[AB] Dyskusja na temat modyfikacji 443999 1735

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Zaczęty 28.01.2018 roku

Wyświetleń 443999

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tedddy_bear

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Na bagnach można znaleźć tabliczkę do teleportu w ... hmm, no właśnie. Wie ktoś jak ją zgarnąć z powietrza;)
 

Cruc

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Widzę, że duch ławki ze Starego Obozu nie opuścił kolonii.
 
while (!success) try{...}

Najlepszy modder od gothic multiplayer - polecam pytać go o wszystko!

Roman Reigns

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te drzwi i skrzynie w pod kuźnią harada i alchemikiem można później otworzyć  ? xD
 

tedddy_bear

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tedddy_bear

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#983 2018-12-02, 08:02(Ostatnia zmiana: 2018-12-02, 08:49)
@Roman Reigns Bodajże w 3. lub w 4. rozdziale powinieneś mieć dialog/misję z twoim mistrzem i wówczas powinieneś mieć dojście do magazynku twojego mentora (info z rosyjskiej strony).

Post połączony: 2018-12-02, 08:47


DOSTĘPNE SĄ NOWE SKRYPTY   AB   29.11.2018

https://forum.worldofplayers.de/forum/threads/1530972-RETURNING-v2-0-Stand-Fragen-Antworten-22


INSTRUKCJA  INSTALACJI  AB  29.11.2018

Spoiler
1.Zainstaluj Returning 2.0 wersja 66.2.
    https://themodders.org/index.php?topic=29287.0

2.Ściąg "RET2_0066R2.1_googlepatch.exe" z pierwszego posta:
    https://forum.worldofplayers.de/forum/threads/1530972-RETURNING-v2-0-Stand-Fragen-Antworten-22
  Wypakuj i zainstaluj w głównym katalogu gry.

2.Ściąg "AB_Mod_2018_11_24.rar" z:
    https://drive.google.com/drive/folders/1y-eAYAotzrQdFlXgDeg_RqCWcUXokROo
  wypakuj i skopiuj do głównego katalogu gry.

3.Ściąg "AB_Scripts_2018_11_30.rar" lub nowszy z:
    https://drive.google.com/drive/folders/1y-eAYAotzrQdFlXgDeg_RqCWcUXokROo
  wypakuj i skopiuj do głównego katalogu gry.

4.Ściąg "AB_Scripts_en.7z" z pierwszego postu. Nazwa pliku po ściągnięciu to: "ckmQOAjrB7ppHYQ59lAB_Scripts_en.7z".
    https://forum.worldofplayers.de/forum/threads/1530972-RETURNING-v2-0-Stand-Fragen-Antworten-22
  Wypakuj i skopiuj do katalogu "DATA".
  Dostępne jest również pseudotłumaczenie polskie - post 37:
    https://forum.worldofplayers.de/forum/threads/1530972-RETURNING-v2-0-Stand-Fragen-Antworten-22/page2

5.W wersji 29.11 musimy również podmienić plik AST.dll. Ściagamy go z 1. posta na:
    https://forum.worldofplayers.de/forum/threads/1530972-RETURNING-v2-0-Stand-Fragen-Antworten-22
  Wypakuj i skopiuj do katalogu "SYSTEM".

6.Ściąg plik "AB_Translation.lbr".
  -wersja ENG:
     https://forum.worldofplayers.de/forum/threads/1530972-RETURNING-v2-0-Stand-Fragen-Antworten-22
  -wersja PL - jest ona przetłumaczona przeze mnie. Menu podczas gry jest przetłumaczone.
     https://megawrzuta.pl/download/5c94bf2e7397487008b1f75ac99038f2.html
  Wypakuj i skopiuj do katalogu "SYSTEM".

7.Jeśli ściągnąłeś wersję PL pliku "AB_Translation.lbr", to musisz zainstalować czcionkę PL.
  Ściąg polską czcionkę i postępuj zgodnie z opisem na stronie:
    https://themodders.org/index.php?topic=29301.0
  Jeśli ściągnąłeś wersję ENG, to pomijasz ten krok.

8.Jeśli przeszkadz ci ilość trawy, to ściąg plik:
    https://mega.nz/#!KPRhSbpC!NJlDS8A4wUoZKtszFik137VSvdLJmX9-eavn8HbSJYQ
  i umieść go w katalogu "DATA". Wystarczy wgrać tylko jeden plik "noGRASS".

