INSTANCE sword_kosmokrates_Rozcinacz (C_Item)
{
name = "Rozcinacz wrzechświatów";
mainflag = ITEM_KAT_NF;
flags = ITEM_2HD_SWD;
material = MAT_METAL;
value = Value_Blessed_2H_3;
damageTotal = Damage_Blessed_2H_3;
damagetype = DAM_EDGE;
range = Range_Blessed_2H_3;
cond_atr[2] = ATR_STRENGTH;
cond_value[2] = Condition_Blessed_2H_3;
visual = "ItMi_SleeperKey_01";
description = name;
TEXT[2] = NAME_Damage; COUNT[2] = damageTotal;
TEXT[3] = NAME_Dex_needed; COUNT[3] = cond_value[2];
TEXT[4] = NAME_OneHanded;
TEXT[5] = NAME_Value; COUNT[5] = value;
};
// *****************************************************
INSTANCE miecz_przeznaczenie (C_Item)
{
name = "Przeznaczenie";
mainflag = ITEM_KAT_NF;
flags = ITEM_2HD_SWD;
material = MAT_METAL;
value = Value_Blessed_2H_3;
damageTotal = Damage_Blessed_2H_3;
damagetype = DAM_EDGE;
range = Range_Blessed_2H_3;
cond_atr[2] = ATR_STRENGTH;
cond_value[2] = Condition_Blessed_2H_3;
visual = "Zwirbelschwert";
description = name;
TEXT[2] = NAME_Damage; COUNT[2] = damageTotal;
TEXT[3] = NAME_Dex_needed; COUNT[3] = cond_value[2];
TEXT[4] = NAME_OneHanded;
TEXT[5] = NAME_Value; COUNT[5] = value;
};
E:\Gothic II Noc Kruka\_Work\data\Meshes