instance VLK_305_Kupiec (Npc_Default)
{
// ------ NSC ------
name = "Kupiec";
guild = GIL_VLK;
id = 305;
voice = 10;
npctype = NPCTYPE_MAIN;
// ------ AIVARs ------
aivar[AIV_IgnoresArmor] = TRUE;
// ------ Attributes ------
B_SetAttributesToChapter(self, 1);
// ------ NSC relevant talents ------
B_GiveNpcTalents (self);
// ------ Fight tactic ------
fight_tactic = FAI_HUMAN_NORMAL;
// ------ Equipted weapons ------
EquipItem (self, ItMw_1h_Vlk_Sword);
// ------ Inventory ------
B_CreateAmbientInv (self);
// ------ Visuals ------
B_SetNpcVisual (self, MALE, "Hum_Head_Thief", Face_N_cwel, BodyTex_N, ITAR_Leather_L);
Mdl_SetModelFatness (self, 0);
Mdl_ApplyOverlayMds (self, "Humans_Relaxed.mds");
// ------ Fight skills ------
B_SetFightSkills (self, 0);
// ------ Announce DR ------
daily_routine = Rtn_START_30006;
};
FUNC VOID Rtn_START_30006()
{
TA_Stand_ArmsCrossed(08,00,16,00,"KUPIEC_GORKA");
TA_Stand_ArmsCrossed(16,00,00,00,"KUPIEC_GORKA");
TA_Stand_ArmsCrossed(00,00,08,00,"DOM_OGNISKO_2");
};
To jest kod NPCa, a przedmiot który chce ukraść to Łuk Wierzbowy. Może trzeba coś przedmiotowi ustawić?