Ważne żebyś skrypty wgrywał w odpowiedniej kolejności.

 

Shael

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Siemanko. Zainstalowałem którąś z poprzednich wersji i mam charakterystykę bohatera po rosyjsku. Zainstalowałem wersję podaną wyżej i to samo, zrobiłem coś źle? Reszta gry po angielsku jest.
 

tedddy_bear

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@Shael Rozumiem, że naciskasz na "B" i masz wszystko po rosyjsku?
 

Shael

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Tak :) , robiłem wszystko jak w instrukcji.
 

tedddy_bear

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A wgrałeś plik "AB_Translation.lbr" (wersja ang lub pl) do katalogu "SYSTEM"?
 

Jao

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Jedyny w swoim rodzaju
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@tedddy_bear Tę tabliczkę na pewno dałoby się zebrać, gdyby się na niej jakimś cudem wylądowało, niestety póki co nie wychodzi mi to nawet za pomocą "goto camera" :/ Cóż, przynajmniej Lutero ma 4 na sprzedaż, to i tak oznacza 2 tabliczki do przodu :F
 
You cheated not only the game, but yourself.
You didn't grow.
You didn't improve.
You took a shortcut and gained nothing.
You experienced a hollow victory.
Nothing was risked and nothing was gained.
It's sad that you don't know the difference.

tedddy_bear

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@Jao Bodajże Lehmar chyba miał kolejne dwie. Ja wykupiłem wszystkie, bo to ułatwia rozgrywkę, a co do zdjęcia to tak wstawiłem, że może ktoś się wykaże;)
 

SolariS

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Change to 02.12
Ore mining information is now displayed in a different way.
Fixed experience for some quests.
Bug fixed: Hag-Tar is now going to fight
On the Plateau of the Ancients, you can now be saved by a teleport stone at the entrance to the location
 

Corypheus

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On the Plateau of the Ancients, you can now be saved by a teleport stone at the entrance to the location

Rychło w czas xD

Ehhh, oni to faktycznie będą łatali i kończyli jeszcze 10 lat...
 

Jesteśmy ludem wybranym. Bogactwo dla nas, władza dla Beliara. A jego królestwo nastanie, i zadrżą ci ku którym skieruje swój gniew! Więc zapłać propsem, bo inaczej zapłacisz krwią!

SolariS

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SolariS

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#992 2018-12-02, 17:45(Ostatnia zmiana: 2018-12-02, 17:51)
Nie wiem czy to info aktualne ale Liker (jeden z twórców AB) pisał że już większych rzeczy dodawać nie będą a właśnie wprowadzać fixy i poprawiać tekstury więc może do przyszłych świąt jakiś final się pojawi  :F

W ogóle pojawiło się duże info co do zmian w Test Build (tym z nowym Khorinis) więc może rzeczywiście kończą powoli

Zmiany w świecie:
Swamp dragon moved to the swamp near the old camp of the brotherhood.
The former camp of the Brotherhood has been transferred to the map of the valley of the mines, now there is no loading of another location.
An old fortress on the site of a fiery dragon, as in G1, was returned.
The entrance to the city of Orcs is now in place of the swamp dragon.
The fire dragon has changed its place, now it is where the city of the orcs used to be.
There was a hidden tunnel leading to the castle of the DR.
Produced a partial retexture of the Valley of Mines. Now the location really looks devastated, and the only places where you can meet the "greens" - the forest behind the fence and the former camp of the Brotherhood.
The guild of murderers had their home in the port, the old one was dismantled.
Added a mini-location where the player will take the gifts of Innos and sanctify the armor. Entrance to the monastery, in the room that Talamon protects.
Druid Fregyal changed his place of deployment, and his old house was dismantled. Now the druid is in a new forest, in his own cave.
The grand plateau from a half-empty location turned into a real huge forest.
Near Druid Fregial appeared his druid stone for teleportation.
The stone of the druids at the eastern gate is removed and foamed to the wall near the market square.

