//******************************************
// Gredor quest
//******************************************
instance DIA_gredor_quest (C_INFO)
{
npc = grd_1011_gredor;
nr = 1;
condition = DIA_gredor_quest_Condition;
information = DIA_gredor_quest_Info;
permanent = 0;
description = "Jeżeli to nie będzie ubicie kretoszczura...";
};
FUNC int DIA_gredor_quest_Condition()
{
if(Npc_KnowsInfo(hero,dia_gredor_First)) }; ////////////// TUTAJ! \\\\\\\\\\\\\\\\\
{
return 1;
};
71// FUNC VOID DIA_gredor_quest_Info()
{
Najlepiej w nowej linijce, będzie czytelnie : )