Tak wyglądał ten skrypt // *Script was make in Easy Dialog Maker (EDM)
//========================================
//-----------------> OPCJA *KONIEC*
//========================================
INSTANCE DIA_Rod_EXIT(C_INFO)
{
npc = SLD_804_Rod;
nr = 999;
condition = DIA_Rod_EXIT_Condition;
information = DIA_Rod_EXIT_Info;
permanent = FALSE;
description = "KONIEC";
};
FUNC INT DIA_Rod_EXIT_Condition()
{
return TRUE;
};
FUNC VOID DIA_Rod_EXIT_Info()
{
AI_StopProcessInfos (self);
};
//========================================
//-----------------> HELLO1
//========================================
INSTANCE DIA_Rod_HELLO1 (C_INFO)
{
npc = SLD_804_Rod;
nr = 1;
condition = DIA_Rod_HELLO1_Condition;
information = DIA_Rod_HELLO1_Info;
permanent = FALSE;
Important = TRUE;
};
FUNC INT DIA_Rod_HELLO1_Condition()
{
return TRUE;
};
FUNC VOID DIA_Rod_HELLO1_Info()
{
AI_Output (self, other ,"DIA_Rod_HELLO1_03_01"); //Zaczekaj.
AI_Output (self, other ,"DIA_Rod_HELLO1_03_02"); //Musisz mi pomóc.
AI_Output (self, other ,"DIA_Rod_HELLO1_03_03"); //Straż nie chce mnie wpuścić do miasta a musze zanieść paczke do kolegi ...
AI_Output (self, other ,"DIA_Rod_HELLO1_03_04"); //Ciebie straż nie zna ale z takim ubraniem cie nie wpuści. Ale czekaj mam ubranie obywatela ...
AI_Output (self, other ,"DIA_Rod_HELLO1_03_05"); //Z takim ubraniem cie wpuszczą to co pomożesz mi ?
AI_Output (other, self ,"DIA_Rod_HELLO1_15_06"); //Jasne!
AI_Output (other, self ,"DIA_Rod_HELLO1_15_07"); //To tu masz ubranie i paczke. Dzięki za pomoc.
CreateInvItems (self, ITAR_VLK_L, 1);
B_GiveInvItems (self, other, ITAR_VLK_L, 1);
};