Optymalizacja:
DR was a bit optimized.
Optimized code of some functions, theoretical increase FPS +1.
Rewritten system updates weapons animations, now bugs with animations for melee should not be.
Produced a general cleaning code from the old accumulated variables.
Fixed flicker near the entrance to the Temple of the Sleeper.
Fully redone the sanctification in the Temple of the Sleeper (even more performance).
In the final location (where Avatar of Chaos) demons-guards were removed, they caused a drawdown of FPS to 3-5.
Removed about 400 MB of unused textures and models.
Original fonts returned, now books and notes are readable. It is strongly recommended to install the mod FONT_High_Resolution_3_0_1 (beautiful fonts for Gothic).
Redone lighting in Khorinis (more performance).
Removed all the movers of the 7th chapter under Khorinis (more performance).
Ghosts have been temporarily removed from Azgalora because some of them have crashed because of them.
Now invisible objects and burning eyes of the skeletons will be removed from the location while saving the game.
Demon Hubaxis now beats only with his paw, fire causes a subsidence of FPS.
A black fog potion will no longer have a visual effect (greenish haze), as it sags a bit of FPS.

Zmiany na Koszmarze:
The health regeneration bonus from food for 1 minute is not available on a nightmare.
Alternate AI can no longer be turned off in a nightmare.
In a nightmare, pirates can no longer be taken with you to the canyon.
In a nightmare, Xardas no longer takes flesh and other parts from the undead.
On a nightmare no longer give bonuses to the characteristics of the hero for joining the guild.
In a nightmare, magicians no longer teach resistance to the poison of their element automatically, but teach in the old way, through teachers.
Bonuses for meat pie and fish pie are given for two pie eaten.
Increased health on a nightmare is now 125% maximum on mobs, 100% Gothic. Bosses in a nightmare all still have 200% HP.
Around Creole and in front of Hoshkar can now be saved.
A save point was added in front of the Raven room on the Plateau.
On a nightmare, health bosses will now be 150%, not 200%.
In the temple of tears added a new save point, before the fork with two bosses.
The damage from hostile spells in a nightmare is reduced, because you can’t collect resistance to it, and it doesn’t make much sense except boosting health. Now the damage of enemies with magic is 125% of normal damage with magic.
(02.12) On the Plateau of the Ancients you can now be saved by a teleport stone at the entrance to a location.

Techniczne:
Changed in-game menu, now options are located in their respective sections.
The music on the bosses is now optional, it can be turned off in the settings.
Hero's shouts during the battle became optional, is selected in the menu.
New message display system on screen. The numbers have become brighter and more noticeable, extra information has been removed to unload the screen. If the bag is open, the inscriptions will be displayed on the left.
The horizontal position of the main inscriptions can be set via gothic.ini, iMsgPositionX = number, where number = 200 (to the left) or 6200 (to the right), you can set any values ​​from 0 to 8196.
Experience to the next level is now written below in the statistics.
Quick run at the NPC is now optional and is set in the settings in the menu, you can switch whenever you want.
If you hang up in the dialog, then by pressing alt + F1 you will exit the dialog. Use only in case of freeze! Do not use in other cases.
Fast boot can now be used from the main menu (on F12).
By pressing shift + H you can turn on / off the focus in the battle on meat beetles and other "interfering" monsters.
The size of the load and save menu has been increased.
The color of the selected menu item is now also changed in gothic.ini, more details in the FAQ .
Now all the effects of bleeding and burning on the hero are displayed in the form of icons.
Pet damage now also displayed.
In the menu, added the ability to turn off the binding to the target, when the hero rolls / departs to the side.
Introduced a non-tagret system for magic (aiming), optionally in the menu.
Added help for shortcuts (F2).
Statistics SNK is now written in a beautiful window (Z).
Information about the effects on the hero (invisibility, etc.) can now be turned off in the menu.
Now the grass in the location can be mixed (it simply changes places), for this set bToggleChangePosPlants = 1 in the gothic.ini in the [AST] section and when entering the game (a new game is not required) the grass in the location will be mixed up. Works in Khorinis, Yarik, the Valley of Mines.
Unpicked NPCs will now be marked with a $ in front of the character name (optional).
Help is now used on the H key, a wandering light on the LShift + F5.
The fire has a hidden function to display the number of NPCs that have not been stolen in the location, bToggleWispStealInfo = 1 in gothic.ini in the AST section, also make a list with all these nps in a text file in the root Gothic folder called npc_info.txt (this is for perfectionists ).
Hotbar added to the game. When HS in the inventory, on 1-8, you can put the necessary items (except runes), then use the F1-F8 outside the inventory. To turn off the bar, set bToggleHotbar = 0.
Now summons can be ordered to attack the target using the G button.
Now casual music will play on ordinary bosses (55 tracks in total), on personal elite bosses the music is still its own, not random.
Actual for DX7 (which is the default in Gothic), for DX11 it is useless (paragraphs 28-30) :
Added keys for changing the viewing range, LShift + Numpad + / Numpad-, cannot be less than 20% or more than 300%.
Added keys for changing the range of spawn NPC, LAlt + Numpad + / Numpad-, can not be less than 500, the standard - 3500.
The function of auto detection of the optimal drawing distance depending on FPS is added, activation - pAutoDistance = 1 in ini, section AST.
Now with the included hotbar in the inventory, you can still assign spells to the keys 4-0.
The screensaver from Night of the Crow and the music of the main menu are returned.
The achievements added to the AB will also be displayed in the list of achievements.
The torch can now also be used on the angle bracket key ] .
(02.12) Information on ore mining is now displayed in a different way.

