800 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: keyWeapon=3900 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: keySneak=1e003700 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: keyLook=52001300 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: keyLookFP=53002100 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: keyInventory=0f000e00 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: keyShowStatus=1f003000 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: keyShowLog=26003100 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Trash:
.... <zoption.cpp,#262>
00:04 Info: 8 B: INI: Section(cont): INTERNAL .... <zoption.cpp,#277>
00:04 Info: 9 B: INI: Trash:
; *
; * These options are for internal use.
; * Most of them won't have effect if you change them here.
; * Others might cause crashes!
; *
.... <zoption.cpp,#262>
00:04 Info: 9 B: INI: Entry: idComputerName=KAMIL-KOMPUTER .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: idUserName=Kamil .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Trash: ; ... something your computer told GOTHIC :-)
.... <zoption.cpp,#262>
00:04 Info: 9 B: INI: Entry: extendedMenu=1 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Trash: ; ... Value 1 activates some hidden menu-options (actually only one, guess what!
.... <zoption.cpp,#262>
00:04 Info: 9 B: INI: Entry: gameStarts=3 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Trash: ; ... number of gamestarts since installation
; ... To make life easier for developers ;)
.... <zoption.cpp,#262>
00:04 Info: 9 B: INI: Entry: gameStartFailed=1 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Trash: ; ... Indicates if the last start of gothic succeeded (0) or not (1). This value is invalid during gamestart.
.... <zoption.cpp,#262>
00:04 Info: 9 B: INI: Entry: gameAbnormalExit=1 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Trash: ; ... Indicates if the game was correctly shut down (0) or not (1). This value is invalid during gameplay.
.... <zoption.cpp,#262>
00:04 Info: 9 B: INI: Entry: menuShowVersion=1 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Trash: ; ... show version-number of gothic in menu, default is 1
.... <zoption.cpp,#262>
00:04 Info: 9 B: INI: Entry: gamePath= .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: gameScript= .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: gameCompile=1.0 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: playerInstanceName=PC_HERO .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: menuAction=LEAVE_GAME .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: debugAllChannels=0 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: debugAllInstances=0 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: debugChannels= .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: cutscenesDisabled=0 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: texDetailIndex=1 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: vidResIndex=0 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: perfQualityIndex= .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: soundProviderIndex=0 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: soundSampleRateIndex=0 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: soundSpeakerIndex=0 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: logStatistics=1 .... <zoption.cpp,#294>
00:04 Info: 8 B: INI: Section(cont): RENDERER_D3D .... <zoption.cpp,#277>
00:04 Info: 9 B: INI: Trash:
.... <zoption.cpp,#262>
00:04 Info: 9 B: INI: Entry: zFogDisabled=0 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Trash: ; ... Disable fog (1) if it makes problems on your graphics-device
.... <zoption.cpp,#262>
00:04 Info: 8 B: INI: Section(cont): SKY_OUTDOOR .... <zoption.cpp,#277>
00:04 Info: 9 B: INI: Entry: zDayColor0=116 89 75 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: zDayColor1=80 90 80 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: zDayColor2=120 140 180 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: zDayColor3=120 140 180 .... <zoption.cpp,#294>
00:04 Info: 8 B: INI: Section(cont): ENGINE .... <zoption.cpp,#277>
00:04 Info: 9 B: INI: Entry: zDetailTexturesEnabled=0 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: zSubdivSurfacesEnabled=0 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: zLevelLODStrength=13000 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: zVobFarClipZScale=1 .... <zoption.cpp,#294>
00:04 Info: 10 B: zDSK: Closed file GOTHIC.INI .... <Zdisk.cpp,#616>
[w] 00:04 Warn: 0 B: GOTHIC: Start of gothic failed before. .... <Zzbert.cpp,#89>
[w] 00:04 Warn: 0 B: GOTHIC: Abnormal exit of gothic detected. .... <Zzbert.cpp,#93>
00:04 Info: 6 B: INI: Saving gothic.ini ... .... <zoption.cpp,#362>
00:04 Info: 10 B: zDSK: Created file GOTHIC.INI .... <Zdisk.cpp,#516>
00:04 Info: 8 B: INI: Section: HEAD .... <zoption.cpp,#378>
00:04 Info: 8 B: INI: Section: PERFORMANCE .... <zoption.cpp,#378>
00:04 Info: 8 B: INI: Section: GAME .... <zoption.cpp,#378>
00:04 Info: 8 B: INI: Section: VIDEO .... <zoption.cpp,#378>
00:04 Info: 8 B: INI: Section: SOUND .... <zoption.cpp,#378>
00:04 Info: 8 B: INI: Section: KEYS .... <zoption.cpp,#378>
00:04 Info: 8 B: INI: Section: INTERNAL .... <zoption.cpp,#378>
00:04 Info: 8 B: INI: Section: RENDERER_D3D .... <zoption.cpp,#378>
00:04 Info: 8 B: INI: Section: SKY_OUTDOOR .... <zoption.cpp,#378>
00:04 Info: 8 B: INI: Section: ENGINE .... <zoption.cpp,#378>
00:04 Info: 10 B: zDSK: Closed file GOTHIC.INI .... <Zdisk.cpp,#616>
00:04 Info: 8 B: INI: Loading CZASZAPLATY.INI ... .... <zoption.cpp,#217>
00:04 Info: 10 B: zDSK: Opened file CZASZAPLATY.INI .... <Zdisk.cpp,#558>
00:04 Info: 8 B: INI: Section: HEAD .... <zoption.cpp,#242>
00:04 Info: 8 B: INI: Section(cont): INFO .... <zoption.cpp,#277>
00:04 Info: 9 B: INI: Entry: title=Czas zapłaty .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: description=Opis .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: authors=The Modders .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: version=0.9.2 BETA .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: webpage=http://www.themodders.org .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: icon=CzasZaplaty.ico .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Trash:
.... <zoption.cpp,#262>
00:04 Info: 8 B: INI: Section(cont): FILES .... <zoption.cpp,#277>
00:04 Info: 9 B: INI: Trash: ; Dont attach file-extensions to these files.
