Mam do was pytanie. Chciałbym ubrania Nadji i spólki zmienić na tekstury ciał z Nocy Kruka, ale mam tu coś takiego :
Spoiler
instance VLK_435_Nadja (Npc_Default)
{
// ------ NSC ------
name = "Nadja";
guild = GIL_VLK;
id = 435;
voice = 16;
flags = 0;
npctype = NPCTYPE_MAIN;
//-----------AIVARS----------------
aivar[AIV_ToughGuy] = TRUE;
// ------ Attribute ------
B_SetAttributesToChapter (self, 1);
// ------ Kampf-Taktik ------
fight_tactic = FAI_HUMAN_COWARD;
// ------ Equippte Waffen ------
// ------ Inventory ------
B_CreateAmbientInv (self);
// ------ visuals ------
B_SetNpcVisual (self, FEMALE, "Hum_Head_Babe8", FaceBabe_N_Hure, BodyTex_N, ITAR_VlkBabe_H);
Mdl_SetModelFatness (self,0);
Mdl_ApplyOverlayMds (self, "Humans_Babe.mds");
// ------ NSC-relevante Talente vergeben ------
B_GiveNpcTalents (self);
// ------ Kampf-Talente ------
B_SetFightSkills (self, 30);
// ------ TA anmelden ------
daily_routine = Rtn_Start_435;
};
FUNC VOID Rtn_Start_435 () // Nadja hält sich für gewöhnlich unten auf...
{
TA_Stand_Drinking (05,00,17,00,"NW_PUFF_DANCE");
TA_Dance (17,00,21,00,"NW_PUFF_DANCE");
TA_Stand_Drinking (21,00,21,30,"NW_PUFF_DANCE");
TA_Dance (21,30,05,00,"NW_PUFF_DANCE");
};
FUNC VOID Rtn_Dance_435 ()// Aber wenn der Spieler zahlt, dann geht sie schon mal mit ihm nach oben
{
TA_Stand_ArmsCrossed (08,00,22,00,"NW_CITY_HABOUR_PUFF_NADJA");
TA_Stand_ArmsCrossed (22,00,08,00,"NW_CITY_HABOUR_PUFF_NADJA");
};
FUNC VOID Rtn_Smoke_435 () //
{
TA_Smoke_Joint (05,00,17,00,"NW_PUFF_DANCE");
TA_Dance (17,00,21,00,"NW_PUFF_DANCE");
TA_Smoke_Joint (21,00,21,30,"NW_PUFF_DANCE");
TA_Dance (21,30,05,00,"NW_PUFF_DANCE");
};
FUNC VOID Rtn_Tot_435 () //
{
TA_Stand_Guarding (00,00,12,00,"TOT");
TA_Stand_Guarding (12,00,00,00,"TOT");
};