Bug fixy:
Fixed a bug that did not work sound when hacking the chest with a rune or scroll.
Fixed a bug, after killing the boss did not turn off the music.
Fixed the bug, the robe of the mage of water and the high mage of water coincided according to the model.
Fixed a bug, now with Harad you can talk about improving the armor of paladins for their consecration.
Fixed a bug where sometimes burning did not work when hit by fire magic on a hero.
Fixed marsh dragon, it no longer attacks 10 times per second.
Fixed a bug where when fighting with some magicians decreased FPS.
The bug was fixed, it was impossible to consecrate the armor of paladins.
Fixed a bug where the NPC after the battle with one enemy took down the weapon and turned off, even if there are still enemies.
Fixed a bug, the staff of the priests of Yarkendar did not appear in the chest.
Fixed a bug where splash damage took away damage from statistics in the SNK mode.
Fixed a bug that sanctifying paladin armor was for the wrong price in gold.
The bug was fixed, the power of archdemonians was incorrectly deflected from the intellect.
The problem with the music is fixed, now it can be turned on / off with the U button, after the boss dies, if combat music is turned on, the music in the location itself will be turned on instantly.
Fixed bug, frozen NPCs no longer restore their health and do not remove weapons.
Fixed a bug where some NPCs were fighting a fight with Mo (you need to fight to the left of the tavern, and not near paladins).
Fixed a bug with the task of consecrating the statues of Innos.
Gerbrandt no longer has a twin brother who sits on his bench (there was an NPC citizen who was an exact replica of Gerbrandt).
Jess will no longer leave the Onar farm.
Pardos fixed a bug with an incorrect potion and his quantity, which we give him.
Miners in the Yarkendar gold mine have been fixed; now they are not lining up for a single dwelling.
Fixed a bug where the pocket theft in the dialogue did not work.
Fixed bug, the dodgers were given a potion of strength, not agility.
Fixed bug, periodic damage sometimes worked incorrectly.
Fixed a bug when a seeker appeared in the port and killed many NPCs (if you have already moved to chapter 3, then I advise you to find and kill him, near the statue behind the warehouses).
Fixed a bug where splash damage from staffs did not work.
Fixed minor bugs.
Some recipes have been fixed.
Fixed a bug, some shields did not give strength, before installing, remove the shield.
Minor bugs fixed.
(02.12) Fixed experience for some quests.
(02.12) Bug fixed: Hag-Tar is now going to a duel.

