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« dnia: 2019-08-05, 01:58 »
Czy jest jakas nadzieja na aktualizacje tego moda do wersji 1.1.4 (zmiany i poprawki 1.1.4 zostaly wprowadzone tylko w wersji angielskiej ale sa na tyle spoko ze warto by je przeniesc do polskiej wersji). Moze nawet autor angielskiej wersji z WOG'a podrzuci pliki w ktorych zmienil te rzeczy wiec nie trzeba bedzie tlumaczyc moda od nowa z ENG na PL
Cauldrons are now useful, you can use them to cook the following food recipes:
-Fish Soup
-Stew
-Mantis' head Soup
-Meatbug Ragout
You'll find them in the world in some chests.
Removed Harad's wig 'cause that was outrageously bad.
Fixed Cassia Speech to show 5LP cost for pickpocket.
Fixed Pirate Bill Speech to show 5LP cost for pickpocket.
Fixed Huno not showing option to buy heavy armour if others were already bought.
The book "Fighting Skill" has been renamed to "The Pursuit of Knowledge".
Miner & Woodcutter talent costs changed to 3,3,4.
Guild None requirement removed from Orlan when selling hunters armour.
Less than CH4 requirement removed from Matteo when selling leather armour.
Arrows now costs 5 Gold.
Bolts now costs 10 Gold.
Fixed Enchating 'Ring 1H Master' (previously it was giving the 'Expert Ring').
Updated woodsaw_s1 to give option on how many billets to cut down.
Fixed translation error of leathers (was leathrs).
If you're a mage, teleport to monastery now teleports to your room in the monastery, if you're not a mage teleports to circle.
Updated woodsaw_s1 to give players options as to how many billets to cut.
The following keys are now correctly removed:
-Judges Key;
-Monastery Library;
-Monastery Treasury;
-Monastery Larder;
-Bromar Door;
-Abandoned Pass.
Innos shrine back to 100G - Has randoms on bigpay but never gives no reward.
Innos shrine capped +3 health to 30 prayers (+90 health).
LP Per level back to 10 for every level - Base EXP back to 500.
'Next Level' multiplier is back to 500 (back to original l'hiver)
Bennet Innos Dialog fixed.
Changed Master -> Expert talets to Expert -> Master (makes more sense).
Changed Carl Dialog for teaching armourer skill, now he will teach them in Chapter 1 (level 1), Chapter 3 (level 2) and Chapter 5 (level 3).
Removed Gorax key for the entrance to the monastery from his inventory.
Added some 'Troll Tusks' in the world so characters that doesn't have the hunting skill can now craft 'Leather Armour' (they're obviously near Trolls).
********** 1.1.3 **********
Balanced the Exp and Level Up system. Now it will be a bit harder to level up but for the first 10 levels you get 5 extra LP every level up. (this makes late game harder and early game easier).
Some EXP changes to balance the new level up system.
LP cost for Mana is now fixed, previously it was more expensive than intended.
Enchancer potions recipe changed.
Enchancer potions have now a better explanation.
If NH is a Mage, instead of +5 HP each level up he will receive +2 HP and +3 Mana.
A couple of changes in the graphics of the menu.
********** 1.1.2 **********
Bronko is now always called with his right name (not Bronco).
Fixed dialogue option with general NPCs asking information about the area.
Added missing dialogue option of the left guard of the 3rd entrance of the City of Khorinis (that added by l'hiver)
Leather belt used for enchanting belts is now called Leather strip.
Restored old armor names of Leather armor (sold by Matteo) and Hunter's armor (sold by Orlan).
Master leather armor is now called Thickened leather armor.
Blacksmith and Barkeeper's clothing is now called Apron.
Minor translation changes.
Fixed some missing himself spoken dialogue from G3.
Changed Girion Knight's armor with Paladin's armor.
Fixed dialogue option with Greg, Lares, Thorben and Till.
Added some missing item's name and some interactive entities.
Changed a pirate's weapon in Jharkendar who didn't have enough strength to use it.
Now will be clearly specified when you learn "Skin reptiles".
Grimbald now teaches you how to skin reptiles.
Bosper now buys Reptile and Swampshark skins.
Removed missing spoken dialogues from Carl, Selivan, Jack, Ignaz.
Removed regen of NPCs / Monsters when they cannot see NH.
Fixed mistranslation of "Fried".
Fixed mistranslation of "Dying of fatigue".
Fixed Vanja dialogue.
Hodges and Grimes now both call ORMASTERY as Ore extraction - (Miner|Master|Expert).
"Art of Smith" is now called "Art of Weaponry".
Fixed Rod's two-hander not showing weapon stats.
Fixed value of 'Gold candlesitck'.
Fixed Malcom body and the trigger to complete the quest, now you have to kill the 2 Lurkers in the cave.
Fixed screen text "Learned: Leatherworking" in Bosper dialogue showing up despite no enough LP.
Removed a doubled END option for Lobart showing up in CH3.
Removed a repeated dialogue for Hagen about teleport rune.
Fixed mistranslation of the "Cook".
Fixed mobname Gold vein.
Fixed shields bug that permantely reduced 1h talent bonus at high levels (90+)
Fixed 1h sword fighting talent
Moved the teleport rune 'Pass to Khorinis' which was sold by Engor in the VoM Castle (it didn't make sense with the story), it is now found in the dead body of the paladin near the pass (VoM side).
Increased the Exp received from Bookstands.
Removed 'Survival version' due to lack of time to keep both updated, but it may come back later.
********** 1.1.1 **********
LP cost for stats (Strength, Dex, Mana) scale on the amount of LPs spent for that stat and not on the stat itself.
Any bonuses to attributes/talents can be taken without affecting LP cost (such as Potions, Plants...).
Changed the highlighted background when you're over an equipped item in the inventory (Now it's red).
Added the possibility to sleep for 11 and 12 hours (both with and without survival features).
Fixed wrong translations in Beliar's altar.
Added some missing dialoges causing wrong translations (City Guard in the harbour gate).
Fixed some missing translations (Monsters and some NPCs).
********** 1.1.0 **********
#Restored the following teleport runes:
- Onar's farm - You'll receive it from Lee in Chapter 3.
- Orlan's tavern - Orlan will sell it for 500 in Chapter 3.
- Pass to Khorinis from the Valley of Mines - Moved, now Engor will sell it for 500.
#Removed the red/purple effect when interacting with "Beliar's objects/NPCs", such as shrines, seekers and so on (it was the cause of some visual bugs). Now you'll have no problem interacting with this things.
#Changes to Enchantmens:
- Enchanted items have now a different name, instead of the same name of their "not-enchanted" versions, so you can distinguish what you just enchanted and what you already had.
- When learning a new level of enchantments, your diary will update with the new enchantments and their respective recipe. You'll never ever find problems seeing the recipes with this new function. You can see it by going in the section "General informations" of your diary.
#Minor fixes and changes to translations.