.... <zoption.cpp,#262>
00:04 Info: 9 B: INI: Entry: game=content\gothic .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: fightai=content\fight .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: menu=system\menu .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: camera=system\camera .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: music=system\music .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: soundeffects=system\sfx .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: particleseffects=system\particlefx .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: visualeffects=system\visualfx .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: outputunits=content\cutscene\ou .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Trash: ; List of vdf-files which have been added to the original gothic
; [separate them by spaces, include their extension ".mod"]
.... <zoption.cpp,#262>
00:04 Info: 9 B: INI: Entry: vdf=CZASZAPLATY.MOD CZ_patch2012_04_22.mod CZ_patch_world.mod .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Trash:
.... <zoption.cpp,#262>
00:04 Info: 8 B: INI: Section(cont): SETTINGS .... <zoption.cpp,#277>
00:04 Info: 9 B: INI: Entry: world=WORLD.zen .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: player=PC_HERO .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Trash:
.... <zoption.cpp,#262>
00:04 Info: 8 B: INI: Section(cont): OPTIONS .... <zoption.cpp,#277>
00:04 Info: 9 B: INI: Entry: force_parameters=-time:18:38 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: force_subtitles=1 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: force_animatedWindows=0 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: show_info=1 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Trash:
.... <zoption.cpp,#262>
00:04 Info: 8 B: INI: Section(cont): OVERRIDES .... <zoption.cpp,#277>
00:04 Info: 9 B: INI: Entry: INTERNAL.extendedMenu=1 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: GAME.invSwitchToFirstCategory=1 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: GAME.bloodDetail=3 .... <zoption.cpp,#294>
00:04 Info: 9 B: INI: Entry: VIDEO.zStartupWindowed=0 .... <zoption.cpp,#294>
00:04 Info: 10 B: zDSK: Closed file CZASZAPLATY.INI .... <Zdisk.cpp,#616>
00:04 Info: 2 B: zDSK: InitFileSystem .... <Zdisk.cpp,#1629>
00:04 Info: 1 B: VFILE: Initializing filesystem (VDFS) ... .... <Zdisk_vdfs.cpp,#535>
00:04 Info: 2 B: VFILE: Loading VDFs ... .... <Zdisk_vdfs.cpp,#545>
00:08 Info: 2 B: VFILE: VDFS successfully initialized: 2 drives, 0 found. .... <Zdisk_vdfs.cpp,#553>
00:08 Info: 3 D: RESMAN: Classes registered: zCSoundFX zCTexture .... <zResource.cpp,#362>
00:08 ---------------
00:08 Info: 0 D: *** ZenGin v1.00 - developed 1997-2001 Mad Scientists .... <zEngine.cpp,#134>
00:08 Info: 0 D: *** Mad Scientists: Hildebrandt, Wohlers, Speckels .... <zEngine.cpp,#135>
00:08 Info: 0 D: *** compiled: Apr 30 2002, release-build .... <zEngine.cpp,#142>
00:08 Info: 0 D: *** zEngine-Init ... .... <zEngine.cpp,#143>
00:08 Info: 5 D: RENDERER: no renderer specified, trying D3D (dev0) .... <zError.cpp,#462>
00:08 Info: 2 X: RND_D3D: Initializing Direct3D ... .... <zRndD3D_Render.cpp,#144>
00:08 Info: 5 X: [RND3D-Constructor]: D3DXInitialize done .... <zRndD3D_Render.cpp,#147>
00:08 Info: 5 X: Store Device: NVIDIA GeForce GTS 450 .... <zError.cpp,#462>
00:08 Info: 8 X: Device supports mode - (w*h*bpp) 640*480*32 .... <zRndD3D_Init.cpp,#183>
00:08 Info: 8 X: Device supports mode - (w*h*bpp) 720*480*32 .... <zRndD3D_Init.cpp,#183>
00:08 Info: 8 X: Device supports mode - (w*h*bpp) 720*576*32 .... <zRndD3D_Init.cpp,#183>
00:08 Info: 8 X: Device supports mode - (w*h*bpp) 800*600*32 .... <zRndD3D_Init.cpp,#183>
00:08 Info: 8 X: Device supports mode - (w*h*bpp) 1024*768*32 .... <zRndD3D_Init.cpp,#183>