Zadania:
Quest for Ulu-Mulu rewritten. Now he is called " Honor-bound. "
The task of the guardian of Wacon on the spirit of water is rewritten.
From the game, the quest "Horror in the port city."
After the orc in the mine asks to bring him 30 gold nuggets, the gold mine in the mine in Yarkendar (to the right of the forge) can be dug again.
For completing the quest "Where are the missing people?" Vatras will give a permanent potion on the profile.
Removed the quest "Revenge of the Guard."
Wolf can no longer be invited to his camp, he will be a guard at the Bengar farm.
After we are reporting to Genbrandt about the task performed in the tavern (Asmal’s wallet), then GG asks about Asmal.
Lemar and Scar now in the evening go to the far pier, where the ship stands.
Added a new task "The Riddle of the Captain Guard."
Added new task "In search of relics," it is associated with the search for an amulet and two rings.
For the task "Cleansing Altars" is now given an amulet, which was given by Pirocar in chapter 5.
Gestat can not be invited to the camp of hunters before chapter 3, so as not to miss the quest for the harpy.
Stone titan in the Raven's room in Yarkendar now appears after reading a magical ancient tablet.
After bringing the national team ear to Farim, he will have a new useful dialogue, it is available up to 3 chapters.
The rune of fire is now stolen from Parlan, when Ragnar's quest is active, you need 50 dexterities or 50 theft skills.
Enhanced Louis (the first goal of the killer guild quest).
Added new task " Hunting for strange monsters." Available in chapter 2 of Falk after completing the quest "Hunting for rare monsters."
The quest "Gallahad's Magic Powder" is no longer available due to a change in the pirates' camp.
For clearing the stockade, Henry is now throwing off 300 gold per pass, rather than 200, and now you can get into the camp for free, even without a package for Skip.
The task "People for the camp" closes when you find armor to guard the camp, and not in chapter 7.
Amulet Drakila now appears only after a tip from Farim.
Salandrila can now be beaten and get his key (new game). At the same time, he will lose all his goods.
The scourge of the guards will now always appear in the Temple of the Warriors.
Reduced the number of seekers in the GG camp on the quest "Fire and Sword."
A new mini-quest was introduced, which gives access to closed doors, each of the masters has their own vault with useful items. Your teacher will talk to you himself, the conditions (paragraphs 27-29) :
Constantino: 3 chapter, 100% alchemy. 20 elixirs of strength / dexterity / spirit have been welded. Level 40 Konstantino was acquitted during the quest to kill Ignaz.
(new game required) Bospère: 3 chapter. 100 skins surrendered. Level 40 GG is the head of the hunters.
Garad: Chapter 3 100% blacksmithing. Garad sold 100 of any swords. Level 40 Orcish killer was received from Garad.
On the quest "Mysterious Murder" you can now talk not only with the guard at the eastern gate, but also with Mika.
Dragomir now gives +3 to the crossbow skill if you return his crossbow to him.
The dialogue with Goraks on wine trade has now become better, the mood and price are displayed in a convenient form.
Now if you beat Silvio on the quest of Jarvis to beat up mercenaries, then Jarvis will give 1000 experience and achievement.

Walka:
Increased endurance consumption for a two-handed weapon.
The rate of regeneration per second is no longer dependent on intelligence, but depends only on the max. mana. Formula: max. mana / 90.
Slightly reduced endurance consumption with shields.
Slightly increased endurance consumption of rapiers and spears.
The buff of magical power is now given for 10 sec, but gives + 15%.
The stamina damage bonus on melee weapons now works from 200 stamina (up from 150).
All dialogues with rhetoric in the game now give a +1 bonus to rhetoric, not +2 or +3, as was the case with some dialogues before.
Special skills for one-handed and two-handed warriors are transferred to special gifts.
Damage from sharpening weapons is increased by 12%, not 10%.
Sharpening a weapon now costs 3 LP, but now you can sharpen all melee weapons, except for crushing and magic swords.
The shield skill now costs 7 points, not 10.
Dragon's blood is worth 5 points of training, as before, however, completing the quest for the queen of harpies, Gestat will teach you for free on gold and points of training.
Shield pumping now costs 5 points (initial), then pumping for damage is available on the SNK mod, while the one-handed one will swing 50% slower if a shield is worn.
Splash damage now works on meat beetles.
Keys can no longer be stolen without the skill of pocket theft and dexterity.
Magic arrows / bolts now cost 8 training points, fiery 8.
Magic arrows and fire arrows can now be learned from Chapter 2.
The health regeneration skill has become slightly stronger.
Regeneration skills are now available on Vatras from Chapter 1, you need 2 lap for mana.
The skill of endurance regeneration is now divided into 2 levels and learns ONLY from Vatras (1lvl learns in 1 chapter for 5 lp and 5k gold, gives 1 regen stamina per second (as seraphis)) // (2lvl learns in 3 chapter for 10 lp and 10k gold, gives another 2 regenta stamina (total 3)).
Changed the one-handed stamina bonus damage formula.
The original speed of duals for side impacts is returned.
The original side impact speed for one-handed swords for 30 and 60 skill is returned.

