O temacie
Autor Okrutny
Zaczęty 14.12.2009 roku
Wyświetleń 7419
Odpowiedzi 20
Okrutny
/*************************************************************************** Draconian Prototype ***************************************************************************/PROTOTYPE Mst_Mst_Default_Draconian(C_Npc) { name = "Jaszczuroczłek"; guild = GIL_demon; level = 22;//---------------------------------------------------------- attribute [ATR_STRENGTH] = 150; attribute [ATR_DEXTERITY] = 50; attribute [ATR_HITPOINTS_MAX] = 900; attribute [ATR_HITPOINTS] = 900; attribute [ATR_MANA_MAX] = 0; attribute [ATR_MANA] = 0;//---------------------------------------------------------- protection [PROT_BLUNT] = 50; protection [PROT_EDGE] = 50; protection [PROT_POINT] = 25; protection [PROT_FIRE] = 25; protection [PROT_FLY] = 0; protection [PROT_MAGIC] = 0;//---------------------------------------------------------- damagetype = DAM_EDGE;// damage [DAM_INDEX_BLUNT] = 0;// damage [DAM_INDEX_EDGE] = 0;// damage [DAM_INDEX_POINT] = 0;// damage [DAM_INDEX_FIRE] = 0;// damage [DAM_INDEX_FLY] = 0;// damage [DAM_INDEX_MAGIC] = 0;//---------------------------------------------------------//--------------------------------------------------------- fight_tactic = FAI_ORC;//--------------------------------------------------------- senses = SENSE_HEAR | SENSE_SEE | SENSE_SMELL; senses_range = 3000; //aivar[AIV_MM_Behaviour] =; //aivar[AIV_MM_PercRange] = 1200; //aivar[AIV_MM_DrohRange] = 1000; //aivar[AIV_MM_AttackRange] = 700; //aivar[AIV_MM_DrohTime] = 5; //aivar[AIV_MM_FollowTime] = 10; aivar[AIV_MM_FollowInWater] = FALSE;//------------------------------------------------------------- start_aistate = ZS_MM_AllScheduler; //aivar[AIV_MM_RestStart] = OnlyRoutine;};//-------------------------------------------------------------func void Set_draconian_Visuals(){ Mdl_SetVisual (self, "draconian.mds"); // Body-Mesh Body-Tex Skin-Color Head-MMS Head-Tex Teeth-Tex ARMOR Mdl_SetVisualBody (self, "Draconian_Body",DEFAULT, DEFAULT, "draconian",DEFAULT, DEFAULT, -1);};/*************************************************************************** Orc Slave ***************************************************************************/// in den Instanz-Scripten bitte NUR die Werte eintragen, die vom Prototyp abweichen sollen!INSTANCE draconian (Mst_Default_Draconian){ guild = GIL_demon; Set_draconian_Visuals();};
jendrzejs
Sulejman
PROTOTYPE Mst_Mst_Default_Draconian(C_Npc)
PROTOTYPE Mst_Default_Draconian(C_Npc)
maciejG
krupam
Daj po prostu .mds orka z GI na jaszczurka i będzie dobrze, bo one mają te same animacje.Moja rada: Weź skrypt orka z GI i zmień co trzeba, bo niektóre aivary mogą nie działać w GI.
Mdl_SetVisual (self, "draconian.mds");
Mdl_SetVisual (self, "Orc.mds");
Mark56 Moderator
pawbuj