Magia:
Revised damage to some runes.
Fire spell damage reduced slightly.
Destroying undead does not work on all undead bosses when Alternate AI is on.
Gallahad summon wolves returned, now immediately scaled from the intellect.
The call of the wolf is moved to 1 lap, the initial wolf dies on the bosses, its subsequent improvements no longer die on the bosses.
Limit summons on bosses 2, outside bosses 5. It is strongly recommended not to use more than 1 summon on bosses, otherwise the boss may break.
Increased the agra radius of the archdemon, as is done in the golems.
The ice runes of the water magician were rewritten, now they can freeze the enemy, additional damage is inflicted on the frozen enemy, it also works on bosses.
Added teleport rune (blink) to Drop Itu'Zeld.
The battle runes were removed from the guards, only the healing ones remained, since all the runes of the guard inflict tremendous damage without apparent reason; most likely, they must be redone from scratch.
Mritan's Fang now increases the poison damage from the poison bite spell, and also increases the base damage of this spell by 100.
Combustion transferred to a new system of periodic damage (like bleeding, etc.). Now the NPC and GG are calculated independently. The visual effects of burning will not impose, which can give + to fps.
Changed the appearance of the spell Anger Innos (6 circle).
Skeletons of the necromancer are now scaling away from the intellect.
Necromancers returned 75% of the intelligence increase on all runes.
Enhanced biscuit cookies (rune 3 laps).
Skeletons on the Necromancer's rune (1 lap) will now visually differ by up to 200 intellects and beyond.
Summons are smarter, if someone attacks their fellows, then they attack the attacker.
Summons do not die anymore from 1 hit of GG on them.
Changed the cost of learning the runes "poor healing" and "average healing."
Changed the visual effect of the fireball of shamans.
Changed the screaming cry of the dead.
Hero magic no longer causes damage to summoned creatures.
The use of the passive mode will now remove summons from combat.
The maximum number of summons is now: 4, the golems and demons of the necromancer are counted as 2.
Necromancers added a new demon, it is not replaced by the old, works separately. At first he is weak, then he will be a good helper. Pumped in the same way as Krayt, for killing monsters. It grows in size with a level, gets new skills.
Demon Hubaxis after level 60 slows down its pumping, the characteristics begin to grow slowly, protection after 60 lvl does not increase with level.
Now the holy light of the paladin acts like this: boosts the magician. protection for 75 for 5 minutes; when the undead attacks the hero, she will be dealt 125 net damage; under the influence of light, the chance to impose a weakness on a hero, a curse, and a disease reduced by 50%.
Returned to the original visual spell Phantom Arrow.
If the Holy Light did not work for you, then before installing the update, set GVE TempPalLightIsOn = 0, PalLightIsOn = 0.
Gallahad introduced teleportation short-distance scrolls from chapter 2.

Bronie:
Reduced weapon length from the damned Claymore.
Rusty sword no longer requires dexterity, but its damage is reduced to 10.
Runny sigil now deals extra. damage to the undead.
The description of the melee weapon is now more beautiful, numerous errors in the description are also eliminated (thanks to dfs).
Fixed inconsistencies in the description of the weapon.
The merchants in chapter 1 removed magical and fiery arrows.
Changed the characteristics and location of some one-handed weapons.
Ulu-Mulu is now dressed in shift + 9.
The torch now again ignores the target's resistance to fire, deals 50 damage with a 30% chance, after 5 successful hits the torch will go out.
Bows no longer bleed on target.
Hakonu added the initial spear for sale, it is weaker than the falx.
Spear bleeding damage is increased when the hero has 200 or more dexterities.
The extra damage of magical swords and staffs no longer ignores the magical defense of the target.
Axes cause extra. bleeding damage.
Hakon launched 2 new crossbows for beginner levels (new game).
Shields have undergone changes, the number of absorbed damage is reduced, the penalty on damage is removed, the weight of the shields is reduced (not durability), the durability of shields is added as in assembly 66, remove the shield before the upgrade.
Increased mana requirement for an adept magic sword.

Zbroje:
The armor that Torus gives can now be reforged too.
Rob the herald of darkness no longer causes skeletons when killing enemies.
For reforging armor added a separate table.
"The Armsmaster's Armor" is removed from the Necropolis and renamed to the "Armor of the Guardian of Equilibrium:" enhanced to the parameters "Armor of the Blood," falls into the silovic dungeon instead of the blood armor.
"The robe of the priest of the Ancients" no longer falls from ImArah, renamed to "Cover of the Guardian of Balance:" is now falling in the dungeon to the fire / water mages instead of "Cover of the Blood."
Rewritten output characteristics of armor.
Warrior / Shaman Orcish armor is now given for cleansing the lower shaft, not for the Temple of the Sleeper.
The armor of the Ring of Water is strengthened, now it is the same as the previously reformed x5.
The health bonus on some armor has been reworked, remove your armor before upgrading.
An old adventurer armor model was returned.
The old ghost hauberk and heavy hauberk haunt are now perceived by gangsters as their armor (only in Yarkendar) (but don't go to them without a quest for Greg's gangster armor, otherwise the plot may break) .
Temporarily returned to the old wrought armor guards.
Changed the recipe for the sword "Golden Needle," now requires, among other ingredients, 3 ingots from the magician. ores and 5 gold bars.
Rebalance of shields has been made, remove it before updating and save.
The swords rebalance has been made, remove it before updating and save it.

Biżuteria i inne:
The ancient tablets are no longer used in the inventory, but deciphered on the table in the house of Vatras.
Kantara added an Agility Belt to the sale (+5 Agility).
Description of helmets and belts rewritten to be beautiful.
The Amulet of Illumination no longer appears at Xardas Tower in Chapter 2.
The amulet of illumination and the ring of illumination are no longer sold to merchants; they are sought by the player around the world. Full set gives a bonus. Amulet and ring renamed.
Strengthened potion Dark Soul.
Compotes again give +10 health, but the tables on health instead of +12 give +10. Just threw health, and then for one it is not enough, but for the other a lot.
The elixir of pure magical energy now restores 50% of mana.
The Priests' costume jewelry set is strengthened, now it is slightly stronger than Drakil's set (if you are wearing it, then remove it before the upgrade!).
Dragon's blood is used to make black ore jewelery.
Added black ore jewelery.
Lord Ginnoku added a recipe for jewelry from black ore, to study it, you need to know the previous levels of jewelry.
The dark grimoire is weakened and returned to loot to Achiron.
Amulet of the Priests added a bonus of 50 health and 10 intelligence.
The Healer set bonus increased from 100 to 125 health.
Healing and mana potions will no longer be dropped if the hero has full health or mana (periodic recovery).
Endurance Regeneration Bottles will no longer appear to merchants.
The curse resistance potion is now 10 minutes long.
Changed recipes to create stocks from marsh grass.

Ekonomia:
The amount of gold for pickpocket now depends on the selected% profit.
The cost of rework is reduced in gold.
The cost of learning magical runes on gold is slightly increased.
Reduced the number of gold for surrendered items: cursed weapons, parts of the undead Xardas, gold Halvor.

NPC:
Strengthened white wolves.
Strengthened zombie novices in the swamp.
Golems, marsh sharks and venomous flies in the marsh were strengthened.
Undead has been removed from the basement.
Wolves and wargs can now jump behind you.
After the start of the battle with ImArah, one cannot survive until his death, since many players agrili him and fled, but he became undetectable, and the saves broke.
Hoshkar is strengthened in the Temple of the Sleeper, now a temple for chapter 4 in complexity .
All the magicians in the game now use only magic, and they are not stupid if GG is behind an obstacle.
Xardas’s skeletons are now attacking hostile monsters, they don’t touch the GG until he attacks them.
Bleeding from animals transferred to a new system of periodic damage.
For alternative AI, random movie sets (animations) are introduced for nps-enemies. This will complicate the fight.
Removed old monsters when they lose sight of GG, now if the monster / person loses GG / gets hot, he will recover 2% health per second until he is attacked again or until he attacks.
Bleeding now works on bosses too.
NPCs will no longer respond to inspecting cabinets.
NPCs are no longer responding to reading book stands or using alchemy tables.

Inne zmiany:
Mud returned to his old place.
Invisibility of the hero is now dropped when killing an enemy.
The light no longer shows and does not collect herbs and tablets that cannot be collected.
When you join the guild of fighters (the militia, mercenaries or guards) no longer give a bonus to the possession of weapons.
In the old room of Xardas in the NPC monastery, the hero is no longer firing through the wall, and the room has become free to visit.
On the num3 key, ear or roast meat will be used to restore stamina, if suddenly there is no potion.
In the cells of novices you can now enter, agra will not.
Paladins now have a +1 mana recovery bonus, even if the mana regeneration skill has not been learned.
The hero can now move while aiming with a bow and a crossbow.
The hero is no longer drunk, as this causes animation bugs.
Innos's tears are now on the island of Etlu, in the chapel with Trimamar (an alternative to the paladins for Claw Beliar).
Paladins now have a choice: to seize Beliar's Claw or to sanctify a sword that will be equal in strength to the Claw. For the final upgrade of the consecrated sword, 25k gold and 400 Innos karma are required.
The blade consecrated with tears is equal in stats to the Claw of Beliar with the soul of Sanyak, and also with a 40% chance of inflicting 400 extra. damage (Terms of consecration of the sword - dead Sanyak).
After the abolition of the transformation of GG does not remove the weapon.
On HS in the form of a hornet, NPCs no longer pay attention (temporarily).
If the hero gets into the upper quarter illegally, then he will be outlawed.
Most of the slaves in the gold mine of Yarkandar are now resting at night and are not mining gold.
New sound of rain.
In the fashion SNK damage is now limited by the health of the enemy, that is, there is no point in inflicting more damage than his maximum health.
If there is bleeding on the NPC, then blood will show under it.
Some goods of Gallahad are carried over by Konstantino.
In Chapter 4, Luthero will have some rare goods.
The key to the Sanctuary of Innos is also now issued when becoming a magician of fire, as well as in Chapter 3 of Parlan.
The hero will no longer die from attacks on Gallahad and Tion, but in the event of a beating, all their goods will disappear.
Added quiklut for open chests, finalized, now theft is burning and traps are triggered.
At SNK, training points are now given in a new way: from 1 to 10 level 3 lp will be given, from 10 to 30 2 lp will be given, from 30 1 lp will be given. A new game is required so that players already playing do not lose training points. If you want to play on a new system without a new game, then put RX_NewSNCBalance = 1 through GVE.
Now it is possible to use all attempts on fishing with one click.
Now on the Gothic at the beginning of the game, you can start with the characteristics of the hero, as in a nightmare (10 health, strength 1 agility, etc.) (optional).
(02.12) Added the voice of new quests AB, though GG is not yet announced, who wants to cast the voice file in data. Download in the same place where all the test version files are.
 

Gorys211034

Gorys211034

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Jak rozumiem wszystkie te zmiany są już w aktualnym AB racja?
 

Cruc

Cruc

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Cytuj
Increased endurance consumption for a two-handed weapon.

Kurła, i tak już wytrzymałość wojownikom 2h schodzi 4 razy szybciej niż 1h.
 
while (!success) try{...}

Najlepszy modder od gothic multiplayer - polecam pytać go o wszystko!

SolariS

SolariS

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gekon7

gekon7

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gekon7

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#996 2018-12-03, 10:48(Ostatnia zmiana: 2018-12-03, 11:15)
Zmienili w AB walkę mieczem dwuręcznym na poziomie mistrza ? Przecież te kręciołki z mieczem, prawie że przy sobie, to wyglądają śmiesznie w chuj a poza tym nierealistycznie i nie logicznie (dużo bardziej niż powinno). Nie wiem, kto to wymyślił, ale powinni to usunąć w pierwszym patchu po wprowadzeniu takiej zmiany w stylu walki.
 

Gorys211034

Gorys211034

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Post połączony: 2018-12-04, 21:07
Jak otrzymujemy teraz dary od bogów?Dawniej przy 100 karmy w kapliczce wybierałem darmowy boost a teraz?Jak to działa?
 

Sorfarius

Sorfarius

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EroSennin!
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Kiedy ostateczna wersja
 
Nie wierzę w żadnego Boga, bo nie muszę. Życie mnie nauczyło że w życiu liczą się dwie wartości, więzi i marzenia.
Kosmos jest ogromny, a my jesteśmy tylko pyłkiem na tle miliardów innych istot żywych, bo sądząc że jesteśmy jedyną inteligentną cywilizacją z jednym słusznym Bogiem we wszechświecie, tylko dajecie oznakę ogromnej ignorancji i głupoty.

Jao

Jao

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@Sorfarius To jest bardzo dobre pytanie. Mam kilka hipotez co do odpowiedzi.
1) nigdy;
2) zdążymy już zapomnieć, że kiedykolwiek istniało coś takiego jak Returning;
3) obecna jest ostateczna (stwierdzenie odnawialne z każdą nową wersją).
Osobiście jestem zwolennikiem wersji 2, ale 1 też jest prawdopodobna.
 
You cheated not only the game, but yourself.
You didn't grow.
You didn't improve.
You took a shortcut and gained nothing.
You experienced a hollow victory.
Nothing was risked and nothing was gained.
It's sad that you don't know the difference.


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